With the new Combat Pets, it looks like they aren't counted for the minion variety bonus. So if I have one normal minion and a combat pet, then there is no bonus.
I just tested with this mod alone and the issue does not seem to be present in either 1.3 or 1.4. It may be a mod compatibility issue or could also be due to the mod browser version of the mod being outdated compared to the 1.4 alpha. If you could post your client.log (either here or in the mod's discord), that will help me debug further. Thanks.Hey, not sure if this is known or not but attempting to reforge a squire item causes a freeze that effectively crashes the game. Can post modlist upon request if it's a conflict issue and not base.
This is definitely a cool idea. The super-ent is by far the most elaborate item in the mod though, and I'm not planning on making any more "big" single minions like that for the time being.Seeing all the boss mini-combat pets and the super-ent kinda got me thinking; is there any possibility of some bosses becoming summonable as well? Like, the full-size Eye of Cthulhu or Plantera?
v0.14.0 - Combat Pets: Part 2 - Add the Elemental Pals, a group of 8 consistently obtainable combat pets - Obtained via Bows of Friendship found in wooden + shadow chests - One random Elemental Pal given per bow - Bows can be crafted renewably post-Plantera with Solar Tablet Fragments - Add a series of accessories to enhance Combat Pet Stats - Stylish Teamwork Bow: increases max Combat Pet slots by 1 - Obtained after second use of a Bow of Friendship - Chaotic Chew Toy: Increases Combat Pet movement speed - Crafted from evil boss drops - More sprite updates from SkyanUltra and Frogpage - Slightly Buff Pre-Skeletron Combat Pet Tiers - Combat Pets now count for Minion Variety Bonus - Nerf Damage Bonuses from Hardmode Squire Armors - Fix number of bugs related to 1.4 port - Titanium and Granite (Hallowed) Squire Armors now give correct 1.4 buff - Minions that dealt a multiple of the listed damage now correctly deal that multiple - Buffs Tumblesheep, Squire Specials - Nerfs Rat Staff, Optic Staff
Are you on 1.3 or 1.4? The direct download link on the forum is for 1.3.Why can't I download Amulet in tmodloader browser (keeps on glitching out)? and when I downloaded it directly, it says its not built for that specific version
Backporting content from 1.4 to 1.3 is disallowed per tModLoader's rulessuggestion
backport the mastermode pets
make them either craftable, but at a hefty cost or sold by the traveling merchant
im on 1.4 but I think the problem is on my side since it had no problem on my other computer. Is there a direct download link for tmodloader 1.4? or is it only through mod browser that the mod is downloadableAre you on 1.3 or 1.4? The direct download link on the forum is for 1.3.
Backporting content from 1.4 to 1.3 is disallowed per tModLoader's rules
Combat Pets take up a minion slot and take priority over minions when despawning, you'll need to manually despawn the combat pet to be able to summon a minion if you only have a single minion slot.i am currently having a problem with the mod where i try to spawn in a minion the icon for it pops under my hotbar but immediately disappears. this started yesterday but before that i was enjoying playing with the new pets and acorn staff but now it wont spawn any minions just a squire and my bow of friendship pet
There's another mod focused on that: tModLoader - Pets Overhaul Modlove this mod, totally, have you thought about creating "quality of life" minions? such as an enchanted pickaxe that mines automatically or only when the player does so or some unarmed squires, to whom you can give other weapons