Official The Ultimate Guide To Content Creation And Use For The Terraria Workshop

I'm not sure if this is the place to be asking this, but I've been working on a resource pack of my own on and off for the past year or so (and made stunningly little progress thanks to real-world interruptions and the lack of an attention span), and I've lately been seeing a few different packs lately that also edit the Shimmer textures of NPCs. I'm curious on how that's done, since while it's plainly obvious to see where NPCs' party variants are hidden in the files, I haven't found anything in the game's content or image files that alludes to Shimmered NPC sprites anywhere.
 
I'm not sure if this is the place to be asking this, but I've been working on a resource pack of my own on and off for the past year or so (and made stunningly little progress thanks to real-world interruptions and the lack of an attention span), and I've lately been seeing a few different packs lately that also edit the Shimmer textures of NPCs. I'm curious on how that's done, since while it's plainly obvious to see where NPCs' party variants are hidden in the files, I haven't found anything in the game's content or image files that alludes to Shimmered NPC sprites anywhere.

The Party Variant of Townies used to be called NPC_#_Alt_1, But with since Terraria 1.4+ Townies have been Relocated to this folder:
Terraria\Content\Images\TownNPCs
And since then used their NPC Title is now in the file name and label of their alternate sprites
^.~

an Unique one is: "BestiaryGirl_Default_Credits" only used for the Credits sequences

The Sprites for the Shimmered Townies can be found in this folder:
Terraria\Content\Images\TownNPCs\Shimmered
But there are also files in the Image folder associated with them:
Glow_350 (Shimmered Cyborg), Glow_351 (Shimmered Cyborg Party) Glow_352 (Shimmered Truffle), Extra_263 (Shimmered Mechanics Wrench).
Head Icons: NPC_Head_54-80 - used on Map and Living quarter banner.
and Gore: Gore_1288-1382
 
The Sprites for the Shimmered Townies can be found in this folder:
...I have no idea how I missed that. It's been right there the entire time, and I guess I just tuned it out or something. Well, that makes things easier, for sure. Thanks.
 
I have a question for the staff that I really need the answer to but don’t like asking for obvious reasons ;(
Will this guide be updated with the new Music IDs once 1.4.5 comes out?
 
Hello, I am making a texture pack, but I want to know, there can only be a single language .json, that is, I have one in Spanish with es-ES and in English with en-US, but when I change the language it does not notice the change of name, is there a way to fix it or does it necessarily only have to be one?
 
Hello, I am making a texture pack, but I want to know, there can only be a single language .json, that is, I have one in Spanish with es-ES and in English with en-US, but when I change the language it does not notice the change of name, is there a way to fix it or does it necessarily only have to be one?
This was the wrong place to put it... and this thread had died. please make a post instead
 
Hi @Lucas_The_Lemon_Eater thanks for trying to help, but it’s fine if people still want to ask questions in this thread. :)

Unfortunately I don’t have a solution for THaloGuitar07’s question, but hopefully someone else may know the answer and share it.
Alright
 
Anyone know how to separate terraprisma from its color changing glow effect?
 
Hello. I'm making a Music Pack using .ogg files. I've tried to make them loop by using a tag (LOOPSTART and LOOPEND) in each track's metadata. However, the loop doesn't seem to work properly since it restarted before the end I marked in the metadata. How does the game read the metadata for the looping?
 
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