• Journey's End on PC - Find info here and here. Please report bugs and issues for PC 1.4 and 1.4.1 to Re-Logic here.
  • Journey's End on Mobile - Find info here. Report bugs for Mobile 1.4 to DR Studios at this link and give as much detail as possible.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Console and Switch - The latest news can be found here. To report a bug, please use this link.

With Great Power Comes Great Accessibility - Introducing Terraria's New Journey Mode

IndigoRage

Terrarian
Well maybe some people play adventure maps for the story, and they suck at terraria. Godmode would be fine then. This is kind of like the “assist mode” that the game Celeste has, which also includes things that may be challenges, or speedrun testing.
I'm not saying people should be locked out of it for "balance" reasons. It's its own standalone thing. I'm saying if I use this in a server I want to limit how much power my players have.
 

Quora

Terrarian
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INTRODUCING JOURNEY MODE
THE ACCESSIBLE EVOLUTION OF THE TERRARIA EXPERIENCE

Welcome back aboard the Journey's End express everyone!

Today's Feature Article is one that we have been looking forward to for quite some time, as we will be giving you a first glimpse into the brand new Journey Mode. The goal of Journey Mode is to provide a more accessible experience by providing the player unprecedented control over the gameplay experience. A way to bring in all players of various skill levels and to be able to customize your experience to optimize the fun you have in game. This is not Creative Mode, this is a whole new way to experience Terraria - and one we feel represents the ultimate evolution of being able to play your Terraria any way that you want.

What does all of this mean? How does it all work? Let's dive into just the high level here....



JOURNEY MODE - CHARACTERS AND WORLDS

Before we get started, you should know the one key rule of Journey Mode - a place where otherwise the rules are meant to be bent and broken:

You can only play Journey Mode Characters in Journey Mode Worlds.

No Normal Characters in Journey Mode Worlds. No Journey Mode Characters in Normal/Expert/Master Worlds.

No Exceptions. -_-


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Creating a Journey Mode Character


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Creating a Journey Mode World


Once you have your Character and World created, you are all set! So what awaits you in Journey Mode? Let's take that first step...



STARTING OFF ON THE RIGHT FOOT - ENHANCED STARTER GEAR


View attachment 269015

Every Journey begins with that first step, but of course, every smart traveler packs the right gear before heading out. In Journey Mode, you will begin your adventure with an enhanced starter gear package, which includes:
  • Iron Shortsword
  • Iron Axe
  • Iron Pickaxe
  • Iron Hammer
  • Finch Staff (a bird that is happy to sit on your head when it isn't attacking your foes)
  • 100 Torches
  • 100 Rope
  • Magic Mirror
  • Starter Wings (very limited flight, removes fall damage)

Of course, you are free to use as much - or as little - of this gear as you choose. As you will hear us say over and over in regards to Journey Mode - the choices are all yours! Take as much or as little help as you need. You can even make things harder on yourself if you so choose, but more on that later. :eek:


WELCOME TO TERRARIA LABORATORIES - THE FUTURE OF R & D

R&D? What in the world are we talking about? Welcome to the wide, wide world of Terraria R&D: Research & Duplication.

R&D is going to quickly become your best friend - and latest obsession - during your adventures in Journey Mode. How does it all work? Why, it is so easy, the Guide could do it!




RESEARCH

Once you complete your Research on any item in the game, you will unlock the power to Duplicate it at will. Let's pause a second to let that sink in. Ok, are you back with us? Let's continue along our tour.

Researching an item is pretty straight forward - start by opening up your inventory and clicking on Benny the Construction Bunny. This hardhat-wearing friendly critter is your gateway to the immense powers bestowed upon you in Journey Mode.

View attachment 269026

Next up, let's click the Gear icon - this will open up our Research Interface, as you can see below! In this example, you can see that we are trying to Research Wood, and that we have already Researched zero wood out of the 100 needed to complete Research.

View attachment 269449

View attachment 269448

Let's toss 100 Wood in there and click the Research Button!


View attachment 269447

Just like that, your 100 Wood is gone. Any items Researched will be wiped from existence. Thanks for all the free Wood! Oh wait, that's right, there's more. `;)



DUPLICATION

Now, let's click that icon just above the Gear - this little stack of boxes will open up the Duplication Menu! Anything you have completed Research on previously will appear in the area off to the right. Oh look! There is your Wood!


View attachment 269446
Clicking the icon for any item appearing in the Duplication Menu will instantly spawn a full stack of that item (materials, blocks, etc.) or a single duplicate of things like Weapons/Armor/Accessories. Anything you can Duplicate is yours to use as you see fit. Again, this is a power you can choose to utilize - or not. As we keep saying, Journey Mode is about you playing your way!

View attachment 269423

So just how powerful does this get? Aren't there over 5.000 items now? How in the world can I keep track of all of that?! With a fully searchable interface along with filter tabs, you will be able to quickly find what you are looking to recreate!

View attachment 269422

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R&D works in Multiplayer sessions as well! Work together as a team to help your partners keep up! Share gear (or don't!) - make sure that everyone gets the early Hermes Boots or epic boss drop. What you and your friends decide to do with all this power is entirely up to you!




THE POWER TO MANIPULATE YOUR WORLD - CONTROL WEATHER & TIME ITSELF

You ever have those days in Terraria where it seems to have become monsoon season and the rain never stops? How about those times when you are ready to challenge Skeletron but you look up and it is 6:59am in game? What if you just wanted to engage in a bit of kite-flying, but the wind isn't cooperating? Once again, Journey Mode has the answers to all of these problems and more!

CONTROL THE WEATHER

The weather has become a bigger and bigger part of the Terraria experience over time - and 1.4 takes that to the next level, with new wind effects and storms to add to the already-robust environmental effects. That being the case, it only makes sense that Journey Mode gives you the power to control the very weather itself!

You have two core powers here - tied to Rain and Wind. Weather control is all located within the little Rain Cloud icon. These are pretty self-explanatory, so let's let the pictures do the talking!




Monsoon Season? Not Anymore!



East Wind Blow! West Wind Blow!


You can also turn off the ability for the game to randomly change Wind or Rain, so that the game itself cannot mess with your mastery of the elements! <Villainous Laughter Ensues>



BACK TO THE FUTURE AND BACK AGAIN - MANIPULATE TIME ITSELF

What if I told you that you could jump ahead in time, accelerate it's passing, and even freeze it altogether - and that you would not even need a single gigawatt to do so? Sounds like a pipe dream? Well keep dreaming, folks, because with Journey Mode, that is precisely what you can do!

Once again, we will let the images do the talking here - as the speak for themselves. To control time, click on the Clock icon (shocking, we know))...


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CREATING A CHALLENGE WORTHY OF YOUR SKILLS - REAL-TIME DIFFICULTY AND SPAWN RATES


In the past, Terrarians were forced to select their level of difficulty at the World Creation screen. While this is certainly still the case in the normal game modes, Journey Mode once again breaks the mold and allows players to create a challenge tailored to their skill level - and to adjust it back up or down as they see fit, with real-time results.

What does this all mean? Well, this means that the challenge level in Journey Mode is in your hands - from an easy no-enemy jaunt through the countryside to a murderous gauntlet full with hordes of Master Mode enemies, once again, the choice belongs to you. With Journey Mode you can create both the easiest and the most difficult experiences that Terraria has to offer.

For this power, you have two levers to pull. Difficulty - which will impact everyone you are playing with (in multiplayer) - and Spawn Rate, which will only impact the area around your character. With Spawn Rate, everyone can have their own mini-challenge slider even though the difficulty level is the same for everyone.


View attachment 269478
Difficulty Slider


View attachment 269480
Enemy Spawn Rate


So, you have seen what Master Mode is all about... well a taste at least. How about this Spawn Rate thing? Well, here is a quick shot of what happens when you have Spawn Rate set to 10 for about 20 seconds...

View attachment 269481



ROUNDING OUT JOURNEY MODE - ADDITIONAL POWERS


There are a small handful of additional powers that we would be remiss to not mention - and we are pretty sure these will be fan favorites! Two of these are player-based powers, while one of them impacts the world itself.


View attachment 269483
Godmode - Also sometimes known as Kidmode... a nice set of training wheels to help new or younger players learn the game (don't worry, we won't tell anyone when you use it on yourself to get over the tougher challenges)


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Infection Spread - Don't want it? Then you don't have to have it


View attachment 269485
Increased Placement Range - Ok, sure, but just how big of a difference does this make?

View attachment 269486
Enough Said? :)



Whew, so you made it to the end of our journey into Journey Mode. We are sure your minds are swimming with the ideas and possibilities right now. Let's close out with some thoughts from a dedicated community content creator and influencer. Someone whom has never failed to cover and provide his thoughts on the big news in the world of Terraria. Of course, we speak of none other than @ChippyGaming - so without further ado, we are happy to share his advance-view thoughts on Journey Mode!





We think that's probably enough for today... until next time, Terrarians.




Will the Duplication Menu have a counter to keep track of how many items you have left to collect?
 

BrendanatorX

Terrarian
I love this so so much, BUT, what I really want to know, is if it will be possible to get all items from Normal Mode, Expert Mode and Master Mode in Journey Mode?
I ask this because Journey Mode is intended to be so customizable that it only makes sense.
Journey Mode opens up the possibility for people who may have a hard time with games, for example people of all ages who are new to gaming, especially kids or even people with disabilities, to really experience all of Terraria at a pace that may better suit them without sacrificing the experience of some of the fun new items you can usually only get in Expert Mode like the 'Shield of Cthulu' or whatever fun new items await us in Master Mode that we don't yet know about, which people who struggle with higher difficulty games will be forced to go without, or even use mods to bypass those restrictions if they even manage to figure that out and find one which does that.
I hope this gets seen and answered because it seems like a big question for Journey Mode.
 

Ambaire

Terrarian
Yes- if rng is nice to you. ;)
One reason I use mods is that I dislike having RNG as the only way to obtain items. For instance, Calamity makes it so I can either find hermes boots naturally, or craft them with some swiftness potions and silk. Calamity actually adds recipes for all of the accessories, and the fishing ones drop from an early game boss.

The slime staff has always felt like an lolrng item, and I was hoping new stuff wouldn't be the same. What if the finch staff was also craftable with 100 caught birds and some other stuff?

My one caveat is that you can't bring non-journeymode players to journey worlds.
I guarantee you that the journey mode only thing is just a flag in the saved files and mod tool creators will figure out a way to change that.
 
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Atlasroar

Official Terrarian
So what exactly is the point of journey mode? Tmodloader is coming with 1.4 anyways right? so you basically took terraria overhaul weather system, cheat sheet, heros mod and combined it all into a pretty package and said hey heres a new update? I've supported you guys for a very long time. The least you can do is be completely forthcoming with how these decisions on these "updates" are made. This update is a joke.
 

Gammaboy45

Steampunker
I guarantee you that the journey mode only thing is just a flag in the saved files and mod tool creators will figure out a way to change that.
Yeah, I kinda' figured that. I'm just sayin' it's kinda' pointless ultimately when it could be integrated as an intended feature anyway. I can see why they didn't, but I also kinda' wish they did.
 

Ambaire

Terrarian
Huh so journey's mode is the official cheat sheet for Terraria? If so what will happen to Tmodloader's cheatsheet?
It's not a cheat sheet. It's a "oh, you farmed this much of a resource? you can now spawn infinite. have fun."

Yeah, I kinda' figured that. I'm just sayin' it's kinda' pointless ultimately when it could be integrated as an intended feature anyway. I can see why they didn't, but I also kinda' wish they did.
I don't really see why they made them separate. I know some players have very little self control and would 'feel forced' to grind stuff in journey and then export to normal/w/e but if one is designing a game for the 1% instead of the 99%, one has problems. Yes, there is always a very loud and vocal segment of a playerbase that complains about 'op stuff'. Doesn't mean one has to listen to them.
 

Marney

Golem
I'm completely uninterested in this because it runs counter to everything I enjoy about Terraria, but I guess it's no skin off my nose that it exists. Congrats to those of you who wanted it `:happy:

I just hope Master Mode received at least equal attention.
 

Gammaboy45

Steampunker
So what exactly is the point of journey mode? Tmodloader is coming with 1.4 anyways right? so you basically took terraria overhaul weather system, cheat sheet, heros mod and combined it all into a pretty package and said hey heres a new update? I've supported you guys for a very long time. The least you can do is be completely forthcoming with how these decisions on these "updates" are made. This update is a joke.
oh, Tmodloader is not being managed fully by Relogic. I don't think they've got 1.4 accounted for yet, and their DLC release will just backport to the current version of Terraria. There's also no reason to expect Relogic to leave all of their own game's design up to modders. People have been asking for an *official* "creative mode" for a while now, and it's not exactly new news that they've been trying to find a way to do it right. Journey's end isn't meant to just be Hero's mod, it's meant to be a new way to play through the game as well. Tmodloader's cheatsheet will probably stay until 1.4, at which point it'll probably evolve to fill the gaps JM doesn't or just be available across all modes. As for other changes they "took" from other mods, I don't think that a weather system was a particularly original idea to begin with. They aren't shamelessly stealing modded content here, because a "creative" mode and more aesthetic environment have been a focus of 1.4 for as long as we've been hearing about it.

Also, I don't agree that Relogic hasn't been "forthcoming." They have a very active perspective on their community, but that doesn't mean they feel obliged to do everything the way people expect. They want Terraria to stay Terraria, and this is one of those times where I think they've got a better clue than we do as to what that means. Relogic has never disappointed me, and I don't think that's going to change now. I believe in their decision. After all, they can't just slap a cheatsheet on the vanilla game and expect it to be engaging or fit the brand they've been building for so long. It's fine if you don't like it, but I don't think this is something to beat them over the head with.
 

IndigoRage

Terrarian
I don't really see why they made them separate. I know some players have very little self control and would 'feel forced' to grind stuff in journey and then export to normal/w/e but if one is designing a game for the 1% instead of the 99%, one has problems. Yes, there is always a very loud and vocal segment of a playerbase that complains about 'op stuff'. Doesn't mean one has to listen to them.
You're not really making an argument from solid ground if you're pulling statistics out of hammerspace to supplement it. Any "anyone who disagrees with this is a vocal minority" argument is inherently flawed. From my perspective for instance, people who are noticeably upset by any form of game balance are very common, while everyone I personally know and play with prefers balance but don't go talking about it in forums or on discords for instance. Does that mean people who hate balance changes are a vocal minority? No. Because we're both working from skewed frameworks with no actual data.

Everyone using this argument always acts like they are the Platonic ideal of what a "real" Terraria player is.. You are not the playerbase friend. Don't use the playerbase as a crutch for an argument that should be able to stand on its own merit.
 
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Atlasroar

Official Terrarian
oh, Tmodloader is not being managed fully by Relogic. I don't think they've got 1.4 accounted for yet, and their DLC release will just backport to the current version of Terraria. There's also no reason to expect Relogic to leave all of their own game's design up to modders. People have been asking for an *official* "creative mode" for a while now, and it's not exactly new news that they've been trying to find a way to do it right. Journey's end isn't meant to just be Hero's mod, it's meant to be a new way to play through the game as well. Tmodloader's cheatsheet will probably stay until 1.4, at which point it'll probably evolve to fill the gaps JM doesn't or just be available across all modes. As for other changes they "took" from other mods, I don't think that a weather system was a particularly original idea to begin with. They aren't shamelessly stealing modded content here, because a "creative" mode and more aesthetic environment have been a focus of 1.4 for as long as we've been hearing about it.

Also, I don't agree that Relogic hasn't been "forthcoming." They have a very active perspective on their community, but that doesn't mean they feel obliged to do everything the way people expect. They want Terraria to stay Terraria, and this is one of those times where I think they've got a better clue than we do as to what that means. Relogic has never disappointed me, and I don't think that's going to change now. I believe in their decision. After all, they can't just slap a cheatsheet on the vanilla game and expect it to be engaging or fit the brand they've been building for so long. It's fine if you don't like it, but I don't think this is something to beat them over the head with.
how much harder are you going to suck dude?

Journey mode is literally cheatsheet/herosmod/terraria overhaul weather system combined.
Play with those 3 mods and then come back to me and tell me how it's different. Don't worry i'll wait.
"a new way to play the game"
really dude? install cheatsheet or heros mod.
BOOM
YOU CAN PLAY YOUR WAY WOWEEE! GENIUS LINE HERE. YOU can CHOOSE to CHEAT or NOT.
WOWEEEEEEEEEEEEEEEEEEEEEEEEE.
"longer placement range?"
try infinite.
enemy spawn rates? done.
hardness of the world? done.
so what's new with journey mod?
i mean with cheatsheet and heros mod i can at least cheat and then backwards port the world from tmod to regular version. meaning i can play however i want to.

The new research and duplication system is so damn alien to terraria it's not even funny. the sprites are cool, alien to terraria though. This is what they are selling this update as and lets be real. It's BS. this is the lamest and crappiest thing i've seen in a while. At least with master mode there will be new mechanics to boss fights right?












right?.......
 

Nicol Bolas

Terrarian
Ok now I have one HUGE question that would make builders everywhere happy if it can happen. Will we somehow be able to research and use walls that are naturally spawning? The ones we can't obtain without mods/cheating/Tedit. This will most likely be answered when the update comes out but if we can then it will be a big game changer for builders... Well JM is a ginormous game changer but eh.
If I might ask, what exactly is the difference between natural walls and constructed ones (besides the fact that you can harvest one but not the other, and if I recall correctly natural walls don't allow for proper housing)?
 

IndigoRage

Terrarian
If I might ask, what exactly is the difference between natural walls and constructed ones (besides the fact that you can harvest one but not the other, and if I recall correctly natural walls don't allow for proper housing)?
Being able to access them would be useful for the construction of vanilla adventure maps though.
 

Atlasroar

Official Terrarian
If I might ask, what exactly is the difference between natural walls and constructed ones (besides the fact that you can harvest one but not the other, and if I recall correctly natural walls don't allow for proper housing)?
It mostly comes down to variety and looks.
 
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