I'm really liking everything so far for Terraria: Otherworld, I especially like the Tower Defense mechanic!
I think you underestimate how much effort it would take to design and balance the entire game TWICE to allow for this option. Sometimes people just have to accept a game for how it is, rather than have an option to remove a huge part of it.Perhaps it should be an option to toggle like pvp or an alternate game mode at the main menu to make it an rpg style... or maybe a sandbox creative mode that doesn't spawn monsters, etc. just throwing the random thought out there. Seems like it would stop the "love it or hate it" issues.
Yes thank youI don't really understand what they are trying to achieve with Otherworld...
Can someone please explain?
Is it a re-skin of Terraria?
Is it different from Terraria somehow?
Or is it meant to be Terraria with a story?
Its as simple as can be to increase the day/night speed temporarily in a game like this. All the other videos we've seen have shown no indication at all that time will pass at that rapid rate. I suspect its very little to be worried about. Remember: pre-alpha.Also, the first time I watched this I was far more concerned about the speed of the sun and moon. It doesn't appear as though the game has been 'sped up' and I would like to think that there will still be clear day and night cycles that actually have meaning, rather than a fast cycle that serves a minor aesthetic purpose.
But that there brings up an interesting idea... Control over the speed of time?Its as simple as can be to increase the day/night speed temporarily in a game like this. All the other videos we've seen have shown no indication at all that time will pass at that rapid rate. I suspect its very little to be worried about. Remember: pre-alpha.
I don't get it at all.. It's like with comments on Last.fm: "Ohh.. i hear some Tool! And there is some Opeth. Obviously Pink Floyd influence!" Yeah... right =) Elephant took a walk over my ears someday i guess.Its like some sort of Tool
The grumbling bass guitar at the end of the Corruption segment (0:24-0:31 in the video) sounds to me VERY much reminiscent of the band Tool. I wish I knew the band better to give examples, but I'm not actually a follower of theirs, and have only heard their music in passing.I don't get it at all.. It's like with comments on Last.fm: "Ohh.. i hear some Tool! And there is some Opeth. Obviously Pink Floyd influence!" Yeah... right =) Elephant took a walk over my ears someday i guess.
I think T:OW exists in many ways TO experiment outside of the "Terraria style" so to speak, which so many people worry about. Yes, this soundtrack is certainly hugely distinct from Terraria . . . and this may be deliberate. Scott Lloyd Shelly has managed to maintain a "style" of Terraria across 4 years of creating music; I'm sure it would be a simple task to hire him to work on more projects. Rather, this strikes me as a deliberate decision to "try something new" with Terraria: Otherworld.i'll be honest, i am getting more and more displeased with Otherworld, dear devs... its just that some things don't really seem to fit together. for instance, it just looks weird to have realystic trees sitting in minecrafty-style blocks. it is just weird.
and the music is good, but way outside the terraria chiptune style.
don't take this the hard way, it is just constructive criticism.