Orithan
Eye of Cthulhu
I absoluetly love this idea! Support! The thread is very well organized, too. Although I don't agree with some of the recipes:
You know that Presents drop Pine Tree Blocks pre-hardomde, right?
I am well aware of it. I intentionally made it that way so that players in the Christmas season can get the Pine Tree Wood they need for Everscream's craftables before the event. You need to kill the Ice Queen anyway in order to create the crafting station required for said craftables, so it shouldn't hurt progression.
What about the alternative ores?
They are not included in the recipes because they, especially Titanium, would impart different properties on the weapons based on what is already established in the game. Iron/Lead are almost always used interchangeably despite their slight differences whereas the higher tier metals never used in that way.
This should probably be replaced with a unique crafting material. (Golem Animation Core?) That way you can't just get all the weapons via mining and avoiding the Golem altogether after you defeat him once.




If you want them, you will still have to kill the Golem multiple times because they are still drops. While you can mine away to get the majority of weapons (and I agree with this because they appear to be made with Lizhard material). I am also opposed to creating new crafting items made purely for a small selection of items, makes them useless after you are done with their respective bosses (and is my criticism of Beeswax). I had to go that way for Pumpking and Ice Queen because I had no other choice; there was no existing suitable craftable items for their weapons that I could place at their points of progression. This will most likely to be changed if 1.3 brings out suitable items that can be placed at those points in progression.
There is a problem with this route though: You can mine the backwalls of the Lizhard and craft the blocks at any workbench. A solution to this issue would be to make the walls unbreakable without the Scarab Jackhammer or until Golem is downed
Small point, the Christmas Workshop doesn't require any form of Frost Moon ingredients, making some of the weapons acquirable as soon as you hit Adamantite. Also, Splinterlings drop Spooky Wood as well, meaning that some weapons don't require you to kill Mourning Wood at all anymore.
The Christmas Workshop requires Frozen Aura, which is an Ice Queen drop. And yes, Splinterlings drop Spooky Wood but just not enough alone. MW drops large quantities of it, which is what the recipes call for.
I don't agree with removing the ability to buy ammo from NPCs, seems like we're sacrificing accessibility for the sake of logic, IMO logic doesn't justify frustration. The rest is acceptable, I guess, (I personally don't understand what this so-called RNG problem is. Well, I do understand, only I don't see how it's a problem) in the sense that I'd accept its addition, although I wouldn't add it myself if it were up to me. Which it isn't.
The various types of Musket Ball all require to be crafted (often from metal bar), and people don't complain about them (with the possible exception of Chlorophyte). Their recipes are also not very demanding, though slightly more expensive than Crystal/Ichor/Cursed Bullets.