Actually, the halting have also to do with tmodloader.
I've tried decompiling the newest version of Terraria, but as side effect, several bugs were happening in the game, like the
new hud showing it's button codes, instead of their texts, alongside the world loading bug, which I solved before with Yorai's tip but,
didn't really looked for the issue, because of the other problems the source were having.
After finding out what caused a issue to a tModLoader mod I were making, I wondered about making a version of the mod for it,
and so begun the development, I've made some systems, and had to find ways of making them work on tmod.
I even were able to take a screenshot of the new mod version working, with it's very wip state.
But for some reason, I does not really feel like N Terraria 7 should be for tModLoader, just thinking about the fact several
things N Terraria had before would not be added is already worrying, I've even thought about splitting mod features
into different mods, but look's like tMod only support adding mods as dependency, and not check if a certain mod exists
and then do the changes.
Since It gives headaches thinking about all those possibilities, I've halted the mod for some time, and am trying other things
until I return to that question again and see what will be the future of the mod.