Compa
Skeletron
Thanks for the feedback. Any and all are helpful.
For the global EXP increase in Critical Mode, there's a reason why I added an option to reduce EXP gained on player creation. For the people who think it's too easy to level.
Oh to clarify what I meant about this, combat in critical mode can sometimes feel unrewarding exp wise because EVERYTHING gives more exp. So fighting the much stronger enemies doesn't feel that rewarding early on since I can just mine/fish for a lot more exp with little risk. Later on this isn't really a problem since most enemies give plenty of exp, (except for some reason possessed armours only gave me like 20 exp per kill?) but I wouldn't mind early-mid prehard mode enemies getting more of an exp boost in critical mode, so there is reason to fight them instead of using solely non combat/boss exp.
Another point I'm not too sure about is the black recluses in hardmode. Their armour and high level makes them much harder to kill than most early HM enemies. Which can really hurt summoner progression as their drops are huge step up from the rather poor preHM summons.
Also I just wanted to say the forbidden armour and dungeon defenders armours/accessories all still give vanilla stats.
Thanks again for all the hard work on this mod! And good luck with further development!
Edit: I've encountered the same bug as Aymerhic had last page. The abilities page won't scroll up or down no matter what I do. So I can't see/select all my skills.
Edit2: Never mind it fixed itself after a restart. No idea what was up with that.
Last edited: