Items [Sprites] A different way of solving the RNG issue.

I absoluetly love this idea! Support! The thread is very well organized, too. Although I don't agree with some of the recipes:

You know that Presents drop Pine Tree Blocks pre-hardomde, right?

I am well aware of it. I intentionally made it that way so that players in the Christmas season can get the Pine Tree Wood they need for Everscream's craftables before the event. You need to kill the Ice Queen anyway in order to create the crafting station required for said craftables, so it shouldn't hurt progression.

What about the alternative ores?

They are not included in the recipes because they, especially Titanium, would impart different properties on the weapons based on what is already established in the game. Iron/Lead are almost always used interchangeably despite their slight differences whereas the higher tier metals never used in that way.

This should probably be replaced with a unique crafting material. (Golem Animation Core?) That way you can't just get all the weapons via mining and avoiding the Golem altogether after you defeat him once.

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If you want them, you will still have to kill the Golem multiple times because they are still drops. While you can mine away to get the majority of weapons (and I agree with this because they appear to be made with Lizhard material). I am also opposed to creating new crafting items made purely for a small selection of items, makes them useless after you are done with their respective bosses (and is my criticism of Beeswax). I had to go that way for Pumpking and Ice Queen because I had no other choice; there was no existing suitable craftable items for their weapons that I could place at their points of progression. This will most likely to be changed if 1.3 brings out suitable items that can be placed at those points in progression.
There is a problem with this route though: You can mine the backwalls of the Lizhard and craft the blocks at any workbench. A solution to this issue would be to make the walls unbreakable without the Scarab Jackhammer or until Golem is downed

Small point, the Christmas Workshop doesn't require any form of Frost Moon ingredients, making some of the weapons acquirable as soon as you hit Adamantite. Also, Splinterlings drop Spooky Wood as well, meaning that some weapons don't require you to kill Mourning Wood at all anymore.

The Christmas Workshop requires Frozen Aura, which is an Ice Queen drop. And yes, Splinterlings drop Spooky Wood but just not enough alone. MW drops large quantities of it, which is what the recipes call for.

I don't agree with removing the ability to buy ammo from NPCs, seems like we're sacrificing accessibility for the sake of logic, IMO logic doesn't justify frustration. The rest is acceptable, I guess, (I personally don't understand what this so-called RNG problem is. Well, I do understand, only I don't see how it's a problem) in the sense that I'd accept its addition, although I wouldn't add it myself if it were up to me. Which it isn't.

The various types of Musket Ball all require to be crafted (often from metal bar), and people don't complain about them (with the possible exception of Chlorophyte). Their recipes are also not very demanding, though slightly more expensive than Crystal/Ichor/Cursed Bullets.
 
And yes, Splinterlings drop Spooky Wood but just not enough alone.

Then we don't play the same game. After one Pumpkin Moon, I easily have two stacks of the stuff, and that's not just from Mourning Woods, believe me.

The various types of Musket Ball all require to be crafted (often from metal bar), and people don't complain about them (with the possible exception of Chlorophyte).

People don't complain about them because they are either never crafted (Silver Bullets) or the materials used are abundant (Crystal Shards, Cursed Flames, Ichor, Meteorite). They will complain about crafting recipes that use items that are cheap though annoying to hoard.

Also, if you are aware of the problems with Chlorophyte, I'm not sure why you made the Spore Shot, which works essentially the same.

Their recipes are also not very demanding, though slightly more expensive than Crystal/Ichor/Cursed Bullets.

Stingers almost become non-existent in Hardmode (Hornets disappear, Spiked Jungle Slimes become uncommon), making the Stynger, one of the best AeO weapons in the game, useless, Stakes now require additional Pumpkin Moons to replenish, Pumpkins are annoying to farm and Torches can still be bought from the Merchant (and Gunpowder, whatever that is, probably can as well), making Explosive JoLs limited to how fast your pumpkins grow.

The point I'm trying to make is that balancing of ammunition can be done perfectly well through the vendor price. Making them more difficult to craft just makes the weapons that use them unattractive to use.
 
Then we don't play the same game. After one Pumpkin Moon, I easily have two stacks of the stuff, and that's not just from Mourning Woods, believe me.

I am fairly certain it is mainly MW that drops it. Failing to reach the later waves usually nets me ~500 of the wood, and MW is very common during the later waves while Splinterlings not so much.


People don't complain about them because they are either never crafted (Silver Bullets) or the materials used are abundant (Crystal Shards, Cursed Flames, Ichor, Meteorite). They will complain about crafting recipes that use items that are cheap though annoying to hoard.

Also, if you are aware of the problems with Chlorophyte, I'm not sure why you made the Spore Shot, which works essentially the same.

Stingers almost become non-existent in Hardmode (Hornets disappear, Spiked Jungle Slimes become uncommon), making the Stynger, one of the best AeO weapons in the game, useless, Stakes now require additional Pumpkin Moons to replenish, Pumpkins are annoying to farm and Torches can still be bought from the Merchant (and Gunpowder, whatever that is, probably can as well), making Explosive JoLs limited to how fast your pumpkins grow.

The point I'm trying to make is that balancing of ammunition can be done perfectly well through the vendor price. Making them more difficult to craft just makes the weapons that use them unattractive to use.

Chlorophyte is abundant and you can farm for it, especially in the HM Jungle, but it is harder to get than say Meteorite and Crystal Bullets. In exchange, they are very powerful bullets because they omit a large portion of the aiming factor. Same deal with Shroomite; very powerful bullets due to their DPS trails, but are hard to obtain. I can change it back to so that Stakes can be crafted from any kind of wood. Stingers now drop from Moss Hornets, which was mentioned in the OP. I guess that I can reduce the Pumpkin requirement to maybe 2 per 50 lanterns, which you can set up a large farm for Pumpkins and get huge quantities which will last through events and whatnot more easily.
 
The recipes could be vastly improved, and Plantera would have only 1 drop, or weapon related to it, which is bad. The weapons it currently drops should still require a material obtained from it. Same for Golem, specially in order to avoid balance issues with old worlds, and to avoid the use of a crafting station for a few items that will be only crafted once. And the Phoenix Blaster shouldn´t be in the Venus Magnum´s recipe, as it doesn´t make sense, as the Venus Magnum is a revolver, and not having the Phoenix Blaster (So, if anything, it should use the Revolver) in it´s recipe wouldn´t affect balance.

The PM changes would be fine if it wasn´t for the fact that it also uses a crafting station just for those items (Which is repeated in the FM changes), and the Candy Corn Rifle andJack o´ Lantern Launcher´s recipe (They shouldn´t use Iron/Lead, and the former doesn´t use Unhallowed Spirit). There is also the fact that most ammo wouldn´t be able to be bought, which alone is rather bad unless the Witch Doctor were to still sell Stynger Bolts and Stakes.
As for the FM, the Snowman Cannon shouldn´t be changed, as it wouldn´t fit with the weapon´s icy theme, and it´s also powerful enough to ensure it shouldn´t be dropped at that point. There is also the fact that it could have a crafting material outright rather than dropping ores.
Overall, it doesn´t seem to fully fix the current issues, althrough they are lessened; but it tends to make too many unecessary tiering changes and seems to make logic a top priority over fun (And also sometimes fails at it, as the Snowman Cannon´s change shows).
 
I see a few things that I personally am a bit iffy with, but there is one thing I would like to clarify. The razorblade typhoon should be a duke drop, as he actually shoots them, of you haven't noticed:)
 
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