• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

tAPI [WIP][Released] Metroid Mod

Zer0Kai

Terrarian
Not really, my friend, Terraria doesnt need any lore more than your "headlore"
For me it is simple, the world needed a champion, and that is you, to stop the imbalance of light/darkness. In the process you screw it up releasing "all" the spirits ala Pandora's Box killing the guide, who doesnt know he is a chaos embodiment of sorts. Then you realice how to make a good end of it. Or maybe it was the only way to restore it, to unleash it all and make a new world order. If the guide and the guns seller knows it and how much, I dont know (based in their lines about the vodoo doll)
Maybe, of all the NPCs, you are the "Builder NPC" and after all the suffer about how the corruption is eating your wonderful world, that make you angry and learn how to be a warrior/ranger/magician/summoner/mix and decide to change it yourself.

For make it short, Terraria doesn't need any lore at all. Is up to you what you want to think.


PD: The guide said to me yesterday if I saw some lights in the sky, and that was to celebrate my current victories and the next ones. That made me think if they release them after I killed the Eye of Cthulhu or not. I am not sure.o_O:D
Yeah, you are right, beside what is official, we could guess the rest. The player could be some sort of weapon that works on "instinct", whose purpose is to purify the world. The player could be an adventurer, someone that was just teleported/summoned with or without a mission, a divine being that could grow stronger with each fight and bit of knowledge they aquired, or it could just be "you" in hopes of doing the "right thing" (based in the fact you can also further screw things up if you decide), etc.
Well, we can only make our own theories. :happy:
 

giras

Golem
Hmmmm Raymond you say? Yes, yes, he was a fine fellow.
Raymond? What?! Hahahaha, who is Raymond?o_O:D
You confuse me, my friend :confused:


Yeah Zer0Kai, that is it. Each of us have our own ideas (or none, if you want too)
When Relogic decided to show us the oficial lore, I actually was disapointed, because with an oficial statement, maybe my ideas could mix with it and get worse or whatever. At least it didn't. And I am (as usually) playing without asking me these questions, like where, why, how... blah...
Im just playing, and making the world a bit better, because these NPCs will not save themselves, right?

PD: I am legitimately scared about the idea of fighting the MASTER Moonlord... oh my guts...:eek::rolleyes:

PPD: You made me think about Cloud of Darkness saying the player is a weapon of sorts, that maybe doesn't know it but do the right thing for the world, for the balance of th dark/light, like her/he/it in Final Fantasy 3

PPPD: That line of you, that we can screw it more than it is, that is usually what I do. I always do another world with the oposite evil, kill the EoC and farm evil seeds then plant them in my homeworld. That way I will have all the three biomes spread, and can farm anything in just one world. Usually I put the seeds beyond the dungeon and make that 1/4 of the map that evil. If I am more organized, I would make evil water bottles too, and spread it underground. Usually the Dungeon itself is a large vertical wall, so the new evil can't spread everywhere.
Whatever, is always a mess of evil forces fighting for the last inch of stone down there.:nymph::pumpking:
I never purify anything but some of my buildings and (of course) the jungle. Even spread the hallow on it. But my jungles always, ALWAYS have the evil just on top of it... And sometimes even one in each side AND on top at same time `:D-_-
Of course you do... why not...right?
 
Last edited:

Great_Khann

Terrarian
I actually have never, ever thought about terraria lore. I just don’t care. You get loot and beat the :red: out of everything. Thats all I need. I don’t need this boring cliche ying yang bs. Gameplay suffices.
 

TapDrew

Terrarian
hate to sound impatient, but, could we get an approximate timeline? like, is it possible that it'll be released sometime before june? or, longer still? I really love the mod, and have been waiting on it for awhile, so, take your time if it still needs a bit of polishing
 

Zer0Kai

Terrarian
hate to sound impatient, but, could we get an approximate timeline? like, is it possible that it'll be released sometime before june? or, longer still? I really love the mod, and have been waiting on it for awhile, so, take your time if it still needs a bit of polishing
Oh, c'mon. Don't make scooter nervous.
I can bet he is enjoying the new journey or master modes (maybe he is playing journey mode on master difficulty like me. :') i feel dirty)
So, lets just keep our questions to ourselves. We can wait until the official release, right?

*internal screaming intensifies*

But seriously, even if the hype can sometimes be painful, it will just make the waiting more satisfying in the end.
 

Great_Khann

Terrarian
You know what would be absolutely BOSS.
If you had some dungeon version of tourian. With the statues as like the lock to it. The bosses drop a key or you craft from their remains (just spouting ideas).Then you use them on the statue and unlocks it or something like that. Think golems dungeon, except three keys lol.
 

giras

Golem
You know what would be absolutely BOSS.
If you had some dungeon version of tourian. With the statues as like the lock to it. The bosses drop a key or you craft from their remains (just spouting ideas).Then you use them on the statue and unlocks it or something like that. Think golems dungeon, except three keys lol.
If I recall corretly Scooterboot said something about his plans to making Tourian into the mod.

Edit: I searched in the thread and yes, Scooter wants it to be a secret branch of the dungeon, a pirate hideout with Mother Brain and some metroids in it.... awesome.
 
Last edited:

giras

Golem
Dont be sad guys, Scooter has the mod almost done, and in no time we will be playing it. And if it is more than I played years ago... you will be shocked about the cuality!

And now have a couple of questions for Scooterboot if you can:
●Will the Phazon be infectius? I mean it will spread like corruption?
●Your bosses will be compatible with the mod "Boss Checklist"?
 

Scooterboot9697

Official Terrarian
And now have a couple of questions for Scooterboot if you can:
●Will the Phazon be infectius? I mean it will spread like corruption?
●Your bosses will be compatible with the mod "Boss Checklist"?
On first release, Phazon will not spread like corruption. Its current mechanic is that a Phazon Meteor will drop after defeating Plantera, and mining the meteor's core causes Phazon to spawn like a hardmode ore (i.e. Cobalt/Mythril/Adamantite). And that's basically it. However, the "Prime 1" update that I'm planning will most likely tweak/redo various aspects of the mechanics of Phazon, and the "Prime 3" update will most likely overhaul Phazon altogether.

I've never used Boss Checklist, so I can't say. I should probably give it a test.
 

giras

Golem
On first release, Phazon will not spread like corruption. Its current mechanic is that a Phazon Meteor will drop after defeating Plantera, and mining the meteor's core causes Phazon to spawn like a hardmode ore (i.e. Cobalt/Mythril/Adamantite). And that's basically it. However, the "Prime 1" update that I'm planning will most likely tweak/redo various aspects of the mechanics of Phazon, and the "Prime 3" update will most likely overhaul Phazon altogether.

I've never used Boss Checklist, so I can't say. I should probably give it a test.
I like both ideas, the spread ore like Cobalt etc and the later.
Sounds great your future plans, since the nature of the Phazon it will work amazingly well with Terraria.
If I recall correctly the when I played it years ago Phazon was down there and just that. It was nice but the spread you planned sound even better.

And yes, if you like to play with mods like Thorium or Calamity, Boss Checklist is a must. It provides you with nice information like the sugested order and the drops. Can't recommend it to you enough!

There is a couple more that helps, like Alchemist, Npc Census, Autotrash, Boss Cursor, imkSushi's, item checklist... and absolutely love Unleveled, Wormholes, WeaponOut, Recipe Browser, WorldgenPreviewer, Lootbags, BossHealthBars, Fargos and Expeditions.

Hugs
n_n ♡
 

Lemurboy072

Terrarian
On first release, Phazon will not spread like corruption. Its current mechanic is that a Phazon Meteor will drop after defeating Plantera, and mining the meteor's core causes Phazon to spawn like a hardmode ore (i.e. Cobalt/Mythril/Adamantite). And that's basically it. However, the "Prime 1" update that I'm planning will most likely tweak/redo various aspects of the mechanics of Phazon, and the "Prime 3" update will most likely overhaul Phazon altogether.

I've never used Boss Checklist, so I can't say. I should probably give it a test.
I'm curious about the Prime updates. Considering they are being named after the Prime series, will one of those updates potentially be planned to add in content based around Metroid Prime Hunters? Armors, weapons, Morphball forms, etc.
 

giras

Golem
I'm curious about the Prime updates. Considering they are being named after the Prime series, will one of those updates potentially be planned to add in content based around Metroid Prime Hunters? Armors, weapons, Morphball forms, etc.
Could be cool if we can try others hunters as vanity.
 

giras

Golem
Yeah though I feel they could work as full armor sets with set bonuses featuring something unique to each Bounty Hunter armor.
Im not good about set bonuses, what have you in mind? I dont remember how are the traits of the hunters but some red one that have to abandon his planet, erradicate an entire species and could come back home. And some Space Pirate that loss its body and they put his brain and some organs in a military mech body that can split in the waist, and the legs are a turret. And someone that is yellow and heavy/big.
 

Lemurboy072

Terrarian
Im not good about set bonuses, what have you in mind? I dont remember how are the traits of the hunters but some red one that have to abandon his planet, erradicate an entire species and could come back home. And some Space Pirate that loss its body and they put his brain and some organs in a military mech body that can split in the waist, and the legs are a turret. And someone that is yellow and heavy/big.
I'm not sure on what set bonuses could be done. The red one is Kanden, hunter with a sniper-esque weapon and the cyborg Space Pirate is Weavel.
 

giras

Golem
I'm not sure on what set bonuses could be done. The red one is Kanden, hunter with a sniper-esque weapon and the cyborg Space Pirate is Weavel.
That have sense, I liked Kanden a lot because I should choose sniper like characters in games. And Weavel call my attention in some trailer spliting in two. Later knowing he was a pirate, that made me like him more.
I always loved how the Space Pirates make anything to survive, change and overcome anything, specially Samus. How they change game to game have sense out of the usual change that the developers have/want to do. Then we see them in Super Metroid changing color because in that time it was the norm to show the strength of the enemies, to the changes we see in them in Prime series, more metalic in P1, or shadowy in and twisted in P2 because the developers can and are willing to do some big changes to them but leaving the feeling that, even with the years apart, they are still the same ferocious creatures.
The same feeling I have with the Xenomorph of Alien franchise. Maybe the movies are good or bad, but that little bastards are really a threat, and have a lot of forms, depends on the species in wich they incubate, but still, they are the Xenomorphs.
 

Lemurboy072

Terrarian
That have sense, I liked Kanden a lot because I should choose sniper like characters in games. And Weavel call my attention in some trailer spliting in two. Later knowing he was a pirate, that made me like him more.
I always loved how the Space Pirates make anything to survive, change and overcome anything, specially Samus. How they change game to game have sense out of the usual change that the developers have/want to do. Then we see them in Super Metroid changing color because in that time it was the norm to show the strength of the enemies, to the changes we see in them in Prime series, more metalic in P1, or shadowy in and twisted in P2 because the developers can and are willing to do some big changes to them but leaving the feeling that, even with the years apart, they are still the same ferocious creatures.
The same feeling I have with the Xenomorph of Alien franchise. Maybe the movies are good or bad, but that little bastards are really a threat, and have a lot of forms, depends on the species in wich they incubate, but still, they are the Xenomorphs.
Yeah, hoping the mod does include ton of Space Pirates.
 

Scooterboot9697

Official Terrarian
I'm curious about the Prime updates. Considering they are being named after the Prime series, will one of those updates potentially be planned to add in content based around Metroid Prime Hunters? Armors, weapons, Morphball forms, etc.
Although I haven't really written it down, I have been thinking about including content from Hunters. At some point there may be a large update centered around multiplayer compatibility and/or bugfixes, and that update may include Prime Hunters content as a way of "celebrating" it. The Hunters content may even compliment Terraria's already included PvP stuff (like Capture the Gem).

On another note, I believe I've mentioned before that a "Space Pirate invasion" mini update is also planned, which will introduce more types of Space Pirates.
(Currently, there's only gonna be like 1 type of pirate for first release.)
 
Top Bottom