bject reference not set to an instance of an object.
at EnemyMods.NPCs.gNPC.SetDefaults(NPC npc) in C:\Users\Kenneth\Documents\My Games\Terraria/ModLoader\Mod Sources\EnemyMods\NPCs\gNPC.cs:line 70
at Terraria.ModLoader.NPCLoader.SetDefaults(NPC npc, Boolean createModNPC)
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
doesn't work with thorium?
may? so it won't always happen? (cheat sheet lags ALOT)It works with Thorium, that's just the common Kenneth error you may get if you're NOT using Cheat Sheet. For some reason that fixes the issue, I'm unsure why. Running a bit over 70 mods at once in my current playthrough and it's working fine
have there been one instance of it working without cheat sheet?
We need the mod owner to come back. This was my favorite mod.
Also, after a recent incident of losing some worlds, I just learned that the Cheat Sheet mod even when deleted and redownloaded directly from the mod browser is causing all my worlds to collapse. I ran multiple tests having all but one mod enabled to attempt to reach the root of the problem and determined that loading any world with the Cheat Sheet mod enabled causes the world to be deleted.
I don't know why. It began deleting my worlds, I figured out the source, deleted Cheat Sheet, reinstalled it, and the same issues were arising. It wouldn't delete any worlds I did not attempt to play with the Cheat Sheet mod on. Hero's mod works great, but that doesn't fix the error.loading any world with the Cheat Sheet mod enabled causes the world to be deleted? It removes the world, no. That's can't be right, I haven't had any issues with my modlists; Current modlist has 70+ mods enabled and it's been working mighty fine
go to the previous page and check the link that I post but you must take in mind of the followingCant donwload the mod... "The mod 'EnemyMods' is currently not avaliable on the Mod Browser."