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With Great Power Comes Great Accessibility - Introducing Terraria's New Journey Mode

Greybrynn🌈

Retinazer
Something I've mentioned before, but I think it's worth restating here. Journeymode isn't about what we had in the modding community, it's about what people wanted from the main game. Relogic can't just expect everything that people want from Terraria to be covered by modded content. While they can go out of their way to support Tmodloader and the mods it supports, it is no excuse to not add content that has been thoroughly discussed and requested for years. People have been asking for "creative" even when Hero's mod and cheatsheet have been around. This isn't about meeting a standard that modders have set. This isn't about integrating modded content into the main game either; "creative" isn't exactly an original concept. Relogic just wants to create a "creative" that works for Terraria, even if it's not all the bells and whistles that modded clients can provide. JM is meant to redefine how we can go about playing the game, encouraging use for actual progression and exploration beyond just a building tool. It's not creative, and that's been made clear many times. It's Terraria Journeymode, and we shouldn't be looking at it for what other creators can provide; instead, we should look at it as it is and be discussing how it can change the core game of Terraria.
I agree, and thank you.
 

Pokenar

Official Terrarian
I feel no matter how many times we point out Journey Mode isn't creative and it has uses outside of it, some people just won't understand.

Instead of repeating what I've said a few times, I'll say something new: During modded runs I only allowed Cheat Sheet on the server when my friend was just doing some building, it was too powerful to be left active during regular play, but Journey Mode is just weak enough that I actually can allow this.


Though I do wish for others with larger groups of players or less trustworthy players, that a server owner could toggle what players can and can not alter, especially god mode.
 

Greybrynn🌈

Retinazer
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Was just rewatching the video and noticed that it has some tips when creating a world, that seems cool!
 

Carisei

Official Terrarian
That would undermine the item progression factor of the game. If you researched all the items for the Cell Phone, or the Night's Edge, I don't see why you would automatically get all available items that that that item completes.
He has a fair point, if you research an item, and therefore unlock the ability to duplicate it, that anything that could be crafted from it being unlocked wouldn't be a drastic logic leap. Journey mode throws item progression factor of the game out of the window in that sense. As per your example, if you researched all the items for the cell phone or the night's edge, you can duplicate them and just craft them endlessly till you research enough of those to just duplicate the crafted items, and so on and so forth. The idea of if the game sees you have all the required components researched it unlocking the item automatically would be more of a quality of life step then an item progression factor. Though this may be more of an undermine of the discovery factor in this case if the person doesn't know that those things can be crafted to make something new yet, so your point that it undermines something is just as valid here.
 

Omega Derpling

Plantera
He has a fair point, if you research an item, and therefore unlock the ability to duplicate it, that anything that could be crafted from it being unlocked wouldn't be a drastic logic leap. Journey mode throws item progression factor of the game out of the window in that sense. As per your example, if you researched all the items for the cell phone or the night's edge, you can duplicate them and just craft them endlessly till you research enough of those to just duplicate the crafted items, and so on and so forth. The idea of if the game sees you have all the required components researched it unlocking the item automatically would be more of a quality of life step then an item progression factor. Though this may be more of an undermine of the discovery factor in this case if the person doesn't know that those things can be crafted to make something new yet, so your point that it undermines something is just as valid here.
You still need the right crafting station.
 

Naeso

Terrarian
I don't get it. Why you have to reasearch stuff ? I feel like this is a mix between survival/creative. I really, don't like it. Make it 100% creative, not half of it...
 

Omega Derpling

Plantera
I don't get it. Why you have to reasearch stuff ? I feel like this is a mix between survival/creative. I really, don't like it. Make it 100% creative, not half of it...
Terraria is a lengthy enough game that spoilers are a thing you have to worry about. It’s not like minecraft, where you can progress through the entirety of progression in under 2 hours easily.
 

Carisei

Official Terrarian
You still need the right crafting station.
The only crafting station that could potentially be an issue here are the demon altars due to their nature of being unobtainable naturally, otherwise most crafting stations can be crafted or picked up in the world, and assuming researchable like anything else. So having the required crafting stations for the item be a component flag of unlock in this method would again not be a far flung idea. Even crafting stations that are more environmental based have counterparts that could be used.
Lava and Honey have their buckets, water has it's bucket and sinks.
You can make artificial biomes so any block that can be used to make one for what I think is Snow Cloud being the only thing that has a biome requirement.
Demon Altars could just as easily be a flag saying "this person has used one to craft something or been in crafting range of one" to trigger a component flag, or even if they finally gave us a counterpart to one for building finally after all this time though I doubt that would ever happen.

If you don't know these crafting stations are needed to craft these things it would render the progression and discovery part of the system moot, so needing the right crafting station is definitely something to consider with this.

I do understand the point of redundancy of things like what Nicol Bolas asked, the very thing Chippy shows off. Take stone, researching it, dupe it, craft gray brick, research that, dupe it, craft gray brick walls, researching that, repeat addendum for all the other countless item crafting chains in the game. There is a point where it stops being progression and/or discovery and more the tedium of process.
 

ValmontDraconus

Terrarian
It's a shame that i see people complaining about having to start Journey mode fresh, and being forced to use Journey mode exclusive characters. A small group are looking at it like they are being "forced" to do it, but i feel like they are kinda missing the point of it.

Last year on my YT channel i started streaming a little pet project. The idea was to stream a fresh world and fresh character for at least 100 hours and see what i can accomplish in game and how my world changes as a result of my interactions. My perspective is that my fresh experience was a journey, so i feel like exclusive characters are the right thing to do. I believe that bringing in a normal mode character with end-game gear would severely cheapen the experience of the journey.
 

ShadowTiger

Duke Fishron
It's perfectly fine to want to play the game your way. It's not fine to step on the toes of other people that just want to play normally (Albeit with a few more interesting features) and suddenly there's this one guy that's wreaking havoc with the spawn rate, changing the world difficulty, spawning in items that people want to have earned, and running around cheesing bosses while invincible and advancing the world into stages the other players aren't ready yet.

Read the thread title again, but change accessibility into responsibility. :p Choose your friends carefully, folks. I know that it's a power even I will have difficulty controlling. I've been polling my friends to see what kind of world they want, and Journey was one of the choices, but I think I'll retract that poll choice when we all have to make the world. It's just a bit much.
 

Omega Derpling

Plantera
The only crafting station that could potentially be an issue here are the demon altars due to their nature of being unobtainable naturally, otherwise most crafting stations can be crafted or picked up in the world, and assuming researchable like anything else. So having the required crafting stations for the item be a component flag of unlock in this method would again not be a far flung idea. Even crafting stations that are more environmental based have counterparts that could be used.
Lava and Honey have their buckets, water has it's bucket and sinks.
You can make artificial biomes so any block that can be used to make one for what I think is Snow Cloud being the only thing that has a biome requirement.
Demon Altars could just as easily be a flag saying "this person has used one to craft something or been in crafting range of one" to trigger a component flag, or even if they finally gave us a counterpart to one for building finally after all this time though I doubt that would ever happen.

If you don't know these crafting stations are needed to craft these things it would render the progression and discovery part of the system moot, so needing the right crafting station is definitely something to consider with this.

I do understand the point of redundancy of things like what Nicol Bolas asked, the very thing Chippy shows off. Take stone, researching it, dupe it, craft gray brick, research that, dupe it, craft gray brick walls, researching that, repeat addendum for all the other countless item crafting chains in the game. There is a point where it stops being progression and/or discovery and more the tedium of process.
Glass Kiln, honey dispenser, and the alchemy station are all pretty rare as is. It's no more tedious than the current default of crafting everything (in fact, it's less tedious because you don't have to worry about storage anymore.)
 

emotwink

Terrarian
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INTRODUCING JOURNEY MODE
THE ACCESSIBLE EVOLUTION OF THE TERRARIA EXPERIENCE

Welcome back aboard the Journey's End express everyone!

Today's Feature Article is one that we have been looking forward to for quite some time, as we will be giving you a first glimpse into the brand new Journey Mode. The goal of Journey Mode is to provide a more accessible experience by providing the player unprecedented control over the gameplay experience. A way to bring in all players of various skill levels and to be able to customize your experience to optimize the fun you have in game. This is not Creative Mode, this is a whole new way to experience Terraria - and one we feel represents the ultimate evolution of being able to play your Terraria any way that you want.

What does all of this mean? How does it all work? Let's dive into just the high level here....

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JOURNEY MODE - CHARACTERS AND WORLDS

Before we get started, you should know the one key rule of Journey Mode - a place where otherwise the rules are meant to be bent and broken:

You can only play Journey Mode Characters in Journey Mode Worlds.

No Normal Characters in Journey Mode Worlds. No Journey Mode Characters in Normal/Expert/Master Worlds.

No Exceptions. -_-


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Creating a Journey Mode Character


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Creating a Journey Mode World


Once you have your Character and World created, you are all set! So what awaits you in Journey Mode? Let's take that first step...

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STARTING OFF ON THE RIGHT FOOT - ENHANCED STARTER GEAR


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Every Journey begins with that first step, but of course, every smart traveler packs the right gear before heading out. In Journey Mode, you will begin your adventure with an enhanced starter gear package, which includes:
  • Iron Shortsword
  • Iron Axe
  • Iron Pickaxe
  • Iron Hammer
  • Finch Staff (a bird that is happy to sit on your head when it isn't attacking your foes)
  • 100 Torches
  • 100 Rope
  • Magic Mirror
  • Starter Wings (very limited flight, removes fall damage)

Of course, you are free to use as much - or as little - of this gear as you choose. As you will hear us say over and over in regards to Journey Mode - the choices are all yours! Take as much or as little help as you need. You can even make things harder on yourself if you so choose, but more on that later. :eek:

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WELCOME TO TERRARIA LABORATORIES - THE FUTURE OF R & D

R&D? What in the world are we talking about? Welcome to the wide, wide world of Terraria R&D: Research & Duplication.

R&D is going to quickly become your best friend - and latest obsession - during your adventures in Journey Mode. How does it all work? Why, it is so easy, the Guide could do it!


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RESEARCH

Once you complete your Research on any item in the game, you will unlock the power to Duplicate it at will. Let's pause a second to let that sink in. Ok, are you back with us? Let's continue along our tour.

Researching an item is pretty straight forward - start by opening up your inventory and clicking on Benny the Construction Bunny. This hardhat-wearing friendly critter is your gateway to the immense powers bestowed upon you in Journey Mode.

View attachment 269026

Next up, let's click the Gear icon - this will open up our Research Interface, as you can see below! In this example, you can see that we are trying to Research Wood, and that we have already Researched zero wood out of the 100 needed to complete Research.

View attachment 269449

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Let's toss 100 Wood in there and click the Research Button!


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Just like that, your 100 Wood is gone. Any items Researched will be wiped from existence. Thanks for all the free Wood! Oh wait, that's right, there's more. `;)

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DUPLICATION

Now, let's click that icon just above the Gear - this little stack of boxes will open up the Duplication Menu! Anything you have completed Research on previously will appear in the area off to the right. Oh look! There is your Wood!


View attachment 269446
Clicking the icon for any item appearing in the Duplication Menu will instantly spawn a full stack of that item (materials, blocks, etc.) or a single duplicate of things like Weapons/Armor/Accessories. Anything you can Duplicate is yours to use as you see fit. Again, this is a power you can choose to utilize - or not. As we keep saying, Journey Mode is about you playing your way!

View attachment 269423

So just how powerful does this get? Aren't there over 5.000 items now? How in the world can I keep track of all of that?! With a fully searchable interface along with filter tabs, you will be able to quickly find what you are looking to recreate!

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R&D works in Multiplayer sessions as well! Work together as a team to help your partners keep up! Share gear (or don't!) - make sure that everyone gets the early Hermes Boots or epic boss drop. What you and your friends decide to do with all this power is entirely up to you!


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THE POWER TO MANIPULATE YOUR WORLD - CONTROL WEATHER & TIME ITSELF

You ever have those days in Terraria where it seems to have become monsoon season and the rain never stops? How about those times when you are ready to challenge Skeletron but you look up and it is 6:59am in game? What if you just wanted to engage in a bit of kite-flying, but the wind isn't cooperating? Once again, Journey Mode has the answers to all of these problems and more!

CONTROL THE WEATHER

The weather has become a bigger and bigger part of the Terraria experience over time - and 1.4 takes that to the next level, with new wind effects and storms to add to the already-robust environmental effects. That being the case, it only makes sense that Journey Mode gives you the power to control the very weather itself!

You have two core powers here - tied to Rain and Wind. Weather control is all located within the little Rain Cloud icon. These are pretty self-explanatory, so let's let the pictures do the talking!



ugPHkhG.gif

Monsoon Season? Not Anymore!


BTPEKDa.gif

East Wind Blow! West Wind Blow!


You can also turn off the ability for the game to randomly change Wind or Rain, so that the game itself cannot mess with your mastery of the elements! <Villainous Laughter Ensues>

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BACK TO THE FUTURE AND BACK AGAIN - MANIPULATE TIME ITSELF

What if I told you that you could jump ahead in time, accelerate it's passing, and even freeze it altogether - and that you would not even need a single gigawatt to do so? Sounds like a pipe dream? Well keep dreaming, folks, because with Journey Mode, that is precisely what you can do!

Once again, we will let the images do the talking here - as the speak for themselves. To control time, click on the Clock icon (shocking, we know))...


View attachment 269459 View attachment 269460 View attachment 269461

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CREATING A CHALLENGE WORTHY OF YOUR SKILLS - REAL-TIME DIFFICULTY AND SPAWN RATES


In the past, Terrarians were forced to select their level of difficulty at the World Creation screen. While this is certainly still the case in the normal game modes, Journey Mode once again breaks the mold and allows players to create a challenge tailored to their skill level - and to adjust it back up or down as they see fit, with real-time results.

What does this all mean? Well, this means that the challenge level in Journey Mode is in your hands - from an easy no-enemy jaunt through the countryside to a murderous gauntlet full with hordes of Master Mode enemies, once again, the choice belongs to you. With Journey Mode you can create both the easiest and the most difficult experiences that Terraria has to offer.

For this power, you have two levers to pull. Difficulty - which will impact everyone you are playing with (in multiplayer) - and Spawn Rate, which will only impact the area around your character. With Spawn Rate, everyone can have their own mini-challenge slider even though the difficulty level is the same for everyone.


View attachment 269478
Difficulty Slider


View attachment 269480
Enemy Spawn Rate


So, you have seen what Master Mode is all about... well a taste at least. How about this Spawn Rate thing? Well, here is a quick shot of what happens when you have Spawn Rate set to 10 for about 20 seconds...

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ROUNDING OUT JOURNEY MODE - ADDITIONAL POWERS


There are a small handful of additional powers that we would be remiss to not mention - and we are pretty sure these will be fan favorites! Two of these are player-based powers, while one of them impacts the world itself.


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Godmode - Also sometimes known as Kidmode... a nice set of training wheels to help new or younger players learn the game (don't worry, we won't tell anyone when you use it on yourself to get over the tougher challenges)


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Infection Spread - Don't want it? Then you don't have to have it


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Increased Placement Range - Ok, sure, but just how big of a difference does this make?

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Enough Said? :)

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Whew, so you made it to the end of our journey into Journey Mode. We are sure your minds are swimming with the ideas and possibilities right now. Let's close out with some thoughts from a dedicated community content creator and influencer. Someone whom has never failed to cover and provide his thoughts on the big news in the world of Terraria. Of course, we speak of none other than @ChippyGaming - so without further ado, we are happy to share his advance-view thoughts on Journey Mode!



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We think that's probably enough for today... until next time, Terrarians.




If you look at my Steam account I've put over 4,800 hours into this gem of a game. I love you so much and and expect those hours to double! I would love to see an achievement for putting 5K hours into Terraria hint hint (-: Much much love Re-Logic!
 
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