The developers have already made most items obtainable in the same world. Why should Flying Carpet and Pharaoh's Set be an exception? This isn't so much a question of game mechanics as it is a question of principle.Though I would've agreed with this several updates prior, Fledgling Wings were "fixed", along with Lucky Horeshoe. Philosophically, Fledgling Wings and Flying Carpet [though not totally equal], are parallel items, their rarity has been made "similar", but also not totally equal. In addition, Sandstorm in a Bottle has also been moved to being a craftable item [and in the Loot pool].
In addition, Crate Items are very rare, and I'm not sure about making Flying Carpet and Pharaoh's Set in the same tier as Underground Desert loot, and then also compete with Sandstorm in a Bottle. It's not the worst idea in the world, but you end up creating the same problem with Pyramid Loot that the Devs already fixed in 1.4.4 and 1.4.4.6 [Shimmer], but with Crates.
It is obtainable, that's why I gave you this link [here] to check for yourself. Carpet and Sandstorm can be converted into Pharoah's Set [Mask and Robes].The developers have already made most items obtainable in the same world. Why should Flying Carpet and Pharaoh's Set be an exception? This isn't so much a question of game mechanics as it is a question of principle.
Can't you only switch between the Sandstorm and the Mask? You need the Robe for the Flying Carpet, and both the Robe and the Carpet are locked behind having a pyramid spawn.It is obtainable, that's why I gave you this link [here] to check for yourself. Carpet and Sandstorm can be converted into Pharoah's Set [Mask and Robes].
You can only get Pharaoh's Mask and Sandstorm in a Bottle, and it shows in the same your link.It is obtainable, that's why I gave you this link [here] to check for yourself. Carpet and Sandstorm can be converted into Pharoah's Set [Mask and Robes].
Yes, that would make sense. However, it seems to me that it would be less logical, less consistent. Also, you still can't get the banners by converting Pharaoh's Set.Why not remove sandstorm in a bottle and just add the Pharoah's Set so the crate pool doesn't get clogged?
I'm fine with an ancient box, although would there be a new key that have you craft/obtain to open these? can they just be opened?Yes, that would make sense. However, it seems to me that it would be less logical, less consistent. Also, you still can't get the banners by converting Pharaoh's Set.
Perhaps Ancient Box should be added, along the lines of Golden Lock Box and Obsidian Lock Box.
I don't think there is a need to add a key to open them.I'm fine with an ancient box, although would there be a new key that have you craft/obtain to open these? can they just be opened?
Oh, I see the confusion now! I was mostly focusing on the humor of the situation and missed the point entirety.Can't you only switch between the Sandstorm and the Mask? You need the Robe for the Flying Carpet, and both the Robe and the Carpet are locked behind having a pyramid spawn.
I understand what you mean now, but I don't agree that Vanity Items should ever compete with Functional Items or Functional Accessories. I also don't believe that every item should be obtainable in every World, that's an idea I've pushed-back against since I've been in these Forums. Also, I make the case for Carpet/ Fledgling [here] and my opinion on the matter hasn't changed much, if anything, Carpet is likely one of the most balanced, power-boosts in the game [IMHO], and should be the measuring-stick for other, newer content [and also, this].You can only get Pharaoh's Mask and Sandstorm in a Bottle, and it shows in the same your link.
Believe me, I checked if you can get them or not before writing the suggestion.
Whether you like it or not, the developers have already made sure that most items are available in every world, as I said before.I also don't believe that every item should be obtainable in every World, that's an idea I've pushed-back against since I've been in these Forums.
Not true, I've heard from several reliable sources, that Clentaminator isn't available in/ on Don't Dig Up/ get fixed boi Maps, to include Red's Potions and we're getting newer cross-over Maps/ content with unique features when mixing and matching Special Seeds [which would suggest we're getting even more exclusive stuff]; Relics and certain Mounts are Master Mode exclusive items [Black Spot, Hexxed Branch]. This doesn't line up with your assumptions.Whether you like it or not, the developers have already made sure that most items are available in every world, as I said before.
What does this have to do with Master Mode?Not true, I've heard from several reliable sources, that Clentaminator isn't available in/ on Don't Dig Up/ get fixed boi Maps, to include Red's Potions and we're getting newer cross-over Maps/ content with unique features when mixing and matching Special Seeds [which would suggest we're getting even more exclusive stuff]; Relics and certain Mounts are Master Mode exclusive items [Black Spot, Hexxed Branch]. This doesn't line up with your assumptions.
Yes, the Devs have made more Map exclusive items, like colored Dungeon Brick, available in more Worlds, but they aren't moving in the manner you're trying to suggest that they are, as if I don't agree with how they've shifted what "exclusive item" means or looks like [heh].
This includes Expert Mode too; I just chose to use Master Mode and Special Seeds in that specific example.What does this have to do with Master Mode?
Nice try, but the point I'm making is that having exclusive content, that can only be obtained by the Player, depending on the type of Map, Seed, Size and Difficulty they choose to play on, is baked into the 1.4.4.9+ experience, so your suggestion that, and I quote: "Whether you like it or not, the developers have already made sure that most items are available in every world, as I said before.", is factually and empirically incorrect.Secret seeds and difficulty levels are different, they are off topic.
This is not a fair response to this suggestion. This post isn't asking for anything from any modes or other difficulties be accessible in Classic mode, it's asking for an ability to get around an (often frustrating) RNG check. Whether or not you get these items is completely out of player hands at the moment, which cannot be said for all other quote-unquote "world exclusive" items. If you're going to forfeit the ability to have an item from the get-go, it should be under the player's control. If they just added the Pharaoh Set to Desert/Oasis Crates, perhaps at a 1/30 drop chance separate from the other items, that would be completely balanced. Most people don't like fishing enough to slog through getting them, and that's not even counting the fact that you'd need to also find the Shimmer to get the Sandstorm in a Bottle and Flying Carpet from them.This includes Expert Mode too; I just chose to use Master Mode and Special Seeds in that specific example.
Nice try, but the point I'm making is that having exclusive content, that can only be obtained by the Player, depending on the type of Map, Seed, Size and Difficulty they choose to play on, is baked into the 1.4.4.9+ experience, so your suggestion that, and I quote: "Whether you like it or not, the developers have already made sure that most items are available in every world, as I said before.", is factually and empirically incorrect.
I'm not sure what exactly you're talking about here, but Fledgling Wings are a poor example. They can be found in Sky and Azure Crates, with a 1/40 drop chance. It's already possible to get Fledgling Wings in every single world, if you're patient enough. I see no reason why the wings should be obtainable every time, but the Sandstorm in a Bottle and Flying Carpet shouldn't be.The changes made to Fledgling Wings had a good and obvious impact on the health of the game, overall [even if it was a small change]; I doubt they'd go an undo all that by making Carpet a 100% obtainable item next. This means that P.Robe likely isn't getting changed either.
One of many examples why - if you want the item to have a chance to even be close to 100% accessible, you need to come up with a better method then Oasis Crates!
This is not a fair response to this suggestion. This post isn't asking for anything from any modes or other difficulties be accessible in Classic mode, it's asking for an ability to get around an (often frustrating) RNG check.
The Traveling Merchant makes everything you've said here irrelevant, because the Devs embrace the idea of RNG being baked into the experience, and items being obtainable or not, being out of the Player's hands, all-rolled-up in one beloved NPC.Whether or not you get these items is completely out of player hands at the moment, which cannot be said for all other quote-unquote "world exclusive" items. If you're going to forfeit the ability to have an item from the get-go, it should be under the player's control.
I mean, yeah... but the OP could've suggested that themselves, even if I'd still disagree [because Shimmer], it'd be 1000 times better than just Oasis Crates [and competing with Underground Desert Loot].If they just added the Pharaoh Set to Desert/Oasis Crates, perhaps at a 1/30 drop chance separate from the other items, that would be completely balanced. Most people don't like fishing enough to slog through getting them, and that's not even counting the fact that you'd need to also find the Shimmer to get the Sandstorm in a Bottle and Flying Carpet from them.
I'm not sure what exactly you're talking about here, but Fledgling Wings are a poor example. They can be found in Sky and Azure Crates, with a 1/40 drop chance. It's already possible to get Fledgling Wings in every single world, if you're patient enough. I see no reason why the wings should be obtainable every time, but the Sandstorm in a Bottle and Flying Carpet shouldn't be.
I don't agree with this assessment [obviously], but I will concede that your 1/30, but separate drop chance, is a better suggestion than the OP's, even if I'd still disagree with it [because amusing history, because no valid reason was given, and because Shimmer].I respect that you are fighting against something you perceive as an unnecessary concession. Lord knows I've done it a fair few times myself. But your standpoint is very flawed and your arguments are weak.
I'm not sure that is what Shayd was doing. World difficulty is off topic, in the sense that this suggestion has nothing to do with world difficulty. There was no need to perceive that as an attack. And the matter of Dungeon furniture and platforms, while another example of content not accessible in every world, is also much less impactful because those are just furniture, and don't matter to most players. Their function can be exactly replicated by other items. The same cannot be said of the Sandstorm in a Bottle, and it absolutely cannot be said about the Flying Carpet.That's not how @Shаyd 's response was contextualized, this is what was said, and I quote: "Whether you like it or not, the developers have already made sure that most items are available in every world, as I said before." This was an attempt to use to forum rules [being off topic] as a weapon, because they didn't like my opinions. Aside from whether you agree with it or not, that statement isn't correct, factually or empirically, no matter what context you use [because this would still include Dungeon Furniture and Platforms].
The historical context doesn't matter anymore, because you can use Shimmer to transform the Pharaoh's Set into those other items. This is common knowledge among experienced players at this point, and I would wager that new players are unlikely to be affected by the adding of these items to the Oasis/Mirage Crate pools due to most new players not fishing for Oasis/Mirage Crates.Also, it's important to note that I already made Shayd aware that Carpet and Sandstorm, competing with Pharaoh's Set in the Crate Loot-pool, was a bad idea because of historical context, it's now their job to come up with a better solution, which they still haven't done yet.
The Traveling Merchant and Sugar Glider are a different king of RNG check, because they're repeatable. It will never be impossible to get a Sugar Glider pet, and it will never be impossible to get rare items from the Traveling Merchant, but on many, many worlds, the Flying Carpet remains completely unobtainable, due to circumstances outside of the player's control.The Traveling Merchant makes everything you've said here irrelevant, because the Devs embrace the idea of RNG being baked into the experience, and items being obtainable or not, being out of the Player's hands, all-rolled-up in one beloved NPC.
If that's not enough for you, the Sugar Glider Pet [a 1.4+ item, meaning it's new] is a 1/1000 drop [example]. "...it's asking for an ability to get around an (often frustrating) RNG check." isn't relevant to this discussion either, because there are clearly items in the game that don't care about this sentiment. You can't just say that as if it means something, "why?", Why should Pharaoh's Set be any more unique than Sugar Glider or Dungeon Furniture when it's not even functional, and has a documented history of being hated? The OP needs to give a valid reason IMHO, especially if they're gonna "play dirty" [saying I'm being off topic].
Why are you using my suggestion as a weapon against Shayd? I hardly expanded on his idea at all. Just because he didn't specifically say 1/30 drop chance. This is a very strange point to make.I mean, yeah... but the OP could've suggested that themselves, even if I'd still disagree [because Shimmer], it'd be 1000 times better than just Oasis Crates [and competing with Underground Desert Loot].
It's true that Sandstorm in a Bottle is obtainable in every world, but you can't get it until Hardmode, a point where it's likely to be past its usefulness. And I maintain that Fledgling Wings are a poor comparison. You can get Fledgling Wings in every world. They are a rare drop from Sky/Azure Crates. I don't feel the need to make this point more clear or to elaborate on it further. Sandstorm in a Bottle and Flying Carpet deserve the same treatment. Furthermore, I don't appreciate the insinuation made by you saying "whether I understand it or not." We are disagreeing about the balance and distribution of items in a video game. There is no need to take jabs at my intelligence.
- Sandstorm is obtainable in every World already.
- [this], ...already made that extensive argument to a Dev and several knowledgeable [code literate, Mod creating] Terrarians and was found to be correct, so there's nothing to discuss. The example is valid, whether you understand it or not.