Yes, All signs should be working at this point and if they are not please indicate which ones aren't. Overall (you can see some of what I am talking about in the video above) we have revamped a lot of the Sivania area, blocked off areas that are not finished, or warned you via a sign that the area you are about to enter is still under development. This should really help with playing and testing the mod.Are you fixing the other signs as well.
I think it really is going to help make the mod even more unique.It's amazing. It looked difficult to code.
********************** Version 1.5a **********************
* ~NEW~ Minecart Madness Quest has been added!
Head on over to the Mining Village of Sivania
and find the Demolitionist to start the
quest - he's had some trouble with the newly
implemented Mining Junction of Sivania.
* ~!!!~ Sivania has had a big update to not only help
players navigate, but also to add more
atmosphere to the game - Some areas still
under construction and this is pointed out
now. Some new features include:
- New directional (Right and Left) signs
help indicate where things are.
- New mine shafts have been added in the
Eastern parts of Sivania; an Upper and
Lower section.
- Clear path the Bait Shop has been added.
- Areas that are underconstruction are
clearly marked by signs now to give you
a warning.
- Ore deposits are located within and
nearby the mining shafts.
* ~NEW~ With the huge update to Sivania we have
introduced a new ore regeneration mechanic:
- Ore is statically located in the Upper and
Lower Eastern Mines of Sivania.
- When ore is mined it will turn a darker
color and cannot be mine for a fixed amount
of time.
- When the ore respawns it has a chance of
spawning a different type of ore.
- After ore has been mined, even if the ore
is still there, it has a chance of
changing its type.
- Copper-Platinum ore will now spawn in said
ares. NOTE: Higher tiered ore will not
spawn abovea certain depth.
* New Meteor set effects have been added (these are
Work-In-Progress).
Melee: Meteor falls on player upon taking
damage, deals damage to enemy.
Magic: Chance to also cast a meteor projectile
on spell cast.
Ranged: Upgrades all ranged weapons to pierce
enemies better (one additional pierce).
* When a tree is completely chopped a sapling will be
automatically planted in its place.
* Trees no longer drop Acorns.
* Copper-Crimtane bullets have been added - the rest
will be coming soon.
* The Guide correctly says the cave for Mushroom
Picking Quest is to the West (he wrongly said to the
East).
* Updated the altar sprite in the Pryamid for the
Temple of Ra Quest.
* Updated the lectern sprite in Ra's Temple.
* Obsidian Breastplate has been added.
* Players no longer require a helmet to give a
default light radius.
I had seen this mod before, and was pretty interested in it. This was before the beta for SP. 1.3 came out, and I saw that this had a beta. I was sort of disappointed that I didn't realise until it was, in my mind, too late. I decided I might just go in with an OP character and just mess around for a bit, becuase why not. I was amazed. Even though 1.3 was now out, this still held up. I ended up making a fresh character and playing a decent chunk of the game. I loved it, it felt like one big adventure map. Oddly, it felt so much like Terraria, yet so different. It's almost unexplainable. I did, however, have one issue. I needed mining level 8 to do the minecart quest. This itself has nothing wrong with it, of course, but I realised increasing your mining level is extremely hard, especially considering that it took me a very long time to travel between areas, and everytime I died I had to restart this. I had my bed set in the mining village, but setting it in the mines had the opposite problem. I suggest some form of travel between areas, possibly for the price of a few copper or maybe a few silver, even. Possibly getting more expensive as you progress. Leveling magic also seemed very hard for me. I had limited mana, meaning I could only shoot a few times out of my copper staff before it ran out. This proved very difficult to kill enemies with. The mana needs to be increased faster, in my opinion, because it took me a very long time to level my magic level to only two. Regardless, other than the strange holding animations for staffs and the points I had mentioned, I very much enjoyed myself. I can not wait until this is progressed upon further.
It's already out. I just checked the website.AND, once Tedit gets updated to work with Terraria 1.3
And be prepared... Apeture Science will have a base somewhere soon...
I like the the way that the ores work at the moment, the time for them to regenerate will likely be pretty perfect when the whole map is finished. Now that you mention it, I think that the map being finished will be beneficial in leveling my mining. About the XP per ore, I just feel when I compare how fast my melee levels up to how fast my mining levels up. It feel like it's somewhat unbalanced. Maybe it'll be different when the map is finished. Anyway, yeah, good luck with the project. I like it so far and am confident that it will just continue to get better!-snip-
********************** Version 1.6a **********************
* ~!!!~ STW has been ported to Terraria 1.3!
* ~NEW~ Miki's Delivery Service Quest has been added!
Head on over to the Mining Village of Sivania
and find a new town NPC named Osono ready for
some help! You'll meet two other new NPCs
before you finish this quest!
* ~!!!~ The Sivania Mining Village now has a Bakery
& Inn. A fantastic Sawmill has been added to
the forest to the the Mining Village. A
minecart track below the Mining Village has
been started- please note that ore does not
respawn here yet.
* Implemented new Area Triggers for traps. This
fixes some bugs in the Pyramid of Sivania.
* Implement weapon modifier framework - related
content and access updates coming soon.
* Sivania has no night time now.
* Added a campfire near the docks of Odin's
Fjord.
* Updated how town NPCs spawn: only NPCs
designed for the map will spawn.
* Upset Nimbus has been added in the game. When
you mine clouds he has a chance of spawning.
When killed he adds 100 charges to Cloud in a
Bottle.
* Item name coloring has been standardized
for STW.
* Desktop icon added.
* Golden Ark is animated like Terraria chests.
* Players now heal at a campfire again.
* Tool tips now show for new STW items.
* Can no longer obtain another Relic of Ra
while you have one.
* Fixed gore sprites for Ice Imp.
* Restructured the Content folder so that
all STW content files stand by themselves.
I'm gonna test this out!December 29th 2015
We've got a late Christmas present to give out tonight: We are releasing STW for 1.3!! Download STW 1.6a for Terraria 1.3.
As I said in my last post, we took porting over STW to 1.3 as an opportunity to refactor our code which allows us to add new content more easily for a little cost of delaying the release until now.
I am happy to say that besides the port we have also done some more things for this release.
Items:
We’ve added eight new items
NPCs:
We’ve added four new NPCs
Quests:
We’ve added one new quest, Miki’s Delivery Service, which can be started by talking to Osono in the Mining Village of Sivania. We hope you enjoy this novice and funny quest as much as we do. Note: The finale of the quest isn’t finished just yet.
Map Updates:
We’ve got some new structures and general updates to Sivania and Odin’s Fjord. As mentioned in a previous post, that includes the new Sawmill of Sivania built by @Khaois!
Framework Updates:
We updated some of the framework for skills - you won’t see all the benefits just yet, but know it’s there!
Bug Fixes:
Oh we got your bug fixes in this release.
Please checkout the change log below for more information
While the above states what we’ve done recently, it doesn’t say what are plans are for the future of STW, but stayed tuned because that’s what we are going to get into now.
As I said before, @CursedMoose and I have deemed 2016 the year of STW. We are hoping to have some big releases for STW in the coming weeks and months.
I'm gonna test this out!
Map Updates:
- We are planning to update Sivania with some new 1.3 tiles and build designs. The Sawmill is just a hint of what’s to come, and if you’ve been checking out @khaios’ build thread you will have an even better idea. We of course will be adding more places to mine ore - sorry for the limited locations now, but you can mine copper-gold in the Eastern Mines of Sivania.
- The Ferrousanguis Kingdom will be the newest region to get added to STW. This medium sized Terraria world will feature a glorious Ferrousangui Fort, a blood soaked peasants’ field, a busy town taking up a very large portion of the map, and a lastly a castle and grounds that takes up ⅓ of the map! Of course this is just talking about the surface, what crimson horrors will you find below?
- Odin’s Fjord will also see the release of the Viking Village! You’ll be able to test your might in the nearby Viking Arena which will be targeted for PVPing!
Content:
- We’ve got a few quests already planned out, two of these quests introduce our first Terraria boss fights: The Eye of Cthulhu and The Eater of Worlds. While these bosses might be familiar, their fights won’t be. Players will no longer be creating arenas to fight them - we the developers are going to be creating them. The battles will be challenging and glorious! These will just be a hint of what’s to come - we do have one brand new boss that’s unique to STW still in works, but could be release in 2016.
- New neutral NPCs are to be added to the game. These NPCs are added to areas of STW to make the atmosphere more alive. They will not automatically attack players, but they will defend themselves if players do decide to attack!
Game Mechanics:
- Item modifiers of Terraria are a thing of the past. No longer will you strive for the “best” modifier as their is no best. Instead there is a handful of modifiers that suite your gameplay style. This will help ensure all item types of a given tier are chosen purely for preference instead of because it’s “the best”. What’s great is the framework has already been implemented - we need to just give access to modifying weapons - most likely from quest rewards.
Multiplayer:
We hope you all are excited about STW as much as we are. STW has only just started to show off it’s potential and throughout the next year we hope to unleash it to the world!
- Finally, the thing I hope most of you are eager to hear about. Our big focus for 2016 is to get some multiplayer servers of STW up and running. In the early stages of STW we had a working version for multiplayer in terms of all skills working and player data saving to a database, world transfers (server transfers), and one quest. To do all of that we had to rely on tShock for our server side logic. The code was messy because we had to not only write a tShock plugin, but also modify tShock’s source code. We no longer want to do this, so moving forward we are going to be using our own logic now that we know more about Terraria’s source code. This will take some more time, but we can definitely reuse some of our previous logic moving forward and we will have full freedom over the server side. We might also be reaching out to some other standalone modders in the community here for some support.
You can view the complete changelog below:
Code:********************** Version 1.6a ********************** * ~!!!~ STW has been ported to Terraria 1.3! * ~NEW~ Miki's Delivery Service Quest has been added! Head on over to the Mining Village of Sivania and find a new town NPC named Osono ready for some help! You'll meet two other new NPCs before you finish this quest! * ~!!!~ The Sivania Mining Village now has a Bakery & Inn. A fantastic Sawmill has been added to the forest to the the Mining Village. A minecart track below the Mining Village has been started- please note that ore does not respawn here yet. * Implemented new Area Triggers for traps. This fixes some bugs in the Pyramid of Sivania. * Implement weapon modifier framework - related content and access updates coming soon. * Sivania has no night time now. * Added a campfire near the docks of Odin's Fjord. * Updated how town NPCs spawn: only NPCs designed for the map will spawn. * Upset Nimbus has been added in the game. When you mine clouds he has a chance of spawning. When killed he adds 100 charges to Cloud in a Bottle. * Item name coloring has been standardized for STW. * Desktop icon added. * Golden Ark is animated like Terraria chests. * Players now heal at a campfire again. * Tool tips now show for new STW items. * Can no longer obtain another Relic of Ra while you have one. * Fixed gore sprites for Ice Imp. * Restructured the Content folder so that all STW content files stand by themselves.
@Jestex @CursedMoose @oSIVo @Khaios
Please do! You can post your thoughts here, or in our social forum!I'm gonna test this out!
Well time to use 3 hours to do thisDecember 29th 2015
We've got a late Christmas present to give out tonight: We are releasing STW for 1.3!! Download STW 1.6a for Terraria 1.3.
As I said in my last post, we took porting over STW to 1.3 as an opportunity to refactor our code which allows us to add new content more easily for a little cost of delaying the release until now.
I am happy to say that besides the port we have also done some more things for this release.
Items:
We’ve added eight new items
NPCs:
We’ve added four new NPCs
Quests:
We’ve added one new quest, Miki’s Delivery Service, which can be started by talking to Osono in the Mining Village of Sivania. We hope you enjoy this novice and funny quest as much as we do. Note: The finale of the quest isn’t finished just yet.
Map Updates:
We’ve got some new structures and general updates to Sivania and Odin’s Fjord. As mentioned in a previous post, that includes the new Sawmill of Sivania built by @Khaois!
Framework Updates:
We updated some of the framework for skills - you won’t see all the benefits just yet, but know it’s there!
Bug Fixes:
Oh we got your bug fixes in this release.
Please checkout the change log below for more information
While the above states what we’ve done recently, it doesn’t say what are plans are for the future of STW, but stayed tuned because that’s what we are going to get into now.
As I said before, @CursedMoose and I have deemed 2016 the year of STW. We are hoping to have some big releases for STW in the coming weeks and months.
Map Updates:
- We are planning to update Sivania with some new 1.3 tiles and build designs. The Sawmill is just a hint of what’s to come, and if you’ve been checking out @khaios’ build thread you will have an even better idea. We of course will be adding more places to mine ore - sorry for the limited locations now, but you can mine copper-gold in the Eastern Mines of Sivania.
- The Ferrousanguis Kingdom will be the newest region to get added to STW. This medium sized Terraria world will feature a glorious Ferrousangui Fort, a blood soaked peasants’ field, a busy town taking up a very large portion of the map, and a lastly a castle and grounds that takes up ⅓ of the map! Of course this is just talking about the surface, what crimson horrors will you find below?
- Odin’s Fjord will also see the release of the Viking Village! You’ll be able to test your might in the nearby Viking Arena which will be targeted for PVPing!
Content:
- We’ve got a few quests already planned out, two of these quests introduce our first Terraria boss fights: The Eye of Cthulhu and The Eater of Worlds. While these bosses might be familiar, their fights won’t be. Players will no longer be creating arenas to fight them - we the developers are going to be creating them. The battles will be challenging and glorious! These will just be a hint of what’s to come - we do have one brand new boss that’s unique to STW still in works, but could be release in 2016.
- New neutral NPCs are to be added to the game. These NPCs are added to areas of STW to make the atmosphere more alive. They will not automatically attack players, but they will defend themselves if players do decide to attack!
Game Mechanics:
- Item modifiers of Terraria are a thing of the past. No longer will you strive for the “best” modifier as their is no best. Instead there is a handful of modifiers that suite your gameplay style. This will help ensure all item types of a given tier are chosen purely for preference instead of because it’s “the best”. What’s great is the framework has already been implemented - we need to just give access to modifying weapons - most likely from quest rewards.
Multiplayer:
We hope you all are excited about STW as much as we are. STW has only just started to show off it’s potential and throughout the next year we hope to unleash it to the world!
- Finally, the thing I hope most of you are eager to hear about. Our big focus for 2016 is to get some multiplayer servers of STW up and running. In the early stages of STW we had a working version for multiplayer in terms of all skills working and player data saving to a database, world transfers (server transfers), and one quest. To do all of that we had to rely on tShock for our server side logic. The code was messy because we had to not only write a tShock plugin, but also modify tShock’s source code. We no longer want to do this, so moving forward we are going to be using our own logic now that we know more about Terraria’s source code. This will take some more time, but we can definitely reuse some of our previous logic moving forward and we will have full freedom over the server side. We might also be reaching out to some other standalone modders in the community here for some support.
You can view the complete changelog below:
Code:********************** Version 1.6a ********************** * ~!!!~ STW has been ported to Terraria 1.3! * ~NEW~ Miki's Delivery Service Quest has been added! Head on over to the Mining Village of Sivania and find a new town NPC named Osono ready for some help! You'll meet two other new NPCs before you finish this quest! * ~!!!~ The Sivania Mining Village now has a Bakery & Inn. A fantastic Sawmill has been added to the forest to the the Mining Village. A minecart track below the Mining Village has been started- please note that ore does not respawn here yet. * Implemented new Area Triggers for traps. This fixes some bugs in the Pyramid of Sivania. * Implement weapon modifier framework - related content and access updates coming soon. * Sivania has no night time now. * Added a campfire near the docks of Odin's Fjord. * Updated how town NPCs spawn: only NPCs designed for the map will spawn. * Upset Nimbus has been added in the game. When you mine clouds he has a chance of spawning. When killed he adds 100 charges to Cloud in a Bottle. * Item name coloring has been standardized for STW. * Desktop icon added. * Golden Ark is animated like Terraria chests. * Players now heal at a campfire again. * Tool tips now show for new STW items. * Can no longer obtain another Relic of Ra while you have one. * Fixed gore sprites for Ice Imp. * Restructured the Content folder so that all STW content files stand by themselves.
@Jestex @CursedMoose @oSIVo @Khaios