Items A pre-boss craftable item called “the final update”

DiseasedWombat

Terrarian
I know this is probably a dumb idea but imagine a pre-boss placeable item called “the final update” that gives you a small amount of items relative to where you are in progression each lantern night event. Or it could have a set item pool per boss/event/invasion. For example: for early game/EoC it’d drop tungsten/silver ore or something during the following lantern night event to help you get prepared for the next major thing.

I figure this item would help new players or players who need an extra boost while giving the lantern night event something extra.
 
Would the ores continue to scale as you increase? Or would they switch to just giving something like coins post mech? Extra Chlorophyte sounds divine to me, mostly since I’m too impatient for its growing speed, so any boost would be awesome. Even if it did switch to just coins, that would be great for reforging endgame gear.
 
So, basically, the night after you beat a boss, you can get some extra materials? I kind of like it. Especially if it gave you something meant to point you in the next direction. This could also help with the complaints about post-Plantera progression. When you beat Plantera, it could give you some Ectoplasm, telling you to go to the Dungeon, and when you beat Golem, it could give you Pumpkins and Silk, to push you towards the Frost and Pumpkin Moons.
 
hell yes
some ideas i have for the drops (mainly hardmode):
KS beaten but pre-EoC: 1-2x lenses
EoC beaten but pre-KS: 1 ruby OR some gold, so it's easier to make the crown for the KS summon
pre-Skeletron: a few bones
post-WoF and/or post-QS: a few iron/lead bars and 1-2 souls of light and night, to help with mech boss summons
post-mechs: some chlorophyte
post-Plantera: ectoplasm, as already said above
post-Golem: maybe fragments??? idk, seems a bit too overkill but there aren't any defining "you'll need a lot of these" materials (like iron was all the way up to pre-Plantera) that fit into this spot
post-LC (does defeating him even cause a lantern night?): some luminite (enough to make 1 bar, so 4, 5, or 6 ig), to give the player a teaser of the very end but without allowing them to actually get any of the luminite stuff
post-ML: a decent amount of luminite on the first lantern night after his defeat, as well as allowing any of the previous ones to be chosen randomly when one of the random post-ML lantern nights occur
 
I know this is probably a dumb idea but imagine a pre-boss placeable item called “the final update” that gives you a small amount of items relative to where you are in progression each lantern night event. Or it could have a set item pool per boss/event/invasion. For example: for early game/EoC it’d drop tungsten/silver ore or something during the following lantern night event to help you get prepared for the next major thing.

I figure this item would help new players or players who need an extra boost while giving the lantern night event something extra.
Sounds interesting! How would it give you the items though, would it just appear in your inventory or drop somewhere or?
 
Would the ores continue to scale as you increase? Or would they switch to just giving something like coins post mech? Extra Chlorophyte sounds divine to me, mostly since I’m too impatient for its growing speed, so any boost would be awesome. Even if it did switch to just coins, that would be great for reforging endgame gear.
It’d do both. Along with rewards that scale to progression (like herbs, potions, ores, etc) the item would give money and building materials.
 
Sounds interesting! How would it give you the items though, would it just appear in your inventory or drop somewhere or?
I was thinking it’d be like a chest where the items are spawned in the item’s inventory. Or they’d just drop around the Final Update
 
Maybe before a boss it would display a hint on how to beat it well, for example EoC would be "Make sure this boss doesn't catch you offguard with its powerful dashes!" or something?
 
Maybe before a boss it would display a hint on how to beat it well, for example EoC would be "Make sure this boss doesn't catch you offguard with its powerful dashes!" or something?
I don't like this idea as much. For me, bosses being mostly a mystery until you fight them is a part of the Terraria experience. If I got tips on bosses before fighting them, it would just feel off.
 
I don't like this idea as much. For me, bosses being mostly a mystery until you fight them is a part of the Terraria experience. If I got tips on bosses before fighting them, it would just feel off.
Maybe it’s a toggleable setting so veteran or experienced players don’t need it but newbies to whatever difficulty they chose get a warning.
 
Maybe it’s a toggleable setting so veteran or experienced players don’t need it but newbies to whatever difficulty they chose get a warning.
I still don't like it. I greatly prefer Terraria being a game that teaches by experience. As the kids put it, ":red: around and find out," right?
 
Maybe before a boss it would display a hint on how to beat it well, for example EoC would be "Make sure this boss doesn't catch you offguard with its powerful dashes!" or something?
I don’t know about that… Maybe it’d drop a movement accessory as a small warning but it’s meant to be a small nudge in the right direction. If it tells you how to be prepared for a boss, I think the “small nudge” would be progressed to a shove.
 
I was thinking it’d be like a chest where the items are spawned in the item’s inventory. Or they’d just drop around the Final Update
it could be a loot bag
 
This is really fun! I do worry that it might take away from some of the "do your own thing" aspect of Terraria, though. If you found a way around that, then absolutely! I'd love to have this, especially someone's idea to have it drop random things on the random post-ML lantern nights.
 
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