Regular RPG would be, but Capped Regular RPG mode is like Regular RPG, but your level will be capped to the biome highest level or toughest monster on screen if you are too higher leveled, but... You will still be able to gain exp and loot normally, the only difference will be that your character will be weaker depending on the level decrease.Does that mean we can finally play multiplayer soon? Btw. what is the normal gamemode to play nterraria in normal questing leveling up and so. "Regular RPG" maybe?
Try turning off world events and see if the issue happens.Is anyone still having some issues with npc regularly unspawning ? Or does someone know what did the trick ? They come into my houses, then later they disappear, sometimes right in front of me.
- I noticed i clearly 2 times when they did some smiley/emoji, 'caus I forgot they were doing this in 1.3 terraria. And then they vanished like a ghost lol.
btw i mean the Guide, Nurse, and all the gang, not npp.
At first i read some people telling that npc deaths could cause some kind of reset among npc. And there was that Tom who wants Copper Event constantly spawnwing under water everywhere and drowning rapidly after. I put off the events, but the yoyo spawning frenzy finally did come again.
I play on regular rpg for now, and it happens with a few fresh characters / worlds, as far i have patience to build a town every time
I hope death of everything is not enough to push all of them into suicide club, because i do kill a lot of things.
the new update is here and it's exciting
I didn't think so much, the new event is very grindy.the new update is here and it's exciting
Cultist's Symbol or Cultist's Trademark?Most likely won't be trying it out until the mod is compatible for it, the mod has me hooked on continuously leveling my character like disgaea, sure it might not be as challenging when it comes to such... but meh, it'll be comical atleast!
Also, iv'e been noticing a few items as of late that peak my curiosity it inquiring about them, mostly the "Duplicator", and the "Cultist's Symbol",
both of which iv'e gotten semi- frequently from the cultist (and the pillars in the duplicators case), i was wondering it this was part of the mod? i would assume it is anyways, considering i tried looking them up on the wiki and nothing popped up from what i could see...
P.S: if it is from this, Thank you very much for it, it makes boss grinding ALOT easier!
I believe this mod really became too easy, I plan on changing that on NT7.I did, which is too much damage. Throughout hardmode, Bosses weren't doing . I was standing inside planterra. As a mage. This mod has become too easy. I have been playing on free mode though.
I didn't think so much, the new event is very grindy.
Cultist's Symbol or Cultist's Trademark?
Also, the Duplicator is indeed a mod item, as you can see how poorly it is sketched on the item icon, and it's also a end game gift for
going so far in the mod.
I believe this mod really became too easy, I plan on changing that on NT7.
@topic I may be launching a test release of N Terraria 3 Compatibility mode on the mod social forum soon, stay tuned.
Edit:. Launched the compatibility version.
Well, I'm not sure, but in my case, I guess it's either N Terraria 3 or 4.
"(I had fun with colors)" I see.Thanks for the answer Nakano.
Related to the "too easy / too hard when dmg insta kills", i think that what creates these feelings - especially at high levels and stats - is the armor system of terraria, which is linear.
Low armor values :
reduce low dmage moderately, we can feel the changes.High armor values :
only reduce high dmg in 0,0000001 %'s
vs low dmg : can't feel a thing;(I had fun with colors)
vs high damage : i feel something, sometimes goes higher than 1.
only thing left is extreme damages to make tanks die.
The cultist trademark is more like a joke accessory, being that it will still be under effect even on vanity slot.Trademark was the one, from my experiance, all it did was make my character whine whenever they got hit like the cultist, nothing new, as for the art on the duplicator, it's not bad in all honesty
as to the topic of later game versions, i should probably ask, will we be able to carry over characters?
The class will not be added on this version because the class system currently feels quite clunky.cuz like summoner class would be amazing as its completely a full viable class in vanilla all the way to end game, so why not on this mod?
The refine menu is a feature added some months ago, they do use those gems found on the caverns to craft items.ah, i was a slightly afraid of that, but it's to be expected...
also, on another note, i think this one maybe part of the mod as well, i accidentally right clicked on an anvil, and a "refine" menu popped up! i saw that this was done with the blacksmith in earlier versions, i guess this is how it works now? it's asking for gems, and i have no idea how to get those, unless it means certain items, like rubies, or just special ores like luminite...
EDIT: okay, it's asking for actual gems such as rubies, saphires, ect, seems different ones give certain xp for leveling equipment, speaking of which, i leveled ahnk's shield to +10, and weird bit is, it says -1300% for damage, but "My" damage is untouched, is it for whatever hits me? because if so, iv'e create the ultimate demon goddess... and i love it...
The refine menu is a feature added some months ago, they do use those gems found on the caverns to craft items.
And no, the game is lying when it says you are getting damage penalty, that is most likelly a bug.
Certainly not.Ah okay, well fair enough, it's somewhat interesting none the less, the it does bring the question of "What does refining accessories do?" to surface. although after some experimentation, it does in fact increase defense given on accessories such as the shields and shackles, but cannot be done on accessories such as ninja gear or celestial stones, ect, which makes sense in reality, unless you plan on making refining those amplify the effects, which then really would allow comicly god like abilities, such as "Never being hit again".
How you thought the mod would use the new content? The mod doesn't even know it exists.interesting... I'm trying out the mod on the latest update (figured if it screwed up i would just everything revert back...) and so far.... it works! well.... so far, i have yet to enter tower defense mode, so don't quote me YET...
EDIT: welp... ignore what's written above, turns out, although there's no issues starting it with the update installed, the mod won't use the new content
(Makes sense when i think about it...)
How you thought the mod would use the new content? The mod doesn't even know it exists.
At least the good thing is that Terraria is still untouched and playable.