Not gonna be coming out in 1.4.5, unfortunately, but it is coming out in a later update after 1.4.5.when will crossplay be added? This is literally the only thing that excites me now in terraria.
Redigit said 1.4.5 is gonna be the final updateNot gonna be coming out in 1.4.5, unfortunately, but it is coming out in a later update after 1.4.5.
no he didn’t, he didn’t say anything about final updates besides there probably will never be oneRedigit said 1.4.5 is gonna be the final update
Usually it is, but this time (and a time before this), the devs even have themselves mostly convinced that they'll be moving on to a sequel.People still don't realize that the "final update" label is a marketing strategy?
People still don't realize that the "final update" label is a marketing strategy?
I wouldn't. Then I would have to do 200 fishing quests on Normal.Idea: achievements for different modes, for example, I wanted to get my achievements in classic mode, but ended up accidentally getting some achievements in journey, so it would be so helpful to have achievements for journey mode and classic. I would like to so that in the game.
shadow candle exists to ignore npc spawn reductionHey! Had a few thoughts for some stuff that I think would be really cool to have in the game so I figured I'd post them here
- Acorns should be placeable on destructible rocks. Obviously not a huge deal but it can be a bit annoying when placing acorns using the smart cursor, and torches already work this way anyways.
- An item that toggles the effect of towns. On a recent playthrough of mine I set up a pylon system with towns across the map, and when hardmode came I wanted to get some light shards in the Hollowed Desert biome. However, since I had a town set up there, no light mummies were spawning. If there was an item that could turn off the effects of a town, then you could move in as many NPCs as you want into a biome without worrying about the reduced spawn rate.
- Increase the spawn rate of Voodoo Demons, Plantera Bulbs, Truffle Worms, and Prismatic Lacewings. I feel more strongly about the first two, since those are required bosses for progression and I've spent the most time waiting for those to spawn. I pretty much never fight Wall of Flesh multiple times because it can take so long for a Voodoo Demon to spawn. I do understand that these should all be rare spawns so new players are curious about them and a water candle does help, but waiting for stuff to spawn for boss fights is the least enjoyable part of a Terarria playthrough for me.
- An item that lets you change it from day to night and vice versa. I understand that this is really strong, but the enchanted sundial working only once a week feels really underpowered. This item would be really helpful for skipping solar eclipses when its loot is already obtained, getting into the time range for prismatic lacewings to spawn and for EoL fights, and for giving endgame characters a sense of power and freedom.
shadow candle exists to ignore npc spawn reduction
Maybe make it so that you can craft an improved sundial with enchanted sundial and enchanted moondial at the ancient manipulator.Hey! Had a few thoughts for some stuff that I think would be really cool to have in the game so I figured I'd post them here
- Acorns should be placeable on destructible rocks. Obviously not a huge deal but it can be a bit annoying when placing acorns using the smart cursor, and torches already work this way anyways.
- An item that toggles the effect of towns. On a recent playthrough of mine I set up a pylon system with towns across the map, and when hardmode came I wanted to get some light shards in the Hollowed Desert biome. However, since I had a town set up there, no light mummies were spawning. If there was an item that could turn off the effects of a town, then you could move in as many NPCs as you want into a biome without worrying about the reduced spawn rate.
- Increase the spawn rate of Voodoo Demons, Plantera Bulbs, Truffle Worms, and Prismatic Lacewings. I feel more strongly about the first two, since those are required bosses for progression and I've spent the most time waiting for those to spawn. I pretty much never fight Wall of Flesh multiple times because it can take so long for a Voodoo Demon to spawn. I do understand that these should all be rare spawns so new players are curious about them and a water candle does help, but waiting for stuff to spawn for boss fights is the least enjoyable part of a Terarria playthrough for me.
- An item that lets you change it from day to night and vice versa. I understand that this is really strong, but the enchanted sundial working only once a week feels really underpowered. This item would be really helpful for skipping solar eclipses when its loot is already obtained, getting into the time range for prismatic lacewings to spawn and for EoL fights, and for giving endgame characters a sense of power and freedom.