That is an... odd reaction to what I said. After all, none of the things I specifically mentioned were items I "have to cheat to win". In all of those cases, I could have spent hours upon hours grinding, doing repetitive and uninteresting tasks. Again, fishing isn't hard; it's not challenging. There was never any sense that I was somehow physically incapable of performing those tasks.
I was merely unwilling to take the time to do it. There's a difference between "have to cheat" and "I'd rather cheat".
I can walk 10 miles to the store. But I would rather get in the car and drive there.
I've beaten incredibly difficult games before, some of the classic games even. I have no problem meeting a game's challenge... so long as it presents an actual challenge, one that is actually enjoyable. "Kill the Moon Lord" is both hard and enjoyable. "Go fishing for hours on end" is neither hard nor enjoyable.
My favorite example of this is the Sandstorm in a Bottle, a key component of the Bundle of Balloons. Getting that item is not a challenge. It does not require a feat of manual dexterity. It doesn't require solving some puzzle or beating a boss or some clever use of items.
It requires generating level after level for hours on end. A five-year-old can do that. I have better things to do with my time.
You seem to have misunderstood what I'm saying. I'm not encouraging anyone to do anything. I'm saying your argument denigrating the practice is wrong.
On a personal level, I can't really bring myself to care what someone does with their own copy of a game. If modding the game to remove tedium brings them joy, what right does anyone have to tell them otherwise?
If we were talking about a multiplayer game, where hacking items gives you an advantage against other players, that's a different matter. But that's not Terraria. I mean, I guess some people can play it that way, but that's not typically how it works.