tModLoader Leveled RPG Mod | Port to tMod Project

Do you want to see this progress further?

  • Yes

    Votes: 67 94.4%
  • No

    Votes: 1 1.4%
  • Maybe

    Votes: 3 4.2%

  • Total voters
    71
  • Poll closed .
Well its not that bad because in calamity with leveled you can get about 1400 def and 15000 health, but even with that yharon does 1000 dmg which isnt that much but that really isnt the problem its how much health he has. I was wondering if there was a way gotest could make an exception for yharon and maybe Supreme Calamitas by lowering their health multiplier
[doublepost=1502989265,1502989105][/doublepost]
Or possibly he could just lower their defense because with the alpha ray that does max damage (99999) on crit it would still take about 30 mins to beat him

There's already a mod that can already do that already so i can basically give custom stats to any boss.
 
Or just, you know, raise the damage cap up to the standalone's. But ya know, @gotest has been out for quite a while now. Wonder where he is right now.
 
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the damage cap is 99999 i have yet seen it go beyond that.
[doublepost=1502992451,1502992362][/doublepost]@Silverfox512 Also the mod is old but it works "Enemy Stats Config"
I just fought him i hadnt used the mod u showed me yet but in leveled he had 145360000 health i got him to about 25% and this :red: had the audacity to despawn (idk i just felt like telling you that)
 
I just fought him i hadnt used the mod u showed me yet but in leveled he had 145360000 health i got him to about 25% and this :red: had the audacity to despawn (idk i just felt like telling you that)

Calamity has a bug that bosses Despawn sometimes even if your not out of range.
 
I am having a issue where every time I damage a enemy it shows only one hit but the hp goes down by a little of 2x the damage. It doesn't seem to be counting the extra damage as damage i have dealt (aka it states i have only dealt 46% damage to the boss). This issue only arises when I'm on a server and it is happening for all my friends on the server. I do have multiple mods installed but the issues only appears when i have this one enabled.

List of Mods (in case you know of a confliction that is causing this)
ARPG Loot
Colored Damage Types
Fargo's Mutant mod: Summons and Souls
Leveled Mod
Loot Bags
Magic Storage
OmniSwing
RPG Classes
Reduced Grinding
Reforge Armor
SacredTools
Thorium Mod
Tremor Mod Remastered
Universe of Swords Mod
Unleveled Mod
Which Mod is this From?
 
May I suggest something?

Allow the Thorium Banners (Morale, Combat, Battle, and Molten) to give an boost to XP to minion kills
Morale - Bonus 5% (The lowest, due to allowing Minions to heal you)
Combat - Bonus 10% (Somewhat higher, but low due to allowing bonus damage resistance per minion)
Battle - Bonus 15% (Highest of the "Normal" Banners, abandoning defense for bonus XP)
Molten - Bonus 20% (With all the hard work you put in, it's worth it)

Can only activate as long as you are currently use it.
 
Found yet another colossal loophole, but how it's used would make sense.

The Peculiarity mod has an rather strange summon weapon - The Hologram Projector. In normal means, it forms an hologram that - when at full power and comes into contact with an mob, would deal summon damage. However, should you use an gun instead and fire, fully-powered holograms will disperse, firing lightning bolts that deal magic damage.
 
Found yet another colossal loophole, but how it's used would make sense.

The Peculiarity mod has an rather strange summon weapon - The Hologram Projector. In normal means, it forms an hologram that - when at full power and comes into contact with an mob, would deal summon damage. However, should you use an gun instead and fire, fully-powered holograms will disperse, firing lightning bolts that deal magic damage.

Weapons that do different types of damage from what there intended to do?...some Modded Weapons do that it seems but those got to be fixed on Peculiarity side of things.
 
Weapons that do different types of damage from what there intended to do?...some Modded Weapons do that it seems but those got to be fixed on Peculiarity side of things.

Not exactly. Honestly, it does serve it's purpose as an special type of summon weapon - Try it out once you get the parts an a gun. You'll see what I mean.
 
Hey, I really love this mod and I am having a lot of fun, but I was wondering if you could add Unu's Battle Rods support because it has a unique type of damage called fishing damage. This doesn't give exp or have any bonuses, so if you could add support that would be great! Maybe have the fishing damage be dex/agi?
 
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Is there a way to move the UI components? Because I'm currently playing with both Cheat Sheet and HERO's Mod installed and the status tabs at the bottom of the screen cover up the menu expansions for those other mods. The Cheat Sheet is slightly to the left so I can use it no problem, but HERO's Mod is directly under the Character Status and Abilities tab, so it is very difficult to bring up the menu.


20170913131601_1.jpg
 
Is there a way to move the UI components? Because I'm currently playing with both Cheat Sheet and HERO's Mod installed and the status tabs at the bottom of the screen cover up the menu expansions for those other mods. The Cheat Sheet is slightly to the left so I can use it no problem, but HERO's Mod is directly under the Character Status and Abilities tab, so it is very difficult to bring up the menu.


View attachment 183223

Yes there is a way to move it and in order to do that first go into your Modloader folder and find the "LeveledSettings.json" File...Edit it with note pad or Notepad++

The Code will look something like this

{
"settings": [
{
"UIPosition": 20
}
]
}

Change the UIprosition to 20 or 25 and Save.
 
Yes there is a way to move it and in order to do that first go into your Modloader folder and find the "LeveledSettings.json" File...Edit it with note pad or Notepad++

The Code will look something like this

{
"settings": [
{
"UIPosition": 20
}
]
}

Change the UIprosition to 20 or 25 and Save.
Thanks, I've got my UI fixed now. I was hoping it would be something I could do in-game, but since it should only be a one time move I guess this is ok.
 
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