Destroy the Godmodder V

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Tarhalindur

Terrarian
So here you are. You woke up in this black...place with no memory of how you got here, or just in general.
You see someone walking up to you. From the looks of it, he has less than ideal intentions.

This will most certainly end well. For me.

Destroy the Godmodder V

Welcome to Destroy the Godmodder V, a totally unauthorized DtG-style game! DtG originally made by TT2000/TwinBuilder.
You're trapped in a weird place with no way out, and accompanying you is the main antagonist, who goes by the name of V. Whatever that means.
Your job: Find out what the hell this place is, what it's for, and maybe Destroy the Godmodder.

This game is meant to be more of a creative-based game ("classic" DtG). Rules will be minimal and only added if required or fun.
In return, I ask of you not to make my life difficult, lest Bad Things happen.


0. I'm the GM here. If I say something's allowed, it's allowed. Same goes for prohibition.
1. You're allowed to be AV (DESTROY!) PV (DON'T DESTROY!) or N (SOMETHING ELSE!). Any other alignments that may or may not appear are under my control unless otherwise stated.
1a. Splinter N factions may or may not be allowed depending on whether or not I think it'd add to the game.
2. You may make up to two free attacks per turn. Charges are part of an attack. Any future attacks will be penalized. Yes, this is intentionally vague.
3. Charges are allowed, but are limited to 50 under most cases and can't damage V. Spamming charges, especially early on, will cause reduced effectiveness. (Generally more than 2-3 is spamming.)
4. Entities are allowed, but they will not damage V and should probably be charged.
4a. Hindering is not damaging.
5. Attacks that hit won't work again. Ever. Under any circumstances.

1. Be creative! V is very powerful and is very good at exploiting loopholes. Under most circumstances, if there's a way to get around an attack, she will.
2. She's also very good at one-shotting entities, especially if they have been undercharged. You may want to protect weaker entities.
3. V doesn't like traitors. You're allowed to betray her, but by doing so you accept whatever V will do to you next.
4. V's power is dependent on her health, how well the battle's going for her, and how many AV entities are on the battlefield (in no particular order).
5. If you want to do something the rules don't say you can do, ask! I'll probably say yes unless it's something stupid.
6. V can't win by killing you guys because you respawn instantly. However, she may think of other ways to quell the attack permanently. Assuming that you guys are relatively competent, you shouldn't lose, but just keep in mind that it's not an impossibility.
7. Be prepared for what may happen.

Are you ready?
Of course you are...?

V [V] 100/100 HP
 
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I throw the first attack at V, an attack that will not work because first attacks in DTG don't always tend to work, and it'll be near blasphemous if the first attack does work.
 
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I summon Chuck Norris, because it is tradition. Chuck Norris will attack V, as is also tradition.
 
A man drops from the sky, landing.
???: Oh, this again. Godmodder destroying.
???: This'll be fun.
???: Oh, memory blockage. Bothersome. I'll have to use the Status-effect Swap glitch to rid me of that.

---=O=---
FREE ACTION: RECURRING AID
---=O=---
He poofs a alchemiter into existence. It does not use charge, and is just here to aid attacks, nothing fancy.
ACTUAL ACTION:
2/50 The Prime Initiative
2/10 Mech Time
2/5 Gunmen
The guy waves his hand.
A army complex unfolds out of a random rock, shields defending it as soldiers emerge. They salute.
ARMY CAPTAIN: Ready for battle, sir!
???: Good. Begin.
They get to work.
---=O=---
ENTITY:
Adapto Corps
Entity Parts: Base (unattackable until complete! Will summon soldiers each turn after building finished! Finished in two turns!)
Soldiers: Moderate health, attack: eh
Captain: shields a ally every turn,lowering the damage they take that turn! (if dead, re-summoned every three turns)
PASSIVE:
Adapting: Every turn, the corps engineers will create a thing I direct them to make. This can be nearly anything.
Calamity Shield: This entity is immune to one shotting for the first three one shots that hit it!
He puts of his actions into these guys.
---=O=---
RP:
???: So. Who are you people?
 
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I suppose I ought to introduce myself, then.

The name's Karpinsky. Owner, chief executive, and Player-in-charge at Karpinsky Solutions, Incorporated. Normally I and my company fight Godmodders, but the board of directors and I have decided to take a slightly different course this time around. And by slightly different, I mean equal and opposite.

We'll be joining the PV team.

Sorry about Chuck Norris. The board are sticklers for tradition.

Now, to business.


I open a portal, through which my forces can come out to help fight for V. A few grunts come out and establish a perimeter around it.
 
I throw the first attack at V, an attack that will not work because first attacks in DTG don't always tend to work, and it'll be near blasphemous if the first attack does work.

Well, if you're going to be pessimistic like that...

I summon Chuck Norris, because it is tradition. Chuck Norris will attack V, as is also tradition.

V considers summoning the ACN turret, but decides to break from tradition. Instead, she waves her hand and summons the Anti-Chuck Norris Capsule, which encases Chuck Norris and prevents him from escaping.

A man drops from the sky, landing.
???: Oh, this again. Godmodder destroying.
???: This'll be fun.
???: Oh, memory blockage. Bothersome. I'll have to use the Status-effect Swap glitch to rid me of that.

---=O=---
FREE ACTION: RECURRING AID
---=O=---
He poofs a alchemiter into existence. It does not use charge, and is just here to aid attacks, nothing fancy.
ACTUAL ACTION:
1/50 The Prime Initiative
1/10 Mech Time
1/5 Gunmen
The guy waves his hand.
A army complex unfolds out of a random rock, shields defending it as soldiers emerge. They salute.
ARMY CAPTAIN: Ready for battle, sir!
???: Good. Begin.
They get to work.
---=O=---
ENTITY:
Adapto Corps
Entity Parts: Base (unattackable until complete! Will summon soldiers each turn after building finished! Finished in two turns!)
Soldiers: Moderate health, attack: eh
Captain: shields a ally every turn,lowering the damage they take that turn! (if dead, re-summoned every three turns)
PASSIVE:
Adapting: Every turn, the corps engineers will create a thing I direct them to make. This can be nearly anything.
Calamity Shield: This entity is immune to one shotting for the first three one shots that hit it!
He puts of his actions into these guys.
---=O=---
RP:
???: So. Who are you people?

V looks at your pathetic one-post summoned enemy and chuckles. She winds up to one-shot it when a giant notecard falls on the entity!
Coming over it, it reads the following:
Thinking about it, I think this is a little too much for a one turn summon, so I'm going to simplify it. --Tar
When the notecard disintegrates, the Adapto Corps have been squished into one entity.
Adapto Corps added.

I suppose I ought to introduce myself, then.

The name's Karpinsky. Owner, chief executive, and Player-in-charge at Karpinsky Solutions, Incorporated. Normally I and my company fight Godmodders, but the board of directors and I have decided to take a slightly different course this time around. And by slightly different, I mean equal and opposite.

We'll be joining the PV team.

Sorry about Chuck Norris. The board are sticklers for tradition.

Now, to business.


I open a portal, through which my forces can come out to help fight for V. A few grunts come out and establish a perimeter around it.

V accepts your apology, as neutralizing Chuck Norris took practcally no effort.
3 K-Grunts added. I'm going to assume that the portal is circumstantial and not add it.
--
V is so shocked by the random notecard that she only gets off three one-shots on the Adapto Corps instead of the intended four. It's still alive, but you'd best find a way to protect it or it will likely be destroyed next turn.

Adapto Corps [AV] 5000/5000 HP
K-Grunts [PV] 1000/1000 HP (x3)
V [V] 100/100 HP
 
Well, if you're going to be pessimistic like that...
It is not of pessimistic sentiments, youngling. It is of devout following to the hard-coded rules of-yeah this is dum'.

Since V did not bother to explain to us what "V" means, I will instead give to everyone a temporary moniker with which they can call her to sate their thirst for an answer.
From now on, "V" means "Vore." Yeh, take shame damage from that. Of course, she can always just tell us what "V" actually means, if she wants to escape being called "Vore" and all.

Just a Charge, that's all: 1/10

Chucks a +1 at FlamingFlapjacks
 
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A hooded thing fell from the thin air. Looking around, it noticed four Enities, "her", two people seemingly against "her" and one for "her".
"Seems like a perfect match, and I probably won't interfere on it unless someone messes up with me... Too bad I need entertainment too."
The figure started to cast some spells.
1/10: Limbo of The Dead
1/20: Living Hell
1/30: Chronicles of Pain
Then the figure looked at Adapto Corps and K-Grunts. Mumbling something, it begun to cast a mysterious spell that does nothing at first, but then...
...they could feel a rising sensation of pain that was making them a bit weaker. "Sorry, but that's why you don't trust random hooded people. Either of you."

---


For the gameplay, The Hooded (alias me) is in [N] faction.
 
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I start working on bringing a more powerful presence onto the battlefield.
K-Tank: 1/5
~~~~~~~~
Main Action:
I start spinning.
My spinning gets faster.
And then it gets faster.
And then it gets faster.
And then I'm inside a tornado all of a sudden.
And the tornado smashes into the Adapto Corps.
~~~~~~
Entity Orders: K-Grunts, finish them!
 
4/50 The Prime Initiative
4/10 Together We Stand (Name changed!)
4/5 Gunmen
<=>-<0>-<=>
[x1 Action] Hey! The man poofs over to Karp, and grabs the tornado, compressing it into a small orb. He then throws the orb at the Corps, who grab it, and modify it into a shield, which expands over Adapto Corps.
"Oh, come on. You guys are doing Godmodder helping now? I thought we were friends, Karp Guys!"
"Whatever. If you agree to cease attacking me, I'll help you guys a bit. Deal?"

[x1 Action]
The man slaps a shield onto the corps. He then slaps a couple of encouraging stickers onto the shield. The shield is somehow encouraged by this, and vows to do the best it can to defend the corps from cheap one shots! This totally makes sense shields definitely are sentient please and thank you.
<=>-<0>-<=>
ENTITY ACTIONS:
Adapto Corps realize that they are in way over their league, and use the Adapting action to dig a bunker! They all jump in, retreating inside! Their attack power is halved while they are in the bunker, but thanks to the bunker's labs, their Adapting action is a bit stronger! They will exit the bunker later.
[Actual Entity action] More soldiers arrive, increasing A-corp's forces.
 
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K-Tank 2/5
~~~~~~~
Main Action:
Word of advice, friend? Don't try and use my summoned materials against me.

With those words, the shield created out of my tornado explodes in an intense burst of wind, dealing damage to the Adapto Corps.
~~~~~~~
More K-grunts arrive from the portal (OOC: If possible, and if it doesn't cost me any actions, can you make there be a decently steady stream of them? Thanks!)
 
I beat up the K-Grunts.
And by beat up I mean beat them up with a conversation over a cup of tea.
And by beat them up with a conversation over a cup of tea I mean verbally assaulting them and mocking their family name while we're all standing atop a giant cup of tea, whose tea I then manipulate into some temporary tea elemental with which I start physically beating them the grunts up with.

Just a fun Charge, that's all: 2/10
 
Shhhhheshies, they just watch the pain that the minions take. "This is a melody to the ears, but nothing that doesn't need an action. Well, except for the surroundings. Why are these so empty?" They decorate the floor with the accessible bones, and make a pre-emptive look-around if it isn't done yet. Maybe the surroundings have a hint where to build a fitting grave in?
2/10: Limbo of The Dead
2/20: Living Hell
2/30: Chronicles of Pain
"Have fun with your strikes, but I have hundred times more fun than you.

I am the one whom I won't share the appearance yet, nor I will share my real name. You can call me The Hooded."
 
It is not of pessimistic sentiments, youngling. It is of devout following to the hard-coded rules of-yeah this is dum'.

Since V did not bother to explain to us what "V" means, I will instead give to everyone a temporary moniker with which they can call her to sate their thirst for an answer.
From now on, "V" means "Vore." Yeh, take shame damage from that. Of course, she can always just tell us what "V" actually means, if she wants to escape being called "Vore" and all.

Just a Charge, that's all: 1/10

Chucks a +1 at FlamingFlapjacks

"Why do you care what my name is? It's not like it's the most pressing of your problems right now."

A hooded thing fell from the thin air. Looking around, it noticed four Enities, "her", two people seemingly against "her" and one for "her".
"Seems like a perfect match, and I probably won't interfere on it unless someone messes up with me... Too bad I need entertainment too."
The figure started to cast some spells.
1/10: Limbo of The Dead
1/20: Living Hell
1/30: Chronicles of Pain
Then the figure looked at Adapto Corps and K-Grunts. Mumbling something, it begun to cast a mysterious spell that does nothing at first, but then...
...they could feel a rising sensation of pain that was making them a bit weaker. "Sorry, but that's why you don't trust random hooded people. Either of you."

---


For the gameplay, The Hooded (alias me) is in [N] faction.

500 damage to Adapto Corps.
500 damage to K-Grunts.

I start working on bringing a more powerful presence onto the battlefield.
K-Tank: 1/5
~~~~~~~~
Main Action:
I start spinning.
My spinning gets faster.
And then it gets faster.
And then it gets faster.
And then I'm inside a tornado all of a sudden.
And the tornado smashes into the Adapto Corps.
~~~~~~
Entity Orders: K-Grunts, finish them!

Orders entered.
600 damage to Adapto Corps!

4/50 The Prime Initiative
4/10 Together We Stand (Name changed!)
4/5 Gunmen
<=>-<0>-<=>
[x1 Action] Hey! The man poofs over to Karp, and grabs the tornado, compressing it into a small orb. He then throws the orb at the Corps, who grab it, and modify it into a shield, which expands over Adapto Corps.
"Oh, come on. You guys are doing Godmodder helping now? I thought we were friends, Karp Guys!"
"Whatever. If you agree to cease attacking me, I'll help you guys a bit. Deal?"

[x1 Action]
The man slaps a shield onto the corps. He then slaps a couple of encouraging stickers onto the shield. The shield is somehow encouraged by this, and vows to do the best it can to defend the corps from cheap one shots! This totally makes sense shields definitely are sentient please and thank you.
<=>-<0>-<=>
ENTITY ACTIONS:
Adapto Corps realize that they are in way over their league, and use the Adapting action to dig a bunker! They all jump in, retreating inside! Their attack power is halved while they are in the bunker, but thanks to the bunker's labs, their Adapting action is a bit stronger! They will exit the bunker later.
[Actual Entity action] More soldiers arrive, increasing A-corp's forces.

600 damage reversed!
The shield does its best, but the best is not enough.

K-Tank 2/5
~~~~~~~
Main Action:
Word of advice, friend? Don't try and use my summoned materials against me.

With those words, the shield created out of my tornado explodes in an intense burst of wind, dealing damage to the Adapto Corps.
~~~~~~~
More K-grunts arrive from the portal (OOC: If possible, and if it doesn't cost me any actions, can you make there be a decently steady stream of them? Thanks!)

600 damage re-reversed!
K-grunts will arrive at a slightly slower pace if you don't use your action, and the portal will be made destructible.

I beat up the K-Grunts.
And by beat up I mean beat them up with a conversation over a cup of tea.
And by beat them up with a conversation over a cup of tea I mean verbally assaulting them and mocking their family name while we're all standing atop a giant cup of tea, whose tea I then manipulate into some temporary tea elemental with which I start physically beating them the grunts up with.

Just a fun Charge, that's all: 2/10

750 damage to K-Grunts!
One K-Grunt destroyed!

Shhhhheshies, they just watch the pain that the minions take. "This is a melody to the ears, but nothing that doesn't need an action. Well, except for the surroundings. Why are these so empty?" They decorate the floor with the accessible bones, and make a pre-emptive look-around if it isn't done yet. Maybe the surroundings have a hint where to build a fitting grave in?
2/10: Limbo of The Dead
2/20: Living Hell
2/30: Chronicles of Pain
"Have fun with your strikes, but I have hundred times more fun than you.

I am the one whom I won't share the appearance yet, nor I will share my real name. You can call me The Hooded."

There doesn't seem to be an action here...

The K-Grunts attack for 1000 damage combined to the Adapto Corps!
The Adapto Corps attack the K-Grunts for 500 damage!
V, in a fit of rage after being misnamed, causes a spike to emerge from the ground, dealing 2000 damage to the Adapto Corps!

Adapto Corps [AV] HP 900/5000
K-Grunts [PV] HP 250/1000 (x2)
V [V] HP 100/100
 
Aaaand action!
Now, the grim clouds are coming closer and closer to position of Adapto Corps and K-Grunts alike. They rain acids, weak enough to not outright kill them, but strong enough to melt any defence still on them. "Having fun yet?" They ask with a bit of sarcasm.
3/10: Limbo of the Dead
3/20: Living Hell
3/30: Chronicles of Pain
 
K-Tank 3/5
~~~~~~~~~
Action: More K-Grunts arrive, including a medic.
~~~~~~~~~
Entity Orders: Finish them!
 
Yeah I'm just going to let the corps die.
6/50 The Prime Initiative
6/10 Together We Stand
5/5 Gunmen (FINISHED!)
3/5 Mook Generator (+1 from Krill)
A bunch of assorted guys with guns appear, ready for battle:
Gunmen: whatever health tar says
Shield: Blocks attacks on Gunmen, has a bit of regen, will revive every time it dies after three turns.
<=>-<0>-<=>
[x1]
The man walks over to V, and throws a pie into her face. However, this is no ordinary pie. It is the pie of cardboard boxes. While V is trying figure out the sentence "It is the pie of cardboard boxes.", the man whaps her in the face with a shovel.
[x1]
The man then runs off, and proceeds to jump onto one of the K-grunt's head, then jumps to the next Grunt's head, and so on, until he leaps off the last one, doing a spin in midair, then lands. He then reveals he was wearing spiked boots as he was doing that. Ouch.
<=>-<0>-<=>
The one post entity that is adapto-corps probably just dies because I was stupid and tried to summon something with one post aaaaaaaaaaaa.
The Gunmen, if they can act this turn, lock onto the grunts, and open fire.
<=>-<0>-<=>
+2 to krill since I did both my actions in one post.
 
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Why do you care what my name is? It's not like it's the most pressing of your problems right now."
"I dunno. I'm just curious. Also I just wanna call you something insulting.

...

Welp nice talking withcha Vore."

I play soccer, or rather, fútbol, with the K-Goons, except the entire K-goon unit is the ball and I'm wearing shoes that have spikes at the front and also I'm not really trying to score a goal as all I'm doing is just repeatedly kicking them with the spike on my shoes and also I don't think I'm playing soccer anymore I think I'm just full on stabbing the K-goons.

It's just a charge, what do you want from me? 5/10 (+2 from that guy over there)

With the force of a hundred waves and the strength of a thousand oxes, I consider gently giving a +1 to that guy who has the name of FlamingFlapjacks.
 
Suddenly, I fall out of the sky and attempt to dropkick V before landing.

1/20: Super Shield
1/10: Super Ultra Uppercut to Slam Dunk Combo
1/35: Clothier Voodoo Doll

+1 to Krill13
 
K-Tank 4/5
~~~~~~~~
I set up a V-Duplicate, which appears identical to V.
It can absorb 3 attacks directed at V, and until that time, attacks directed at V have a 50% chance to hit the duplicate and not require any response from V.
 
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