Discussion in 'Console - 505 Games/Pipeworks Studio' started by ClearConscious, Sep 12, 2018.
Finally! I can use Yoyos with my character without guessing where my Yoyo is!
Thank you so much for posting the raw patch notes as well as the condensed version. Hopefully now the people asking for in progress patch notes before can understand why developers clean the notes up for us.
I don't play console but it's great to hear our gaming experience is better! Will these bug fixes also be applied to mobile 1.3?
Gee, writing a whole lot of that should be tiring, huh?
Has this issue that I posted a while back on the forums been resolved? This issue was rather serious and ended our playthrough once we got to the underworld since the problem was far more severe in that area though it was far worse during events like a goblin invasion for example.
"Xbox One multiplayer issue: joined my friends game and some enemies dissapear completely after I hit them once. Enemies are still visible for the host of the game however and once the host hits them once they reappear for me again. When the enemies are invisible for me they still target me but don’t do any damage to me. The host sees the enemies clipping through me and doing nothing. This happens with maneaters and the charging enemies in the desert and some multi section worm enemies. This kind of makes me not want to play. It’s a shame because I love this game :/
We both have an open nat type and experience this even when I’m the host instead of him except when I’m the host he’s the one having the enemies go invisible and repappearing after I hit them once."
There are mentions of this bug in the patch notes, so I would assume so? But still better to test it and see.
Did the multiplayer tally counter reset bug make it into this round of fixes or will that be addressed in a future patch? i really want to ask a friend for help building an auto farm for the Pumpkin and especially the Frost Moon events to get the rare end-wave drops from the Ice Queen, but I also don't want to lose my progress toward rare banners like the Groom and Pinky
And you're welcome for the help in nailing down the bug causing the endgame-gear-in-ice-or-spiders issues, Re-Logic/Pipeworks ^_^
I don’t have time to play consol Rn and it makes me sad. Keep up the good work!
Is this the update that occured yesterday?
I just wanted to make an account and say thank you for fixing the underworld. It made all the difference defeating the wall of flesh.
Though apparently I shouldn't have because I can't beat the pirates, but still worth it. Thank y'all for the update, it's fantastic.
Fantastic! Any word if there is any fixes down the line for the overlapping text that makes it difficult to read? Especially on the crafting menu?
It takes a certain patience and skill to decipher those.
The game seems a bit laggy now, ans some new bugs have appeared. I'll make sure to report all the bugs!!
That would be much appreciated. Link can be found here: https://fs30.formsite.com/505games/form15/index.html
Skill : Meh, maybe not.
Patience : YES, IT DOES ! And I'm already exhausted with 3 lines that aren't even the raw, but the forum post 0_o
Just take my god damn hype for the Nintendo Switch has a sort of payment while waiting !
Surprised that the Vortex Beater glitch still works. Although it doesn't last for as long as you hold the attack button. So maybe they attempted to fix it?
yay My fav glitch still works
I don't personally code but from what I can see it is a hard enough glitch to fix. It currently doesn't hurt the game so maybe as the saying goes don't fix what isn't broken *stares at pipeworks*
Great work on the update. Any idea on when the update to bring Terraria for consoles to 1.3.1 equivalent is coming? I am setting up a map for a mock TF2 battle and cannot wait to have the Engineering Helmet.
What about the bug that causes explored areas on the map to return to unexplored?
The crafting menus icons randomly shift for me. Wondering if anyone else has this problem. I reported it.
The update looks great, but the time remaining on status effects could be a bit bigger.
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