For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
I'm not going to lie guys, I'm a bit disappointed the update is being pushed back. However, I also want to sincerely thank you for making such an amazing product. I originally started on console (yuck ), left however many hundreds of hours of my life, then discovered PC, and wonder what the Hell I was doing on console. Logged well over 300 hours. But guys, I classify the makers as video game saints; where you could've (and should've) charged us for all the amazing updates, you only seem to see it as a labor of love, and share it with the world. I love you guys for that, and will patiently wait for the next update..... Thanks again!
Show me your setup please? For the teal traps. Wire and non wire views.
When the radial is up, the stick moves the selection cursor. I have mine mapped to rt stick click so I can press it in, slide it over, let it go, and move on.
That said it does stop movement because both sticks can affect the radial selection. I honestly have not played PC Gamepad enough to contrast to PC 1.3.1 (my gamepad play is limited to console - and now mobile testing).
I will ask around internally at RL to see if intentional that both sticks affect radial (which is why movement stops - because left stick is now working the radial).