[Released WIP] Terraria Avalon

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I think you meant this:

....__________________________________
../..................................................\
/.........R.I.P. Melly the Winter Melon.........\
|......................................................|
|......Head got ripped off from Oblivion.......|
|......................................................|
|........."Copper Shortswords are op"...........|
|......................................................|
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
 
well, ive just thought of a possibly good joke-ish item:
The Eye's Initiation, consumable, Summons 10 Eye's of C'thulhu and the Twins.
requires 8 Suspicious looking eyes, 1 Mechanical eye, 10 Souls of light, 10 Souls of night, 5 Souls of blight.
since superhardmode makes even the early hardmode bosses much harder, this could be a good challenge to see if you're ready to attempt oblivion yet.
 
I'm just thinking of how hard expert is going to be. Anyway is 1.3 Avalon going to have a different name or still exxo avalon?
 
I'm just thinking of how hard expert is going to be. Anyway is 1.3 Avalon going to have a different name or still exxo avalon?

It better not be like Expert mode on Super Mario Maker. Believe me, it's just obnoxious annoying.

As for the name, I know it's bad, but Ultra Avalon.
 
How about Avalon Rebirth. :3
 
I think it should be Underlon
....

*shuffles out the door
 
underlon rebirth, Ultra edition!!!!!
 
Guys, I think we should put suggestions here, maybe help Blah out a little?

more transformation accessories or riot
 
Guys, I think we should put suggestions here, maybe help Blah out a little?

more transformation accessories or riot
whats to say blah doesnt already have tons of stuff planned for the next version, but he wont reveal them so we come up with ideas for future updates?
 
whats to say blah doesnt already have tons of stuff planned for the next version, but he wont reveal them so we come up with ideas for future updates?

I never said that, but what I mean is that maybe we could add to Blah's ideas.
 
Just checking in, everyone. Been awhile since I've posted here, but I've been catching up. :)

Waiting for a stable 1.3 Mod API, and then I'll be getting to work. Problem is right now, Prism and Tmodloader are both in a debatable alpha-beta stage, so more waiting. XP
 
Welcome back. I don't know what else to put here. :p
 
I would rather you guys just made it a standalone mod.
 
An API makes it easier to make a mod, as standalone modifications are difficult to program and come with many challenges on their own. Such as unique AI types as well as new mechanics, which are difficult to include without modifying the main source code of Terraria, which is illegal in certain countries.

With an API, it is not only easier, but you don't run the risk of messing something up in the main game itself, plus with an API, you can also use multiple mods at once, and a source coded mod is hard wired to only be used by itself.

Correct me if I am wrong here as well, I know some but not all.
 
An API makes it easier to make a mod, as standalone modifications are difficult to program and come with many challenges on their own. Such as unique AI types as well as new mechanics, which are difficult to include without modifying the main source code of Terraria, which is illegal in certain countries.

With an API, it is not only easier, but you don't run the risk of messing something up in the main game itself, plus with an API, you can also use multiple mods at once, and a source coded mod is hard wired to only be used by itself.

Correct me if I am wrong here as well, I know some but not all.
This is actually true, so now you know why I'm waiting for a stable version of Prism. :p
 
An API makes it easier to make a mod, as standalone modifications are difficult to program and come with many challenges on their own. Such as unique AI types as well as new mechanics, which are difficult to include without modifying the main source code of Terraria, which is illegal in certain countries.

With an API, it is not only easier, but you don't run the risk of messing something up in the main game itself, plus with an API, you can also use multiple mods at once, and a source coded mod is hard wired to only be used by itself.

Correct me if I am wrong here as well, I know some but not all.
Using Standalone allows edits to things that otherwise wouldnt be possible with APIs
 
Using Standalone allows edits to things that otherwise wouldnt be possible with APIs

With overall more difficulty and time, yes. They both have their advantages and disadvantages.
 
Using Standalone allows edits to things that otherwise wouldnt be possible with APIs
Nothing says that an API is a solid piece of ground, you know. Common misconception. Simply rewrite a part of the API to accommodate or hardcode it in. :P
 
Are you gonna wait until 1.3.1 to layout the plans on what to put in the mod or are you already planning that ?
To Bullseye55 and Blah .
 
Going with the API thing, if we have the new mod... we could have an awesome epic mod colab adventure, including our favorite mod, instead of having a standalone all by itself!
 
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