Terraria State of the Game - October 2023

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It would be too cool if the mushroom boi could be exploded. I don't know how that'd be balanced as a regular Summon weapon though.
It can be really tedious for a summoner weapon and i bet it would be broken, so maybe it will explode and get back by itself.
 
Red said there would be at least one item for each class from the Dead Cells crossover.

We know about one melee weapon (the Flint), and two summon weapons (Mushroom Boi minion and Barnacle sentry). Ranged and magic weapons have not been spoiled yet, but they've been promised.

In addition, there might be some extra stuff outside of the crossover; just like Summoner got a few additional whips.


I suspect the demon altar item is related to the promised skyblock seed. It's one of the items (along with Hellforge and Lihzahrd Altar) that are troublesome in Skyblock worlds since if you don't have them at world generation, you have no way of obtaining them currently.
Then I am relieved, Ranger actually gets a new weapon for once! I cannot wait for this all new update!
 

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"Steam Crossplay" isn't a thing as far as I know, until and unless Valve decides otherwise. ;)

If, by that, you meant "on PC we used to need IP addresses until Steam MP was a thing so that made it way easier"... then that is the long term plan, more or less, but it likely won't be just like Steam MP, because there is no one "central system" in regards to crossplay on non-server-side games.

Initially (Phase One), IP's will be required - except for local play, where it should be pretty seamless, like it is on PC+Mobile now.

Again, assuming first parties (Sony/MSFT/Nintendo, etc) agree.

Phase Two will aim to make things easier and not rely on IPs. Would be best to save those details and questions for another day though, as we said in the OP. We will fill you in fully on the plan when we get closer... for now though, 1.4.5 is the focus. :)



No new classes, sorry.



We would not do this for a host of reasons. Primarily being that Crossplay by itself will require MONTHS of extensive testing and tweaking... and then secondarily, because we would rather isolate the content additions for 1.4.5 (and any needed fixes post launch) and then do the same for Crossplay as two bespoke things. Putting them out there together at the same time would be a maze of complexity that would frustrate the hotfixes for both 1.4.5 and Crossplay.



Most of these require a separate account signup (e.g. you need a Microsoft account to link all of your Minecraft's together... even if you are not playing on Xbox), or are server-side games (e.g. Fortnite). The real challenge is taking a non-server side game and enabling Crossplay without requiring some additional account for you to keep track of - and without the limitless funds and resources of a AAA company. :)



Not necessarily? As you can see from the WIP Menu, Crossplay is a toggle.



Again, to be VERY clear, the portable Altar is only available in very specific circumstances... this in not intended to be "place Altars all over your base". :)
Thanks for the response! I was talking about the latter. Can't wait for this to happen!
 
Does crossplay mean that the platform-exclusive content (bosses, items, etc.) will no longer be platform-exclusive... and the same content will be available throughout all platforms?
 
Does crossplay mean that the platform-exclusive content (bosses, items, etc.) will no longer be platform-exclusive... and the same content will be available throughout all platforms?

What platform exclusives?
 
Does crossplay mean that the platform-exclusive content (bosses, items, etc.) will no longer be platform-exclusive... and the same content will be available throughout all platforms?

There is as of 1.4.4.9 no platform exclusive item, i. e. all versions (PC, Console, Mobile) have the same items.
 
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