PC A test about the rounding of weapon modifiers

felis

Terrarian
As we all know , the modifiers of weapons affect the base number of weapon. For the damage, speed and mana cost, if the number after the modify is not a whole number, it rounds to the nearest integer, so if the fractional part is greater than 0.5, it the integer part is increased by 1 (round up), if it's lesser than 0.5, integer part remains the same (round down). Then, the question remains: what if the fractional part is exactly 0.5?

Though some incomplete test I found the round sees following the same rule for damage, speed and mana cost as well as for any base numbers, and only affect by the percentage it modifies.
For modifiers give -30% (Broken),-10%(Shoddy),-6%(Murderous),-5%(Nimble) ,+5%(Nasty),+15%(Demonic),+18%(Ruthless), it seems all rounding down; and for -15%(Damaged),+7%(Murderous),+10%(Hurtful), it seems all rounding up. (Note for speed modifiers, an increase speed gives a negative modifier to the use time and vice versa, for example, Murderous gives 6% increased speed, it actually reduces the use time of the item by 6%, which is the same as a -6% modifier)

Some excepting of this rule: Some Flails don't follow part of this rule: Ball O' Hurt, Sunfury, Drippler Crippler and Flower Pow's +5% damage modifiers are rounding up instead of down, also the -15% and +15% damage modifiers of Flower Pow are opposite to this rule. (so Demonic Flower Pow's base damage is 1 more than Demonic Nebula Blaze, while Damaged Flower Pow's base damage is 1 less than Demonic Nebula Blaze)

Considering that there are too many weapon to do a complete test, I wonder if there are more exceptions?
 
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