I'd consider doing something like this. Numbers would take some tweaking for sure, and I'm not sure if the active is best, but it's a possible starting point.I have a suggestion for a stealthy class. It's a glass cannon and does high damage but dies really easily. Formatted it the same way you do so that it's easier to see.
Starting items: Grappling hook, Tiger climbing gear (Or Tabi, but that might be OP)
Choosing this class will grant: +10% melee, ranged, and throwing damage, +10% move speed, -30% all other damage, -25% life, (-20% armor as well if possible)
Upon killing a boss for the first time, you will generally get a bonus of: +5% melee, ranged, and throwing damage, or +10% move speed
Special: Deals 30% higher damage while stealthed, but takes 50% more damage from enemies (Or has halved armor, whatever is easier to code)
Active: Gets an invisibility buff that lasts forever until you take damage, with a 2 minute cooldown (Honestly, the cooldown can be lower since taking damage while stealthed has serious consequences for this class)
I tried to make this character be really defined as a glass cannon. It could even go so crazy as to have 200% higher damage while stealthed, but also take 200% damage from enemies. That might be a bit over the limits, but this class is unique in how the stats are distributed instead of what abilities it has so it might work.
I'm still not sure what's causing this bug. Could you give some context? Was this in multiplayer?Uh...everytime i select my class i get 3 of the items...i voided the contract, and then tried to see if that was the bug, went marksman and got 3 lead bows and 300 arrows.
I could use a forest class, I suppose. Active would be difficult at best and near impossible at worst.Hey i have an idea for a class
name: Tree Wizard
Stat gain You start off with + 10% magic damage and +20 mana but lose 20% in all other damage.
start item Starting item is a wand of sparking and some wood(maybe 200?)
Special Passive ability While you are in the forest biome you gain an extra 10% magic damage and +3 faster mana regen
Active ABility: You call upon the power of the forest to entangle your opponents in their roots and repeatedly lash out at them (Basically has roots ensare the enemy or trees trap the enemy and repeatedly damages and slows them for maybe 5 seconds at first but then after every boss kill it increases by + 4seconds?) *Acts as the special passive ability while this ability is active*
Would this be possible or not? Ofc the effect wouldnt work on bosses but still?