tAPI [WIP][Released] Metroid Mod

Discussion in 'Released' started by Scooterboot9697, Apr 17, 2015.

  1. Joost8910

    Joost8910 Dungeon Spirit

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  2. Scooterboot9697

    Scooterboot9697 Official Terrarian

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  3. Terratroid

    Terratroid Terrarian

    Thank you for posting that, I appreciate it.
     
  4. Jeffcole1

    Jeffcole1 Terrarian

    As an owner of the original Metroid Prime Trilogy on the Wii, and a Metroid fan in general, I, too, have had an interest in this mod. I even downloaded the source code from the link Joost posted and tried to figure out how to port it into tModLoader, but I didn't get very far (that was a couple of months ago). If there's going to be a serious effort to port this mod to TML, I'd like an invitation, please.

    Now, I do have something to contribute to this project: an updated wavebank.

    For those unaware, 1.3.4 added three new tracks (Rain SFX, Sandstorm and Old One's Army), which broke wavebanks for previous versions. So I decided to make a new one, adding new tracks (and moving an existing one) to fill the new spaces. For completeness' sake, I've included the entire list below.

    Download it here: https://www.dropbox.com/s/cimay8jzhb3mthu/Wave Bank.xwb?dl=0

    1. Night: MP2 - Agon Wastes
    2. Eerie: SM - Upper Norfair "Hunted by the Horde" Remix
    3. Day: M2 - Tunnels (AM2R Mix)
    4. Boss 1: MP1 - Meta Ridley Battle
    5. Title: MP3 - Title (Metroid Reorchestrated)
    6. Jungle: SM - Green Brinstar (http://www.woohaweb.com/midiremakes/)
    7. Corruption: MP - Phazon Mines
    8. Hallow: MP3 - Skytown, Elysia
    9. Underground Corruption: MP3 - Phaaze
    10. Underground Hallow: MP - Crashed Frigate "Sunken Dreams" Remix
    11. Boss 2: MP2 - Emperor Ing Battle Phase 2
    12. Underground: MZM - Kraid's Lair Remastered
    13. Boss 3: SM - Kraid/Crocomire/Phantoon Battle Remastered Mix
    14. Snow: MP - Phendrana Drifts
    15. Space: MP - Phendrana Drifts Chozo Temple
    16. Crimson: MP2 - Dark Torvus Bog
    17. Boss 4: MP2 - Quadraxis Battle "Sanctuary Sentinel" Remix
    18. Day Alt: SM - Theme of Samus Aran (Orchestra Remix)
    19. Rain: MP2 - Torvus Bog Remix
    20. Ice: MP - Phendrana Drifts Depths
    21. Desert: MP - Chozo Ruins
    22. Ocean: MP - Tallon Overworld
    23. Dungeon: SM - Lower Maridia Remix
    24. Plantera: MF - Serris/Yakuza Battle Redux
    25. Boss 5: MP2 - Adult Chykka Battle (Torizo Mix)
    26. Temple: SM - Upper Maridia Remix
    27. Solar Eclipse: MF - Nightmare Battle Remix
    28. Rain SFX: Light Rain Loop by soundrecorder7
    29. Mushroom: SM - Red Brinstar "Mechanical Crimson Soil" Remix
    30. Pumpkin Moon: MF - Sector 1 "The Downward Spiral" Remix
    31. Underground Alt: M2 - Ancient Chozo Ruins (AMR2 Mix)
    32. Frost Moon: MP3 - Rundas Battle Rock Remix
    33. Underground Crimson: MP2 - Dark Torvus Bog Underground
    34. Lunar Event: MP2 "Hostile Shadows" Remix Medley
    35. Pirate Invasion: MP2 - Space Pirates Main
    36. Hell: SM - Lower Norfair Orchestral Remix
    37. Martian Madness: MP - Hive Mecha "Determine Your Limits" Remix
    38. Final Boss: SM - Mother Brain Battle "Unforeseen Conclusion" Remix
    39. Goblin Event: MP - Space Pirates "Late Dreaded Arrival" Remix
    40. Sandstorm: MP - Chozo Ruins Depths
    41. Old One's Army: MP - Thardus Battle
     
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  5. Joost8910

    Joost8910 Dungeon Spirit

    I suggest swapping the desert and sandstorm back again. I feel that the depths work better for desert normally, as the regular ruins are more upbeat which works better for the sandstorm.
     
  6. Jeffcole1

    Jeffcole1 Terrarian

  7. Terratroid

    Terratroid Terrarian

    Alright, if you want to help all the help is welcome i'm currently poking around the code seeing where I can save time and where I have to dedicate some time to. I"m not sure how long this will all really take considering my experience level for programming is minimal at best.
     
  8. mynameisgabe

    mynameisgabe Terrarian

    so just out of curiosity, are you people planning on porting this or completely remaking it?
    good luck on whichever you're doing, btw.
     
  9. Terratroid

    Terratroid Terrarian

    I don't think I have the skill to remake it, and porting it has been a thing all in its own. So i'm gonna stick with port for now but who knows down the line there might be new stuff.
     
  10. SilentStorm.

    SilentStorm. Steampunker

    I'd want to make a Gulliver mod for tModLoader and I'd like to know how did you make the morph ball as it kinda changes players height to two blocks
     
  11. Joost8910

    Joost8910 Dungeon Spirit

    It might be simple as editing the player.height stat but i'm not entirely sure...
     
  12. SilentStorm.

    SilentStorm. Steampunker

    So it really exists! I knew it! Thanks
     
  13. Joost8910

    Joost8910 Dungeon Spirit

    So, how many people are currently working together on porting the mod? I'd like to help, but i'm not sure if there's anything I could do to help.
     
    Last edited: May 16, 2017
  14. Terratroid

    Terratroid Terrarian

    I'm the only one doing it as far as I know unless theirs another doing so and not said anything about it. No ones really PM'd me or anything ether
     
  15. Joost8910

    Joost8910 Dungeon Spirit

    A bunch of people said they'd like to help on the previous page, maybe if everyone got a hold of each-other and got a discord channel you could all coordinate efforts.
     
  16. Terratroid

    Terratroid Terrarian

    That's not a bad idea at all hounstly it'll make things go smoother for sure.
     
    Last edited: Jun 9, 2017
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  17. Scooterboot9697

    Scooterboot9697 Official Terrarian

    So, I've been debating with myself a lot recently... and I'm not sure my heart can take it anymore...

    For awhile, I wanted nothing more than to move on from this mod. Whenever someone offered to continue development in my stead I would essentially shove all of my resources at them in a way that felt like "yeah, take it from me, I don't want this anymore"--at least from my perspective, anyway. Then as I worked on Game Maker, I wanted to forget this mod... and a part of me just wanted the mod to be forgotten. I was tired, I wanted to move on, but day after day, my past came back to say "hey, I think you dropped this, care to pick it up?"

    I was browsing the released mods section on these forums... On the first page, a lot of the mod threads were either labeled "Standalone", "tModloader", or just had no tag... all except for one mod, which still had the "tAPI" tag. It was this mod.

    Literal tears came to my eyes. Why couldn't this mod just disappear? Why was it still here? Why couldn't it just be forgotten like the rest of the old tAPI threads?

    A sentence I wrote way back on the old forums came to my mind.
    "The Metroid mod will not die."
    I never realized how true that sentence would turn out. It played over and over again in my head. Then I realized something Nintendo themselves never realized... Metroid fans are hardcore. They're persistent, stubborn, and adamant. So why did I want to just give up? It finally clicked.

    When I first started this mod, I had the will as strong as Adamantite Armor, but then I eventually degraded into rusted copper. What happened to me?
    And now I feel that I've regained my lost strength. I can't let this mod die, I will not let this mod die. And even if I tried to, it would still be kept alive by you guys.

    As a matter of fact, it's all thanks to you guys. If you weren't here, this mod never would've been remade for tAPI. Hell, it probably wouldn't have made it very far in the tConfig version.

    "So what does this mean?" you might ask...

    As persistent as the iconic species itself, the Metroid Mod is coming back. I will work on it alongside my Game Maker project. If I don't have time for both, I'll make time for both.

    TL;DR - The Metroid Mod is coming back. Stay tuned.
     
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  18. Joost8910

    Joost8910 Dungeon Spirit

    WOOHOO! @Terratroid and i just got together to start working on porting it in your stead, and then you show up and say this! Hey, maybe terratroid and I could still help. Terratroid posted a discord link above to collaborate on the mod.
     
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  19. Rollaboy

    Rollaboy Terrarian

    I have been watching this thread quietly, without saying a single word. And now I think it`s time for me to say something. Thank you, Scooterboot9697. Thank you. *Insert M. Bison yes, yes meme here*

    Also, will you give the url for a banner, to show support (like the calamity banner below? ~:))
     
    Last edited: May 16, 2017
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  20. Scooterboot9697

    Scooterboot9697 Official Terrarian

    Certainly.
    Code:
    [URL='http://forums.terraria.org/index.php?threads/wip-released-metroid-mod.16761/'][IMG]http://i60.tinypic.com/sobi1s.png[/IMG][/URL]
    
    Just copy-paste that into your sig.

    --

    On another note, I appear to be unable to edit the first post, strangely enough. I keep getting this error:
    [​IMG]
    Anyone know what's up?