Discussion in 'Released' started by Scooterboot9697, Apr 17, 2015.
Wow nice boss AI! Nice mod by the way!
Scooterboot said around the start of next year iirc
I did not say the start of it, but if it'll keep people from asking about it, sure...
This will work with 188.8.131.52? or we need a Downgrade?
This mod is in the process of being updated for the latest version of Terraria. But if you still want to play the current version, you'll need to downgrade.
Great to see this coming back.
I've dearly missed your iteration of the Grappling Beam, Shinesparks, Charge beam action, and Morph Ball in Terraria.
They all work terrifically in the game.
I know that but.. Dropbox send me error 404.
Last question.. This use tAPI r15 Right?
I honestly can't remember. You'll just have to see if it'll compile to find out.
It worked fine for me on r14a, and so did the cheat menu
It's definitely going to be better when it comes back.
will nightmare have an animated sprite in the final version? looks kinda weird, having this droopy, slimy face staying perfectly still.
He'll be as animated as Kraid currently is, if not more so.
Revive machine broke
I remember the phazon beam that this mod added, hopefully that makes it in the 1.3 TModloader variant of this mod once it gets released, or at least in one of the patches.
If I play my cards right, Phazon Beam should ship with the initial release.
Hey Scooterboot, I have a quick question. Is there any way you could post a version of the mod with just the weapons and armor ( if it is done). I want to try to make a metroid map using the mod but no items really fit with any of the power ups, if you could do it would be amazing!
I really don't want to have to support an alternate version of this mod. Making sure everything is updated for two separate versions is a hassle...
My mod is always open source, however, so you could take it and pluck out what you don't need yourself (once it's released). I remember someone else did that back in the tConfig version of my mod for their Super Metroid map.
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