Pop000100
Terrarian
ok thank you for looking into itThat's actually a bug. My Treasure Bag drop code checks if an NPC is a boss and changes the loot accordingly, but it looks like Terraria doesn't technically consider Betsy a boss. So it drops it's usual loot.
I can easily fix that, though.
The 6th slot should work, that's weird.
I tested this a while ago and it looks like it's an error with the Mod Settings Configurator mod. Without it I can run a server with VanillaTweaks just fine.
I reported the error to him but he hasn't fixed it so far.
SaiyanKirby
Terrarian
Think it could be an incompatibility with another mod?
I have a sizably list of mods loaded:
I have a sizably list of mods loaded:
[
"ThoriumMod",
"BouncyCoins",
"AnglerRewardRecipes",
"CalamityMod",
"CheatSheet",
"Fishing3",
"imkSushisMod",
"infinity",
"MaxStackPlus",
"MultiLure",
"ReducedGrinding",
"Yoyos2",
"BossChecklist",
"CraftingMod",
"EchoesoftheAncients",
"Fargowiltas",
"FKBossHealthBar",
"Laugicality",
"QLS_Updated",
"CraftConvenience",
"DyeEasy",
"MagicStorage",
"OmniSwing",
"ShorterRespawn",
"WhatAmmoDoesItShoot",
"Wireless",
"WMITF",
"JPANsBagsOfHoldingMod",
"Luiafk",
"ExperienceAndClasses",
"BossExpertise",
"HEROsMod",
"FKTModSettings",
"MoreChestLoot",
"WeaponOut",
"FastStart",
"WorldGenPreviewer",
"WingSlot",
"Unleveled",
"RecipeBrowser",
"VendingMachines",
"BannerBonanza"
]
"ThoriumMod",
"BouncyCoins",
"AnglerRewardRecipes",
"CalamityMod",
"CheatSheet",
"Fishing3",
"imkSushisMod",
"infinity",
"MaxStackPlus",
"MultiLure",
"ReducedGrinding",
"Yoyos2",
"BossChecklist",
"CraftingMod",
"EchoesoftheAncients",
"Fargowiltas",
"FKBossHealthBar",
"Laugicality",
"QLS_Updated",
"CraftConvenience",
"DyeEasy",
"MagicStorage",
"OmniSwing",
"ShorterRespawn",
"WhatAmmoDoesItShoot",
"Wireless",
"WMITF",
"JPANsBagsOfHoldingMod",
"Luiafk",
"ExperienceAndClasses",
"BossExpertise",
"HEROsMod",
"FKTModSettings",
"MoreChestLoot",
"WeaponOut",
"FastStart",
"WorldGenPreviewer",
"WingSlot",
"Unleveled",
"RecipeBrowser",
"VendingMachines",
"BannerBonanza"
]
gardenapple
Steampunker
So, Boss Expertise just received an update.
I've been thinking about this for a while and I might be stepping down from modding for some time. This does not mean I'm leaving the community entirely or that I'll stop updating my mods. It's just that I won't add much content or create any new mods for a while. I will still fix bugs and update to new tML versions.
The main reason is that with my current PC situation it's really hard to play modded Terraria without lag or OutOfMemory crashes. I've lost a lot of my interest in the game because of this, and modding is honestly getting a bit tedious. Also, I'm working on my own little game, which takes some time and effort. And the final year of high school is coming soon so that sucks.
But like I've said, I'm not abandoning my mods or anything. I will come back and be more active once I'm in a better spot, though.
I hope this explains why updates for most mods have slowed down lately and why I haven't released anything new in quite some time.
Thank you for reading my ramblings and thank you for all the support so far, I really appreciate it. I hope you understand.
- Added Mod Settings Configurator support.
- Fixed Betsy not dropping Treasure Bags in Normal Mode with the option enabled.
I've been thinking about this for a while and I might be stepping down from modding for some time. This does not mean I'm leaving the community entirely or that I'll stop updating my mods. It's just that I won't add much content or create any new mods for a while. I will still fix bugs and update to new tML versions.
The main reason is that with my current PC situation it's really hard to play modded Terraria without lag or OutOfMemory crashes. I've lost a lot of my interest in the game because of this, and modding is honestly getting a bit tedious. Also, I'm working on my own little game, which takes some time and effort. And the final year of high school is coming soon so that sucks.
But like I've said, I'm not abandoning my mods or anything. I will come back and be more active once I'm in a better spot, though.
I hope this explains why updates for most mods have slowed down lately and why I haven't released anything new in quite some time.
Thank you for reading my ramblings and thank you for all the support so far, I really appreciate it. I hope you understand.
gardenapple
Steampunker
Vanilla Tweaks has been updated!
- Pharaoh's vanity set is now a summoner armor set.
- Mask gives 3 defense, robe gives 4.
- Each piece gives +5% minion damage, set bonus: +1 max minions. (might buff later)
- You can wear any Leggings along with the set, only the Mask and the Robe are required.
- Mask gives 3 defense, robe gives 4.
- Tried to fix issues with recipes (@Strychnos)
- Added Molotov Cocktail recipe using regular Gel. By default, 25 gel is required for 5 Molotovs. You can configure the amount of gel needed between 0 and 100.
- Setting it to 0 will disable the recipe entirely so you'll have to use Pink Gel.
- Cactus armor bonus set now gives a 25% thorns effect instead of +1 defense.
- Viking Helmet along with Iron/Lead armor now gives a set bonus of +5% damage.
- You can configure the Meteor armor defense nerf and the Space Gun nerf separately.
- You can configure the coin recipe sorting and the Easter Egg(tm) in the config file.
FinalDawn
Terrarian
Tmod has been updated to .1, is there any chance this mod is getting updated to it? Also, there's currently a bug that's disabling this mod in a multiplayer server, I'll update this later with the exact error.Vanilla Tweaks has been updated!
The following tweaks were brought to you by @Pop000100 (thank you for your help!):
- Pharaoh's vanity set is now a summoner armor set.
- Mask gives 3 defense, robe gives 4.
- Each piece gives +5% minion damage, set bonus: +1 max minions. (might buff later)
- You can wear any Leggings along with the set, only the Mask and the Robe are required.
- Tried to fix issues with recipes (@Strychnos)
- Added Molotov Cocktail recipe using regular Gel. By default, 25 gel is required for 5 Molotovs. You can configure the amount of gel needed between 0 and 100.
- Setting it to 0 will disable the recipe entirely so you'll have to use Pink Gel.
- Cactus armor bonus set now gives a 25% thorns effect instead of +1 defense.
- Viking Helmet along with Iron/Lead armor now gives a set bonus of +5% damage.
- You can configure the Meteor armor defense nerf and the Space Gun nerf separately.
- You can configure the coin recipe sorting and the Easter Egg(tm) in the config file.
TheTrueBrawler
Plantera
Hey, I think the boss expertise part isn't working properly. I tried fighting the EoC, BoC, and Skeletron but all were still in their normal mode forms. Also I checked out the configs file and none of the expert boss options were even there.
Pop000100
Terrarian
@FinalDawn
go to https://github.com/goldenapple3/VanillaTweaks
click clone and download(as zip) extract that to Mod Sources directory on windows thats in Documents\my games\terraria\modloader\mod sources
then rename the folder to VanillaTweaks, in terraria download Flashkirbys mod configurator from the mod browser and then go to mod sources in the main menu and click build and reload on VanillaTweaks
Or.... wait for goldenapple
i don't have explicit permission to release but ill tell you how.
go to https://github.com/goldenapple3/VanillaTweaks
click clone and download(as zip) extract that to Mod Sources directory on windows thats in Documents\my games\terraria\modloader\mod sources
then rename the folder to VanillaTweaks, in terraria download Flashkirbys mod configurator from the mod browser and then go to mod sources in the main menu and click build and reload on VanillaTweaks
Or.... wait for goldenapple
i don't have explicit permission to release but ill tell you how.
Tyro
Steampunker
Do these mods work with tmodloader version 10.1? I'm using 10.0.2 and want to know if I can safely update.
[Edit:] Also a separate issue; the pharaoh costume seems to work as summoning armor now. It makes sense but I think it's an undocumented function of Vanilla Tweaks.
[Edit:] Also a separate issue; the pharaoh costume seems to work as summoning armor now. It makes sense but I think it's an undocumented function of Vanilla Tweaks.
gardenapple
Steampunker
Heyo, here's some bugfixes!
Vanilla Tweaks was updated to v2.6!
Vanilla Tweaks was updated to v2.6!
- Fixed server crash when used with FK's Mod Settings Configurator. (@FinalDawn)
- Miscellania's Sandstone Slab Wall is now renamed to Sand Slab Wall.
- Reorganized the config file a little bit.
- Changed description.
- (Updated the forum page to include the new Pharaoh set bonus and Molotov recipe)
- Fixed server crash when used with FK's Mod Settings Configurator.
Did you enable the mod? Were there any errors when it loaded? Are you using the latest version?Hey, I think the boss expertise part isn't working properly. I tried fighting the EoC, BoC, and Skeletron but all were still in their normal mode forms. Also I checked out the configs file and none of the expert boss options were even there.
The Great Cataclysm
Spazmatism
It seems that with the latest update, every item without a prefix has "Sand Slab Wall" in front of its actual name, yet the actual Sand Slab Wall's regular name remains Sandstone Slab Wall.
gardenapple
Steampunker
Haha that's pretty funny. I added that feature at the last minute without even testing.It seems that with the latest update, every item without a prefix has "Sand Slab Wall" in front of its actual name, yet the actual Sand Slab Wall's regular name remains Sandstone Slab Wall.
I'll fix this in a few minutes.
EDIT: Took longer than expected but it's done. The fixed version is on the Mod Browser.
Last edited:
TheTrueBrawler
Plantera
Yes, No, and I'm using v0.10.1.Did you enable the mod? Were there any errors when it loaded? Are you using the latest version?
When I use the mod, nothing else is acting up on me. All your armor changes are in effect, those three swords are now auto swing, and I see the new name in place of the Cobalt Shield. The only part that isn't working for me is the reason why I downloaded the mod in the first place.
The Great Cataclysm
Spazmatism
Yes, No, and I'm using v0.10.1.
When I use the mod, nothing else is acting up on me. All your armor changes are in effect, those three swords are now auto swing, and I see the new name in place of the Cobalt Shield. The only part that isn't working for me is the reason why I downloaded the mod in the first place.
I think I might know what's going on. Those features are from the Vanilla Tweaks mod, but Boss Expertise is a completely separate mod. Try downloading it.
Haha that's pretty funny. I added that feature at the last minute without even testing.
I'll fix this in a few minutes.
EDIT: Took longer than expected but it's done. The fixed version is on the Mod Browser.
Hmm... it seems the problem still persists for me. The Sand Slab Wall's actual name is fixed but the other items still have it.
gardenapple
Steampunker
If you've updated from the Mod Browser, you have to quit and reopen Terraria. That bug messed up the game so badly that reloading mods doesn't help. (you posted this 9 hours ago so you've probably figured it out but still)Hmm... it seems the problem still persists for me. The Sand Slab Wall's actual name is fixed but the other items still have it.
Yes, No, and I'm using v0.10.1.
When I use the mod, nothing else is acting up on me. All your armor changes are in effect, those three swords are now auto swing, and I see the new name in place of the Cobalt Shield. The only part that isn't working for me is the reason why I downloaded the mod in the first place.
That's right, Boss Expertise, WMITF and everything else is separate from Vanilla Tweaks.I think I might know what's going on. Those features are from the Vanilla Tweaks mod, but Boss Expertise is a completely separate mod. Try downloading it.
PerryMason
Steampunker
this only happens when i run it with other mods but using just this or other mods alone is lame and i wanna use em together pls help
I'm having the exact same error =[
gardenapple
Steampunker
Could you tell which mod causes that? Try disabling/enabling them until you stop getting this error.I'm having the exact same error =[
PerryMason
Steampunker
Could you tell which mod causes that? Try disabling/enabling them until you stop getting this error.
Unfortunately, even leaving only Vanilla Tweaks enabled still causes the error. It happens when I reload the mods, in the "Adding recipes" step. Thank you.
vizthex
Duke Fishron
Hey for WMITF could you make the tile details more...detailed?
Specifically for ores, it'd be nice to be able to see how much pickaxe power we need to mine the ore.
Specifically for ores, it'd be nice to be able to see how much pickaxe power we need to mine the ore.
TheTrueBrawler
Plantera
I think when I figured this out, I was in a hurry to enable it and I forgot to reply back.I think I might know what's going on. Those features are from the Vanilla Tweaks mod, but Boss Expertise is a completely separate mod. Try downloading it.
Thank you. I got the Boss Expertise working now, and Skeletron is still very hard.
Dusk Holloway
Terrarian
The ballista staff doesn't autoswing, nor any of the other staffs from the Dungeon Defenders cross-over. (Omni-swing)
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