Some seed combination with the drunk seed that just keeps the both evil biomes, and both ore variants and thats it.
It would be nice to have a perfectly normal world with just those two changes.
I actually only ever play on drunk seed now, because it has both evils, and all the ores. I would love this. I don't particularly like the buried dungeon and such. But I put up with it, just for the options.
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Also... As for an actual suggestion. Everyone is coming up with ideas to be MORE evil and MORE painful. Where are the suggestions for making the game more accessible and inviting for younger/newer gamers?
Celebration + Normal (or any seed, or heck even a brand new seed) = "Starter World"
- Increased item quality - already in celebration.
- Start with better tools - iron/lead versions like when starting a journey character.
(just as long as it doesn't have the -1 range modifier, it can be as low as you like.)
- easy money - golden slimes, higher coin drops, etc. - already in celebration.
- both ores and evils
- biome-spreading disabled for the whole map. But still does the V-swipe at Wall of Flesh.
- Easier drop rate on all the rare stuff - also already in celebration
- instead of automatically increasing difficulty (all the way to legendary) based on chosen difficulty, like in other seeds... automatically reduce the difficulty, but still allow loot levels like boss bags and boss-pets...
(Journey Mode damage and spawn rates but not actual Journey Mode; if you're on Easy... for example)
- Much easier NPC requirements
(Steampunker if you DAMAGE a mech-boss, instead of if you beat one... Nurse by default... Party Girl no longer only has a
chance of spawning when there's enough other NPCs... tax collecter if you defeat a cursed soul, instead of having to purify it... that kind of thing)
- A few of the world-gen houses from cavern and underground layers actually spawning up in the surface layer too. But with wooden chests, instead of golden ones.
- I can't think of many more specifics, but you get the idea for what I'm going for. "Easy Mode" full stop, but not impossible to lose like Journey Mode god mode.

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