PC 1.3.1 : Mechanics and Controller Support!

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Trust me dude, keep an eye on the Player-Created Maps forum. This wiring stuff opens up a LOT of creativity with Adventure Maps, and they are surprisingly fun! It adds a whole different aspect to Terraria when you play one (assuming you play by the rules, lol).

You don't have to use wiring yourself to benefit from it, downloading these maps gives you really awesome gameplay out of it.


sadly, I dont play adventure maps
 
Where do I download it? I have the GoG version.
 
This looks amazing! Can't wait to build some new arenas. Fixed npc housing glitch?! Noooo. Huehuehue good work on the update guys! :nursepassionate:
 
live_on_this_planet_futurama.gif

I can't down download this map on mac.
 
sadly, I dont play adventure maps

Any particular reason why? You should try one... I think it'd be fun for you to try a couple. It's real simple, you just download a small file, and dump it in your worlds directory and that's it. That's all you need to do.
 
no more selling statue critters in stacks for the big moola ;(
(with the addition of high selling critters it makes sense)
but I play on a console but thanks for the hard work and dedication
 
Note, Multi Wrench cannot cut actuators

Correct. Due to how it functions, it doesn't support interaction with actuators. That's what its big brother, Grand Design, is for. :)
 
Controller support seems a little wonky for me. I'm using a steam controller and when used for a certain amount of time, the controller support only activated if I use the controller. If the controller isn't used (not turned off) it instantly reverts back to desktop.
 
I'm more on survival on a plain maps
Okay. Most of this update's content is for adventure maps and making adventure maps though, so you might miss out on a lot.
 
Okay. Most of this update's content is for adventure maps and making adventure maps though, so you might miss out on a lot.

Even so, I saw a bunch of QoL changes.... especially the Builder Accessories. Oh yes... no more swapping out the Gizmo Pack constantly and half of the time building without it because I was too lazy (or I forgot about it) to swap it.

Now all I gotta do is turn the paint sprayer off and then just have fun with it! And just think, you get an always-on extendo grip which makes general gameplay easier too!
 
Okay. Most of this update's content is for adventure maps and making adventure maps though, so you might miss out on a lot.
yep, so much disappointment on 1 update, by the way does gamepad counts as controller support? or only xbox 360 controller? since I dont have an xbox controller
 
Added NPC names for the painter, wizard, and skeleton merchant, based on contest results.

Does this mean we'll be seeing "Painty Mcpaintface?"
All jokes aside, awesome update, as always!
 
Where do I download it? I have the GoG version.
GOG may take up to 24 hours to update, sorry. The GOG staff themselves have to push it out, and I don't think they are working on Sundays.
 
yep, so much disappointment on 1 update, by the way does gamepad counts as controller support? or only xbox 360 controller? since I dont have an xbox controller

Terraria supports Xinput. If your gamepad supports Xinput, it should work. If you have an old DirectInput gamepad, you may need special third party software to 'convert it' to Xinput. I don't have any official information for you on how to go about that, however.
 
So dope. Thank you re-logic team for continuing to add to the game 5+ years later :cool:
 
This update ain't even worth for a restart.. back to waiting for 1.3.2
 
yep, so much disappointment on 1 update, by the way does gamepad counts as controller support? or only xbox 360 controller? since I dont have an xbox controller
Every controller that can run on XInput, even through third party drivers will work for the gamepad support :)
Controller support seems a little wonky for me. I'm using a steam controller and when used for a certain amount of time, the controller support only activated if I use the controller. If the controller isn't used (not turned off) it instantly reverts back to desktop.
Does it revert the cursor to a specific point on the screen?
(we had this bug occur once during testing and thought we got rid of it, any more info will help :sigh:)
 
Anyone found out how to get the cube yet? I just can't NOT have it.
 
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