Standalone [1.4.0.5] Terraria Leveled RPG mod

Thanks for the feedback. Any and all are helpful.

For the global EXP increase in Critical Mode, there's a reason why I added an option to reduce EXP gained on player creation. For the people who think it's too easy to level.

Oh to clarify what I meant about this, combat in critical mode can sometimes feel unrewarding exp wise because EVERYTHING gives more exp. So fighting the much stronger enemies doesn't feel that rewarding early on since I can just mine/fish for a lot more exp with little risk. Later on this isn't really a problem since most enemies give plenty of exp, (except for some reason possessed armours only gave me like 20 exp per kill?) but I wouldn't mind early-mid prehard mode enemies getting more of an exp boost in critical mode, so there is reason to fight them instead of using solely non combat/boss exp.

Another point I'm not too sure about is the black recluses in hardmode. Their armour and high level makes them much harder to kill than most early HM enemies. Which can really hurt summoner progression as their drops are huge step up from the rather poor preHM summons.

Also I just wanted to say the forbidden armour and dungeon defenders armours/accessories all still give vanilla stats.

Thanks again for all the hard work on this mod! And good luck with further development!

Edit: I've encountered the same bug as Aymerhic had last page. The abilities page won't scroll up or down no matter what I do. So I can't see/select all my skills.

Edit2: Never mind it fixed itself after a restart. No idea what was up with that.
 
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Uh, in vanilla terraria, you respawn with... IIRC, between 100 to 50% of your health, whichever is greater. Or something like that.
Actually in terraria we respawn with 10,so it's half of your hp if you're only having heart
 
just a suggestion, but critical mode has a higher exp gain right? why not take half of that bonus exp multiplier and put it into expert mode? such as taking a 50% xp bonus, halving it, and putting 25% into a lesser difficulty that isn't normal mode. cause sometimes when i'm playing on expert it seems as though most bosses are... impossible to even beat anymore without even cheating in end game equipment... such as, i gave myself full vortex armor, and the best possible accessories with the best possible prefixes for my ranged playstyle. the strongest potions, as well, and i still die to no end. even if i'm around the same level as other enemies- this is mainly only an issue with pre-hard mode expert bosses, and everything in hard mode itself. (mind you, weaponry and pickaxes stayed scaled to what i had before, and i never cheated in anything such as that.)

just wondering about this cause sometimes it seems you need to be over leveled in expert mode to even dent the bosses hp pools.
 
I don't know if this can be done but can you consider when trying to respec your skill point at Wizard instead of resetting all of your skill point you can choose how many skill point you want to reset and more skill point the player choose to reset more expensive the payment will be. By doing that players can avoid spending all of their platinums when they only want to make minor changes to their character
 
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Is this because of the update?
 
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Is this because of the update?

Yep we are very much aware...and i kinda expected it when 1.3.5 was dropped. But we are working on it thou.

Edit : For all our Players we are aware of the issue and were working on it and seeing what we can do about it. Unfortunately Gotest is having issues even running the Vanilla Version on 1.3.5 so things will take a bit.
 
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Loading the CSteamworks.dll from Stardew Valley allowed me to load up vanilla and the mod again, but there's a missing asset from 1.3.4.4 so leveled doesn't load.
 
Really, as you said, 1.3.4.4 assets are missing. I can only load the vanilla for now. I wish I had known that before the game updated itself.
 
You should check the Discord chat for tModLoader. The same fix that downgrades Terraria into 1.3.4.4 for tMod use also allows for Leveled to be able to load.

And yes, I tested it myself. Thank @jopojelly for the idea.
 
You should check the Discord chat for tModLoader. The same fix that downgrades Terraria into 1.3.4.4 for tMod use also allows for Leveled to be able to load.

and yes, I tested it myself. Thank @jopojelly for the idea.

I tested this and this allows Both Tmodloader and Terraria Leveled to Run however you will be unable to load 1.3.5 after installing this Compability Version of Tmodloader so please back up the CSteamworks.Dll for 1.3.5 before attempting this.

https://github.com/bluemagic123/tMo...load/v0.9.2.3/tModLoader.Windows.v0.9.2.3.zip

Tmodloader and Leveled are 2 are seperate things Reminder!
 
I tested this and this allows Both Tmodloader and Terraria Leveled to Run however you will be unable to load 1.3.5 after installing this Compability Version of Tmodloader so please back up the CSteamworks.Dll for 1.3.5 before attempting this.

https://github.com/bluemagic123/tMo...load/v0.9.2.3/tModLoader.Windows.v0.9.2.3.zip

Tmodloader and Leveled are 2 are seperate things Reminder!

Hm... if i just managed to install that thing whitout doing backup, what happens then?

can i use vanilla at 1.3.5 again?
 
Hm... if i just managed to install that thing whitout doing backup, what happens then?

can i use vanilla at 1.3.5 again?

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This is what you will encounter if you try to run Vanilla afterwards. By backing up the Dll File for 1.3.5 you can switch between the 2 however you choose....To get 1.3.5 back just copy and paste the back up and you will get 1.3.5 working again.
 
What part of "You will need to run a Steam integrity check to fix Terraria back into 1.3.5" did you guys not understand? Just putting the 1.3.5 executable back up isn't enough.
 
What part of "You will need to run a Steam integrity check to fix Terraria back into 1.3.5" did you guys not understand? Just putting the 1.3.5 executable back up isn't enough.

copying and pasting the dll worked pefectly for me you don't need to do a entire Steam integrity check..i would not explain it this way if it wasen't possible and ALSO its a DLL file not a EXE.
 
When Steam patches, it replaces tMod's executable with Terraria's. Also, doing an integrity check allows one to download the current official game files.

But really, all I would need to do is make a backup of the 1.3.5 DLL?
 
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This is what you will encounter if you try to run Vanilla afterwards. By backing up the Dll File for 1.3.5 you can switch between the 2 however you choose....To get 1.3.5 back just copy and paste the back up and you will get 1.3.5 working again.

the problem is... i dint made backup , and i replaced those files.

is there any way to get them back?
 
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