Most Annoying Enemies In Terraria w/Poll

Most Annoying Enemies


  • Total voters
    236
Bone Lee.. just enraging piece of poop. Jumping like a kangaroo on trampoline. Reaching you where ever you are (exept if you are on 1 block and lee is under you)
 
Tactical skeletons, these guys go 'surprise motha :red:a' then kill me.

Cursed weapons, I can't kill it with the cursed debuff.

Armored skeletons, I have a good amount of defense, but once they get close enough, I get screwed.
 
Ragged Caster. At first you are just sitting there, using a enemy farm. Then all of a sudden you see him... All of a sudden 15 lost souls fly towards your face, you can't see, so you go down to try to reap him. 3 Commandos, a Paladin... Boom your dead!
 
Those dang skeleton casters... any of them from the hardmode dungeon: tons of damage, debuffs and they can hit you from basically anywhere! Other enemies that i hate, are the herpling and derpling before getting good gear. They just get too in the way!
 
The Dungeon Caster Trio -

1) Necromancer - This guy, I can never evade him, it's really annoying. Minions don't even work on this nub.

2) Diabolist - This guy's fire balls are too OP (not really). Plz nerf red (not really)

3) Ragged Caster - The way they look, and the fact that I can never escape them
 
Giant Fungi Bulbs are just the cheapest of the cheap.

They shoot HOMING PROJECTILES through the walls, constantly, from up to 2 screens away (assuming 1360x768) and there's just no way you can retaliate and it will keep shooting and keep shooting and keep shooting and you have zero defense or retaliation against them other than to hit their projectiles before they hit you.

And on top of all of this, the damage they do is simply ridiculous.

You can't go anywhere near a mushroom biome in Hardmode without having these annoying freaks pestering you constantly and there's nothing you can do to them in return if there's too many walls between you and it.

Secondly, Necromancers. Screw their RIDICULOUS slow and how the beam bounces everywhere and has no travel time....

EDIT: Yup, Fungi Bulb is at #1 easy followed closely by the HM Dungeon Casters.
 
1. Diabloist - Kills me every time I go to my hardmode dungeon

2. Freaking Gastropods - Killed me way too fast when I had full Dragon Armor on console

3. Spiders of all kinds - Too OP for me whenever I find them, except for the Blood Crawler.
 
3. Spiders of all kinds - Too OP for me whenever I find them, except for the Blood Crawler.

The only time I ever thought spiders OP were Pre-EoW/BoC and Pre-Tier 3 Hardmode Ore Armor. Afterwards, you just mow them down with ease because their defense isn't too terribly high and by then you have weapons to ensure they won't touch you whatsoever (EoC swords, magic staff, water bolt, etc, or Cutlass, etc).
 
Since I've not really gotten really all that far in the pc version, the only ones I can really say are:

Derpling: Mainly due to how jumpy they are and tend to always get in my way when trying to find that specific jungle entrance I made.

All casters that teleport: easy to kill eventually, but it is them mainly teleporting and shooting through things, exception of the one that does a ricochet shot. Still annoying like the rest for the same reason.

If more I would say the red devil? The thing that drops the demon scythe. Those don't seem to show when you are looking for them. >< Once I usually do I am already surrounded handling the other enemies in the area.

that is really all I can think of as top 3?! well top 1 and 2-3 covered by casters and if the caster counted as 2 then the devil as 3.
 
Whenever I need ectoplasm, these annoying jerks show up:
Paladin.png
Paladin

These guys are these bane of my existence, I I know I had Skeleton Sniper but these guys are more annoying:
Ragged_Caster_1.png
Ragged_Caster_2.png

and, 2 Much Ninja 4 Me:
Bone_Lee.png

All Post-Plantera Mobs = Annoying Fest
 
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Thank God I'm not the only one who think Moss Hornets.
The :red:ers can fly, swarm, shoot, AND poison.
And all added with the dark obscurity that is the Underground Jungle.
 
Thank God I'm not the only one who think Moss Hornets.
The :red:ers can fly, swarm, shoot, AND poison.
And all added with the dark obscurity that is the Underground Jungle.

That's why, in my guide, I HIGHLY suggest mapping out the Underground Jungle and placing lots of torches, widening passageways, maybe even building a safe hut or three that you can duck in when you need to recoup while you're still in Normal Mode.

That way you're not blindly fumbling around in Hardmode Jungle, trying to place torches, digging, or jumping into unmapped terrain where Who-Knows-What is waiting for you.

That way, once you go back, the only thing you gotta worry about, is getting rid of the vines that have grown back in (these will hinder the torches). But that's easy, just grab a water bolt spell or similar and fling water bolts everywhere. You'll clear whole rooms worth of vines in no time even if the water bolts don't do any damage.
 
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