Something I've mentioned before, but I think it's worth restating here. Journeymode isn't about what we had in the modding community, it's about what people wanted from the main game. Relogic can't just expect everything that people want from Terraria to be covered by modded content. While they can go out of their way to support Tmodloader and the mods it supports, it is no excuse to not add content that has been thoroughly discussed and requested for years. People have been asking for "creative" even when Hero's mod and cheatsheet have been around. This isn't about meeting a standard that modders have set. This isn't about integrating modded content into the main game either; "creative" isn't exactly an original concept. Relogic just wants to create a "creative" that works for Terraria, even if it's not all the bells and whistles that modded clients can provide. JM is meant to redefine how we can go about playing the game, encouraging use for actual progression and exploration beyond just a building tool. It's not creative, and that's been made clear many times. It's Terraria Journeymode, and we shouldn't be looking at it for what other creators can provide; instead, we should look at it as it is and be discussing how it can change the core game of Terraria.