Oh damn, there's not a single thing here I dislike! Can't wait to try it out for myself after the release.
Eventually this update will reach other platforms too, but this'll take a while.Nice. Will we get this and other missing things on Xbox One, too? I heard there should be more regular updates for console. So we may not have to wait 12+ months to get it on console after the PC release?
There's actually a variety of boreal wood that looks like normal trees with snow on them.To people who keep saying that the tree is just painted snow tree. Remember that boreal wood trees of snow biome (1) don't have leaves; (2) have darker trunks with different texture. So either now planting acorns in snow will give normal trees with normal wood, or this is actually hallowed snow biome snow tree that may or not give pearlwood (trunk color says it'll not).
I wish that there a platform for Mac, and if it had i wish Asia cards could pay itGreetings everyone!
All of us on the Terraria development team hope and trust that each of you had a pleasant a restful holiday season. While we took some time to spend with friends and family as well, we have also been hard at work on the 1.3 update. It is our desire that 1.3 live up to everyone's expectations and leave an epic, lasting impact on the game.
It's been a while since we shared some substantial spoilers - so to make up for that gap, you will find a larger-than-usual list of stuff from 1.3 to whet your appetite. Hope you enjoy them!
One of our areas of focus with Terraria 1.3 is an interface upgrade. Clearly, this is a core part of the game experience with which players will constantly interact - so we have taken great care to make the interface more clear, pleasing to the eye, and to enhance it's level of interactivity. Below are a few examples of these efforts:
Player Interface Upgrades - Icons & Text
We have upgraded how icons appear/work: things in your inventory will now have their edges lighten up once the cursor is over them.
In addition, a lot of buttons such as reforging, opening the crafting grid, PVP, and teams got a visual update -we even added a 5th pink team!
We also noted that a lot of in-game text is currently hard to read due to how it blends in with the backgrounds - so we've gone on a bordering spree and are making sure everything has the right amount of clarity and contrast to it is easier to to view and read (even item stack amounts).
(Please Note: This is a work in process and may not reflect the final version.)
Player Interface Upgrades - Inventory & Shopping
On the interactivity end of the spectrum, we have made great strides. In an earlier spoiler Cenx showed everyone you can now link items in chat - but that is merely the beginning of the changes we have made!
Items in your inventory can now be "favorited". When you "favorite" an item, you will not be able to accidentally throw, trash sell or stack it into a chest!
To further help streamline inventory management, you can now quick stack items to all nearby chests. This feature will place items in chests that already have stacks started for certain items. (If you do not have a stack started you will need to manually open the chests.)
We also realized that shopping in Terraria could be improved. With 1.3, when paying for goods from NPCs, you can now see the money contained in your piggy bank or safe, and use your savings to pay! (no more running back and forth from your bank)
We even upgraded crafting to take advantage of these improvements - you will be able to craft from an open chest (including the piggy bank and safe)! To further enhance this feature, chests now show as open when they're in use, so you can tell which is which.
Player Interface Upgrades - Maps, Data, & Screenshots
We have also taken the time to augment how information is displayed to the player by making all the accessories that provide data (time/depth, and so on) work by simply sitting in your inventory. In addition, we added a bunch more of these - such as items which display the weather, moonphase, DPS, and more!
The information items you have will also share their effects with any nearby player, but you can easily hide information from your screen when it interrupts you!
We have also added a new method for taking screen shots within the game. When you enable our new Screen Capture mode, you will be able to take larger scale pictures of your worlds and builds rather than using the old method of taking many smaller pictures and piecing them together!
(Thank you to all of our amazing testers involved in this build!)
Further additions include the map marking the last spot where you've died and being able to see text inside signs when you hover your cursor over them from a distance...plus a few other details that I'll leave hidden for now.
On behalf of the entire Terraria dev team, I hope you enjoy these spoilers and that they continue to keep you hyped and excited for Terraria 1.3!