We dont need 2 early game throwing armors, because marble and granite biomes spawn pretty frequent. One is enought*AHEM*
no no I mean that granite could be a defensive armor like..+7 total defense or something..and marble could be an early-early throwing class with like..+2-3 defenseWe dont need 2 early game throwing armors, because marble and granite biomes spawn pretty frequent. One is enought
I like the way this guy thinksno no I mean that granite could be a defensive armor like..+7 total defense or something..and marble could be an early-early throwing class with like..+2-3 defenseand as for hardmode I guess..pearlsand fossil armor? that sounds neat
..like..you would add pearlsand to the fossil armor to upgrade it and stuff..then clorophyte bars + something else = the last armor set?? unless the frost moon could drop something?
and heres another idea! instead of another pillar the throwing fragments could have a 1 in 10-15 drop rate from all the pillar enemies? and from those you could craft ultimate throwing weapons for 1 fragment and of course the ultimate armor set with luminite bars and suchI like the way this guy thinks
do you have a date of whenish it is going to be released?Phew, updated everything we've done to new version of tModLoader... That was pretty hard, too much things changed.
I don't know. We only have 64 items, most of them are armors.do you have a date of whenish it is going to be released?
what kind of things have changed?I don't know. We only have 64 items, most of them are armors.
Old items are: Coral items, Bronze items, Doge mask, Sparks (That are now animated) and Hardmode Warhammers. Other things are newwhat kind of things have changed?
ooh I do! I do! ♥I can post daily "changelog" here if you want to know everything that changes.
TAPI Isn't supported for 1.3, there is a TML port for tremor which is on the post above you.I Keep Getting the error Every Time i load Tremor up on Tapi:
TAPI.Mods+LoadException: Tremor Mod.tapi: System.InvalidCastException: Unable to cast object of type 'Tremor.NPCs.EvilCorn' to type 'TAPI.ModNPC'.
at TAPI.ModJsonHandler.HandleNPC(ModBase modBase, JsonData j, String fname)
at TAPI.ModJsonHandler.Handle(ModBase modBase)
at TAPI.Mod.<Load>b__0(BinBuffer bb)
at TAPI.Mods.HandleTapiModFile(FPath path, Action`1 action)
at TAPI.Mods.HandleModFile(FPath path, Action`1 action)
at TAPI.Mod.Load()
at TAPI.Mods.Load()
at TAPI.Mods.Load()
[DOUBLEPOST=1443233616,1443233585][/DOUBLEPOST]Hopefully some1 Could Help