-maybe two new wrenches?(yellow and pink would be cool)\
-conveyer belts (moves items without hoinking glitch)(its a block that can be crafted with wires and iron bars)
-silver conveyer belts )stronger version of the coneyer belt, it can move players and npcs)
-logic gates would be nice
-some sort of computer that you can attach wires to and "program" it to send out pulses to the different wires attached to it
-pressure plates that send a pulse when stepped on and stepped off of
-pressure plates that work if an item is dropped on it
-passcode locks (can be placed on containers,doors and trap doors)(enemies can still open them during blood moons)
-alarms (makes a loud sound and lights up when it recives a pulse)
-wireless connection (lets you wirelessly connet devices)
idk if this been suggested yet but im not going to go through 64 pages of suggetions. instead of colored wrenches maybe have a special tool that uses paint from the painter and wires and puts them with that color. then u have MUCH more wiring options.
The night vision helmet could work too, so it wouldn't be almost useless by the time you might get it.
I think I'm misunderstanding what you're describing here. How would this be any better/different than just having a stack of 999 wire?Wire Pouch-
Pick up any wire in your inventory and hover over the pouch, than right-click the pouch and the wire will be consumed and can still be used as it is stored in the pouch. Hover over it to see how much wire is stored inside, can hold up to 999 Wire.
Yes, I want to be able to make traps facing up and down, left and right. I suggested a Screw Driver tool for this. Also I said the same thing about trap doors. I wish there was a 3 wide one and they didn't need to be in between blocks. Blocks with Actuators are cool and all, but having trap doors as platforms wired to timers would just be so much cooler to have as disappearing and reappearing platforms.Traps.
All kinds of traps in tiers ranging from early game to end game.
- A trap which holds a weapon. If it's a mana-using weapon, the trap has 50 mana and regenerates mana as if it were a player standing still. If it uses ammo, that ammo has to be supplied in a second slot. It can be triggered as frequently as the weapon would allow. The trap can be aimed up, down, left, or right. The trap needs to target + hurt all players as well as mobs. Ideally, the kill message for players should specify what item was in the trap. And banner drops should be affected by this trap the same way other traps and environmental hazards affect banner drops - unless a human player damages a mob, the kill doesn't count.
- Traps need to be rotatable. Spear traps should be able to point up, left, and right in addition to down; flame traps should be able to point up and down; dart traps; etc. The hammer should be able to do this the same way it hammers blocks into half-blocks and angle blocks.
- Dart traps should accept ammo, namely darts and (maybe) arrows. Without ammo, the default damage is done. With ammo, that ammo's special effects are used and damage scales up appropriately. The lizhard dart traps should work exactly as regular dart traps, and should be pre-filled with a partial stack of an ammo to bring its power back up to how they currently work.
- An ice plume trap similar to the flamethrower trap. An ichor and a cursed flame trap in the same vein. A crystal shard trap (hallow) in the same vein.
- A bear trap - a trap which immobilizes the player/mob that steps on it, in addition to doing some damage. It would also function as a pressure plate. (These would be devious when combined with other traps!) For balance's sake, it might be good to make these a 1-use trap like the boulders.
- A floor spike trap. Either it needs to be placeable on top of any block and be difficult to see, or it needs to come in a variety of flavors to disguise its presence.
- A low-damage, high-knockback trap (which should even affect players with a cobalt shield, perhaps with reduced effect). When aimed up, it should send players/mobs up into the air. When aimed down, it should force players/mobs down through a platform if they're standing on one. It should only have a few blocks of reach.
- Some debuff traps which do little damage but apply a specific debuff to the player/mob they hit.
- A "trap" which shoots a light-producing orb out in the direction it's aimed. The orb doesn't hit anything, and slows to a stop 5-10 blocks away (or upon hitting a solid block). It glows for a few seconds, then fades out and disappears. These would make for really awesome structures.
- A fluid drain which removes water/lava/honey (access limited to late game)
- Fluid outlets which create water/lava/honey (access limited to late game)
- 3-wide and wider trapdoors. Those 2-wide trapdoors are too hard to get into and can't be placed side-by-side. Alternately, allow trapdoors to be freestanding instead of requiring a block on both sides.
- Be able to toggle animated crafting stations on and off. E.g. the Glass Kiln's fire would turn on and off. This would be purely cosmetic.
- This has probably already been covered by others talking about logic circuits, but there needs to be a delay mechanism with delays ranging from a few ticks to several seconds. It receives a signal on one end, waits its delay period, and then sends a signal on the other end. Could be 1-way or 2-way.
- A mechanism which always sends an "off" signal; i.e. any mechanism which can be toggled on and off by wire would always turn off when it gets a wire signal from it. Another mechanism which always sends an "on" signal.
- Two types of wire. One type behaves like wire currently does. The other connects to the first type to propagate signals, but doesn't trigger mechanisms and doesn't pick up signals from mechanisms in the same block as it. Whether this a toggle mode for wrenches, or a different type of wire, or a different type of wrench, doesn't matter. Given what I know about the code/behavior behind the current wire mechanics, it'd make the most sense to have it be a toggle option for wrenches or be a different type of wire usable by all types of wrenches.
How come people can type so fast and spell everything correctly? (GASP) maybe they DID THEIR HOMEWORK INSTEAD OF PLAYING TERRARIA. (P.S. I only posted this to annoy you )
[DOUBLEPOST=1441155825,1441155770][/DOUBLEPOST]Maybe I have no idea what I'm talking about... hee hee...
[DOUBLEPOST=1441155894][/DOUBLEPOST]Or they used auto correct... :-Þ