In case you haven't been paying attention to what I've been up to lately:
Biome Weapon Project: Snow
Biome Weapon Project: Crimson
Biome Weapon Project: Corruption
Biome Weapon Project: Hallow
Biome Weapon Project: Jungle
Biome Weapon Project: Underworld
Biome Weapon Project: Desert
Biome Weapon Project: Cyber
Many people have showed concern over how my new biome weapons could be implemented into the game. This is where I will address those concerns and hopefully develop this into something we can all agree upon.
I've decided to make every biome weapon (except for those of the unavailable good/evil biomes) available to every world.
With all of my biome weapons, the total number is brought up to twenty. That's sixteen in any given world. That's a lot. Way too much for the dungeon. So my proposal is that the twelve chests that don't fit into the dungeon can be scattered across the world in world generation, in mini biomes a bit like the one spoilered by Cenx for the Enchanted Sword. These can be encased in Crimstone/Ebonstone/Mudstone/Snow/Pearlstone Bricks, or perhaps some new building material that requires Molten for access. New chambers will need to be created within the dungeon during worldgen for the biome chests that
it contains.
A special feature of these mini biomes is that each contains a special placeable item.
Summoner Lantern
Buffs nearby players with
Summoner's Blessing, which increases summon damage by 5%. (This will only work once minion damage is allowed to periodically update.)
Found in the same chamber as the biome chests that contain the Staff of the Frost Hydra, Angelic Staff, Infernal Staff, Vampire Staff, Bone Dragon Staff, Bandaged Staff, and Carnivora Staff.
Crafting station: Ancient Emblem-->
Summoner Emblem.
Ranger Lantern
Buffs nearby players with
Ranger's Blessing, which increases ranged damage by 5%.
Found in the same chamber as the biome chests that contain the Subzero Machine Gun, Rain Bow, Ecliptic, Bloodlust Arrow, Mortarus, Desert Eagles, and Piranha Gun.
Crafting station: Ancient Emblem-->Ranger Emblem.
Warrior Lantern
Buffs nearby players with
Warrior's Blessing, which increases melee damage by 5%.
Found in the same chamber as the biome chests that contain the Cyclone Squall, Prism Lance, Scourge of the Corruptor, Vampire Knives, Blazing Gale, Pharaoh's Serpent, and Amazon Wrath.
Crafting station: Ancient Emblem-->Warrior Emblem.
Sorcerer Lantern
Buffs nearby players with
Sorcerer's Blessing, which increases magic damage by 5%.
Found in the same chamber as the biome chests that contain the Hailstorm Rod, Rainbow Gun, Parasite Launcher, Vessel Net, Seven Sins, Desert Sun, and Viridian Storm.
Crafting station: Ancient Emblem-->Sorcerer Emblem.
The Wall of Flesh will now drop the Ancient Emblem, Clockwork Assault Rifle, Breaker Blade, and Laser Rifle at the same rate.
(The
Ancient Emblem is an accessory that serves only as a crafting material. Thanks for the name, Dragrath!)
Furthermore, because there is no longer an expectation that a player will only need each biome key once, the drop rate can be raised to 1/1500.
What do you think? A good solution? Let me recap:
Because players know the type of biome chest and the class of weapon inside, they can identify the weapon inside before unlocking it, preventing them from wasting their key on a weapon they didn't want.
The Wall of Flesh/Avenger Emblem problem is solved; players can use the appropriate Class Lantern (which I assume they will have collected, or recorded the location of) to craft the Emblem of their choice.
Encourages full exploration of the world to track the biome chests.
Here's a little something that might help with finding those chests, by the way:
Power Level Scouter
"It's over nine thousand!"
Crafted: GPS, Soul of Might, Soul of Sight, Soul of Fright
Displays the distance to the nearest locked biome chest as if it were a team member in multiplayer, in addition to standard GPS stuff. Also displays what biome it's from.
What do you think? If there are any lingering questions, ask away!