PC 1.3.2 Changelog

Status
Not open for further replies.
Are there added missing furniture pieces like Living Wood Dresser, and more? That platform on the picture look different and strange, isn't it Dynasty Wood Platform?
And maybe some info about (new) furniture set? I migh sound annoying, sorry about it I am.
 
My basic reaction to this patch was "Oh that's nice..." until I got to the bit about being able to choose your evil in new worlds. Now I want to build a temple to whoever coded that. Because that's amazing.:passionate:
 
Yay! A new thing to waste hours of my life on! Also, for the bug fixes...
• Fixed XNOR being NXOR - Is that technically a bug? Are typos technically bugs?
• Fixed Duck hunt exploit - Wait... is that the one where you can obtain ducks from statues if you spawn loads of them?
 
This update surelly is fun, but I found it weird that the npcs does not have a reaction towards the player, on the party...
They actually do. :), it may just not happen that they start with it.
 
Thanks, I managed to replicate the issue, they are indeed broken. Appreciate the report!



I was anticipating this one. Its not a bug so much as a limitation; the way the game handles the events has a bit of a delay that can carry over between worlds. Its an issue we are aware of, not sure how much it can be reduced. :)



Yes, but if you want something just a tad more interactive, try out the Pigronatas!
I've tried the pigronatas, they're quite fun!
 
Maybe the guide has advice on what to do. Ask him about parties?
Just found them. Both are sold by the Clothier.

Now I'm curious about what the conditions are for NPCs to start a party themselves.
 
Does this mean that you can choose whether having Corruption or Crimson in your World regardless of the initial world's evil?
This reminds me of the speculation from before 1.2 was released that corruption would turn into the crimson once hardmode was activated.
 
Whats this about evil biomes? I can pick it now?
 
I love this game.

upload_2016-7-20_23-19-37.png

By the way, it seems whatever the background is will still be present after quitting if the party is on effect. to be honest that would be an amazing start screen.
 
After reaching hardmode, you can choose the type of the world's evil when generating new worlds. If you have already reached hardmode, just load any pre-existing hardmode world and it will activate this feature.
You know what would be sick? If there could be 4 options:
  • Corruption
  • Crimson
  • Random
  • BOTH
I know there is no much space on current maps for this feature but... just imagine how cool would it be `:)
 
Nice. Love the option to choose evil.

Would love to be able to choose backgrounds #hint #hint #notasuggestionthread

Eager to dive back in after the desert update.
 
Can we open the B-day presents somehow??? :3
 
I love this game.

View attachment 128612
By the way, it seems whatever the background is will still be present after quitting if the party is on effect. to be honest that would be an amazing start screen.
That's right! The solar background is the best!
 
Best part of this update: The hair. Check out the traveling merchant's hair while he has on a party hat. Guys fabulous.
 
A party update on my birthday. Woohoo!
 
Question:

Since NPCs can start parties on their own... will this stall/stop stuff like Pirates and Goblins from invading, because these won't happen if an "event" is already currently taking place?
 
I'M SO STOKED! I WANT A BOUNCE HOUSE SO BADLY! YEEEESSSS! :eek:
 
Status
Not open for further replies.
Back
Top Bottom