terraria is awesome 2
Steampunker
Is there a command to get experience?
I think it says it in the browser version of the mod. It doesn't apply to the newly generated stuff. Not exactly sure what it said, but something like that.I know Calamity has some issues with this mod, but is there any work still being done to make it more compatible? I noticed that Revengeance mode's 100% defense isn't being put into effect. It's still the 75% that comes with expert mode. I haven't found damage to be too much of an issue with how I'm playing so far, but missing out on that 25% defense is the difference between getting hit a 200 from a Man Eater and only 150. Or reducing one monsters hits to minimum damage.
All modded ores don't give XP, though it's not too big of an issue. I think the Desert Fossil gives too much XP. Its 11xp/block fits with the pickaxe required, but they come in such large patches it's really easy to farm xp from them around level 20(25?) to 35-40.
Do lower tier healing potions still have lower cooldowns? lesser and regular still have 60s timers.
NPC's don't start at full health. Well, they have full regular HP but they don't re-heal to the added HP from your mod, so they appear to have 1/3 ish HP right when they spawn. Doesn't seem to happen with the traveling merchant. Happens more/only to modded NPC's (any mod) and happens upon relaunching the game/map. EX: http://prntscr.com/hvn8vg
The bonuses in their respective tab all look the same. It would be nice to have them different colors/icons based on what they boost, similar to how some abilities have different colors.
E: I just got into hard mode and noticed that the 3 ores from demon altars don't give xp. Why is that? Do hard mode enemies just give so much xp you felt the ores didn't need to give xp? E2: Also applies to chlorophyte.
That would only happen if Hard Mode is enabled. Double check that you didn't generate a world with Hard Mode enabled.So I just discovered a bug. I created a NEW character in a NEW world after reaching a character to level 93 in a previous world. This NEW world with the NEW character and the only character that has entered it, has a forest biome level of 40. I'm not too sure why and I absolutely LOVE this mod.
I would love to see a fix to it, but for now I have to disable this.
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I think it says it in the browser version of the mod. It doesn't apply to the newly generated stuff. Not exactly sure what it said, but something like that.
General mod support is sketchy to say the least. Unusual damage seen in things from other mods may or may not be out of my control. Depends on how the code is ran that deals damage.I know Calamity has some issues with this mod, but is there any work still being done to make it more compatible? I noticed that Revengeance mode's 100% defense isn't being put into effect. It's still the 75% that comes with expert mode. I haven't found damage to be too much of an issue with how I'm playing so far, but missing out on that 25% defense is the difference between getting hit a 200 from a Man Eater and only 150. Or reducing one monsters hits to minimum damage.
All modded ores don't give XP, though it's not too big of an issue. I think the Desert Fossil gives too much XP. Its 11xp/block fits with the pickaxe required, but they come in such large patches it's really easy to farm xp from them around level 20(25?) to 35-40.
Do lower tier healing potions still have lower cooldowns? lesser and regular still have 60s timers.
NPC's don't start at full health. Well, they have full regular HP but they don't re-heal to the added HP from your mod, so they appear to have 1/3 ish HP right when they spawn. Doesn't seem to happen with the traveling merchant. Happens more/only to modded NPC's (any mod) and happens upon relaunching the game/map. EX: http://prntscr.com/hvn8vg
The bonuses in their respective tab all look the same. It would be nice to have them different colors/icons based on what they boost, similar to how some abilities have different colors.
E: I just got into hard mode and noticed that the 3 ores from demon altars don't give xp. Why is that? Do hard mode enemies just give so much xp you felt the ores didn't need to give xp? E2: Also applies to chlorophyte.
It's been compatible since overhaul's 1.1.2, and that's around 5 months old now, or even older.Mods that are not compatible:
- Terraria Overhaul: changes way too much of the game.
I haven't really updated any info on here in a while. I mostly do everything on discord.It's been compatible since overhaul's 1.1.2, and that's around 5 months old now, or even older.
There's only some issue with a white box appearing on players' screens, but that's 100% your fault.
Best RPG mod ever! but i wish i can go to lv255 when i'm using other mod
Is there a command to get experience?
there's no way to do that mate. use potions or mana regen band from now onwhy I can't naturally regenerate my MP after using this mod.
It's because the pink box when first time login to the map that shows up?
How I call out that again?
Thirded. I want to try out stuff in my test world/character but i can't cause I'm getting slaughtered by slimesWould love to know this, too
wat?But please, no more hostilities. It's uncalled for.
I am absolutely sure you do not have Discord.Hi,
This mod makes enemy's health bars invisible to me, even when I'm dealing damage to them. I kept enabling and disabling mods to check, they became visible again when I had this mod disabled, which is a shame since it looks so much fun. Does anyone have a solution for this ? it really is making the game that much more frustrating to me.
Here's my enabled mod list in case this was a known bug and I'm just too dense to find the solution on my own.
Thanks a lotI am absolutely sure you do not have Discord.
For some reason the image is not showing for me, so just in case, it's here
the first post says you need scan