tAPI Tremor Mod

Discussion in 'Released' started by zadum4ivii, Nov 20, 2014.

?

Do you like our mod?

  1. Yes! It is fantastic!

    173 vote(s)
    92.5%
  2. Nope. It is terrible!

    14 vote(s)
    7.5%
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  1. superhc

    superhc Spazmatism

    *AHEM*
     
  2. Logodum

    Logodum Terrarian

    We dont need 2 early game throwing armors, because marble and granite biomes spawn pretty frequent. One is enought
     
  3. superhc

    superhc Spazmatism

    no no I mean that granite could be a defensive armor like..+7 total defense or something..and marble could be an early-early throwing class with like..+2-3 defense :)and as for hardmode I guess..pearlsand fossil armor? that sounds neat :p..like..you would add pearlsand to the fossil armor to upgrade it and stuff..then clorophyte bars + something else = the last armor set?? unless the frost moon could drop something? like absolute zero armor! yes! >:3
     
    Last edited: Jul 26, 2015
  4. (not) Crono

    (not) Crono Skeletron Prime

    I like the way this guy thinks
     
    superhc likes this.
  5. superhc

    superhc Spazmatism

    and heres another idea! instead of another pillar the throwing fragments could have a 1 in 10-15 drop rate from all the pillar enemies? and from those you could craft ultimate throwing weapons for 1 fragment and of course the ultimate armor set with luminite bars and such :D
     
  6. zadum4ivii

    zadum4ivii Official Terrarian

    Phew, updated everything we've done to new version of tModLoader... That was pretty hard, too much things changed.
     
    J.Sully and superhc like this.
  7. J.Sully

    J.Sully Terrarian

    do you have a date of whenish it is going to be released?
     
    Vermilion likes this.
  8. zadum4ivii

    zadum4ivii Official Terrarian

    I don't know. We only have 64 items, most of them are armors.
     
    superhc likes this.
  9. J.Sully

    J.Sully Terrarian

    what kind of things have changed?
     
    superhc likes this.
  10. zadum4ivii

    zadum4ivii Official Terrarian

    Old items are: Coral items, Bronze items, Doge mask, Sparks (That are now animated) and Hardmode Warhammers. Other things are new ;)
     
    superhc likes this.
  11. zadum4ivii

    zadum4ivii Official Terrarian

    I can post daily "changelog" here if you want to know everything that changes.
     
    superhc likes this.
  12. superhc

    superhc Spazmatism

    ooh I do! I do! ♥
     
  13. As do I! I would like it!
     
  14. zadum4ivii

    zadum4ivii Official Terrarian

    Previous days changelogs:
    • 17.07.15: First steps of converting mod to tModLoader. Added Coral Slasher.
    • 21.07.15: Added Bronze and Coral armor, some crafts for vanilla accessories.
    • 23.07.15: Added starting sets for Mage and Gunslinger, new accessory.
    • 24.07.15: Added starting sets for Summoner and Warrior, craft for Slime Staff.
    • 25.07.15: Changed some sprites, fixed balance defects, prices.
    • 26.07.15: Added animated Sparks, shield of every wood type
    • 27.07.15: Mod updated to new version of tModLoader. Added 2 new armor sets, shield of prehardmode ores, warhammers of hardmode ores. @obesedog joined our team as a spriter.
    Now wait for today changelog :D
     
    superhc likes this.
  15. zadum4ivii

    zadum4ivii Official Terrarian

    Today changelog (28.07.15):
    • Added new item that drops from Granite Elementals and Hoplites
    • Added Possessed Armor set
    tfw2lazy
     
    Last edited: Jul 29, 2015
    superhc likes this.
  16. zadum4ivii

    zadum4ivii Official Terrarian

    Everything will be now posted in THIS thread. I won't close this thread because you can still download the mod for tAPI and discuss it here. But everything connected with the update for tModLoader must be discussed in the new thread.
     
    superhc likes this.
  17. zadum4ivii

    zadum4ivii Official Terrarian

  18. LegoTerrarian

    LegoTerrarian Terrarian

    I Keep Getting the error Every Time i load Tremor up on Tapi:

    TAPI.Mods+LoadException: Tremor Mod.tapi: System.InvalidCastException: Unable to cast object of type 'Tremor.NPCs.EvilCorn' to type 'TAPI.ModNPC'.
    at TAPI.ModJsonHandler.HandleNPC(ModBase modBase, JsonData j, String fname)
    at TAPI.ModJsonHandler.Handle(ModBase modBase)
    at TAPI.Mod.<Load>b__0(BinBuffer bb)
    at TAPI.Mods.HandleTapiModFile(FPath path, Action`1 action)
    at TAPI.Mods.HandleModFile(FPath path, Action`1 action)
    at TAPI.Mod.Load()
    at TAPI.Mods.Load()
    at TAPI.Mods.Load()
    --- Double Post Merged, Sep 26, 2015, Original Post Date: Sep 26, 2015 ---
    Hopefully some1 Could Help
     
  19. Passthejampls

    Passthejampls Official Terrarian

    TAPI Isn't supported for 1.3, there is a TML port for tremor which is on the post above you.
     
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