Context Uh oh: This is a set of mods I plan to make to address the problem of minimal PvP mod options. This is best summarized by the mods it will be comprised of (Note: This is NOT a mod pack; these can adjusted freely): Game Sessions (WIP) - Implements a way to define discrete gameplay sessions; periods of player activity terminating with the completion of a goal, or else a fail condition (configurable). Goals include: Activating a given wire object n PvP kills n kills of a specific enemy type Completing an event Reaching a given money quota Reaching a given Rewards PP quota. Running out of time (via. Time Limits) Fail conditions include: n deaths of a given player n survivors on a team Another team meeting their goal Running out of time (via. Time Limits) Player Statistics - Logs and displays player statistics for all to see. Deaths, kills, PvP deaths, PvP kills, and (hopefully) even things like network latency and relative progression in the game. Configurable. Player Spawner (WIP) - Implements options for controlling player spawns. Unlike a bed, these points can be adjusted (delay, position, "lives", etc.) with commands, API calls, or bound to a movable (and/or destroyable) game world object. Might implement Lives mod compatibility. Optional additional mods: Server Browser - Will be revived for use with game modes. PvP Party (WIP) - Provides a server-side UI (and console commands and API) to allow selecting settings presets of the above mods to play any of an assortment of PvP game modes. Spoiler Yes, this includes a Battle Royale mode. Starvation - Players now require food. Allows for some fun possible game mode options. World Boundaries (WIP) - Guess. Configurable. Reset Mode - Implements world resets. Server-side (console) automations may be needed to generate new worlds for each session. This mod will be modified for compatibility with Game Sessions. Nihilism - Allows blocking items, recipes, NPCs, and loot tables. HERO's Mod - Currently still the defacto server admin mod.