Hiccup251
Skeletron Prime
Really think that would only add confusion, since people would need to check with the guide or have all the components in inventory to guarantee that they could even craft the contract they want. I honestly don't think there's much of an issue with crafting a contract at the start, since it only happens once and everything is sorted alphabetically.Then... how about adding a simple additional material to various contracts such as wood, stone, clay, mud and dirt to divide the available contracts and make it easier to browse in the crafting panel?
Here I go...
Treant Class
A class specialized in plant life. Basic stats are mostly lowered with abnormal regenerstion.
A special ability to increase the yield of wood, herbs and seeds when harvesting plants.
Special ability summons plant bulbs to the location which bloom and release spores. The effect of the spores and the number of bulbs summoned increase with progression.
Starting items: Staff of Regrowth
Collector Class
A class specialized in the collection of critters with the bug net.
He has a unique ability that changes all spawns in the area to passive mobs for a limited time, allowing the player to simply go around capturing critters all day and night.
Due to the total passive nature of the class, the special effect should be without cooldown.
Alternatively, having the town npc effect wherever the player is located is an alternatively. In which case the Special can be an attack that strengthens with the number of critters in your inventory or piggy bank if you can manage to see how the shops detect money in that inventory.
Vulcan Class
A class tailored to the heat of lava. It gains bonuses when on lava and in the underworld, but has inmense demerits during rain, in snow biomes as well as taking increased drowning damage in water just by being in contact with water.
An interesting option is making him recover health when burnt instead of taking damage.
His special ability launches a lava bomb towards the cursor that deals masdive damage and drops a block of lava upon colliding.
Racial Hunter Classes
These are a group of classes with bonuses tailored to defeat particular kinds of enemies.
Types of enemies may include: Undead, Beast, Evil, Insect, Plant, Inorganic, etc...
Examples of such taylored skills are:
A special that stops flying enemies in place for a few seconds or brings them down to the ground.
A special that temporarily dtops enemy defense to zero.
A special that prevents projectile attacks.
Etc...
Due to the innate specialization of such classes, they are meant to be used in coordination with other players/classes to cover weaknesses.
Titan/Gigant Class
A class that is based on the special once again. The special transforms the player into a giant roughly the size of an Ice Golem and allow the player to deal large contact damage to enemies. However, it disables all weapons and tools during the effect and even afterwards. The player can still use Potions though.
While in effect, Boss-like stats with increased effect with progression.
This class is for those who want to brute force their way through the game as well as for multiplayer war strategies.
Connosour/Glutton Class
A code heavy class. Replaces health bar with a Yellow Hunger bar.
Taking damage will increase the Hunger bar depending on the damage taken. Hunger bar also increases at a definite rate (1 per 30 sec). If Hunger Bar reaches max, the player dies of Hunger.
Drinking Potions and eating food greatly lower the Hunger Bar. On the other hand, killing an enemy slightly lowers hunger (ate the enemy).
Max Hunger increases with progression, Life Crystals and Life Fruits will have no effect on the player.
Special can be something that allows him to gain power to fight bosses, but massively increases Hunger Rate to 1 per second. Effect and cost increasing with progression as well.
A survival-styled class with every day being a fight for food and survival. For the hardcore.
Juggler Class
A class that seeks a bit of randomness. Usually, the class is full of negatives to everything. However once the ability is activated, all damage types increase by quite an ammount!
The catch? Every time you click your mouse and the character completes an action, the held item in the hotbar switches randomly!
By this I mean you could be shooting with a crossbow on 7, and switch to swinging a sword on 3, then launch a spell on 2, shoot a gun on 5, stab with a spear on 9, launch a boomerang on 1, etc...
Quite a fun class to mess around with snd test your luck! Its also an enamoring class for those who use a lot of types of weapons!
Fufufufufu...
Juggler is the most interesting idea in here. Definitely fun, though there would be ways around the inconvenience it would cause (fill up the hotbar with the same weapon/type, ex. all autofire guns). I wouldn't try to implement it as is, but there's potential in it.
Care to link it?I've seen somthing similar to this on terraria online, though not as big