Then why would I play a knockback-based melee character? The whole point of knockback-based weapons is being able to force enemies to stay away. If that tactic doesn't work with any reliability, then I may as well abandon the tactic for something that does reliably work.
That's what I was talking about in my reply; the player needs to feel like they're getting somewhere in the game. If a player sees that knockback is a property of weapons, and then starts selecting weapons and accessors that improve knockback, then they should see that actually work. Yes, some enemies are more resistant to knockback than others, but the basic tactic should be functional. If you keep putting monsters in the game that negate the player's choices, then what's the point of the player making them? What's the point of the massive variety of weapons and skills if the only reliable tactic is to be a ranged/magic character and learn to dodge?
Combinations of factors like this are why balancing enemy behaviors is so time-consuming. You can't just give monsters abilities in a vacuum and then just throw them in the game without a thought as to how they relate to each other.
Then I guess you're not the target audience for this addition. I think that master mode is being made for people who are motivated by challenge alone. It'll be for the better if they don't hide tangible content behind it.I need something to want to play master mode.
7 months without switch splitscreen and now I'm reading that soon split-screen will get focused effort. Incredible.
What I don't like the most about this update is the fact that the last time we had a full update was 5 years ago (1.3), and so far what they revealed about 1.4 isn't even close to what 1.3, 1.2 or 1.1 were, and those took about 2 years to release
If Master Mode; has no benefits, has no new gameplay, and is made only for the most hardcore players to begin with even beyond Expert Mode...
No word on a hot fix for the multiplayer sound bug or sandstorm / lag / crash bug on consoles?
Have I somehow missed 1.3.4 version for Switch or there wasn't one and we have to wait till 1.3.5?
IMO, if you're adding support for Razer keyboards (Razer Chroma) add support for Corsair keyboards too (iCUE)
I noticed these secret spoilers too
I wish we could stop with this charade of "state of the game" for PC and just admit there's nothing to report
ot only that, adding this mode would of been the perfect time to give bosses that did not get any new attacks when expert mode was released, ie: the mech bosses, some attention, especially since the point of this update was to go back and improve things that were lacking.
I'd Imagine That The UI Scale Makes The User Interface (UI) Bigger, Like How PS3's Interface Is WAY Larger Then PS4's.that UI scale slider really stuck out to me... can someone explain to me what that does?
i'm trying to keep my excitement for 1.4 under control, cause i am on console and i know it's a long, long ways off for those platforms.
still, i am extremely thankful to pipeworks and re-logic for providing us with so much extra content and bringing it to consoles for free.
I agree with almost all of your valid points made, but disagree with your approach. I didn't say we should remove knockback altogether, nor make gimmicks that invalidate a class. There are already monsters with attack patterns that can outright ignore knockback, or make simple Melee cheese (Note the word cheese, aka mindless leftclicking) become difficult or impossible against certain foes in Expert Mode. Noone complained.
You don't have to be as hardcore as these players, and you certainly don't have to do a full Master Mode playthrough. That's why this is optional. If you don't enjoy a fragrance of "dark souls" on your burger, you are free to opt out.
As always, I look forward to more informationCenx's intent was to be clear that anyone expecting a third set of fully-different UI's etc. should reset their expectations. It *IS* intended to be for the hardcore player - unabashedly so. We haven't revealed anything else beyond that one fact above. Anything else folks think exists or doesn't exist in Master Mode is pure speculation. I am sure we will share more in the time ahead that will answer some questions that folks have that remain unanswered.
We could be talking about that Anubis though....@Loki it's not the lack of spoilers that I find exasperating so much as the repetitive language. The same old spoilers being posted like they're new, the same steam sales pitch, and the same reminder that 1.4 is being worked on. Frankly if it was up to me I'd prefer no spoilers whatsoever and complete surprise on launch- that way there would be no hype train stretched thin.
That is why I'm waiting as well to spark it back up. With master mode not being what I thought now, I was going to mod it up again but kind of need to wait until it drops so that the mods are still compatible. Then I also have to wait for the mods to get done as well. But I do hope that whatever is planned is enough to get me without mods.I see both sides of the argument here and I think everyone has legitimate points. the dev team obviously didn't want to gate too much content behind master mode, as it's more for bragging rights. However people are frustrated because the update has been delayed since september 2017, so they want to see some results. I'm personally fine with whatever they can give us, as long as it's in a timely manner. On a more off topic note, I'm hoping it drops soon because it's gonna destroy mod compatibility for a while. Then again, playing vanilla again might give me the time and incentive to finally get THAT ONE ACHIEVEMENT (you all know which one I'm talking about).
Yeah, I agree with you.I honestly would prefer it if Master Mode was never a thing and instead they put that effort into balancing Expert mode a little more.
I don't think it should get the extra health from Master, some Expert enemies already have too much health and deal too much damage, and need to be balanced accordingly.Expert mode should just be getting the Master mode updates (some of them at least) instead of just making it a separate mode. That way players could still get expert mode items WITHOUT making another world and playing in that too. Tweaks and changes would be really good in Expert mode since now that 1.3 is in mobile, the bosses seem kinda tough.
Yeah. That is a really good change to Expert mode. And extra health just makes the fight more boring, so that is perfectly reasonable.I don't think it should get the extra health from Master, some Expert enemies already have too much health and deal too much damage, and need to be balanced accordingly.
Totally! Most enemies just gain more damage and not that’s much more of special attacks. More unique attacks would make it more fun rather than just more damage.I'd prefer it if the base increase was lowered to 1.5x instead of 2x, and some more enemies gained extra attacks.
Don't read that as "they haven't done anything" - what they mean there is that literally the entire team can focus on those critical path items. Getting Switch to 1.3.5 is a much shorter path because it branches off from the console (PS4/XB1 code)... so once console code is in place, it is relatively straight forward to bring it across.