I'll try to address all of your points made Gearzein,
What is the singleplayer demo actually meant to demonstrate?
There are three main goals:
- Allow players to experience core STW gameplay features in a single player environment on your own generated maps.
- Allow players to Explore Work-In-Progress STW World features present in the official STW maps (Adventure Mode). The official STW maps are designed to create an immerse world that is quest and lore driven.
- Obtain feedback from you, the supporters of the mod, to help improve the overall outcome of the mod.
Point 3. is very important to us.
The map transitioning, which I'd assumed was the main point of this mod, doesn't seem to be functional. I walked to the leftmost edge of the world, where the camera stopped scrolling halfway through a snow biome.
The map transitioning is extremely important to STW, but Yes there is no map transitioning on the left edge of the world because we have not built that part of the world yet. We didn't block off the world so players could explorer more, but there really isn't much to the left of the Desert Pyramid really. I am actually REALLY saddened to hear that you think this isn't working because that means you didn't travel to the right side of the map where our new Viking NPC is and map transitioning does work. Here is a video demoing it:
and of course more information is here:
http://super-terraria-world.wikia.com/wiki/Map_Transitioning
The stat leveling is functional, for what it's worth, but the improvements gained through leveling are miniscule at best. I had to gain 20 levels in magic to earn another mana star at 5 points per five levels, and at level 27 or so I had only gained one extra point of damage on the wooden staff.
Yes this is intentional to make you get new gear, at level 27 you should not be using a Wooden Staff - you should be using a Demonic Staff. I'll explain:
Every item has a range of -20% to +20% damage, with the "required level" being 100% damage. So at any given magic level the max damage a Wooden Staff can be is +20% of it's base damage. So let's use a Demonic Staff as an example now. A Demonic Staff is designed to be used at 25 Magic level. If you use the Demonic Staff when your level is 25 it's damage will be 25, but if you were to get the Demonic Staff at when you were level 1 in the Magic skill it's damage would be 21. By the time you get to level 50 the damage will be 29. So you can see the more base damage a weapon has the more damage range the weapon will have. This is because you are not forced to play any one class. So you could play only melee the whole entire time and be able to craft hardmode gear, it wouldn't be fun to then have to start training with a wooden staff - instead you can craft yourself a cobalt staff and use it when your magic level is 1, you will get a -20% damage bonus, but it's still pretty powerful and every level you get the damage will increase until you reach the +20% cap.
Maybe the Goblin Tinkerer is to the east and we're meant to rely on reforges, but at that rate, the game is still reliant on the original gear-based progression. I feel like levels were added for the sake of saying they were, but made meaningless to counter imbalance through grinding.
No, the Goblin Tinkerer should not be spawning.
If it's meant to be a demo of the world, like an adventure map or something, then there are a lot of places where you can get irreversibly stuck, even if you're good at platforming. The hall under the giant tree in the forest is a particularly bad offender, as you can just fall off a cliff that's six blocks high and find yourself trapped in a small room. Maybe you should still make it possible to place and break ropes, as you end up with hundreds of them you can't use for anything anyway. There are a lot of cool places to go and see, but not much reason to go and see them, because reaching them requires a lot of platforming with Terraria's basic mobility options, and because of the huge expanses of space between them, you lose tons of progress if you fall and die or get stuck.
Yes the maps are very work-in-progress, the best places to visit are the surface of course, and the Quest areas in Sivania and Odin's Fjord. This is why we have beta options added to the game under the Hero Menu - you can enable all tile placing and all item crafting to help yourself if you get stuck anywhere. Also with the newest quest added, The Temple of Ra, you can craft a cloud in a bottle to help yourself navigate better.
With that said, your feedback on the Sivania map does not go unnoticed, we will be using it to help improve it.
I feel like the all-or-nothing approach to placement is a detriment overall, as you have to walk for two days to get from the mining village to the Guide's cabin, which has the only placed bottle I've found so far.
Yes you will need to walk a bit more in STW and you are not the only one who has made this statement, so we are working on a couple Quick Travel features to help you get around to Points of Interest a bit faster.
The ability to place furniture for crafting would help a lot.
For this single player testing, we agree and that is why you just need to enable the option on the Hero Menu. For the long term though you won't need to because we will be providing all the furniture at good locations that are relatively easy to get to.
Torches burning out after less than a minute also isn't particularly fun, especially considering you already have the drawback of having to hold or throw them instead of using a weapon, and that trees can't be replanted.
Yes torches burn it out to make the game more realistic, but that is also why we gave a default light radius so you aren't completely blind in the dark if you are wearing a helmet (this will probably just change to always even if you aren't wearing a helmet). You should have plenty of wood though for torches since wood in STW is only really used for torches and arrows. Also we have plans to have trees regrow once chopped, currently working on this.
Now that I addressed your points I hope that you will understand things a bit more about STW. I also hope you try playing again especially the newest quest The Temple of Ra - you can start it in the Desert Pyramid of Sivania. Also take a trip to Odin's Fjord with the Viking's Boat on the Eastern Island of Sivania!