Sorry, I'm not exactly sure I understand your question. What are you asking about? Skills do not regenerate and in fact I'm not sure what you mean by that.Thank you for your efforts. How it work - skill regeneration?
Sorry, I'm not exactly sure I understand your question. What are you asking about? Skills do not regenerate and in fact I'm not sure what you mean by that.
I understand now. You unlocked the ability to make the Lesser Regen Potion. You can now craft Lesser Regen Potions - it is not a skill. All buff potions must be unlocked.I'm teach skills Lesser Regeneration Potion, but I'm not sure if it works. He work or not? Sorry my english is bad.
I understand now. You unlocked the ability to make the Lesser Regen Potion. You can now craft Lesser Regen Potions - it is not a skill. All buff potions must be unlocked.
You're welcome. Let me know if you have any other questions.Thank you for your response.
********************** Version 1.7a **********************
* ~!!!~ Sivania map has been drastically updated:
* New Shack for the Guide.
* Updated Mushroom Cave.
* Updated Bait Shoppe and underground lake.
* Mining Village has expanding and looks
absolutely fantastic!
* Huge underground mine system below the
Mining Village and Eastern end of Sivania.
Press UP to 'enter' background tunnels.
* There are now 129 ore nodes that can be
mined!! Note - Copper through Platinum.
* ~NEW~ Quest Indication System: A blue exclamation
mark will now always be above the starting
point of a quest, whether that is an NPC or
static location. The exclamation point will
also move around to points of interest as
progress is made in the quest.
* ~!!!~ Pickaxe, Mining, and Crafting Updates:
* XP Gains for mining have been boosted by
about 50%.
* Number of bars required to make a full
armor set (helm, chest, boots) has been
reduced from 45 to 35.
* A new and more flexible mining/pickaxe
power logic has been implemented.
* Osono now sells a wide variety of pastries
and breads.
* Sugar Rush Buff gained when eating pastires sold
by Osono. Buff details: Lower jump, auto jump,
and increase walking speed.
* Minecart Madness quest was updated: Need to place
5 instead of 4 minecart tracks and mine 20 instead
of 5 stone tiles. Note - this only effects players
created after this release.
* Broad Swords should no longer show up as Barbaric
in the crafting menu.
* Slime King no longer spawns randomly.
* Presents and Goodie Bags do not drop randomly from
enemies.
* Phoenix Blaster is now craftable.
* Dirt is no longer minable.
* Fixed a bug that caused the Upset Nimbus to not
spawn when you mined a cloud.
* Opening a safe no longer causes the game to crash.
* Updated arrow sign sprites.
* Fixed Shadow Hat animation.
* Fixed Shadow Mask animation.
* Fixed Obsidian Mask animation.
* Added missing Ice Imp gore sprites.
********************** Version 1.6.2a *********************
Odd... I tried changing some settings, maybe give it a try now?Apparently, i cant post replies in the STW SP forum section, so i'll post here.
Thanks a lot! ^_^So far the concept of this mod/design is pretty sweet, it feels more like a JRPG and its very unique, a lot of elements in this seems to merge well with one another, and it fits pretty damn well
I've deployed the STW SP into my Terraria root, renaming the EXE to STW, and used the current version of Game launcher to hook it up, and works well, there really aint much to say about this mod, other than, keep it up, i'd love to see more of this, and can't wait to try out more when it gets released, Good Work
********************** Version 1.7.1a *********************
* ~!!!~ A new dark and corrupt temple has been added
to the world of Sivania deep beneath the
Mining Village. This temple will be part of
of future quest, but please visit it to
see how creepy it truly is!
* ~NEW~ First batch of wands have been added to the
game: Copper, Tin, Iron, Lead, Silver,
Tungsten, Gold, and Platinum.
* Sprites have been updated for the following
staffs: Copper, Tin, Iron, Lead, Silver, Tunsten,
Gold, Platinum, Demonite, Crimtane,
Meteorite, Obsidian, and Hellstone.
* Staff now use the correct 'use animation'.
* The quest log now fills backwards so that the
most recent task is always on the first page.
* Updated the ore respawn timer logic to be more
dynamic.
* Mushroom Slimes now spawn directly from the mushroom
players chop.
* Nerfed the Upset Nimbus.
* Increased the chance of spawning an Upset Nimbus
from 1 in 25 to 1 in 10.
* Upset Nimbus always spawns outside of the Temple
of Ra.
* The Skeleton Merchant no longer spawns in
Adventure Mode.
* The tooltip "Can be placed" has been removed from
items.
* The Nurse is no longer stuck in her house.
* The Angler no longer gets stuck on a wall.
* Updated the air bridge in the Pyramid so that
players cannot fall on the edge of it into the
spikes below.
* Fixed a badly placed newline in the quest help text
from the Demolitionist during Minecart Madness
Quest.
* Fixed three broken Mining tunnels.
* Fixed a typo on a sign.
the map is always reset when i enter the game...
and all arrow recipe is 20 Bars + 1 Wooden arrow = 20 Bars arrow..
I can confirm the new update Resets the Map Information, the Bar count for arrows is 20, do you mean "1 Bar + 1 Wood = 20 Arrows"?
I also just killed a Crawdad, and it dropped a "Rally yoyo"
Are Goblin scouts meant to spawn in the first zone at the great forest?
Thanks guys for the bug reports! We'll get these fixed for the next release
- Yes the arrow recipe is not correct, it should be 1 bar + 20 wood arrows = 20 arrows of that bar type. I'll have this fixed for the next release - thanks!
- The map will always reset on release when we include a new map. Sivania (the starting map) was updated and has a new build at the bottom of the mine, therefore it will reset. Did you mean that it will reset every time you launch Adventure Mode because that's a bug. It should only reset when you upgrade to a new version of STW if we made a map update (which we did in this release).
- Ah yeah, we don't want Yoyo's in the game yet. I'll have to fix the crawdad's drop list. Thanks!
- Goblin scouts I'm not super concerned about, but they can definitely be too strong for new players. I'll probably make them not spawn on Sivania.
Good point, I've updated my notes about the other two. I agree about the Goblin Scouts, but we'll probably remove them for now. I haven't personally seen that banner message, but I imagine banners are a bit wonky right now since we are always editing the world files.
- Not just Crawdads, Salamanders and Shelly too, as on the wiki, 2 of the 3 will spawn in a world, and they share the same drops
- Goblin scouts are somewhat easy anyway, they aint too difficult, focus on mining you can get a decent gear set to combat them
- and whats with the world saying <Player> has defeated 1200 enemies, here is a free banner XD
I wish Pyramids in vanilla Terraria look like thisIt's been a bit quiet in this thread. I think it's time to show a small sneak peak at the new pyramid of STW:
Enjoy!