During early development (before HM exist) which was the hardest step overcome with?
e.g. get used to XNA, bureaucracy, financial support, music, graphic, math for some features, a certain feature,languages, fixing a certain bug,....
How long the total development took (working hours) before first release at steam? How did the working time distribute over different parts (e.g. programming, music, textures, marketing, bureaucracy, ..)? How many people worked on?