So a logic gate lamp could be renamed "strange pulsating rod" for example?
So texture packs can't make wires look different at all? Is that something to do with layers etc.?
1. Yes, you can rename items.
2. Texture packs can change the appears of Wires, definitely. The original question seemed phrased towards "in-game settings", but via Texture Packs, you could replace the Wire textures with entirely blank spritesheets if you wanted to. But COMPLETELY removing all wire visibility in this manner would definitely be a very awkward thing to do, you wouldn't be able to work on them at all. FYI, the sprites for Wire overlays are Wires.png, Wires2.png, Wires3.png and Wires4.png, in the main Images folder.
ED209
Plantera
Amazing.1. Yes, you can rename items.
Even more amazing. This is for an adventure map I'm making; the logic gate lamps, (four in total), once found, would be placed on the gates to access an area containing a powerful armour set. But, that means that the player can see the wires everywhere, which ruins the emersion.2. Texture packs can change the appears of Wires, definitely. The original question seemed phrased towards "in-game settings", but via Texture Packs, you could replace the Wire textures with entirely blank spritesheets if you wanted to. But COMPLETELY removing all wire visibility in this manner would definitely be a very awkward thing to do, you wouldn't be able to work on them at all. FYI, the sprites for Wire overlays are Wires.png, Wires2.png, Wires3.png and Wires4.png, in the main Images folder.
Is it possible to make "bundles" in steam, which would contain the map and the relevant resource packs, downloadable in a single click?
Tutajkk
Terrarian
Any news on the Flail problem? Every time I bring it up, I just get completly ignored. Are the devs even aware of the thing?
Any news on the Flail problem? Every time I bring it up, I just get completly ignored. Are the devs even aware of the thing?
Any game that has continued updates, especially ones on the scale of Terraria, where content is updated and reworked, is going to see mechanics changes on the level of what happened with Flails. We can't account for every possibility of what people may have built around those mechanics, especially with situations like Flails. Its just the nature of a changing game.
OddGirl
Dungeon Spirit
I'm having trouble getting the game to start up. I haven't played since before the last update and got it all set and now the game crashes a few seconds after starting (title screen, not world). I tried uninstalling and reinstalling with no results. Anyone have any suggestions? It was fine when I played in early March. Oh, steam is up to date as well. Ty!
Tutajkk
Terrarian
I'm perfectly aware of that. That's why I was suggesting in my post to add a new Flail with the old mechanics. It could be even an unobtainable item if the devs don't want it to exist "officially". I don't see any downside of making this happen, apart from making some map creators and players happy.Any game that has continued updates, especially ones on the scale of Terraria, where content is updated and reworked, is going to see mechanics changes on the level of what happened with Flails. We can't account for every possibility of what people may have built around those mechanics, especially with situations like Flails. Its just the nature of a changing game.
ED209
Plantera
Is it for a teal pressure pad puzzle then?apart from making some map creators and players happy
Tutajkk
Terrarian
There are big sections in a lot of older adventure maps that used the Flail for such puzzles, yes. With the Flail rework, those are all unplayable.Is it for a teal pressure pad puzzle then?
ED209
Plantera
I see. Can you cheat in a yoyo, but only use it for the puzzles??There are big sections in a lot of older adventure maps that used the Flail for such puzzles, yes. With the Flail rework, those are all unplayable.
Tutajkk
Terrarian
I guess you could, but that would make them trivial. At that point you could just use a pickaxe to destroy the doors.I see. Can you cheat in a yoyo, but only use it for the puzzles??
ED209
Plantera
But doors still work; I think anything that doesn't give you a choice to cheat something in is fine, otherwise obey the rules.I guess you could, but that would make them trivial. At that point you could just use a pickaxe to destroy the doors.
LuigianarX
Retinazer
my brain hurt with the complexity on this game
RIDZ
Golem
?my brain hurt with the complexity on this game
LuigianarX
Retinazer
This game is very complex and I do not understand like half of the game (simplified for people who do not know formal speech)
RIDZ
Golem
like what the loreThis game is very complex and I do not understand like half of the game
LuigianarX
Retinazer
yes and crafting and everything else
LuigianarX
Retinazer
you must learn that i know absolutely nothing
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