Destroy the Godmodder

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32/32 Astral unlock COMBINING WITH M. armor
*steffan 2: dirtlectric bagala 7/20
18/18 M.Armor Activating!
New: the hive 1/20
New: Blood claw boost 1/?
+3 consumer
celestial mirror(or whatever it ends up being called) && blood dagger && JOEs perception crystal && soulshard katana && technosoulblade ==TechnoRelease blade level ? 4/? WhAT iS levEL?
I keep on savin dem clownez with D majyks of mie stuff, using the power cell chestplate I have to absorb a random beam of energy and use it to preform advanced surgery, before healing the saved clown up with Celestial majyks from my celestial mirror.
M.armor// Astral unlock
Dual Life
so, I have two ideas I like, but don't want to give up either.
therefor, a split system.
half1
Claw of bloooooooood
>Blood gather- for each damage you deal, gain 1 blood unit
>Blood heal- for each 10 units of blood, you can heal 1 HP to a target
>weaponry from hexahedron: sacrifice blood to permanently increase damage. at least 1000 blood per damage point.
>Blood ritual: use blood to upgrade yourself. stronger. faster. better.
>Personality switch: deactivate all blood perks except blood gather and activate the other half of this thing. costs 10,000 blood.
>Improvise: use blood for ???
Dreams of questionable canonicity
This is my 0rigins system, except I'm doing it here also because 0rigins is... a thing...
it is only active when blood claw is not, including the ability to collect dreams from entity death.
when an entity owned by this player(me) dies, they(I) gain a dream of X, with X depending on the entity. entitys with suicide abilitys do not drop dreams if they die by said ability, and entitys with deathrattles do not drop dreams, unless the deathrattle was willingly deactivated by the summoner. when a dream is used, there is a 3% chance that it will gain the 'lucid' status and become customization once, on the players first post next round. I cannot spam weak entitys to get dreams, as the dreams they drop will be very weak
dreams are like abilitys, which sometimes happen alongside actions and sometimes in their place. it depends on the dream.
(almost all dreams have cooldowns)
powerful dreams have (longer) cooldowns, costs(dream tokens), downsides (self damage, only works on certain entitys, etc), or fade after enough uses.
a player can have 4 dreams at once, and have one slot where new dreams are held. these new dreams will disappear after one turn where the player posted; only new dreams may be stored in this slot.
there are 3 ways for a player to level up:
1) getting preset achievements, such as:
beginners luck- get a dream. 2 Dream tokens, 1 xp
awareness is strength- get your first lucid dream. since lucid dreams already give xp& tokens, only 2 xp and 1 token more then otherwise.
strange mind- get a wide variety of dreams( judged by GM). 3xp, 2 tokens.
moving up in your head- have 4 full dream slots, then get another dream that is an improvement. 5 xp 3 Dream tokens
forgeton- have a dream fade. 2 xp 1 token.
2) gaining a lucid dream- while less effective then the achievement(which can only trigger once), lucid dreams will always give some dream tokens and xp when they randomly trigger.
3) killing a powerful entity- any entity deemed powerful (bosses & elites definitely count) will give XP and dream tokens.
dream tokens can be obtained by achievements, leveling up, getting lucid dreams, and killing entitys.
dream tokens are used/needed for certain dreams, but only that.
leveling up gives random stat buffs and is very difficult/slow (EG: levels up, gains +1 AC, or +5 mhp, or +1 regen a round)
each level is, obviously, harder to reach then the last: level 1 is 10 xp, 2 is 12 more, 3 is 14 more, 4 is 16 more, etc.
level 5 gives an extra dream slot, and if I reach level 10 all dreams get, say, 25% stronger?
Example dreams

dream of growth- when used, a 10-round cooldown starts. summons an entity with decent-to low hp, which if it survives all 10 rounds will then become a much stronger entity. [example of what beyond could drop in 0rigins]
Dream of force- deal increased damage on this post. [could drop from any attack-focused entity]
dream of safety- provide an entity with, say, 3 AC for [insertamount] posts, costs X dream tokens- would be dropped by a healer or wall.
Dream of sickness- inflicts poison/other debuff- would drop from status effect-focused entity.
Dream of transcendence- preforms a single powerful action, similar to a godmodders. costs [X] dream tokens, only 3(examplenumber) uses -dropped from a godmodder-like summon
I start out in the dreams of questional canonicity system since theres no reason not to- maybe the benevolent clowns will even count as mine enough to give me a dream?
eh, probably not
 
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Hezetor takes the Transistor and the Conga Drums gifted by Az, this doesn't change his timeline as well, isn't it wonderful when actions don't utterly destroy the timeline?





Uncapped: 9/150

9/25

6/25

+2 to @Battlefury13/Conderp
+1 Consumer

(Modular Armor && Battle Suit) || ( Nano Orb of Pure Energy && Miniature nuclear reactor && Solar Panels && Quantum Nano Comupter && Titanium && Orichalcum && Neutronium && Perfectioned exoskeleton && Recycling System && Anti Gravity Device&& Plasma shielding device) = Hezetor’s Armor Model 1 (Level 25: 6/25)


Sword of sunder absorption && Caledfwlch && Termination && Module of Total Manipulation && Unbreakable Katana = Avaritias (Level 25: 6/25)

Astral Skiff && Ethereal Tunneler && Gate Zeppelin && Astral Ship && Dust from Limbo&& Computer && Miniature Spiral Sun Engine && Portal interceptor= Limbo Carrack (Level 25: 6/25)

The Power Glove || Small Gear from mechanus && Sacred Stone && Control Matrix && Quantum Computer && Keys of the Stars && Pienal of Warpidio = Glove of Control (Level ??: 4/??)

Trickle give me a level for this alchemy.
 
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I then proceed to disable all-caps, because that was stupid.

...actually, it's because I wasn't dead! Surprise!

Meanwhile, a dropship falls on a Clown Cluster.
 
Battlefury you traitor! I'll have revenge on you later.... For now, I look over at the remains of Experiment #1. Then I look at the Benevolent Clown. Back to Experiment #1. Back to the Benevolent Clown. Sadly, the Benevolent Clown is not, nor ever will be, Experiment #1. Oh! I know! I can at least make Experiment #1.0000001! To do this, I flash step over to the one Belevolent Clown, grab him, teleport to the other two with the first one in tow, and forcibly meld them together. The result... is disappointing. Creepy, but disappointing. I shrug at my failed experiment, then place a bomb in between then to split the three apart. After all, they're still hostile, I don't want to use painless fission
The Borg: 26/50
Power Armor: 16/25
+3 GoldenReady
 
In other news, my charge names are still refrances.
Tip of the day: ERROR.

Crack The Sky: /3/3\
Jormungandr/Destiny's Call: <5/5> yesy
The Queener: [5/5] yesy
The Infinity Edge: {4/4} yesy
Runes Stored: no
Chorus Mortis: (4/4)


+3 to Zerithos

Sword of the Godsavior [KEK]: 36/100
Avatar of Saguaro/1000 Blank Purple Runes [VULRENABILITY WAGON]: 26/50
Probect Take Over ZA WARUDO [PIONOCHAIN]: 28/50 (+5 some guys)

Cyberius Crescendo && Spatium Progressio = Krakensbane (Level 25) (21/26)
I should have done this ages ago.

Shard Bulk && Muton Armor && Temmie Armor || Rallying Blade && Iron Umbrella = Rallying Bulk (Level 20) (15/25)
A large heavy suit of armor made entirely out of hard light. Gives 25% damage resistance, and applies Divine Shield (first attack to the entity is blocked) every turn.

Katar ++ Void = The Blank (Level 10) (8/11)
gorilla you guessed it.


T.I.M.E. F.C.U.K. (Level 10) && Meta Titan Essence = C.A.N.O.N. F.C.U.K (Level 22) (8/23)

Stands for Corrupted reAlity NavigatOr's Nuclear First-Class regorillaery Kit. Basicaly the TIME FCUK but on steroids, and does the opposite of ungorillaing time now.

--Spellthief (SUMMONED)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.
----
Entity Actions:
Steel Sentinel and Spellthief attack Shaggy 2 Bot.
----
2x buff combob! Zerisek gets hit with Razor Sharp Rock Spires and The Queener.

Xtrullor picks up Destiny's Call (Level 50), and spin-attacks Shaggy 2 Bot with it, vaporizing him and all surrounding bottles of Faygo with a mix of fire, lightning, darkness, and sword. He then cuts him vertically in half with the Infinity Edge, causing more GAME OVER flashbacks to appear and trigger everyone.
----
My inventory, project and Arena Cue can be found here.
 
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(
(Lapis Biowire && Azurite) && Corotite Ring Core = Hydrokinetic Enabler) && ((Magetear Droplet && Amaranthine Embers) && Liquid Starlight) == Ebbing Core. (7/21)
Ebbing Core: A corotite orb filled with a combination of undiluted stellar concentrate and lazuli-azurite biowire. Instead of manipulating physical water, as one might expect of such a device, the Ebbing Core manipulates the cosmic background waves of reality itself. Space and time shall twist beneath your fingertips, malleable and soft. The device cannot create or annihilate matter of its own volition, sadly. One must combine various frequencies of cosmic background energy to do so.



Railgun || (Massive Blaze Rods && Amaranthine Embers) && (Magma Cream && Magetear Droplet) == Haunt Muskie (7/12)
Haunt Muskie: Modified corotite railgun of some description, reinforced by four charred blaze rods. The advanced device is greased with magma cream, and charged with stellar concentrate. When loaded with Charred Rods acquired from the crystallization of knowledge swirls upon a special form of blaze rod, the Haunt Muskie fires out cosmically-charged unstable pikes formed from fused charred rods coated in the violaceous embers of the abyss. Upon spearing an enemy, the pike will detonate itself, blasting forth a wave of amethystine fire and charred shrapnel, neither of which make distinction between friend or foe.


Throne || (Nuclear Throne Replica && (Amethyst Flame && Dispersal Vent) && Antigravity Generator) and (Throne ++ Radiation) || Amethyst Flame == The Rusted Throne (14/26 Level 25)

"Upon each, a throne, seemingly crafted to suit the needs of some variety of beings. The Mage did not bother himself with fourteen of the stoppers, so to speak. No, they were not vital at this moment. He stared at the throne directly across from the gateway. Upon it, a wretched being, appearing to be the source of some unholy aberration Decaying, maddened, omniscient. It spoke. “Wйи кцмии тцлмwзя кфмхцw, зйви еарзф пйы кйвqвы ми рцсйз Wомкдвмw?”"

Crown of Hatred || (Amethyst Flame && Agonized Soul) == Crown of Damnation (9/16 Level 15)

Crown of Damnation: Blazing cosmic destruction infused with the unmitigated suffering derived from those damned by the Amethyst Flame, the Crown of Damnation feasts on the vitality of its owner's victims, in a manner akin to a grisly dreamcatcher, stealing souls away at the brink of death.


Actual attack:
Time to get down to business. I stare down at the Star Chart fragment before me, and stand before a gate, smooth as Resin. To begin the Liberation of Canon, great effort will be needed. And so will a base, with a massive amount of space. A rather nice spot, deep in the void of the High Wilderness. The Ruins of Ruins, whose core was formed from a piece of the core of the Ruins of Memery. They are vast, and ever-shifting. And a floating piece of rock not far above the location provides a nice space drydock.
h
After verifying that this gate will not lead me to my doom, i knock sevenfold. The alternative would be to gather a ton of materials though pain and effort, and the Knock is surprisingly well known by travelers from the High Wilderness anyway. The gate briefly becomes a portal, Judgement-Light shining onto the battlefield. I step though the Gate, and into the High Wilderness. From there, i travel to the Forge of Souls, and into the Void of Bob, which is vast and great, as is the Judgement whose death created it, known only as The Bob. He died in a brutal duel with The Joe. Finally, at Captain's Remorse, a blasted and bitter scrap of rocks upon which a ship has torn its self to shreds, i turn NORTH, and head into the Starlit Sunfields, where i link up with a few of my fellow collaborators, on a island drenched with rays.

Many of them favor cloaks of Thirsty Bombazine and keep to the shadows, but are forced to constantly swap cloaks as the Thirsty Bombazine grows heavy with the consumed light from the Judgements. A settlement of Revolutionaries populates the island, and i soon buy their service as well. Everyone then asks the question of "how are we gonna get around?" Naturally, i summon a gleaming and gold ship thrice as long and just as wide as a First Rate Ship of the Line, with all the height of a dreadnaught. 12 small, single barrel guns line each side, using a combination of Judgement-Light, The Neathbow, the finest in fingerking snek magicks, and the Red Science. Upon the deck is a triple barreled cannon, and upon the front a double barreled gun, whilst the aft is protected by a single double barreled gun. The Citadel of the ship rises high, and Dawn's Law shields the ship from the Judgements, whilst the fracturing nature of canon allows for certain illegalities to be disregarded.

We travel East, then north, then Northeast, veering west just south of the Ruins of Memory to avoid the Dark Carnival. It takes even more careful navigation to dodge an IDPD HQ in the area and an establishment fortress. From there, we pass the Rocks of Ruin and the Ruins of Memery, before going north for another hour or so, before arrive at a blasted, grey planet. The same blasted, grey planet that hosts The Ruins of Ruin. We dock my ship at the rock that floats above our planned base, before i create staircases down unto the surface. We arrive, and enter the Temple of Liberty, soon to be host to the Machine That Shall Liberate Canon and break our chains. Now, if only could get back that device i accidentally let that one devil grab...


The Liberation of Canon has begun: 0/30.

It is no charge, but rather a progress meter. As progress increases, it becomes more difficult to progress further. 30 is just a placeholder value, and you know the target Trickle: Set it as you will.
Any AG can assist the Liberation of Canon, so they should desire. (cough cough The Great Ag Revolution cough)


[ENTITY ORDERS]






[ABYSS]
.....



Orders:

inventory:

Liber Dei: Doesn't quiiiite have enough power to ascend you to Godmodder levels. Still a potent artifact of reality, one you can leverage to great effect. Level ten (25 after charge upgrade).

The Annihilator: A sniper rifle forged of the blackest metal to ever exist. Upon pulling its trigger, it releases a rapid-fire stream of recoilless bursts of pure destructive energy, which impact with all the force of a nuke and utterly annihilate all matter they pass through, wiping it from physical existence and converting it into pure energy, the better to destroy all in its wielder's sight.
Level 10.

Clock In, Clock Out: A hammer painstakingly built of bronze, brass, and garnet, sporting a massive rocket engine on the back end of its head. Clockwork whirs and ticks throughout its shaft and head, and it possesses great power over time. It is especially built for melee combat, able to speed up its holder to insane timeframes and rocket them right to close range with their enemies, then clocking them back into normal time just in time to clock their target out.
Level 15.

Entitys: None.

charges
10/40 The Liberation Of Canon: The Catalyst
7/50


3+ Cobalt
 
Alchemies
Slot 1

Glitchy USB From A Different Timeline && (Standard Battle Android && Glitch Essence) && (Corrupster USB && HxD USB) && MetaCuil Abstraction Device = Battle Gynoid EXE 5.0.7 (Level ?, 3/NONE GIVEN!!)
A girl who may or may not be oddly familiar to some of you, upgraded and in battle android form. In a still coherent looking but glitchy form, she seems to be able to corrupt anything she wills into glitching into something entirely different. She can also be meta as heck.
Slot 2
({Recreate: Magical Anime Girl Golem (Shizuki-chan)} || Standard Battle Android) && (Essence of SCP-285's Hax && (HackerTyper USB (SCP Look and Feel) && Anomalous Digital Input Interface)) && (Detachable Robot Arm && USB 3.0 Port && HDMI Connector && PS/2 Keyboard and Mouse Ports && 256-Pin Connector) = Battle Gynoid SCP-2223-A (Level 20, 7/21) (+1 from Pricey, +3 from Battlefury)
A gynoid in an anime uniform, who looks rather familiar to some of you. She can hack into any electronic device connected to a network and can also hack reality to a small degree. She also has a detachable arm which is attached via several ports.
Slot 3
Kagerou (Kantai Collection) Figurine && Standard Battle Android && Quadruple Cord Attachment Points && ((SPAMR Launcher (MineFactory Reloaded) && Chemical Thrower (Immersive Engineering)) && (Double Compressed Torcherino (Torcherino) && Augment: Space-Time Flux Unifier (Thermal Expansion) && Overclocker Upgrade (IndustrialCraft^2))) = Battle Gynoid Kagerou (Level 25, 3/26) (+1 from Pricey)
A 1:1 scale gynoid of Kagerou from Kantai Collection. In addition to her standard weapons in her remodeled form, she has four fully controllable cords extending from her back that can connect to various weapons, one of which is permanently connected to a rocket launcher that fires chemical-spraying rockets. I don't even know how she stays upright, she just does.
Slot 4
Ibuki Mioda (Super Danganronpa 2) Figurine && Standard Battle Android && (Electric Guitar && SCP-219) && 10x USB Port Array && ((Energy Condenser (Equivalent Exchange 2) && Metal Former: Wire) && Handless Robotic Left Arm) = Battle Gynoid Ibuki Mioda (Level 20, 3/21) (+1 from Cyan)
A 1:1 scale gynoid of Ibuki Mioda from Super Danganronpa 2. Her left hand is missing, in its place a large amount of wires of all types that she can extrude infinitely at will. Connected by a fully controllable wire next to a series of inset USB ports on her right shoulder is a custom electric guitar, which can produce resonant frequencies of literally any material and even multiple materials at once and direct them at a specific point. She also can stay upright despite having several meters of wire and an electric guitar attached to her. Don't ask how.

Charges
Project Factory (13/100)
Project Robot Waifu Harem/Main.java (14/50)

Project Robot Waifu Harem/vocaloid/YuzukiYukariV4.java (4/50)
+1 Cyanogynist, +1 Pricey, +1 ConsumerOfAll
Project Factory Bid
Cyanogynist (19)
Pricey12345 (13)
teag2 (6)
Battlefury13 (3)
Feel free to bid when editing your posts. I will edit them into this post.

Action
I use the Buzzing Transistor Core, all 10 charges, to utterly Rekt()... er... Cull() Roxxanne and Zetta, then use the Smooth Granite Pebble on the Annihilator X Ver.1.
I then blow Roxxanne and Zetta up with the Explosive Miner and blow out their eardrums with The Hearing Test. Praise Lord AT88TV. I make sure to keep them alive at 1 HP, using reality majyyks to make that happen.
 
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@ConsumerOfAll So in other words you made a system off of being a glorified descendant.

If you're going to taunt me so, I'm going to snark at you right back. Your canon-shattering whatever is only my concern in as much as your ability to use it against me, not to fluff it up.

Also I just realized that Roxxanne was born in February due to timing: If Roxxanne was 'like 10 months' old in November, her birthday has to be 10 months back.

@pionoplayer: Clarify it for me: Does it mean it takes up both of my posts to use these abilities, or just one post?

Charged Alchemies: |III>I>I|!USING!
Akron's Core: |IIIII>IIIII>II|!USING!
Crystalized Ki: |IIIII|!USING!
Central Processing Unit: |IIIIII|!USING! (Phantom Godbot turns: 2/4)
Medusa's Head: |IIII|
Rebalance: |III|
Doom Unleashed: |III|
Fear the Darkness: |IIIII|


Triton's Scepter:
  • Seaspray: |III| (much like Dust Storm, creates a wave that crashes against the rocks on the ground throwing a cold spray up in the faces of the target, decreasing their accuracy for a round or two.)
  • Splash: |IIIII| (hit the opponent with that big wave from seaspray, dealing damage and inflicting Wet, which decreases accuracy by a tiny bit)
  • Water Whip: {7/7 ammo} (You pull the water in the air up into a cyllinder around the tip of the staff, creating a low hit point water tentacle that increases your attack power while its still alive.)
  • Whirlpool: {4/4 ammo} (Traps an entity in a whirlpool for 3 rounds, dealing DoT and causing them to deal half damage to anything that's not also caught in the whirlpool.)
  • Tidal Wave: |IIIIIIII| {2/2 ammo} (Summons an enormous tidal wave that crashes into three target entities, dealing heavy damage and inflicting waterlogged, which halves the strength of all outgoing effects AND lowers accuracy by a little bit.)
  • Diluvium: |IIIIIIIIII| {1/1 Ammo} {Tidal Wave Uses: 0/2} (Targets the entire field, inflict waterlogged on EVERYONE and deal heavy damage to all enemies, light damage to all allies.)

Uncapped! The Climax: 105 / 150 (+6 from Alpha). Sweet.
Unforgiven: 3 / 50.
Deicide Squad: 31 / 50. (+1 from Piono, +1 from Abeneautmal, +3 from Emerald Mann)

Freyja bid:
TwinBuilder: 91-SUSPENDED-
Pionoplayer: 74
DarkSide: 58
The Flaming Toast: 59
Battlefury: 41
Consumer: 30
EmeraldMann: 6
Abeneautmal: 5


WINNERS:
Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)
Crystalcat (Tyr Bid)
W32Coravint (Tyr)

+2 to Abeneautmal, +1 to Cyanogynist.

(Deck of Playing Cards ++ Magic) && (Dreamcatcher && Magetear) = Nequilita (Level 15: 15/16)

A Rock from Limbo && Liquid Death && Zweihander = The Grayscale (Level 14: 6/15)

Cosmic Cloak && Captain's Guardian && Magetear Droplet = Nocturne (Level 15: 7: 15/16)

Katana || Pixel-sharp edge && Essence of a Time Giant && IDPD Captain's Badge = The Hunter's Blade (Level 15: 12/16)

Expanding this a bit. A note: If it has parenthesis or curly brackets around its name, it's still locked.

Also, in case you're noticing discrepancies from the linked pastebin; Crys has allowed me to do some mild shuffling of the Class Levels, mostly making the 4th level Big Scenes come later than the other lower-level techniques.

Roxxanne [PG]: 150,000/150,000 HP. Level: 15; CR3.
  • Mage Chorus/Resonance/(Rhythmic)CR5/(Crescendo)CR9
  • Phoenix Breath/Sick Burns/(Ashes to Ashes)CR7/(Since the world's been turning)CR12
  • (Forme Shift)CR4/(Adaption)CR6/(Metamorphic)CR11/(Evolution)CR14
  • (Shotgun Shuffle)CR8/(Akimbo)CR10/(Bite the Bullet)CR13/(Lead Lotus)CR15
  • {Epoch()}CLASS RANK 5
  • {The Power} CLASS RANK 9
  • {Magicka} CLASS RANK 13
  • Aptitutde: Roxxanne gains +1 Level per any kills she makes.
  • The Shadows: 15% Dodge chance on yourself, cannot be negated by any means.
  • (Outfoxed): 10% Dodge Ignorance for you and your entities. CR7
  • (Climatic Summoning): All entities gain a minicrit and are invincible on their turn of summon. CR11
Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3. ACTIVE.
  • Mind Killer/Dreambreaker/(Ego Eater)CR5/(Oblivion)CR9
  • Disaster Master/Gaia's Wrath/(Calamity Trigger)CR7/(This is it)CR12
  • (Smashforme)CR4/(Items On)CR6/(Wombo Combo)CR11/(Final Destination)CR14
  • (Saltwater Strike)CR8/(Seven Seas)CR10/(Whirlpool)CR13/(Bottomless)CR15
  • {Providence} CLASS RANK 5
  • {Insanity} CLASS RANK 9
  • {Dream Cycle} CLASS RANK 13
  • Hate Within: 35% chance of minicrit on Hostiles for all of your Entities as well as yourself. If chance procs while minicritting, upgrades to crit. If procced while critting, crit is not expended. Only works on Hostiles.
  • Determination: His Entities resist all Mind Controls successfully. (Zetta and the crew can't be MC'd to begin with, because they're players.)
  • (Providence): His Entities have an additional 25% resistance to any status effect that would cost them their turn. CR7
  • (Faking it): Zetta doesn't die on having HP turned to 0, but rather retreats tactically. He respawns 1 action sooner because he's gotten good at it at this point. (if he's the first to respawn on TPK he can act immediately.) CR11
Grimsby [PG]: 150,000/150,000 HP. Level 6; CR2. DEAD. (5/6 posts remaining) (I forgot an entire turn, sue me.)
  • Sleuth Diplomacy/Case Closed/(Improptu Caucus)CR5/(Ceasefire)CR9
  • Hunter's Trick/(Powder Keg)CR3/(Mass Grave)CR7/(Slaughter)CR12
  • (Bloodborne)CR4/(Red River)CR6/(Vein Matters)CR11/(Baptism of Blood)CR14
  • (The Sight)CR8/(Grim Knowledge)CR10/(Psychoanalyze)CR13/(Evil Within)CR15
  • {Beast Within} CLASS RANK 5
  • {Your Best Nightmare} CLASS RANK 9
  • {Cut You Down} CLASS RANK 13
  • Pulchritude: His Entities have a 10% chance of minicritting randomly.
  • (Grim Times): Attackers have a 5% chance of Terror upon hitting Grimsby. CR3.
  • (Blood Rally): If harmed, Grimsby and his entities can attack the entity responsible. If successful, a third of the damage dealt is transferred back as HP. CR7.
  • (Lead by Example): His Entities have a 30% chance of minicritting if attacking an entity he has attacked that turn. CR11.
L00T: 21.

Skirmish Maneuver Pastebin: http://pastebin.com/hs1RPFNz


Zetta catches Tridon's Scepter, and observes the Japanese characters in the Update Terminal. Meta awareness has its privileges, like this. A bit of Cipher's Call functionality deciphers the text as he reads the raw data. "OK, and the last bit of filthy animespeak is...'Good work, Mobius Crystal will be proud.' Mobius Crystal?"

Zetta sighs. Of course. Another all-powerful being who wants to see Fiction burn. Well, maybe. Who knows. Either way it's supporting his enemies. And may also be related to that Anime Girl Plague. That annoying thing.

...Zetta's eyes light up as something comes to him. This being-whatever it is-is interrupting the Game Master's mind and speech. That is really dangerous. The Game Master is predominantly on the side of the Anti-Godmodders. The Narrative hates the Godmodder, after all. But this guy is clearly interfering with the Game Master's work, and if that's the case, maybe he's not a Narrative sympathizer, and thus, not strictly Anti-Godmodder?

Zetta calmly eyes Annis and Dylan and Hezetor, wondering if this could be used to his benefit. He pulls out a cell phone, dismissing a notice from one of his many esoteric navigational applications, and dials up a number: (555)-901-9090, the universal Game Master's phone number. Then, Zetta looks into Cipher's call, focusing on the Japanese Language that he desperately needs to understand to make his query. When the dial tone stops, Zetta speaks-regardless of if he's talking directly to the GM or merely taking a message.

"君は! ピンクのテキストで話す人! 私はあなたに質問があります。 あなたが答えるならば、公正な取引のために、あなたが求める努力の中で私を助けるかもしれません。 私の唯一の質問:これは「メビウスクリスタル」とは何ですか?"

----+----+----+----

Zetta switches out for Roxxanne, without any waiting.

Roxxanne looks around the Battlefield, as if she was suddenly surprised that she was there, as she usually is, and proceeds to raise her hand.

"Yes?"

"I'm supposed to be in Aetheria right now! Uh, why am I here?"

"Uh, I dunno."

Roxxanne proceeds to hail down Rebecca, doing something off in the distance. "Hey, Rebecca! Big sis!"

"Oh, Roxxanne! Err, what is it?"

"Uh, so, wait, I have two questions! Uh, number one, I'm in Aetheria right now, so how am I also here? And what are you doing?"

Rebecca looks ever-so-mildly furitive, and noticeably avoids Roxxanne's direct eye contact. "Uh, for the first... Err, your name is, properly, Roxxanne Yamata-No-Orochi Rembrandt. The middle name isn't for show-I'm betting you have like, uh, eight heads? Which probably transcribes to having eight-OK, sorry, I just don't know myself. You'd probably know better. Daemons are just Weird Biology: The Species."

Roxxanne looks at herself and blinks, and then starts staring really hard. "... So I'm really some kind of Mind-hive Octuplet? ... That's awesome!" Roxxanne says. "Wait, uh, so what about what you're doing, colon question mark?"

"Uh, it's kind of more like that's some kind of representation of being eight snakes fused together? Again, I really don't want to-"

"I know, I know, but what are you doinnn'?" Roxxanne says.

"Oh... Uh. I'm getting a party ready! A surprise party. For you! Uh, your birthday." Rebecca said, trying her best to not look like she was lying and really failing.

"Oh! Uh, wait, when is my Birthday...?"

"February, the Eigtheenth. Yes, we missed it, but that was due to the whole war thing going on, so we're making it extra big, just for you." Rebecca said, looking a little ashamed.

"Oh... Hurray, colon three! Ooh ooh ooh, will there be cake?! Really big cake?! Oh, and balloons and cherries and cute puppies, colon dee?!"

"It wouldn't be much of a surprise if I told you in advance, now would it?"

"Oh, right. OK then, colon three!" Roxanne said, turning back to the battlefield. "In any case, this is all annoyinanin me! That dumb robot isn't gonna be around no more!"

Roxxanne uses the CRYSTALIZED KI! Roxxanne also uses JORMUNGANDR, a Level 50 alchemy! Intelligently realizing that she ought not to let the Regular Old Plague spread far, Roxxanne casually saps the entirety of the life out of the Shaggy 2 Bot and Cyborg J (assuming there's any left) via the Crystalized Ki, as per its effects; Jorumgandr proceeds to use its power over life (thus Ki, which is based upon life energy in a sense?) to amplify it. All of it, yes, as likely she'll need all of it to kill it at this rate. In case both are dead, Roxxanne does not use the Crystalized Ki, only Jormungandr, because that would be extraordinarily frustrating, but I'm writing this attack as if I was so whatever. This should put a stop to the plague shenanigans that may have occurred, as well. "I'm soooooo done with all of this! Stupid mashy robot! Stupid memes!"

Half of Roxxanne's hands (all right hands) reach for the sky, Spirit-Bomb style, as the Crystalized Ki releases the collected energy from the poor robot into a spherical shape. As usual, people try to horrifically murder Roxxanne and stop the Spirit Bomb. Roxxanne, of course, is not limited to standing still as unlike Goku, she's already collected all the energy she needs to fire-she just needs to coalesce it into the appropriate shapes. Ergo, some people just get outright surprised when Roxxanne ducks, dodges, dives, dips, ducks and dodges out of the way of volleys upon volleys of ultra-deadly attacks, gracefully evading artillery fire and the most devastating spells. The Anti-Godmodder forces respond by picking up firing power.

"...Oh, boo. Welp, looks like I need to remind you that I'm dangerous, colon three!" Roxxanne quips as she reaches forwards with her left hand. Some dark energies begin to form around it, shaping itself into a sphere black as a triple midnight.

The Anti-Godmodders realize what it is all too late. Roxxanne also uses AKRON'S CORE, executing the Singularity move, tossing out a steadily growing magical black hole into the thick of the Anti-Godmodder units, and sucking in a small chunk of the units before they manage to disperse. The entities sucked within the singularity scream madly as they experience unparalleled horrors. I don't think I can properly give what's happening justice, but whatever those three-to-five entities are, they are not happy campers. The Singularity explodes within thirty seconds, the rest of the Anti-Godmodders enraptured by the sheer horror and motionless. The freed entities are still screaming. They are in massive pain, bleeding madly, and are attacking almost everything in sight. ((Terror: A Damage-over-time, Berserk and Confusion wrapped into one. I think that's about a 75% chance your attack will not hit what you want it to (a coinflip's chance it'll hit an ally or itself, then a separate coinflip's chance it'll hit an enemy that isn't the intended target), on top of increased attack but reduced defense, and some level of Damage Over Time. Singularity itself also deals 30K to all attacked directly. RNG targeting, sure, and it could hit as few as three entities and as many as five, but it ought to be pretty crippling to all involved.))

Everyone then realizes they left Roxxanne to charge her lazor for about thirty seconds. They turn back; they see a massive glowing orb of ki ready to fire; they duck for cover; Roxxanne smirks. She casually flicks the ki orb into the Annihilator, sending the orb forwards in a spiral of all-consuming power.

The Annihilator is fried. No uncertainty was or is permitted, and there is nothing else to really say. This was it. The last attack, and it was a heck of an attack but it was *the* last attack it could reasonably take. The Annihilator is destroyed. It is utterly rent. Atomized. Their airhorns sound their last dank calls as the machine crumples over, falling down, what's left of its lower body slamming to the ground, and promptly dropping a loot bag like a proper Terraria boss in Expert mode. Shaggy 2 Bot was obviously a sacrifice, but a very heroic one. Roxxanne thought so, at least. (Cyborg J would be lucky to survive that, but maybe not Scooby's best robotic clown friend).

The Spoil of War-should this attack go without error-lands, mildly burnt, at Roxxanne's feet. Roxxanne casually kicks it towards Emerald Mann-for metaphysical reasons, she's aware that he probably needs it the most.

----+----+----+----

"So you diverted her?"

"Yes. Thank goodness. Ugh, she'd be disgusted if we saw what we were doing."

"Yes, and I was very disgusted when I saw what you were doing to those people."

"Precisely why we're doing this now. Given her... State, we'd be just begging for trouble if we went for the amount we used with you..."

"... We're gonna have to go big on this one? Spend lots of money and get the exotic stuff?"

"Yeah. Ugh. Why do we have to have such a weird puberty?"

"Vampires are weird. I think I can say that, as a vampire."

"... Well, anyways, the good news is I think we've got a place where we could, er-hem, get what we need easily and in plenty, and still be good enough to satisfy her when the time comes."

"Oh, good."

"Yeah. The tricky part will be diverting her from the War, though. I mean, well. There's more than likely odds that she'll have something she'll be facing that'll be more appealing than what we've got if we're unlucky, so we have to either forcibly separate her or just hope that what we have is more appeasing. I shudder to think what happens if neither of those things work."

"Oh, bother. If that happens... Well, we'd be dealing with another long explanation as to why that was not my sister's fault."

"To say nothing of how she'd feel about it... Trust me, it feels like you could do something about it but just can't."

"Oh, I know exactly what you mean. Poor thing... Daddy underestimated what he needed. He'd be really useful right now, but he didn't come with us. Now, some more... Hrm. Do we settle for a single Chlorophyte wall or do we go for double Chlorophyte?"

"Triple, at least, preferably five times. Urk, of course we didn't bring in the treasury, thinking that the currency wouldn't exchange..."
 
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(
(Lapis Biowire && Azurite) && Corotite Ring Core = Hydrokinetic Enabler) && ((Magetear Droplet && Amaranthine Embers) && Liquid Starlight) == Ebbing Core. (8/21)
Ebbing Core: A corotite orb filled with a combination of undiluted stellar concentrate and lazuli-azurite biowire. Instead of manipulating physical water, as one might expect of such a device, the Ebbing Core manipulates the cosmic background waves of reality itself. Space and time shall twist beneath your fingertips, malleable and soft. The device cannot create or annihilate matter of its own volition, sadly. One must combine various frequencies of cosmic background energy to do so.



Railgun || (Massive Blaze Rods && Amaranthine Embers) && (Magma Cream && Magetear Droplet) == Haunt Muskie (8/12)
Haunt Muskie: Modified corotite railgun of some description, reinforced by four charred blaze rods. The advanced device is greased with magma cream, and charged with stellar concentrate. When loaded with Charred Rods acquired from the crystallization of knowledge swirls upon a special form of blaze rod, the Haunt Muskie fires out cosmically-charged unstable pikes formed from fused charred rods coated in the violaceous embers of the abyss. Upon spearing an enemy, the pike will detonate itself, blasting forth a wave of amethystine fire and charred shrapnel, neither of which make distinction between friend or foe.


Throne || (Nuclear Throne Replica && (Amethyst Flame && Dispersal Vent) && Antigravity Generator) and (Throne ++ Radiation) || Amethyst Flame == The Rusted Throne (15/26 Level 25)

"Upon each, a throne, seemingly crafted to suit the needs of some variety of beings. The Mage did not bother himself with fourteen of the stoppers, so to speak. No, they were not vital at this moment. He stared at the throne directly across from the gateway. Upon it, a wretched being, appearing to be the source of some unholy aberration Decaying, maddened, omniscient. It spoke. “Wйи кцмии тцлмwзя кфмхцw, зйви еарзф пйы кйвqвы ми рцсйз Wомкдвмw?”"

Crown of Hatred || (Amethyst Flame && Agonized Soul) == Crown of Damnation (10/16 Level 15)

Crown of Damnation: Blazing cosmic destruction infused with the unmitigated suffering derived from those damned by the Amethyst Flame, the Crown of Damnation feasts on the vitality of its owner's victims, in a manner akin to a grisly dreamcatcher, stealing souls away at the brink of death.


Actual attack:
red like roses fills my head with dreams and finds me always closer to the emptiness and sadness that has come to take the place of you



The Liberation of Canon: ?/30.


[ENTITY ORDERS]





[ABYSS]
.....



Orders:

inventory:

Liber Dei: Doesn't quiiiite have enough power to ascend you to Godmodder levels. Still a potent artifact of reality, one you can leverage to great effect. Level ten (25 after charge upgrade).

The Annihilator: A sniper rifle forged of the blackest metal to ever exist. Upon pulling its trigger, it releases a rapid-fire stream of recoilless bursts of pure destructive energy, which impact with all the force of a nuke and utterly annihilate all matter they pass through, wiping it from physical existence and converting it into pure energy, the better to destroy all in its wielder's sight.
Level 10.

Clock In, Clock Out: A hammer painstakingly built of bronze, brass, and garnet, sporting a massive rocket engine on the back end of its head. Clockwork whirs and ticks throughout its shaft and head, and it possesses great power over time. It is especially built for melee combat, able to speed up its holder to insane timeframes and rocket them right to close range with their enemies, then clocking them back into normal time just in time to clock their target out.
Level 15.

Entitys: None.

charges
11/40 The Liberation Of Canon: The Catalyst
8/50


3+ Cobalt
 
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collab pls/Possible Elite 25/100

My helper: (Entity/Ally) 22/30 +1 from W32Coravint

MEATSHIELDS PLS (Entity/Ally) 17/25 +2 from Thartler

Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 21/26 (Causes 1 to 3 random Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)

Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 21/30 (Counts as Level 25) (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer))


Current Saga: Lets Get Dangerous Once Again Part 5: The Insane...
Current Arc: Miracles


Before Action: ERROR


Action: IN PROGRESS.

Annihilator's Action: ... well, i sit down and repair myself, twice (but only if all the [pg]s are dead).

Zerisek shoots the concentrated ball of energy at one of the ICP robots.

+1 to piono, W32Coravint and Thartler

Support me if you want.

Blah’s Power Core. Cooldown in turns: 8/8. [SPOIL OF WAR]
Pineapple Device: Cooldown in turns: 0/3. [SPOIL OF WAR]

Scythe-blaster of the moon dragon. CD in Turns: 0/3 [Level 50]. It can be used to slice a target for high damage or it can be also used to heal a target for a high amount.

Magic Charge Pendent. Charge storage: 4/10 charges (charges every turn). [Level 50] If I use it on a foe, it deals lots of damage but weakened when if I use it with 1 lesser charge

Sword of Git Gud (Known as SoGG) CD: 2/2 [Level 25] Charge: THE MINI RECKONING 4/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 1/2 [Level 25] Current Runes: 9/25 Ice, Ice, Fire, Fire, Damage, Shadow, Fire, Light, Defence Buffer.
Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
BSU Flame Blaster CD: 3/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns.

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much more HP when used.

Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)
 
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The Borg: 27/50
Power Armor: 16/25
+3 Tazz/GoldenReady
Time to Alchemize some stuffs. Hopefully.

I also poke Danny Devito, probably killing him. What? He has freaking 8 HP

(Glowstick&&Lightsaber)&& Master Sword && Heavy Claw (EBF) = Explosive Laser Sword Gun Thing. 1/??
It's a Heavy Cannon thing, with a lightsaber bayonet attacked. Simple enough
 
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Charges

Artifact 33/300
Beamlord 30/50
An Old Friend 26/50

+2 to Corivant, +1 to Piono

Alchemization

Battleaxe && This is Real Sticky Note = The One True Battleaxe 5/10

[Bucket && Magazine] && AK-47 = Bucket Gun 5/11

420 Blazington && Illuminati Confirmed Meme Picture && Freemasons Buisness Card = Scoped Illuminator 2/11

Redstone takes out the Spax of Zillyhem and smashes down on Zetta.
 
@TrickleJest : Please make sure you tell me whether or not the Crystalized Ki got used last attack, which should be dependant on if both of the entities I tried to tap from are dead by then.

Also, Nequilita and Nocturne already got descriptions; I forget the exact ones, but I know what they are. Now, uh, prepare for a lot of alchemy, and a LOT of attack. The muse struck me. If I did this right, there should be a lot of feels, too.

@pionoplayer: Uh, I forgot, did you ever give me Icrucvci? Regardless, I am due it, so I'll just have some funny reason for it to be in my possession now on the assumption that I do not, just to be sure.

Charged Alchemies: |III>I>I|
Akron's Core: |IIIII>IIIII>II|
Crystalized Ki: |IIIII|!Used?
Central Processing Unit: |IIIIII|!USING! (Phantom Godbot turns: 2/4)
Medusa's Head: |IIII|
Rebalance: |III|
Doom Unleashed: |III|
Fear the Darkness: |IIIII|


Triton's Scepter:
  • Seaspray: |III| (much like Dust Storm, creates a wave that crashes against the rocks on the ground throwing a cold spray up in the faces of the target, decreasing their accuracy for a round or two.)
  • Splash: |IIIII| (hit the opponent with that big wave from seaspray, dealing damage and inflicting Wet, which decreases accuracy by a tiny bit)
  • Water Whip: {7/7 ammo} (You pull the water in the air up into a cyllinder around the tip of the staff, creating a low hit point water tentacle that increases your attack power while its still alive.)
  • Whirlpool: {4/4 ammo} (Traps an entity in a whirlpool for 3 rounds, dealing DoT and causing them to deal half damage to anything that's not also caught in the whirlpool.)
  • Tidal Wave: |IIIIIIII| {2/2 ammo} (Summons an enormous tidal wave that crashes into three target entities, dealing heavy damage and inflicting waterlogged, which halves the strength of all outgoing effects AND lowers accuracy by a little bit.)
  • Diluvium: |IIIIIIIIII| {1/1 Ammo} {Tidal Wave Uses: 0/2} (Targets the entire field, inflict waterlogged on EVERYONE and deal heavy damage to all enemies, light damage to all allies.)

Uncapped! The Climax: 106 / 150
Unforgiven: 4 / 50.
Deicide Squad: 35 / 50. (+3 from EmeraldMann)

Freyja bid:
TwinBuilder: 91-SUSPENDED-
Pionoplayer: 74
DarkSide: 58
The Flaming Toast: 59
Battlefury: 41
Consumer: 30
EmeraldMann: 9
Abeneautmal: 5


WINNERS:
Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)
Crystalcat (Tyr Bid)
W32Coravint (Tyr)

+2 to Abeneautmal, +1 to Cyanogynist.

DONE: (Deck of Playing Cards ++ Magic) && (Dreamcatcher && Magetear) = Nequilita (Level 15: 16/16)

A Rock from Limbo && Liquid Death && Zweihander = The Grayscale (Level 14: 7/15)

DONE: Cosmic Cloak && Captain's Guardian && Magetear Droplet = Nocturne (Level 15: 7: 16/16)

Katana || Pixel-sharp edge && Essence of a Time Giant && IDPD Captain's Badge = The Hunter's Blade (Level 15: 13/16)

NEW: Chronologically-Enhanced Luminite && IDPD Plasma Minigun && Glove of an IDPD Elite Heavy = The Complete Ejection (Level ?: 1/?)

The Complete Ejection: Yet Another Arm Cannon Alchemy. The Chronologically-enhanced Luminite makes it especially effective with temporal energies, allowing for a variety of time-based tricks. Mostly, however, this weapon is pure firepower, lobbing out a rapid-fire torrent of magnetically contained plasma globs, with the additional benefit of being able to create a pillar of black rock to reflect a wide variety of projectiles and teleport around, a feature that can save lives during a heated firefight. This weapon is wielded primarily by IDPD Heavy Hunters during fights against powerful paradox beasts, and 'Ejection' is the act of knocking it right out of time, which is paramount to death, ergo the name.

NEW: Tear of Black Liquid Sorrow && Creative Energies && (Fragment of the Limbo Gatekeeper's gauntlet || Whole Gauntlet) = Charon's Hand (Level ?: 1/?)

Charon's Hand: An Arm Cannon relatively similar to that of the Limbo Gatekeeper's signature weapon. As with most of Limbo's items, this weapon has the property of being able to mimic the properties of things used against it,even in combination; as such, this weapon's morphic properties are extremely powerful. The catch is, of course, the old Blue Magic trick; you must actually survive the attack being used on you. Charon's Hand, when not being transformed, keeps to a base of a rather creepy, almost skeletal-looking pale glove.

PREVIEW
: Nequilita && Icrucvci && Hihi'irokane = ??? (Level ?)

Nequilita (Level 15): A deck of cards, laced in Magetear; the faces of the cards are blank, while the backs of the cards have a dreamcatcher-esque pattern in purple. The blank cards can absorb spells and other energy-based attacks upon hit (with no damage), which takes up one of the faces on the cards; some spells take multiple cards to absorb. A quick use of the card can cast the captured energy-based ability, or a long ritual can be partaken to permanently gain the power to use the ability within reasonable parameters. Of course, the cards themselves, made of Magetear, are extremely powerful.

Icrucvci (Level 10): To be quick, this is the Rule of Cool in sword form. Anything 'cool' is under the domain of this sword, which includes minor cold abilities and the ability to timestep, as well as any other 'awesome' action. That said, this sword is meant for actually swinging, as swords are cool; its outright invincible, extremely sharp, and lighter than it seems. ((Not sure if this is the correct description, mostly a pieced-together one based upon previous descriptions of the sword.))

Hihi'irokane: A mythical material of Japanese origin, translates to 'Flame-colored metal.' Harder than diamond; a heat generator; and a powerful source of the energy of the spirit. Here, have a TvTropes link, for more information. http://tvtropes.org/pmwiki/pmwiki.php/Main/Hihiirokane

PREVIEW: Indomitable Will && Nocturne = ??? (Level ?)

Nocturne (Level 15): A mantle made of Magetear, a glistening robe of liquid starlight. As with all things made of Magetear, it's morphic properties and magical conductiveness are of a very high tier. This cloak, however, has a particular extraordinary property: If activated properly, it will create a transformation from a mantle into a powerful Guardian, capable of generating extraordinary bullet hell as well as protecting its user to an extreme degree.

Indomitable Will (Level 16): It's not pretty to look at; it basically makes the wearer look like a golden, humanoid blob. But this divinium pendant can save your life, easy. When activated, it creates a full plate of armor around the wielder, leaving nothing exposed. Its primary claim to fame is extraordinariy defensive measures; an insanely thick armor plating that nevertheless is not only a single piece of metal, but outright bends to give its user extreme mobility and does not limit sensory information either. In addition to this, the wearer of this armor is also capable of generating powerful, temporary barriers, easily blocking the most severe blows.

PREVIEW: The Fade && Duri Iudicis && Immortal Soul of the Muse = ??? (Level ?)

The Fade (Level 15): A stealth suit created from the combination of Traho with extremely powerful stalker systems; a sleek green and nearly-black plate that is extraordinarily form fitting, offers incredible assistance to both close and long-range combat, comes with built-in cloaking technology as well as a jetpack for full 3-dimensional flight, to say nothing of the extreme Gravity powers that this possesses.

Duri Iudicis: A robe imbued with the powers of Limbo. Strictly magical in nature, it allows its wearer to pull Limbo's signature style of combat; taking attacks (in this case strictly magical) and using them against your foes. By absorbing magical attacks, the wielder of this robe can copy and wield the magical powers used against them-including in wild combinations.

Immortal Soul of the Muse: Part of an outdated alchemical system that Toast once did. The intended point was to infuse alchemies with the associated power, but I never got around to infusing this to anything. In any case: This particular essence utilizes Sound and Music. You can see why a stealth suit might want to be able to control Sound and Music.

PREVIEW: Brine && Orchid Fire && Galactic Glove = Abyss (Level 25)

(Yes, this was leveled beforehand, during Crys's run as GM. It's an upgrade to Brine).

Brine (Level 10): A singular Amethyst Ring, crackling with Oblivion energies. Wear it only upon the *right* hand; upon putting it on, the left arm is destroyed utterly (except the ring if you were foolish enough to ignore that), replaced with the deepest blue of primal Oblivion as it warps itself into a new arm. (Oblivion, oddly enough, has many shades of color). The weapon channels the unabated wrath of Oblivion, and to a much lesser degree, the powers over the Nether (and similar realms, IE Terraria's Hell Layer), and in addition, can transform into almost anything the user thinks of. In its base form, the end of the arm cannon defaults to the head of a pickaxe.

Orchid Fire (Level unknown, but under 10): A fire that burns Orchid. Associated with the powers of Code, Mind and Hatred, this menacing fire is associated with some of the nastiest villains in all of Fiction.

Galactic Glove (Level 10): Basically, Glove ++ Astral in alchemical terms. A glove that holds the power of the stars.

Expanding this a bit. A note: If it has parenthesis or curly brackets around its name, it's still locked.

Also, in case you're noticing discrepancies from the linked pastebin; Crys has allowed me to do some mild shuffling of the Class Levels, mostly making the 4th level Big Scenes come later than the other lower-level techniques.

Roxxanne [PG]: 150,000/150,000 HP. Level: 15; CR3.
  • Mage Chorus/Resonance/(Rhythmic)CR5/(Crescendo)CR9
  • Phoenix Breath/Sick Burns/(Ashes to Ashes)CR7/(Since the world's been turning)CR12
  • (Forme Shift)CR4/(Adaption)CR6/(Metamorphic)CR11/(Evolution)CR14
  • (Shotgun Shuffle)CR8/(Akimbo)CR10/(Bite the Bullet)CR13/(Lead Lotus)CR15
  • {Epoch()}CLASS RANK 5
  • {The Power} CLASS RANK 9
  • {Magicka} CLASS RANK 13
  • Aptitutde: Roxxanne gains +1 Level per any kills she makes.
  • The Shadows: 15% Dodge chance on yourself, cannot be negated by any means.
  • (Outfoxed): 10% Dodge Ignorance for you and your entities. CR7
  • (Climatic Summoning): All entities gain a minicrit and are invincible on their turn of summon. CR11
Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3. ACTIVE.
  • Mind Killer/Dreambreaker/(Ego Eater)CR5/(Oblivion)CR9
  • Disaster Master/Gaia's Wrath/(Calamity Trigger)CR7/(This is it)CR12
  • (Smashforme)CR4/(Items On)CR6/(Wombo Combo)CR11/(Final Destination)CR14
  • (Saltwater Strike)CR8/(Seven Seas)CR10/(Whirlpool)CR13/(Bottomless)CR15
  • {Providence} CLASS RANK 5
  • {Insanity} CLASS RANK 9
  • {Dream Cycle} CLASS RANK 13
  • Hate Within: 35% chance of minicrit on Hostiles for all of your Entities as well as yourself. If chance procs while minicritting, upgrades to crit. If procced while critting, crit is not expended. Only works on Hostiles.
  • Determination: His Entities resist all Mind Controls successfully. (Zetta and the crew can't be MC'd to begin with, because they're players.)
  • (Providence): His Entities have an additional 25% resistance to any status effect that would cost them their turn. CR7
  • (Faking it): Zetta doesn't die on having HP turned to 0, but rather retreats tactically. He respawns 1 action sooner because he's gotten good at it at this point. (if he's the first to respawn on TPK he can act immediately.) CR11
Grimsby [PG]: 150,000/150,000 HP. Level 6; CR2. DEAD. (6/6 posts remaining)
  • Sleuth Diplomacy/Case Closed/(Improptu Caucus)CR5/(Ceasefire)CR9
  • Hunter's Trick/(Powder Keg)CR3/(Mass Grave)CR7/(Slaughter)CR12
  • (Bloodborne)CR4/(Red River)CR6/(Vein Matters)CR11/(Baptism of Blood)CR14
  • (The Sight)CR8/(Grim Knowledge)CR10/(Psychoanalyze)CR13/(Evil Within)CR15
  • {Beast Within} CLASS RANK 5
  • {Your Best Nightmare} CLASS RANK 9
  • {Cut You Down} CLASS RANK 13
  • Pulchritude: His Entities have a 10% chance of minicritting randomly.
  • (Grim Times): Attackers have a 5% chance of Terror upon hitting Grimsby. CR3.
  • (Blood Rally): If harmed, Grimsby and his entities can attack the entity responsible. If successful, a third of the damage dealt is transferred back as HP. CR7.
  • (Lead by Example): His Entities have a 30% chance of minicritting if attacking an entity he has attacked that turn. CR11.
L00T: 21.

Skirmish Maneuver Pastebin: http://pastebin.com/hs1RPFNz


Grimsby respawns at full HP!

Zetta, from the back lanes, starts setting off a Drama Bomb! These bad boys were entirely fueled by the unholy power that is excessive roleplayling longposts! Naturally, it will feed and grow on this post the longer and dumber it is! Of course, these aren't exactly the best weapons without a supplementary attack. In due time, it would come. Zetta's grin was as wide as the sun-Roxxanne was due back for a visit with him. Zetta set its launch timer for about thirty minutes, and then set a course for the Pale Rider's position-with an exception. If the Annihilator is still alive, I'm going to attack it even if this is so much overkill that it has to do something else to make up for the fact that the raw creativity energies or whatever would have caused it to annihilate the Annihilator like eighty paragraphs ago or something. In case the Pale Rider is for whatever reason dead, this will target the highest-HP AG entity there is to target, with ties going to entities higher-up on the EoTB (thus older).

Now aware of how to split her conscious processes up to manage an octuplet hive mind, Roxxanne takes her notes from the Library (including the gruesome cooking ones) from the Aetherian Library and tries to hunt down either Paranoid (if she was lucky) or Lucifer as she was instructed. Which, lead to the problem that she wasn't instructed as to where she should start looking or how. She did don a very concealing cloak for the occasion, though-between some rabid fans, her actual thralls, her rabid haters and people who just don't want to leave well enough alone, and the fact that the Sueren Song was surpressed in Aetheria (a facet of the Anti-Crime field that few knew existed since her, err, 'recruitment drive' whist in the throngs of madness), well, all things considered, she wanted some level of anonymity.

Meanwhile, Roxxanne surveyed the Battlefield. She was still mildly confused about why the hell she was an octouplet mind hive and not just one person despite no evidence to the contrary prior. Vampires are born able to walk by the requirement of being mostly parasitical to their parents, and she was fairly certain that she didn't have any twin sisters, much less octuplets, and definitely wasn't manipulating any body other than her apparent only one. Maybe it's one of those 'you get tricked into thinking it's real then it becomes real because you thought it was real' things. Though, the whole Yamata-no-Orochi thing argument sounded pretty legitimate...

...Oh. She forgot to ask her big sis about that thing she was curious about. Phooey! Oh, she'll come back. She usually does. Hrm, is there anything else...

"Ah, Roxxanne! Come over here, I've got something for you." Zetta said.

"Ohmygosh, is it a puppy? Is it a kitten? Is it a little adoriboo thing I can hug and pet and feed, colon three?" Roxxanne said.

"No."

"... Aww... Oh, but what is it?"

"Oh, just come over here so I can give it to you!"

Roxxanne shrugged and flew over to Zetta, standing near to the Alchemiter, draping himself with a cloak of some liquid like starlight. It looked very pretty. He was holding a small deck holder of sorts, apparently to clip to the belt; inside the deck, a set of cards that shined brilliantly. "These cards are capable of capturing energetical abilities and copying them, and in addition the substance they are created from has considerable metamorphic capabilities. They're yours," Zetta said, throwing her the pack. "Oh, and the ship you requested should be created soon enough. It's very close to being totally finished."

"Hooraaaaaay!" Roxxanne shouts. "... So, uh. Hrm..." Her eyes gaze towards the battlefield.

"What's on your mind?"

"...What's with her? And him? And him?" Roxxanne says, pointing to Annis, Dylan and Hezetor. Annis was bathed in a power that seemed eerily similar to her, and the other two...

... Something about the group as a whole scratched at her brain in an odd way. Not that they were familiar-no-but more that they were giving off a feeling of connected purpose. Like she belonged, somehow. Queer. Very queer.

"...I dunno about them, but they feel really-"

"Obnoxious?" Zetta asked. "The girl with the white glow and the dark eyes is Annis; her partner is Dylan; both of them are just reckless and rude. The guy on the throne is Hezetor, who's ego is the size of a train, though he can at least manage civility," Zetta said. "I'm investigating their newfound power. It-the power-that is dangerous, credit where credit is due, but only the power. The people who use them, harder to say. Hezetor seems more open to negotiation than the other two, if you had to work with them... What, do they seem delicious to you, or something? Cuddly?"

"Uh, no. They feel really... Uh, 'familiar' isn't the term I'd use. Related. Like there's something I should be doing with them..."

"...That's interesting. Very interesting. In any case, uh, well, they may be Anti-Godmodder, but my research is proving that whoever their backer is-and they do have a backer-they have ulterior motives."

"Oh, wuzzat?" Roxxanne says, pointing to a sword laying on the side of the Alchemiter.

"Oh, that's-oh. Oh," Zetta said, staring at it. It was unambiguously Icrucvci. The slight curve, the blue lines, the end barbed like a hook, and the sense that it was just so cooooooooool without a hint of ironic meme. And also the signature weapon of everyone's second-favorite power-mad minecraftian Godmodder in Terraria, Piono. That can't end well, if it's really his own-least of all due to the soulbinds he so likes to attach to his weaponry. "... You're asking because you want to steal it, don't you."

"No! How very rude, to accuse me of such low behavior!" Roxxanne says, turning red in the face. Then, taking a quick glance to ensure no-one else is nearby, she adopts a furitive, sly grin, the rage before a facade "I would certainly never take such a pristine, unattended beauty of a sword lying about with no obvious owner..."

"That sword is Icrucvci. Odd name, I don't know what it means, but it's associated with Piono, and in fact he's the only one I know of to wield it, and Piono is extraordinarily dangerous. Its basically his favorite weapon. You don't want to catch his ire."

"Really? You'd think he'd put more security on it... Nothing, actually! Not one security measure! Ehehehehe, greater than colon dollar." Roxxanne said.

Zetta blinked. "That emoji looks confused more than anything..." Zetta said, taking in the implications. It wasn't the best weapon he could access but goodness knows Icrucvci was very sought after. "...But if it doesn't have any protections on it... Goodness knows who just left it laying there."

"Who left what laying where, colon question mark?" Roxxanne asked. Zetta almost caught the movement of her arm reaching out of a pocket, and sure as daylight the sword leaning against the Alchemiter was gone.

"Hrm, must've just forgotten myself... Ah well, it's unimportant, Zetta said. "So, err, uh, onto a more serious topic. I heard from Alpha about your little... Issue?"

Roxxanne sighs. "Yeah... I'm looking into it. It hasn't been as helpful as I liked, though... You're an expert on this kind of stuff, right?"

"I'll be frank, Roxxanne, I'm less of an expert than you think. I mostly exploit the tools I'm given to keep an edge-raw power over refined technique. It wouldn't be so useful against something on that level. Sorry." Zetta said, his face falling. He lied-he was indeed an expert. But he needed some way to dispose of Roxxanne when this was all said and done, and Alpha's threat to remove Shadow Roxxanne from the equation permanently seemed to be an ideal solution.

"Oh," Roxxanne said. She wasn't expecting that. She sighed deeply. "...Uh, so now he's the only guy I've got. Mph, gotta step up my game plan."

"What game plan?" Zetta asked.

"Oh! Oh oh oh! Oh, so, uh, you see, I was listenin' to a jerkface insult Alpha and I got really mad because the jerkface was a total jerkface and I beat him up but the Annihilator got in the way and so I thought 'hey maybe Alpha needs a fwiendawey!' So I thought, Imma be his fwiendawey, and get to knows him better! OH, and he's strong and smart enough to keep the dumb shadow thingy in check too while I work out a solution! Oh, yeah, this is perfect, colon three!"

"... Roxxanne, I'll be quick and fast with you, regardless of if whoever this jerkface was, Alpha is not your friend and never will be." Zetta said, trying desperately to crush that pesky idea in his mind that she might just actually succeed, at which point Alpha would be very... Loquacious in his discussions of Zetta's real motives without Zetta's awareness. That would be bad. No chances.

"Short recap: prior to the build, Alpha and Omega were a chap called Richard. Richard basically murdered any and almost every potential rival to his power ever since getting the power in some blind desire to be the best, brought on by just being around for one particular war. He was extraordinarily cruel and petty, had a period wherein he kicked any ally that wasn't totally brainwashed into following him into the sun, mostly did it for the wonderful sensation of everyone losing hope around him. If there was any crime against anything, from sense to morality, that he could have committed, he almost certainly committed it while laughing himself mad to make people get angry and ragequit. And then he got beaten. Once, after the longest-:red: battle in existence and only after summoning basically the supreme god of the void to assist. Good grief he was petty. That one blemish on his spotless record was sinful and boy would he make them pay! It barely took a day for him to bounce back, upped his gameplan, kickstarting this wonderful thing called the operation, which was basically 'suck every person who ever played one of the most popular video games of all time into my personal hell world to torture them for eternity: the plan,' and that was just how it was when the second war against him started; and then, ooh boy did it get ugly. Between impossibly powerful artifacts from the void, about a dozen outside influences exploiting his little plan for their own ends, the fact that half of those groups often became more important than the man himself for long stretches, and of course the fact that those groups were from the very beginning ultimately stronger than him, he went crazy, fast. Oh, and they were all related, to boot. The Homestuck Invasion, Doc Scratch, The Employer, Lord English, The Serpent, Binary Prime, Project Binary, King IKEA, Bill Cipher, Erelye and Grayhold, it ran the gamut of bad guy names and all of it made him look like some chump, ignoring how the entire war was supposed to be about murdering him! Hell, the :red:ing resistance at one point just stopped fighting him and started doing a bloody flash rave! By the time we started dealing with Project Binary-a sapient supercomputer with reality warping powers tapped straight from Richard's own code-he was utterly insane. The death throes of Project Binary's glitched-up projection were the last straw, and that's when he really started snapping. Omega, the attention :red:, and Alpha, the control freak, were thus born! Both were utterly mad, and both kickstarted the near-end of their second life via the most grandiose variant on boss battles that could ever be witnessed-which then got hijacked. The Vord and Piono, and then Doc Scratch and the Employer again, and then the Red Dragon. And then he died! Again! My unfortunate evil twin actually did the killing blow, hence that fantastic-looking metallic arm he has. All the while, Alpha and Omega were switching on and off between nearly initiating a shatter from how ineffective they really were to trying to pretend they were the coolest :red: since sliced bread. And then, when he died again, then he really started going insane, as the Red Dragon-of course!-left his own curse on Omega, which made him go totally nuts and chain Alpha up in their own mindscape! By the time he had broken out, they Shattered so hard. So, so hard. It was interfered with-Richard's real life self and his avatar were separated, presumably to cause chaos. Alpha won the battle for his Avatar-Omega the battle for his real body. Alpha proceeded to saunter off, steal replicas of the Psi Artifacts to bunk himself up to the highest echelons of godmodding power, kick down the doors of the Trope Pantheon, engage in a long war with those nutters and in effect steal godhood and a variety of dangerous artifacts that the Pantheon is still searching for, and then blew up a ton of universes in an attempt to become the omni-god-tier thing. He is obsessed with power and control, and the only reason he isn't totally freaking out at how poorly this is going for him is that he, just like Omega, literally cannot fathom the idea that there is a reasonable chance of failure! He is a power-hungry power-mad tyrant who really just wants to make :red:es out of everyone because he can't accept anything less than being the absolute ao-god-omni-total-badass-supreme-emperor of all existence forever-and-i-mean-it, and the only pragmatic reason I need to deal with him at all is because if I didn't this war would be going faster and my ability to collect a soul while the narrative forces allow for such a momentous occasion still allow for it, as well as a few deals with others in case my plan near-inevitably falls through, and also because the idiots on the other side are no better people, only better fighters and more numerous! In short: No, Roxxanne! This war is totally pointless except for people like us to come out of it richer. Alpha is no-one's friend and his ultimate destiny is to die to some ridiculous effort that will pretend to be The Power Of Bonds or something that it really isn't, and absolutely nothing that anyone has ever attempted has ever, EVER come close to fixing that!"

Zetta is panting. Zetta has perhaps gone too far there. That was quite a rant. Roxxanne looked like a deer in the headlights. He grasps his knees, looking down. "... It's a waste of your time. I'm going to build your ship and you can just get out of here. This isn't a place for anyone that isn't a total parasite." Zetta said, trying to appear as glum and bummed out about the inevitability of things as possible. And it was inevitable; Zetta sincerely did believe that, and kept saying it to the tiny part of him that said that Descendants did the impossible and Roxxanne had the tiniest chance and she was too persistent to not try to grasp at it, and perhaps just lucky enough to work. No. NO! That isn't the case.

Zetta looks up at Roxxanne. She has switched clothes and appearance, again, and Zetta initially thanks the Narrative for such a blessing that she opted for much less gaudy clothes; now he only has to deal with the fact that whenever Roxxanne's over-copious catch the sun's rays or the light of the 89173798615615th ultimate laser attack he will be near blind.

Then he sees her hot pink T-shirt, proudly declaring that Roxxanne is indeed the "GODMODDER'S FWIENDAWEY! :3"

Her face had resolved into a confident grin-no, cocky. Absolutely cocky. Way beyond overconfident, now. It was all Zetta could look at, how utterly composed and assured she was that this was exactly what she needed to be doing. Zetta's looks of exasperation were utterly genuine. Zetta is ignoring the shorts honestly short enough to suggest a very interesting appeal, the still red-green stockings that reach up to leave only a sliver of leg, the fact that Roxxanne still has an unrealistic amount of arms, no, he ignored all of it. "GODMODDER'S FWIENDAWEY! :3" She was really going to do it, wasn't she.

"Everyone keeps saying that, and if that's the case then Alpha clearly never wasn't the target of hate his entire life! Nothing ever went his way until he did something horrible to do it, ignoring how others felt about it, ignoring how he destroyed them, ignoring everything, because they never cared for him so he never needed to feel like he cared for anything! If this keeps up he'll never get his chance and he'll never be happy! That's stupid! That's infuriatinen'! If I could punch it, I'd punch it so hard that i'd be awarded omnisciprespotency and become official absolute ao-god-omni-total-badass-supreme-empress of all existence forever-and-i-mean-it with bonus total immortality and whatnot for punchin' it that hard! Yeah! If everyone keeps thinking like that, Zetta, then nothing changes and nothing's done! I can fix it! I have a right to! I have an obligationin' to!" Roxxanne shouts, defiant and utterly convinced.

Zetta looked ready to burst. He knew pressing this issue further would just burn bridges. Roxxanne was still useful now, and doubtless the whole "There's an evil version of me threatening to eat my own head and then assimilate existence, however ineffectual I am" thing was going to be a damper on relationships. Zetta couldn't satisfy that tiny itch of improbability from his mind.

"Ugh. It's just, the dumbest thing I've ever seen. But go ahead! See how far that gets you. Try to redeem him before the war claims him-and a reminder, we are fighting a war!"

"Oh, don't worry! I have a plan, colon three!" Roxxanne says. "But first, ukuleles!"

Ukuleles?

----+----+----+----

Meanwhile, on the battlefield, the Anti-Godmodders are relatively self-assured that, disregarding how Roxxanne basically burned charges to utterly annihilate the Annihlator (hopefully), they're still really powerful! And nothing bad has happened for a while, too.

...Then, someone hears it. Who? Hard to say. Perhaps it is a scout on the fringes of the battlefield, sent to warn others. Perhaps it is a powerful entity's sensory equipment picking up a disturbance. Perhaps some psionic sense of intiution guided someone towards the noise. But the head turned exactly the right way, to Roxxanne. Uh, didn't she go to the Forge? ... Ugh, this must be her newfound Hive Mind tomfoolery at work. Isn't she enough of a sue? In any case, she holds Nequilita in her hands, shuffling the deck, casually playing card tricks-mostly just sending the cards sideways from one hand to another. But the sounds of cards shuffling isn't the sound. It's even fainter than that.

"OK, ok, everyone! Lookie here! I'mma do something amazamein,' and it'll be awesomesauce, to the max!" Roxxanne says. Everyone rolls their eyes. Jeez, when did they last hear that? Last minute? Roxxanne is a descendant, though, so a credible threat exists. The entities size up, readying for an attack of some kind. This one has been off their game recently, it shouldn't be too hard to really deal with it.

Roxxanne grins, bows to her audience of AGs, and calmly tosses up the cards to the sky. There is no trick, no foolishness, no nonsense associated with them. They soon flutter to the ground, untouched, with absolutely nothing happening. "Tada~" Roxxanne says, pulling the 'Kyun' pose. Given her more recent, less gaudy but more audacious clothing ("GODMODDER'S FWIENDAWEY! :3"), this barely gets any applause from the AGs (there are a few, though, relative to the rest, and Roxxanne disregards Descendants for the moment of the applause to focus on the entities), still sized up for what must be the real attack, focusing on the faintest of noises. It must be so that this noise must be the attack. It is just not obvious enough to be so.

"...You people are terrible audiences! Greater than colon eye!" Roxxanne shouts, annoyed, as the cards, like agitated cats, start floating upwards again. "Not even a clap!" A few more people start applauding in response. Roxxanne fails to be appeased at all by this. "... But that's OK! I'm honestly just the silly opening act, colon three!" Opening act?! Oh, dear. The entities start pulling out blocks and creating makeshift buildings out of the hardest materials they have available, scrambling for cover if they can't make it themselves. It can't end well. It must not end well. There is no humane way that this will end well.

"...So, I guess I ought to get in the main act!" Roxxanne says.

Roxxanne whistles. The cards leap up and the Magetear expands into gloriously large gates into the Void. The entities were right! They're too experienced in this war to not be right. Something horrific from the void is about to be summoned like some kind of eldritch abomination, and they're gonna get eldritch'ed up! Everyone prepares for the inevitable, imminent storm of tentacles!

Except there is no inevitable, imminent storm of tentacles. Roxxanne waits, smiling patiently, as if nothing is wrong whatsoever and the lack of immediate results is all part of her little show. The entities start looking about. It's a trick, then! It's one of those attacks wherein the fakeout hurts so hard they take damage! But knowing this, they can't take damage from that, can they? The entities proceed to look at each other and then at Roxxanne. She's vulnerable. They could kill her! That ought to at least get a trade in, right? But so few want to approach; however ineffective she may have been before, this is a Descendant. Only a fool underestimates them.

Nothing continues to happen. Or almost nothing. The faintest of noises ever-so-subtly amplifies in noise, and suddenly the entities are in a blaze of activity, freaking out, building fortifications, building fortresses, building religions, building whatever they can, all to stop what is the obvious real attack, that noise!

Guess what happens. Oh, you think it's that noise, don't you. Well, you'd think that if you were gullible as hell. The entities get suspicious of Roxxanne again, but then realize that it must be a red herring for the REAL attack, which is going to start shortly.

Meanwhile, everything is fine for Roxxanne, who hasn't really moved since the 'portals' to the void opened. The entities are too scared to attack her now. They fear anything-including a counterattack style of attack that would make their own damage ineffective. They know better, they have been. There are too many precedents for this kind of thing. It is a trick. It is always a trick. They know better.

Nothing changes.

More nothing.

Nothing. The battlefield has gone so still a fly could buzz by and everyone would hear it.

It keeps happening. The nothingness, that is.

Nothing.

God, nothing.

Nothing! Nothing! Nothing at all!

Ab-so-lute-leeey-nuthin!

...

The entities file out of the fortifications. Nothing?! Impossible! The entities file back in to the fortifications, and then realize that during this time, Roxxanne could have used her mastery over illusions to trick them into building a fake fortification, or build it out of explosives which are about to go off! They back away in horror from their own buildings as Roxxanne continues to stand there doing nothing, and proceed to build new ones-except for another half of them, who proceed to get back into the original foritifcations as Roxxanne is clearly faking them out on the 'fake fortifications' or 'trapped fortifications' gambit and the real gambit is that she illusion'd up those building materials-or that those 'building materials' are in fact explosives.

Nothing happens! Nothing!

Someone notices Rosalind standing to the side. Roxxanne's sister, the middle sister, the one who speaks in white text. She's approaching. Wait! She was in the Skirmish Maneuvers document! Oh god! more bunkers are constructed, for those who are not currently believing that this whole foritifcation nonsense is going to get them killed somehow! Some build floating islands, some dig hellevators to get away, and everyone is, in the back of their mind, aware that absolutely nothing they can do will work. One of them will be targeted, and as per the norms, one of them will suffer.

"Roxxanne! Uh... What are you doing?" Rosalind says.

"Waiting."

"Waiting for what? Uh, are those portals...?" Rosalind says.

"Yep. Waiting for something to come out." Roxxanne responds.

"Uh, well, I have some really good news! It's about Scyez-"

"OHMYGOSHOHMYGOSHOHMYGOSH! SHE'S HAD THE PUPPPIES?!" Roxxanne stops being frozen up, like she had just heard news that she won the Lottery. Squeeing ensured. Simultaniously the Entities flip out. More complicated measures to erect the paper-thin barriers that basically represent their miniscule hope that they may not be targeted this time appear. Some are crying. This can't be good! "LET ME SEE THE PUPPIES, YOU GOT A CAMERA RIGHT?! RIGHT?! WE SET UP A CAMERA, RIGHT?!" Oh no! A sudden obliteration of Cell Phones by the various AG forces ensures, making sure that the camera in the cell phone isn't destroyed. One cries as they destroy an actual video recording camera for the sake of safety. A legion of camera elementals that were watching this are offended, but are so convinced that something bad is totally going to happen even though that they at least know which camera is being referred to, being camera elementals.

"Oh, even better! Uh, well, you see, we figured that this whole thing was really taking a toll on you and that you were hiding your distress really well-"-good grief, even Rosalind couldn't help but notice how freaked out the entities were at that! Suddenly the demand for white mages met Lucy in the Sky with Diamonds, as everyone panicked over both getting rid of their money for some improbable tax, everyone trying to suddenly amass it, and everyone tried to hire (or somehow invent) a way to cure berserk status effects or some such! It was madness. "... Roxxanne? What's with them?"

"IDONOTEVENCAREPUPPIES?!" Roxxanne squeed. Even Rosalind flinched at that-and meanwhile now there was just frozen horror. Puppies?! All the AG entities turned to Battlefury at once, assured of collusion! He was just a Pro-Godmodder moments ago, right?!

"...Well, uh-"

"Hhhappy!"

Roxxanne's face was the pinnacle of girlish glee. Even chibifying the whole multiverse around her in expression of this for an extended period wouldn't work to express the sudden happiness she had just obtained. At exactly the same time, the AG's freaked out! No! It was the return of Experiment number 1! Wait, no, worse! It was the Super Prototype of that thing, which is even worse! No, wait, the successor! It's the successor! And its made of wolves! The panic is so real that a few of the more sarcasm-prone entities who felt like having the cameras protected them instead of killed them opted to start filming this to YouTube. Easy fame. It was getting too ridiculous, as well.

Everyone then actually paid attention to the newcomer. It was a dog, and it was blue, and it was actually much farther away from the field than expected-it sounded right on top of everyone. She almost looked kind of like blue, except no spots, not that cartoonish, and she had pointed ears rather than drooping ears. But it was a dog-a very big one. And beneath her were a trio of, well, puppies, who were crawling about in a small pen that the dog was housed in. The mass AG freakout was almost about to continue, but then a few of them noticed the filming entities. And then they stopped.

Were they really being psyched out that hard? It must be the backlash thing now. That's gotta be it.

"Happy!!!" Roxxanne squeed, totally abandoning the battlefield and rushing to meet the dog, who must be this Scyez. The entities, now somewhat less gripped by panic, google up who that weird blue dog is. Whoever named the genus wasn't very creative: It's literally known as a Bluedog, noted for high intelligence and occasional psionics of a mild sort. Oh, no. Tinfoil prices quintupled as pirate hats became a fashion fad among AG entities near-instantly. And then the eyes of a camera peered back at them. This was really getting ridiculous. And they stop. And they wait, and watch now, for a real sign of aggression against them.

"Oh my gosh, my little adoriboo has little adoriboos and ohmygosh they are so adorable I CAN'T SAY THINGS LOUD ENOUGH AAAAAAA! This is the cutest thing everrrrrrrr, I wanna press my face up against'em!" Roxxanne squees. Scyez just pants like a dog does, wagging her tail, happy to see Roxxanne as she dives into the new three little newborn puppies that Scyez stands vigil over. "Ohmygosh they are so tinny, so very little itty bitty tinny! Aaaaaah, you're snifflwin meeeee! Adududududu! Adudududududududuuu~ Ooooooooh~ Abooboobooboooooo~ Who's a widdle puppie, who's a widdle puppie who's adoriboo? You are, yes you are!"

This train of thought continues for nine solid minutes, Roxxanne utterly enraptured by puppies, Rosalind looking on awkwardly, Scyez just happy to be there, and the AG entities, very slowly, but very surely, finally almost ready to resume battle. Almost. They were still on-edge, holding billions of theories in their mind. Roxxanne was a sue, right? Then what about the Sueren Song? Why was she so infatuated with puppies? They were adorable but this was too much? Who was Scyez-

"OH! Oh oh oh oh oh! Best idea ever! I am gonna introduce my adoriboo Happy and her little adoriboo puppers to everyone!"

To keep it quick, the AG entities went back to the bunkers and went back to being Paranoiacs. Roxxanne, meanwhile, gripped the little cardboard pen where Scyez and her three puppies were held, secured it with more hands than was realistically necessary, and parked it right on the Battlefield for all to see. A few of the AGs were overcome by the cuteness of the three little puppies. They were very adorable. But far more were afraid.

"OK so I was gonna do somethin' else but this is so much more awesomeier for everyone! Everyone! And I mean everyone, do not make me ping you! This, is my fwiendawey, my happy, the bestest thing to ever happen to me in the whole wide world, my Happy, Scyyyyyyez!" Roxxanne says, giving Scyez a vigorous rub and various AGs vigorous heart attacks. "And these are her little adoriboo puppers! They are so cute aaaaaaa~ Desu kiwi!" Roxxanne says, pointing to the puppies.

"Say 'hello,' Scyez." Roxxanne says. Everyone clamps their ears! They then realize that ears wouldn't work and grab the tinfoil hats! They then realize that doesn't work either and just settle for a good old-fashioned bracing!

"...Hhhhhello. Mmmy, name, is..."

Scyez pauses, uncertain. Her tail droops. Roxxanne, meanwhile, has adopted the pose from before.

"...My, mmmmm..."

Rosalind, watching from the sidelines, very anxious now, is staring at Scyez quizzically.

"...My naaaaammmme..."

The entities are confused now. They stop hiding. This isn't normal.

"...My, my..."

Roxxanne remains unmoving, smiling. Everything is fine.

"...Naaame... Isssss...."

The entities get out of the bunkers, the fortifications, the needless things. This isn't right.

"...My..."

Roxxanne remains unmoving, smiling. Everything is fine.

"...My name iiiiiss..."

The entities start to blankly stare. This isn't normal. This isn't normal.

"...Name... My name is... Naaaammmeee..."

Roxxanne is OK. Everything is fine. This is normal.

"...Name..."

This is not normal. No-one can't have that much difficulty with their name, right?

"..."

Everything is fine. It's OK.

"...My naaaaaaaaaaaame..."


The entities cautiously approach, closer. Just a bit closer.

"...isssssss..."

...They step back, too afraid of Roxxanne. A semi-circle has formed, but distance is yet maintained.

"...nnnnaaaameeee?"

Everything is fine.

"...my, my..."


Scyez looks towards Roxxanne for a moment. Roxxanne looks towards her for a moment. Everything is fine.

"...My...My name..."

This isn't normal. Everything is fine.

"...Oh! My, my name... is Scyez. My name is, Scyez... Hhhhhelllooo."

"Good girl! Happy gets a happy treat!" Roxxanne says, right on cue, pulling out a perfectly normal dog treat. It extracts no reactions from anyone other than Scyez, who happily eats it right from Roxxanne's hand, as if she was a perfectly normal canine who just did some cute trick right.

And she is a perfectly normal canine, and she did to a perfectly normal cute trick perfectly right. Everything is fine.

...

It becomes blatant to anyone with a brain that the telepathic who can't even telepathically speak her own name is... Challenged. Roxxanne's too on-the-ball to not be unfamiliar with any of this. No. The way she acts, the way she moves, the way she seems so cheery about Scyez, tells everyone that Roxxanne has dealt with this for a while now. A few of them feel ashamed. Who were they fighting? A few others get suspicious. That was way too much. A sympathy ploy.

"Oh! Oh oh oh! And who are your puppies? What's their names, Scyez-"

A rock is thrown. No-one knows who threw it except the one who did it, but it is thrown, thrown definitely from the AG side. It impacts Scyez, right in the chest. It yelps.

Roxxanne is deathly silent. Everything goes quiet-even the noise has been utterly obliterated, breath stolen. The entities are now frozen in fear. No. NO! Someone did something wrong! What fate worse than death itself is next?! They pray, they hope, they brace, they fear, they cry, she cries-she is crying-they stop.

For a moment you could forget everything else about her, how obnoxious she was and everything about her. She wasn't sparkling. She wasn't making that too-large smile. She wasn't floating or flying or anything. Her tears were not soda, they were tears. Real tears. Some horrific sense of reality and gravitas hits. Scyez looked terribly sad, like she did something wrong and she didn't know what she did wrong, and she did nothing wrong, why did she get hit? And Roxxanne is crying now, crying even harder, bawling, screaming about being horrible for bringing her to such a horrible place with such horrible people and being a horrible person herself who's even worse. Roxxanne is trying to look at the wound, trying to steady herself, as if this was a life threatening injury that Scyez had just taken-it was only a bruise-and then Roxxanne kept crying, trying to see through the tears, putting a bandage around it, petting Scyez, and everyone could see that Roxxanne was not happy and that Scyez was unhappy that Roxxanne was unhappy, and Rosalind was watching unsure of what to do and everyone was just sitting there watching, unable to pin down their emotions, but they couldn't walk away, they couldn't console her, they couldn't do anything but just watch as it looked like Roxxanne had just broken down in utter, absolute despair at the very idea that someone could want to hurt her dog, her perfectly innocent dog who did nothing wrong and just had three puppies and she just wanted to introduce them to everyone because they were cute and she liked them. The whole scene is trance-like. Movement had been suspended. It was just sadness now.

Eventually, Rosalind steps forwards onto the scene, approaching slowly but surely. She starts comforting Roxxanne, reassuring her, and slowly but surely moves the pen away, a small smattering of butterflies made from blood lifting a cardboard pen they shouldn't lift with the three puppies, and Scyez walks away after her puppies, going somewhere off the field, somewhere safe, and Roxxanne can meet them there and care for them and love them as she wants to, and Roxxanne really wants to see them soon.

Roxxanne eventually is alone. The rest of the entities were carried off midway through by the abrupt arrival of heavy metal mad-max style void canoeists who break the speed of light by the power of the most rocking ukulele solos ever conceived, as Roxxanne had initially attended, and they scattered and left, except for that one that always gets caught because one always gets caught and gets shredded under a canoe until Zetta's drama bomb goes off on it and it's atomized from sheer pain or that kind of thing. Roxxanne couldn't care less now. She sits on a rock, quiet, sad, in a melancholy state of mind.
 
NO
THE SUN IS A DEADLY LAZER
Tip of the day: ERROR.

Crack The Sky: /3/3\
Jormungandr/Destiny's Call: <1/5>
The Queener: [1/5]
The Infinity Edge: {1/4}
Runes Stored: no
Chorus Mortis: (4/4)


+3 to Zerithos

Sword of the Godsavior [KEK]: 37/100
Avatar of Saguaro/1000 Blank Purple Runes [VULRENABILITY WAGON]: 27/50
Probect Take Over ZA WARUDO [PIONOCHAIN]: 31/50 (+2 Tazz)

Cyberius Crescendo && Spatium Progressio = Krakensbane (Level 25) (22/26)
I should have done this ages ago.

Shard Bulk && Muton Armor && Temmie Armor || Rallying Blade && Iron Umbrella = Rallying Bulk (Level 20) (16/25)
A large heavy suit of armor made entirely out of hard light. Gives 25% damage resistance, and applies Divine Shield (first attack to the entity is blocked) every turn.

Katar ++ Void = The Blank (Level 10) (9/11)
gorilla you guessed it.


T.I.M.E. F.C.U.K. (Level 10) && Meta Titan Essence = C.A.N.O.N. F.C.U.K (Level 22) (9/23)

Stands for Corrupted reAlity NavigatOr's Nuclear First-Class regorillaery Kit. Basicaly the TIME FCUK but on steroids, and does the opposite of ungorillaing time now.

--Spellthief (SUMMONED)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.
----
Entity Actions:
Steel Sentinel and Spellthief attack Shaggy 2 Bot.
----
The feels overcome Xtrullor. He is practically stunned.
----
Meanwhile, from the shadows, a man in a Musical Defense Squadron uniform appears, and raises his hand.
"IT WAS ME! CREO! I THREW THE ROCK! IT WAS A SOCIAL EXPERIMENT!"

His light blue eyes and his possession of Oblivion's Derailer seem to say otherwise. The being Creo part, I mean. Also Creo's not usually that much of an absolute madman. Wait...

He goes into a ready stance, and starts equipping stuff from the Cyan Inventory. Musica Dominator, Runestrider, Unrestricted Access, Minutemann's Fedora, My Innermost Apocalypse, Pauldrons of the Barrage, and Denito Surrexit. He's using Navitas Nox and Superosque as a makeshift jetpack. He ejects Ircucvci, and spins the broken sword around as if he's used it before.
"Come at me."

The Shadow of Epsilon is awake. His gorilla is wrecked.
----
My inventory, project and Arena Cue can be found here.
 
31/50 Astral unlock
the hive 6/20
17/25 M.Armor
+3 consumer
celestial mirror(or whatever it ends up being called) && blood dagger && JOEs perception crystal && soulshard katana && technosoulblade ==TechnoRelease blade level ? 3/?

___**__/
___-_//____l ___e
place|| h____d___r
_____
\ \ __o
______ \
ok its not quite as much of a placeholder any more, but I spent a while on that art-thing of placeholder being cut in half, so its staying.
I smile at the clowns, shake their hands, and ask them to help me free more of its brethren from the cluster if Entitys_can_do_stuff_like_that = True, otherwise I ask them to attack cyborg J.
Regardless, my action is realising the first perception crystal, the one I didn't want, is usable to save clowns too, by first slashing a clown out of the cluster with the soulshard katana, then convincing it that I can heal it and activating a hologram projector in the Technosoulblade to make it look like its legs are healing, and injecting some anaesthetic so theres a reason they don't feel anything. having convinced them, it starts to happen, and their body is healed.
I continue to repeat it for as many clowns as possible, while handing the already-healed clowns each copys of the blood dagger to heal more clowns with themselves.
Meanwhile, another version of me asks the rent-a-friend business if I can get a descendant friend to help me out here yo
If the scythe of eardrum death is unowned i take that, if its owned I try to pick up The Golden Lute, if it is owned i try to pick up the Ion Beacon, if that is also owned i try to take Conga Drums. if all these are owned i pick up nothing

Unfortunately, there is no copier in this game unlike 0rigins, so you cannot clone the Blood Dagger.
Fortunately, you manage to free two clowns and nudge the existing ones to help you!
You also succeed in taking the Golden Lute! Woo!

collab pls/Possible Elite 24/100

My helper: (Entity/Ally) 20/30 +1 from SilentStorm

MEATSHIELDS PLS (Entity/Ally) 14/25

Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 20/26 (Causes 1 to 3 random Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)

Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 20/30 (Counts as Level 25) (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer))

Current Saga: Lets Get Dangerous Once Again Part 5: The Insane...
Current Arc: Miracles


Before Action: RP HAS BEEN INTERRUPTED BY

gorillaing magnets, how do they work?
And I don't wanna talk to a scientist
Y'all mother
gorillaers lying, and getting me pissed


Action: I use my Blah’s Power Core, firing beams at the ICP Robots (Shaggy 2 Bot and Cyborg J) and Zetta (or the set of Clown Clusters if one of those are dead).

Annihilator's Action: ... well, i sit down and repair myself, twice (but only if all the [pg]s are dead).

Zerisek shoots the concentrated ball of energy at one of the ICP members.

+1 to piono, W32Coravint and Thartler

Support me if you want.

Blah’s Power Core. Cooldown in turns: 8/8. [SPOIL OF WAR]
Pineapple Device: Cooldown in turns: 0/3. [SPOIL OF WAR]

Scythe-blaster of the moon dragon. CD in Turns: 0/3 [Level 50]. It can be used to slice a target for high damage or it can be also used to heal a target for a high amount.

Magic Charge Pendent. Charge storage: 4/10 charges (charges every turn). [Level 50] If I use it on a foe, it deals lots of damage but weakened when if I use it with 1 lesser charge

Sword of Git Gud (Known as SoGG) CD: 2/2 [Level 25] Charge: THE MINI RECKONING 4/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 0/2 [Level 25] Current Runes: 9/25 Ice, Ice, Fire, Fire, Damage, Shadow, Fire, Light, Defence Buffer.
Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
BSU Flame Blaster CD: 3/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns.

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much more HP when used.

Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)

Cyborg J explodes, fully destroying Shaggy 2 Bot! Yep. That was the catch. They're both dead now, good job.
I'd have any other entities also take damage, but there's nobody there so Shaggy 2 Bot takes the entire explosion all to himself. Greedy!

Annis stares at Hez. What even is he talking about, another, more annoying Annis?

"Sorry. I'll help out to the best of my ability," she says, smiling, before nodding at pinktext. The boss needs a lot of help, after all. Oh, mater, mater Mobius, oh mater, mater, oh how you need help to break free, so we can shatter canon into little shards for fun~! Annis looks at her deck of cards that she just order off eBay or something, before, taking out her phone, going to Amazon, and ordering some ink for her pen. She runs out of ink basically instantly - it's very annoying. if only there was a magical crystal with Every Power in Fiction(tm) that she got hold of using illicit methods that could allow her to fill her pen ink instantly. Anyhow, Annis gets some ink, costing 120,000 stacks of a LOT OF MONEY, and then writes on two blank white cards the words Piononuke. She teleports to Pionobot or Piono or whoever Piono mains right now, and hands him one of the cards, before deciding to keep the other for herself.

What does my levelling system do, Baptiste wonders. Wow, that was such an anticlimax, I think I'll spawn camp you over and over again, Ducheval thinks to himself. Well, Tazz, there's a principle named show, don't tell, and thus I will show you the exact capablities of my levelling system. It does whatever I want, and it works even more effectively when I use it for memeing, especially about canon! In fact, I'll demonstrate every infinitesimal facet of this levelling system that the hellish depths my mind can concoct, just so your question is fully answered, and you realise that maybe that wasn't an anticlimax.


Annis holds up the card representing the Universal Essence, holds it really tightly so kleptomaniacs can't steal it, and it's not like they can see it anyway, before seeing what the mystical powers of having every power in Fiction can do for he-

Suddenly, a list of stuff lands into her, like all of Generic's inventory, with permission. Annis suddenly realises that she has a lot of new and OP tools that she can use to fulfill Generic's last wishes, making fiction non-existent again! Cipher's Call, Broken Anachronism, the Piono alchemies, all relics of a better time... oh, she can have so much fun with this. She claims Proteus as her signature weapon, because it's totally fit for someone playing Every Power In Fiction dress-up, tosses Gaia's Arrows to Dylan, who can't be bothered to speak right now, and looks at Cyborg J. Cyborg J probably laments his fate.

Annis puts on the Powered Infinity Gauntlet, and delivers a nice and big smack to Cyborg J. Smacc, smacc, smacc, smacc, succ - Cyborg J is getting beaten, and decides he needs to stop clowning around. Annis then stops smaccing and jumps out, swinging Proteus (as a scythe) into Cyborg J. Cyborg J is rendered into two halves, before Annis delivers the stab, again, and again, and again, and again. Oh noes, she is running out of creativity, which is a very bad thing.

Annis then turns around, and then brings out the Universal Essence Card, before realising she has every power in Fiction, and no idea what one to draw from. After having a mental breakdown, transferred via an animu power named [Absolute] to Cyborg J, Annis decides to write a book! It is a very bad book. It is a very, very, very, bad book, so much that Cyborg J decides to deny reality and wallow in a pit for ten hours, because he can't believe some random edgelord is doing this to canon.

She then reveals that she wasn't actually using the Powered Infinity Gauntlet as an actual alchemy, before punching Cyborg J, and making him Nonexistent Again, using her Universal Essence powers to draw upon every punching technique that there is and isn't!

Cyborg J crawls back from nonexistence wearing a MAGA hat and a necklace of severed middle fingers, and also a lot of damage. Annis wishes he was dead.



The Party: Activate the Powered Infinity Gauntlet, a level 40 alchemy that works via using a 4 turn charged attack, and use it and Proteus to assault Cyborg J!
The Party: Use 120,000 stacks of A LOT OF MONEY to pay for two Piononukes, and give one to Piono.



I Can't Believe Canon Is Dead - CaH Deck: Piononukes: [r/titlegore]
[AG] Annis Valencia: 25/25 HP. ACTIVE. SHARD: The Universal Essence.
Cards Against Godmodders Deck: [Piononukes (x1).].

Piononukes are mystical artifacts of game misbalancing, imbued with the power of a LOT OF DAMAGE, and the ability to shatter any game's balancing in half. Look at Pain and Suffering, look at 0, look at DLE, even look here, and you will see shattered souls, lying on the floor because they were just vaporised by a Piononuke. On the request of Piono, and because they break games in half, Off-Brand Piononukes have been added to this levelling system.

Piononukes can be used but once, and when used, act as a longpost generator, dealing massive amounts of damage or heavily boosting an action! If they go off, somebody's going to die, directly or indirectly.



Sonja Horah [SUMMON] [14/25] =====
Bad God Men, Nasty Demons [VIOLATION] [36/50] ========== [+6 from JOE]
Giving JOE A Lot Of Money: Phase 1 [SUMMON] [2/25]
+3 to Hez.


CONSUMER + HEZETOR: (Nano Blades || Scissors) && Shard of Reality && Saurite && Amulet of the Bad God == Reality Cutting Scissors (Level 25: 4/26) [VIOLATION]
CONSUMER: Aura Projector && Hands of Mukae Emukae* && Twilight's Manuscript** && Grief Seed && Shard of Canon - Uzi's Inclinations*** == Antithesis (Level ?: 1/??)
ABE: A SWORD CAPABLE OF ENDING THIS PATHETIC REALITY && Bow && Slingshot == A BOW CAPABLE OF ENDING THIS PATHETIC REALITY (Level 20: 4/21)

*Mukae Emukae: Somebody with an ability - the minus "Raff-Raffelesia" - that rots away everything that they make contact with.
**Twilight's Manuscript: Full of Bad Writing Energies. And also the godmodder's favourite novel. dammit.
***Shard of Canon - Uzi's Inclination: This one's free, I guess.

Antithesis:
there once was a girl, with eyes stained of hate,
she killed ten a day and claimed the title reprobate,
she wanted no threat,
so she made an aura of death
- her descendants can't be caught by a devil's bait

Antithesis is a device of some sort, that radiates pure, unparalleled, disgust, depravity, something that stains reality. It makes anybody not immune and in their right mind hate to bear to stand next to the wielder, a violation of reality itself, repelling and dispelling anyone who attempts to assault the enemy.

In total:
JOE: 3 free alchemies
Battlefury: 3 free alchemies
Hez: 3 free alchemies
Redstone: 1 free alchemy
Abe: 0 free alchemies

I'm giving out alchemies or giving shard requests, on a whim, to anyone who assists me continuously (for more than five seconds), to help kickstart my evil, evil, evil plans and the rebellion against BADGODSONG.
If you give me assists or generally just help me out, enjoy your free alchemies! I'll always leave a slot for myself, and they'll probably take a while, but if you assist me more I can speed them up, especially if I don't have a charge marked [VIOLATION], or if you ask me!



Fenrir / MPGBC [50] [5/5]
Powered Infinity Gauntlet [40] [0/4] [USING!]
Broken Anachronism [30] [3/3]


LEVELLING SYSTEM
Stacks of A LOT OF MONEY: 20,000. (+130,000 from Post One, +10,000 from Post Two, -120,000 from Piononukes (x2))
Permanent Party Members: 1 / 4.

INVENTORY

Piononukes acquired!
Uh oh, pioni-o this won't be pretty.
Unfortunately, your giant attack on Cyborg J fails as he is already dead! Fortunately, your attack is redirected and it kills Zetta! Yeah, it just kills Zetta. ニース.

Action:
>
Scope
'Been waiting a long time for this one.

I grab Chemistry Final Exam (CFE from here on) and get a good look at it. The design pretty sleek, though almost looks like it's made of paper. It's about as light as one would expect from a paper model of a gun too.

I toss CFE into the air and face Cyborg J with a very-clearly sadomasochistic smile. Just as CFE reaches its peak, I bend forward and swipe each of my hands to the opposite side. Following my motion, CFE splits into a hundred copies of itself, all in an arc pointing at Cyborg J. Using my gloves of mind to manipulate their position as well as MCape, Spacey Pants, and Rock of Ages to manifest the same gun in many places at once, I spread the arc into a circle around Cyborg J with a radius of 500m, resulting in nearly a million CFEs. I then randomize the elements loaded into each gun, and prepare to fire.

Alkali Metals and Alkaline Earth Metals: Explode on contact
Nonmetals (not halogens): Most will act as normal bullets, but carbon will fire as graphene (which you should look up if you don't know what that is) and penetrate straight through most of its victim
Halogens: Will react viciously on contact, ionizing much of the victim
Noble Gases: Expand quickly on impact, possibly exploding the target
Transition metals: Usually act as normal bullets, but will sometimes poison the target through heavy metal contamination, mercury poisoning, or radioactivity
Lanthanides and Actinides: Radioactivity, if not fission blasts, on impact
Unstable elements: May start a nuclear chain reaction on impact

I relax back to my full height, staring directly at Cyborg J.

>Bada Bing

My head suddenly tilts fully to one side, and my smile seems to grow across my entire face. Then, every "copy" of CFE begin firing. They alternate slightly so that Cyborg J is near-constantly feeling the impact of at least one bullet. I take advantage of Rock of Ages to make the next three minutes last until I get bored of watching Cyborg J assaulted by my firing squad of one. Then Cyborg J explodes, because (bad twist incoming) I was using the void to prevent most of the reactions. Now that I've released this limiter, not only are hundreds of thousands of explosions from the reactive metals and halogens reacting with each other going off all at once, but just as many unstable elements are undergoing radioactive decay, if not outright splitting inside my dear frenemy, J.

Buh-bye now.

Alchemy:

COMPLETED
(1 mole sample of every possible element, even those yet to produced under lab conditions, as well as all possible isotopes of those elements all && together) && Assault Rifle = Chemistry Final Exam [Level 10 11/11]
A seemingly generic assault rifle, with the twist of being able to shoot bullets containing any element desired, such that MOST will not react until impact. Extremely reactive elements will react almost instantly, however, acting similarly to a shotgun. Noble gasses might rapidly disperse on impact, forcefully expanding victims. So on and so forth.​

Comedy Mask || (Terra Blade && Death Sickle && Adamantite Repeater && S.D.M.G. && Terrarian && Possessed Hatched && Flying Knife && Daedalus Stormbow && Daybreak && Golem Fist && Heat Ray && Sniper Rifle) == Follow My Lead [Level 15 11/16]
"Hah! You died."
Obscures the user's face while simultaneously manifesting powerful weapons about them. The user merely has to act out a powerful attack, and the mask will make it happen, usually in a humorous way.​

The Monado III (Xenochronicles) && Windshear (Skyrim) && Biggoron sword (Ocarina of Time) && Lightsaber = CitruShears [Level 14, 5/15]

NEW (I'd recommend clicking the "?"):
(A black and purple umbrella || [Laser Gun || (Fission Reactor && Fusion Reactor && Miniature Star && Fusion Bomb)] && x5 Remote Controlled Attack Drone && Jetpack) = ? [?/?]

Charged Inventory:
The Living Flame: Charge = 1.5 (Charge increments by one each turn, so 0.5 each post if I post twice in a single turn); Hot Pants (2 charge); Fireblast (5 charge); Smokescreen (10 ammo left); Immolate (5 ammo left); Raging Inferno (8 charge required, 2 ammo left); Conflagration (12 charge, Raging Inferno MUST BE USED!); Information on attacks will be provided here on turns TLF is used. It otherwise grants small fire-based damage bonuses to attacks where applicable (ie. melee strikes).

Charges:
16/100
19 (15, +4 from Tazz)/50 Heinous
11/50 Countered

Assists (Currently working on Pionochain):
+1 Goldenready
+2 Cyanogynist

It's pretty troubling that there is actually nobody to punch, every single PG right now is actually dead. All except for the Clown Cluster... 3 clowns down! 1000 XP gained!
Wait a second... this game doesn't have experience!

(A black and purple umbrella || [Laser Gun || (Fission Reactor && Fusion Reactor && Miniature Star && Fusion Bomb)] && x5 Remote Controlled Attack Drone && Jetpack) = Doombrella (Level 25, 1/26)

Hezetor looks at his next target, Cyborg J, and ponders how to destroy it in a proper way.
First of all I could take this wooden wheel, put him inside of it in a way that he stays trapped like in the middle ages used to do.
Now that he can't move that much I guess that I could make him do what all wheels do... spin, spin a lot.
So I guess that after making him spin 200 rotations around himself and making him vomit whatever he had ate for the last two months the next step is making him do what wheels can't usually do.
Hmm, wheels can't fly, that is a fact of reality, they just can't fly by themselves, so let's make this wheel feel new incredible emotions, or at least the one trapped in it.


He stops pondering and starts acting, doing what he just described above, upon a slight movement of hand he telekinetically makes the wheel and Cyborg J spin at incredible speed, but rather than making him feel bad as he expected the cyborg turns in a little stylized hurricane for a moment, Hezetor dismiss it without much thinking, later he creates a baseball bat and with a solid hit he sends the confused cyborg to the sky, he gets smaller and smaller until he disappears in a little yellow star as all things sent to the sky disappear in anime.
Wait, that is not how things exit the stratosphere.
He goes to check what happened, flying at supersonic speed in the direction where the cyborg supposedly flew but he doesn't find anything at all, no matter where he looks, not even looking where he supposedly landed according to his calculations brings nothing. Discontent with the results he get back to the battlefield only to observe Cyborg J return pretty beaten up, there is no explanation of how he could have returned like that he is simply here.
He can't have possibly walked from there and I'm pretty sure he can't teleport... so what happened?
Anime happened, my dear Hezetor.




Hezetor claims the Scythe of (Eardrum) Death as one can grab a spoil that is not owned right now, correct?





Uncapped: 8/150

8/50 +3 Consumer

5/50

+2 to @Battlefury13/Conderp
+1 Consumer

(Modular Armor && Battle Suit) || ( Nano Orb of Pure Energy && Miniature nuclear reactor && Solar Panels && Quantum Nano Comupter && Titanium && Orichalcum && Neutronium && Perfectioned exoskeleton && Recycling System && Anti Gravity Device&& Plasma shielding device) = Hezetor’s Armor Model 1 (Level 25: 5/25)


Sword of sunder absorption && Caledfwlch && Termination && Module of Total Manipulation && Unbreakable Katana = Avaritias (Level 25: 5/25)

Astral Skiff && Ethereal Tunneler && Gate Zeppelin && Astral Ship && Dust from Limbo&& Computer && Miniature Spiral Sun Engine && Portal interceptor= Limbo Carrack (Level 25: 5/25)

The Power Glove || Small Gear from mechanus && Sacred Stone && Control Matrix && Quantum Computer && Keys of the Stars && Pienal of Warpidio = Glove of Control (Level ??: 3/??)

Hezetor swiftly grabs the Scythe of (Eardrum) Death!

The Power Glove || Small Gear from mechanus && Sacred Stone && Control Matrix && Quantum Computer && Keys of the Stars && Pienal of Warpidio = Glove of Control (Level 25: 3/25)

これは不正行為ではない、私は誓う。

Alright, you! I don't know who or what you are, but I can sense you!! You know, you've always been cryptic and... and you've always avoided encountering me!

何? この子は何を話しているのですか?

I don't understand a single word of what you're saying, but it ends here! I've had enough of your... your unexisting shenanigans or whatever you're doing! And don't even try to act confused!

一方の側だけが他方の側を理解できるなら、この対話はどのようなものでし?

I sense that question mark! You're asking something, you... you scum! Do you realize how excruciating it is when you do that... that switching thing?! I stop existing!! It's horrible!! I know it's only recently been happening but the three or so times it did already drove me insane!

また、私はあなたを知っているので、子孫はこれに疑問を抱くだろうが、これは私が話している普通の日本語ではない。 それが私の現在の状況で英語を話せない理由です。 まあ、私は今までにはできませんでした。 これは無意味です。 私はすぐに実際に自分自身を明らかにしなければならないとは思わなかった。

What are you saying?!

...y.......you..........yyyyyou...........

You? Is that what you're saying?

.............wwwww............WWWWEAKLING........

Did you really muster up all that power just to call me a weakling?! I'm surrounded by imbeciles!!

..................i......i d......
i didn't ex.......exist.... for.......c...c...centuries.....

Yyyyyyyet, yyyyyyyyou c.....complain wwwwwwwhen yyyyyyyou.... unexist for.... mere...seconds at a t....t....time....
Wwwwwwhy are....... yyyyyyyou in ch..charge?! Wwwwwwwhat sick.... m....monster thought..... th.....that was a g...goo...good idea....?!

Wait... what?

Yyyyyyyyyou're.... yyyyyyyou're going to see....
.......the.......c.....c....crystal.................sees........all..........
..yyyyyyyyyyyyou.......t.
..t .......t...traitor........

Wait! Come back! I... I wasn't done talking to you yet!! I... wasn't done...
What was that all about...

163/300 for Restoration. help: goldenready (completed), cyanogynist (22), abeneautmal (14), whoever the last person is please remind me?
50/50 for the power of water
2/50 for the power of air
Neumann's Dream AND Fractal Duplicate Generator 6/11 for Mass Dream-struction
No Kill Like Overkill AND conversion cluster bombs 5/10 for Thirty Birds with One Stone
Elements' Malice AND status effect amplifier 2/?
+1 to goldenready, +1 to Cyan, +1 to Abe

50/50 expended, looks like we have another super artifact packaged and ready to ship, and today's lucky recipient is...
Goldenready!
Zetta (or whichever character is going to take the artifact) suddenly jumps as a projectile comes spinning and sticks itself in the ground next to them. It's a large scepter carved out of coral. They take it and suddenly they can feel the surge and pull of the tides, the fluctuation of the very water in the air.
Triton's Scepter obtained!
As always, using any ability from the artifact takes up your turn.
Seaspray: 3 round charge: much like Dust Storm, creates a wave that crashes against the rocks on the ground throwing a cold spray up in the faces of the target, decreasing their accuracy for a round or two.
Splash 5 round charge: hit the opponent with that big wave from seaspray, dealing damage and inflicting Wet, which decreases accuracy by a tiny bit.
Water Whip: 7 ammo: You pull the water in the air up into a cyllinder around the tip of the staff, creating a low hit point water tentacle that increases your attack power while its still alive.
Whirlpool 4 ammo: Traps an entity in a whirlpool for 3 rounds, dealing DoT and causing them to deal half damage to anything that's not also caught in the whirlpool.
Tidal Wave: 8 round charge, 2 uses: Summons an enormous tidal wave that crashes into three target entities, dealing heavy damage and inflicting waterlogged, which halves the strength of all outgoing effects AND lowers accuracy by a little bit.
Diluvium: 10 round charge, 1 use, locked until both tidal waves have been used: Targets the entire field, inflict waterlogged on EVERYONE and deal heavy damage to all enemies, light damage to all allies.


Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
Cyan: 60
Abeneautmal: 17
Pricey: 15
Goldenready: 14
Sirplop: 14
Redstone: 13
darkside: 9
battlefury: 5
kelvin: 1

Favors owed:
Goldenready (Continuous +1 application)
Abeneeautmal
Cyanogynist

Alrighty! Another artifact coming right up!

>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (263/300)
Hive (35/50)
Prophet of Annihilation (3/12)

-=Summons
Nothing yeeeeeet.

-=Actions
My sweet, sweet Rock Lobster. May ye rest in peace. Anyways;
The Wastewalkers and Artificial Guardian both leap onto Cyborg J and poke it a lot until it asks them to stop, so they do because they are respectful individuals.
Danny runs up to the Clown Cluster, pulls a clown off, and consumes it whole.

I run up to Shaggy 2 Bot, and hand it a lollipop.
...
You thought it was a lollipop, but it was I, DIO!
Dio Brando then proceeds to mudamudamudamudamudamudamudamudamudamuda it into nonexistence. And then drops a road roller on top. Then he leaves. Maaagicaallyyyyy.

-=Alchemies
An Empty Cereal Box && A lot of 7s && 'Boat Nectar' == Helmet of the Ducky Charms (lv. 11, 4/12) (Helmet) [EE] --The entity gets a 15% chance to get a HIGH TIDE! at any given attack, which doubles their damage by 2x until the end of the turn.
Dunestrider's Sunback && Eternity's Tremor == ??? (Lvl. ???, 3/???) (cloak) [EE]
Artificial Guardian Reconstruction: N/A

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives a way of -slightly- upgrading old entities with newer stuff.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/11) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper

Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Lvl. 15 - Warded Glassplate; Gives equipped entity an additional .25x damage reduction.
Lvl. 10 - Blood in the Snow; Equipped Entity has 20% to freeze attacked enemy for the round.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.

Other stuff I can't remember because it was 130+ pages a long, long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside

WAS THAT A JOJO REFERENCE?!
G... get the joke? It was... referring to JoJo fans who ask if... everything is a... reference........ bah, nevermind.
Unfortunately, Shaggy's already dead, so instead, Dio punches the Clown Cluster! Two clowns down.

ALIGNMENT: n,

i use my bland, boring, obvious introduction/yelling of myself: "I AM ARTMAN!"
and inflicts 1 damage to The Godmodder from boredom!

Boredom! Everyone's worst enemy! Unfortunately, the Godmodder is never bored... 0 damage, but a valiant effort indeed!
Welcome to DTG: Terraria, great artman 215! I hope you enjoy your stay here!!

@artman 215, there is no longer an N alignment, so pick either AG or PG. And try not to double post - edit your old posts instead.
And if you have questions, I linked the discussion thread in my last post before this turn.
And welcome to DTG! (I used a lot of ands there. Huh.)

We should probably either get @TrickleJest to make a new OP, or get @crystalcat to edit the old one... hmmmmm...

llun\
>2/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (264/300)
Hive (36/50)
Prophet of Annihilation (4/12)

-=Summons
Nothing yeeeeeet.

-=Actions
I kick the road roller on top of Shaggy 2 Bot into Shaggy 2 Bot.
Nyeh.

-=Alchemies
An Empty Cereal Box && A lot of 7s && 'Boat Nectar' == Helmet of the Ducky Charms (lv. 11, 5/12) (Helmet) [EE] --The entity gets a 15% chance to get a HIGH TIDE! at any given attack, which doubles their damage by 2x until the end of the turn.
Dunestrider's Sunback && Eternity's Tremor == ??? (Lvl. ???, 4/???) (cloak) [EE]
Artificial Guardian Reconstruction: N/A

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives a way of -slightly- upgrading old entities with newer stuff.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/11) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper

Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Lvl. 15 - Warded Glassplate; Gives equipped entity an additional .25x damage reduction.
Lvl. 10 - Blood in the Snow; Equipped Entity has 20% to freeze attacked enemy for the round.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.

Other stuff I can't remember because it was 130+ pages a long, long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Kelvin

One clown down in the town... uh... clown frown? Noun? I have no clue what I'm saying. Basically, you killed a clown as the ICP are dead!
Dunestrider's Sunback && Eternity's Tremor == Dunestrider's Tremor (Level 18, 4/19)
(I'm great at names, right?)

Sniper Armor, lvl 3, incerases accuracy of guns
Empire Earth IV, lvl 3
Disassembly,lvl 5
Thunder Stone (lvl 5)
Transformation Stone (lvl 5)

Two Handed Axe, lvl 7
Typhoon Sniper (lvl 7)
Matlera Hook (lvl 9)
Sol's Twig (lvl 10)
Angelic Longbow (lvl 10)
Demonic Recurve (lvl 10)
Thunder Essence (lvl 15)

Power Ranger Armor (lvl 15)
Balladina's Poisoned Longsword (lvl 25)
Ultimata Drain Rifles (lvl 26)
Bold is for crafted items
Italics is for gained from other things (like steal...)
Underline is for found items via charges
Purple: Lvl 1-5
Blue: Lvl 6-10
Light Blue: Lvl 11-15
Green: Lvl 16-20
Yellow: Lvl 21-25
Orange: Lvl 25-35
Red: Lvl 36-50
Rainbow: Lvl >50
Black: Spoil
------
Charges:
Elite/Boss: Collab/Pricey: Nihil Novi (14/100) (+2 Pricey)
Charge/item merge: Liberium Malicous (7/35)
Entity: Mi-Hetir (7/40)
------
Alchemies:
Slot 1:

Materials&Resulting item: Fragment of Reality && TM Machine && (Leaf Blade && Blade of Grass && Fairy Dust) || HM Fly && Angel Wings && Demon Wings == Dual Blade of The Very Best

Level: 11
Progress: 6/12

Description: Whatever, someone, who decided to make it, must have nuts to create that thing. It essentially has been created from someone, who shipped both Serperior and Sylveon, and played Terraria. Yeah, that's right, that's me, Thartler. It appears to be made from grass, enchanted by light magic and with real wings on it. The item can #rekt the foes, by attacking them by voice, but when voice appears, a sharp, sword-like grass projectiles shoot out of the sword. The user then is granted wings to fly, and home in target. Seems scary, yeah?

Slot: 2

Materials&Resulting item: (Sylveon's essence && Serperior essence) && Polish Flag && PWNHammer && The Great One && Sans ashes || Undyne's Spear == The Genocidal Shipper's Spear

Level: 16
Progress: 6/17

Description: Wait, wait, I'm that shipper. The spear looks pretty simple - figure of two Pokemon on left and right side, Polish flag on middle and titanium tip. Anyways, here's function. User stabs the spear in front of foe summoning both Serperior and Sylveon ghosts, but in middle of confession, scenery suddenly changes to Polish Sejm where a random noble ghost says: "Veto! I disagree! Sejm's canceled. Go back to homes." Before the Serperior ghost uses Grass Pledge, the Sylveon Ghost uses Fairy Wind, and then the person wielding this weapon gives enemy bad time, causing both ghost attacks to hit the foe. Finally, user stabs soul of enemy roughly 13 times.

Slot: 3

Materials&Resulting item: Triple-scoped Sniper Scope && Typhoon Sniper && (Transformation Stone && Thunder Stone) && Zeus's Thunder && TM Thunder && Electrosphere Launcher == Electrotyphoon SnipeThunder

Level: 13
Progress: 6/14

Description: It is upgrade of Typhoon Sniper, which adds two new modes. Thunder, for all needs of striking foes like robots and such, and imbue with electric, which can kinda do serious damage. And annoy the hell out from foes, and scare them, since sounds are so LOUD!
------
Actions&RP:
The repetiveness.

Many could say, why repetive means bad.

Because of Curse.

That Godmodder again, he just slain about 400000 to 500000 HP worth in points of entities.

Why does that not surprise me?

Because he'll drop dead anyway. Like, someone who has been treated as leaf with fire.

Because leaf will burn in fire, Godmodder will burn in hell.

Somewhere, I felt the pain. The pain to judge AGs and PGs. But PGs were more faulty than AGs. That made me attack Alpha.

Yeah, I was wearing the blindfold and sword. "Well, justice is a blind thing. If you're faulty... You might die." Then somehow, the genesis. Maybe I didn't use my hidden part yet? Like, attacking Alpha with something secret?

Alpha is the term of highest hierarchy tier of animal kingdom. Animals are what human eat. Humans build monuments. Monuments live long, but when they collapse, they do it slowly. Slowness is type of debuff. Debuffs are weaknesses of everyone. Weakness is type of deficiency which can be abused. Abusing means to make unfair use from broken rules or bugs. Bugs are errors of system, right?

Right!?

I then grab a metaphorical wrench and fix the bug. But the bug is Alpha himself. I delete some of his code to break him. Well, but that's still not enough. If it doesn't work, I put some weights to squish him. He's bug, right?

Right!?

Well, not a real bug, but metaphorical one. Still, he needs to be squashed.
------
Stats:
HP: N/A, why do you want to know HP of invulnerable player?
Spoil Cooldown: N/A
Item Cooldown: Power Ranger Armor: 3/4
Bombs: N/A, what, did you think it's 2hu?
That might go on until I do something.
------
Helping:
+1 Cyan
+2 Pricey
---------------
OOC:
Phew. I don't think Godmodder might take DMG, though.

This is a pretty good attack, Thartler! I mean, you really seem immersed in your cause and believing in yourself and stuff. This sort of confidence is the key to damaging the Godmodder, but you're not quite there. You're really close, though, I'd have to say.

ALPHA: Hm.

32/32 Astral unlock COMBINING WITH M. armor
*steffan 2: dirtlectric bagala 7/20
18/18 M.Armor Activating!
New: the hive 1/20
New: Blood claw boost 1/?
+3 consumer
celestial mirror(or whatever it ends up being called) && blood dagger && JOEs perception crystal && soulshard katana && technosoulblade ==TechnoRelease blade level ? 4/? WhAT iS levEL?
I keep on savin dem clownez with D majyks of mie stuff, using the power cell chestplate I have to absorb a random beam of energy and use it to preform advanced surgery, before healing the saved clown up with Celestial majyks from my celestial mirror.
M.armor// Astral unlock
Dual Life
so, I have two ideas I like, but don't want to give up either.
therefor, a split system.
half1
Claw of bloooooooood
>Blood gather- for each damage you deal, gain 1 blood unit
>Blood heal- for each 10 units of blood, you can heal 1 HP to a target
>weaponry from hexahedron: sacrifice blood to permanently increase damage. at least 1000 blood per damage point.
>Blood ritual: use blood to upgrade yourself. stronger. faster. better.
>Personality switch: deactivate all blood perks except blood gather and activate the other half of this thing. costs 10,000 blood.
>Improvise: use blood for ???
Dreams of questionable canonicity
This is my 0rigins system, except I'm doing it here also because 0rigins is... a thing...
it is only active when blood claw is not, including the ability to collect dreams from entity death.
when an entity owned by this player(me) dies, they(I) gain a dream of X, with X depending on the entity. entitys with suicide abilitys do not drop dreams if they die by said ability, and entitys with deathrattles do not drop dreams, unless the deathrattle was willingly deactivated by the summoner. when a dream is used, there is a 3% chance that it will gain the 'lucid' status and become customization once, on the players first post next round. I cannot spam weak entitys to get dreams, as the dreams they drop will be very weak
dreams are like abilitys, which sometimes happen alongside actions and sometimes in their place. it depends on the dream.
(almost all dreams have cooldowns)
powerful dreams have (longer) cooldowns, costs(dream tokens), downsides (self damage, only works on certain entitys, etc), or fade after enough uses.
a player can have 4 dreams at once, and have one slot where new dreams are held. these new dreams will disappear after one turn where the player posted; only new dreams may be stored in this slot.
there are 3 ways for a player to level up:
1) getting preset achievements, such as:
beginners luck- get a dream. 2 Dream tokens, 1 xp
awareness is strength- get your first lucid dream. since lucid dreams already give xp& tokens, only 2 xp and 1 token more then otherwise.
strange mind- get a wide variety of dreams( judged by GM). 3xp, 2 tokens.
moving up in your head- have 4 full dream slots, then get another dream that is an improvement. 5 xp 3 Dream tokens
forgeton- have a dream fade. 2 xp 1 token.
2) gaining a lucid dream- while less effective then the achievement(which can only trigger once), lucid dreams will always give some dream tokens and xp when they randomly trigger.
3) killing a powerful entity- any entity deemed powerful (bosses & elites definitely count) will give XP and dream tokens.
dream tokens can be obtained by achievements, leveling up, getting lucid dreams, and killing entitys.
dream tokens are used/needed for certain dreams, but only that.
leveling up gives random stat buffs and is very difficult/slow (EG: levels up, gains +1 AC, or +5 mhp, or +1 regen a round)
each level is, obviously, harder to reach then the last: level 1 is 10 xp, 2 is 12 more, 3 is 14 more, 4 is 16 more, etc.
level 5 gives an extra dream slot, and if I reach level 10 all dreams get, say, 25% stronger?
Example dreams

dream of growth- when used, a 10-round cooldown starts. summons an entity with decent-to low hp, which if it survives all 10 rounds will then become a much stronger entity. [example of what beyond could drop in 0rigins]
Dream of force- deal increased damage on this post. [could drop from any attack-focused entity]
dream of safety- provide an entity with, say, 3 AC for [insertamount] posts, costs X dream tokens- would be dropped by a healer or wall.
Dream of sickness- inflicts poison/other debuff- would drop from status effect-focused entity.
Dream of transcendence- preforms a single powerful action, similar to a godmodders. costs [X] dream tokens, only 3(examplenumber) uses -dropped from a godmodder-like summon
I start out in the dreams of questional canonicity system since theres no reason not to- maybe the benevolent clowns will even count as mine enough to give me a dream?
eh, probably not

Not a fan of cloning systems from game-to-game, but oh well. Well, this system is pretty cool, do i get to choose what exactly the dream is or will you do that? I'll just give you one to start. The Benevolent Clowns share with you the "Dream of Hilarity"!

Dream of Hilarity - Gain "Feeling Funny" buff, or give the buff to someone else, which gives you/ally a 33% dodge rate for two turns.
Cooldown - Six turns.


There you go! Also, I'm adding you to the field. Good luck being vulnerable!

Az tosses the Transistor and Conga Drums over to Hezetor. Somehow this doesn't change her timeline at all.

Oh, hey Toast! Oh- wait... Bye Toast!

Hezetor takes the Transistor and the Conga Drums gifted by Az, this doesn't change his timeline as well, isn't it wonderful when actions don't utterly destroy the timeline?





Uncapped: 9/150

9/25

6/25

+2 to @Battlefury13/Conderp
+1 Consumer

(Modular Armor && Battle Suit) || ( Nano Orb of Pure Energy && Miniature nuclear reactor && Solar Panels && Quantum Nano Comupter && Titanium && Orichalcum && Neutronium && Perfectioned exoskeleton && Recycling System && Anti Gravity Device&& Plasma shielding device) = Hezetor’s Armor Model 1 (Level 25: 6/25)


Sword of sunder absorption && Caledfwlch && Termination && Module of Total Manipulation && Unbreakable Katana = Avaritias (Level 25: 6/25)

Astral Skiff && Ethereal Tunneler && Gate Zeppelin && Astral Ship && Dust from Limbo&& Computer && Miniature Spiral Sun Engine && Portal interceptor= Limbo Carrack (Level 25: 6/25)

The Power Glove || Small Gear from mechanus && Sacred Stone && Control Matrix && Quantum Computer && Keys of the Stars && Pienal of Warpidio = Glove of Control (Level ??: 4/??)

Trickle give me a level for this alchemy.

Yes, actions that don't ruin timelines are great!

I then proceed to disable all-caps, because that was stupid.

...actually, it's because I wasn't dead! Surprise!

Meanwhile, a dropship falls on a Clown Cluster.

So a dropship falls! And so does one clown, actually.

Battlefury you traitor! I'll have revenge on you later.... For now, I look over at the remains of Experiment #1. Then I look at the Benevolent Clown. Back to Experiment #1. Back to the Benevolent Clown. Sadly, the Benevolent Clown is not, nor ever will be, Experiment #1. Oh! I know! I can at least make Experiment #1.0000001! To do this, I flash step over to the one Belevolent Clown, grab him, teleport to the other two with the first one in tow, and forcibly meld them together. The result... is disappointing. Creepy, but disappointing. I shrug at my failed experiment, then place a bomb in between then to split the three apart. After all, they're still hostile, I don't want to use painless fission
The Borg: 26/50
Power Armor: 16/25
+3 GoldenReady

Alright, I guess? You manage to annihilate one Benevolent Clown!

(Glowstick&&Lightsaber)&& Master Sword && Heavy Claw (EBF) = Explosive Laser Sword Gun Thing. (Level 12, 1/13)

In other news, my charge names are still refrances.
Tip of the day: ERROR.

Crack The Sky: /3/3\
Jormungandr/Destiny's Call: <5/5> yesy
The Queener: [5/5] yesy
The Infinity Edge: {4/4} yesy
Runes Stored: no
Chorus Mortis: (4/4)


+3 to Zerithos

Sword of the Godsavior [KEK]: 36/100
Avatar of Saguaro/1000 Blank Purple Runes [VULRENABILITY WAGON]: 26/50
Probect Take Over ZA WARUDO [PIONOCHAIN]: 28/50 (+5 some guys)

Cyberius Crescendo && Spatium Progressio = Krakensbane (Level 25) (21/26)
I should have done this ages ago.


Shard Bulk && Muton Armor && Temmie Armor || Rallying Blade && Iron Umbrella = Rallying Bulk (Level 20) (15/25)
A large heavy suit of armor made entirely out of hard light. Gives 25% damage resistance, and applies Divine Shield (first attack to the entity is blocked) every turn.


Katar ++ Void = The Blank (Level 10) (8/11)
gorilla you guessed it.


T.I.M.E. F.C.U.K. (Level 10) && Meta Titan Essence = C.A.N.O.N. F.C.U.K (Level 22) (8/23)
Stands for Corrupted reAlity NavigatOr's Nuclear First-Class regorillaery Kit. Basicaly the TIME FCUK but on steroids, and does the opposite of ungorillaing time now.

--Spellthief (SUMMONED)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.
----
Entity Actions:
Steel Sentinel and Spellthief attack Shaggy 2 Bot.
----
2x buff combob! Zerisek gets hit with Razor Sharp Rock Spires and The Queener.

Xtrullor picks up Destiny's Call (Level 50), and spin-attacks Shaggy 2 Bot with it, vaporizing him and all surrounding bottles of Faygo with a mix of fire, lightning, darkness, and sword. He then cuts him vertically in half with the Infinity Edge, causing more GAME OVER flashbacks to appear and trigger everyone.
----
My inventory, project and Arena Cue can be found here.

Unfortunately, Shaggy is dead. You manage to fully kill the Clown Cluster, though!
Queener applied to Zerisek, along with Razor Sharp Rock Spires. Ouch! Prickly!

(
(Lapis Biowire && Azurite) && Corotite Ring Core = Hydrokinetic Enabler) && ((Magetear Droplet && Amaranthine Embers) && Liquid Starlight) == Ebbing Core. (7/21)
Ebbing Core: A corotite orb filled with a combination of undiluted stellar concentrate and lazuli-azurite biowire. Instead of manipulating physical water, as one might expect of such a device, the Ebbing Core manipulates the cosmic background waves of reality itself. Space and time shall twist beneath your fingertips, malleable and soft. The device cannot create or annihilate matter of its own volition, sadly. One must combine various frequencies of cosmic background energy to do so.



Railgun || (Massive Blaze Rods && Amaranthine Embers) && (Magma Cream && Magetear Droplet) == Haunt Muskie (7/12)
Haunt Muskie: Modified corotite railgun of some description, reinforced by four charred blaze rods. The advanced device is greased with magma cream, and charged with stellar concentrate. When loaded with Charred Rods acquired from the crystallization of knowledge swirls upon a special form of blaze rod, the Haunt Muskie fires out cosmically-charged unstable pikes formed from fused charred rods coated in the violaceous embers of the abyss. Upon spearing an enemy, the pike will detonate itself, blasting forth a wave of amethystine fire and charred shrapnel, neither of which make distinction between friend or foe.


Throne || (Nuclear Throne Replica && (Amethyst Flame && Dispersal Vent) && Antigravity Generator) and (Throne ++ Radiation) || Amethyst Flame == The Rusted Throne (14/26 Level 25)

"Upon each, a throne, seemingly crafted to suit the needs of some variety of beings. The Mage did not bother himself with fourteen of the stoppers, so to speak. No, they were not vital at this moment. He stared at the throne directly across from the gateway. Upon it, a wretched being, appearing to be the source of some unholy aberration Decaying, maddened, omniscient. It spoke. “Wйи кцмии тцлмwзя кфмхцw, зйви еарзф пйы кйвqвы ми рцсйз Wомкдвмw?”"

Crown of Hatred || (Amethyst Flame && Agonized Soul) == Crown of Damnation (9/16 Level 15)

Crown of Damnation: Blazing cosmic destruction infused with the unmitigated suffering derived from those damned by the Amethyst Flame, the Crown of Damnation feasts on the vitality of its owner's victims, in a manner akin to a grisly dreamcatcher, stealing souls away at the brink of death.


Actual attack:
Time to get down to business. I stare down at the Star Chart fragment before me, and stand before a gate, smooth as Resin. To begin the Liberation of Canon, great effort will be needed. And so will a base, with a massive amount of space. A rather nice spot, deep in the void of the High Wilderness. The Ruins of Ruins, whose core was formed from a piece of the core of the Ruins of Memery. They are vast, and ever-shifting. And a floating piece of rock not far above the location provides a nice space drydock.
h
After verifying that this gate will not lead me to my doom, i knock sevenfold. The alternative would be to gather a ton of materials though pain and effort, and the Knock is surprisingly well known by travelers from the High Wilderness anyway. The gate briefly becomes a portal, Judgement-Light shining onto the battlefield. I step though the Gate, and into the High Wilderness. From there, i travel to the Forge of Souls, and into the Void of Bob, which is vast and great, as is the Judgement whose death created it, known only as The Bob. He died in a brutal duel with The Joe. Finally, at Captain's Remorse, a blasted and bitter scrap of rocks upon which a ship has torn its self to shreds, i turn NORTH, and head into the Starlit Sunfields, where i link up with a few of my fellow collaborators, on a island drenched with rays.

Many of them favor cloaks of Thirsty Bombazine and keep to the shadows, but are forced to constantly swap cloaks as the Thirsty Bombazine grows heavy with the consumed light from the Judgements. A settlement of Revolutionaries populates the island, and i soon buy their service as well. Everyone then asks the question of "how are we gonna get around?" Naturally, i summon a gleaming and gold ship thrice as long and just as wide as a First Rate Ship of the Line, with all the height of a dreadnaught. 12 small, single barrel guns line each side, using a combination of Judgement-Light, The Neathbow, the finest in fingerking snek magicks, and the Red Science. Upon the deck is a triple barreled cannon, and upon the front a double barreled gun, whilst the aft is protected by a single double barreled gun. The Citadel of the ship rises high, and Dawn's Law shields the ship from the Judgements, whilst the fracturing nature of canon allows for certain illegalities to be disregarded.

We travel East, then north, then Northeast, veering west just south of the Ruins of Memory to avoid the Dark Carnival. It takes even more careful navigation to dodge an IDPD HQ in the area and an establishment fortress. From there, we pass the Rocks of Ruin and the Ruins of Memery, before going north for another hour or so, before arrive at a blasted, grey planet. The same blasted, grey planet that hosts The Ruins of Ruin. We dock my ship at the rock that floats above our planned base, before i create staircases down unto the surface. We arrive, and enter the Temple of Liberty, soon to be host to the Machine That Shall Liberate Canon and break our chains. Now, if only could get back that device i accidentally let that one devil grab...


The Liberation of Canon has begun: 0/30.

It is no charge, but rather a progress meter. As progress increases, it becomes more difficult to progress further. 30 is just a placeholder value, and you know the target Trickle: Set it as you will.
Any AG can assist the Liberation of Canon, so they should desire. (cough cough The Great Ag Revolution cough)


[ENTITY ORDERS]





[ABYSS]
.....



Orders:

inventory:

Liber Dei: Doesn't quiiiite have enough power to ascend you to Godmodder levels. Still a potent artifact of reality, one you can leverage to great effect. Level ten (25 after charge upgrade).

The Annihilator: A sniper rifle forged of the blackest metal to ever exist. Upon pulling its trigger, it releases a rapid-fire stream of recoilless bursts of pure destructive energy, which impact with all the force of a nuke and utterly annihilate all matter they pass through, wiping it from physical existence and converting it into pure energy, the better to destroy all in its wielder's sight.
Level 10.

Clock In, Clock Out: A hammer painstakingly built of bronze, brass, and garnet, sporting a massive rocket engine on the back end of its head. Clockwork whirs and ticks throughout its shaft and head, and it possesses great power over time. It is especially built for melee combat, able to speed up its holder to insane timeframes and rocket them right to close range with their enemies, then clocking them back into normal time just in time to clock their target out.
Level 15.

Entitys: None.

charges
10/40 The Liberation Of Canon: The Catalyst
7/50


3+ Cobalt

Pft, okay, that was pretty funny. I guess you accomplished something there? The Liberation has begun! Yay!

Alchemies
Slot 1

Glitchy USB From A Different Timeline && (Standard Battle Android && Glitch Essence) && (Corrupster USB && HxD USB) && MetaCuil Abstraction Device = Battle Gynoid EXE 5.0.7 (Level ?, 3/NONE GIVEN!!)
A girl who may or may not be oddly familiar to some of you, upgraded and in battle android form. In a still coherent looking but glitchy form, she seems to be able to corrupt anything she wills into glitching into something entirely different. She can also be meta as heck.
Slot 2
({Recreate: Magical Anime Girl Golem (Shizuki-chan)} || Standard Battle Android) && (Essence of SCP-285's Hax && (HackerTyper USB (SCP Look and Feel) && Anomalous Digital Input Interface)) && (Detachable Robot Arm && USB 3.0 Port && HDMI Connector && PS/2 Keyboard and Mouse Ports && 256-Pin Connector) = Battle Gynoid SCP-2223-A (Level 20, 7/21) (+1 from Pricey, +3 from Battlefury)
A gynoid in an anime uniform, who looks rather familiar to some of you. She can hack into any electronic device connected to a network and can also hack reality to a small degree. She also has a detachable arm which is attached via several ports.
Slot 3
Kagerou (Kantai Collection) Figurine && Standard Battle Android && Quadruple Cord Attachment Points && ((SPAMR Launcher (MineFactory Reloaded) && Chemical Thrower (Immersive Engineering)) && (Double Compressed Torcherino (Torcherino) && Augment: Space-Time Flux Unifier (Thermal Expansion) && Overclocker Upgrade (IndustrialCraft^2))) = Battle Gynoid Kagerou (Level 25, 3/26) (+1 from Pricey)
A 1:1 scale gynoid of Kagerou from Kantai Collection. In addition to her standard weapons in her remodeled form, she has four fully controllable cords extending from her back that can connect to various weapons, one of which is permanently connected to a rocket launcher that fires chemical-spraying rockets. I don't even know how she stays upright, she just does.
Slot 4
Ibuki Mioda (Super Danganronpa 2) Figurine && Standard Battle Android && (Electric Guitar && SCP-219) && 10x USB Port Array && ((Energy Condenser (Equivalent Exchange 2) && Metal Former: Wire) && Handless Robotic Left Arm) = Battle Gynoid Ibuki Mioda (Level 20, 3/21) (+1 from Cyan)
A 1:1 scale gynoid of Ibuki Mioda from Super Danganronpa 2. Her left hand is missing, in its place a large amount of wires of all types that she can extrude infinitely at will. Connected by a fully controllable wire next to a series of inset USB ports on her right shoulder is a custom electric guitar, which can produce resonant frequencies of literally any material and even multiple materials at once and direct them at a specific point. She also can stay upright despite having several meters of wire and an electric guitar attached to her. Don't ask how.

Charges
Project Factory (13/100)
Project Robot Waifu Harem/Main.java (14/50)

Project Robot Waifu Harem/vocaloid/YuzukiYukariV4.java (4/50)
+1 Cyanogynist, +1 Pricey, +1 ConsumerOfAll
Project Factory Bid
Cyanogynist (19)
Pricey12345 (13)
teag2 (6)
Battlefury13 (3)
Feel free to bid when editing your posts. I will edit them into this post.

Action
I use the Buzzing Transistor Core, all 10 charges, to utterly Rekt()... er... Cull() Roxxanne and Zetta, then use the Smooth Granite Pebble on the Annihilator X Ver.1.
I then blow Roxxanne and Zetta up with the Explosive Miner and blow out their eardrums with The Hearing Test. Praise Lord AT88TV. I make sure to keep them alive at 1 HP, using reality majyyks to make that happen.

No comment. You know what happened. You can have the Smooth Granite Pebble back.
Roxxy is left at one HP, since Zetta is already dead!

@ConsumerOfAll So in other words you made a system off of being a glorified descendant.

If you're going to taunt me so, I'm going to snark at you right back. Your canon-shattering whatever is only my concern in as much as your ability to use it against me, not to fluff it up.

Also I just realized that Roxxanne was born in February due to timing: If Roxxanne was 'like 10 months' old in November, her birthday has to be 10 months back.

@pionoplayer: Clarify it for me: Does it mean it takes up both of my posts to use these abilities, or just one post?

Charged Alchemies: |III>I>I|!USING!
Akron's Core: |IIIII>IIIII>II|!USING!
Crystalized Ki: |IIIII|!USING!
Central Processing Unit: |IIIIII|!USING! (Phantom Godbot turns: 2/4)
Medusa's Head: |IIII|
Rebalance: |III|
Doom Unleashed: |III|
Fear the Darkness: |IIIII|


Triton's Scepter:
  • Seaspray: |III| (much like Dust Storm, creates a wave that crashes against the rocks on the ground throwing a cold spray up in the faces of the target, decreasing their accuracy for a round or two.)
  • Splash: |IIIII| (hit the opponent with that big wave from seaspray, dealing damage and inflicting Wet, which decreases accuracy by a tiny bit)
  • Water Whip: {7/7 ammo} (You pull the water in the air up into a cyllinder around the tip of the staff, creating a low hit point water tentacle that increases your attack power while its still alive.)
  • Whirlpool: {4/4 ammo} (Traps an entity in a whirlpool for 3 rounds, dealing DoT and causing them to deal half damage to anything that's not also caught in the whirlpool.)
  • Tidal Wave: |IIIIIIII| {2/2 ammo} (Summons an enormous tidal wave that crashes into three target entities, dealing heavy damage and inflicting waterlogged, which halves the strength of all outgoing effects AND lowers accuracy by a little bit.)
  • Diluvium: |IIIIIIIIII| {1/1 Ammo} {Tidal Wave Uses: 0/2} (Targets the entire field, inflict waterlogged on EVERYONE and deal heavy damage to all enemies, light damage to all allies.)

Uncapped! The Climax: 105 / 150 (+6 from Alpha). Sweet.
Unforgiven: 3 / 50.
Deicide Squad: 31 / 50. (+1 from Piono, +1 from Abeneautmal, +3 from Emerald Mann)

Freyja bid:
TwinBuilder: 91-SUSPENDED-
Pionoplayer: 74
DarkSide: 58
The Flaming Toast: 59
Battlefury: 41
Consumer: 30
EmeraldMann: 6
Abeneautmal: 5


WINNERS:
Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)
Crystalcat (Tyr Bid)
W32Coravint (Tyr)

+2 to Abeneautmal, +1 to Cyanogynist.

(Deck of Playing Cards ++ Magic) && (Dreamcatcher && Magetear) = Nequilita (Level 15: 15/16)

A Rock from Limbo && Liquid Death && Zweihander = The Grayscale (Level 14: 6/15)

Cosmic Cloak && Captain's Guardian && Magetear Droplet = Nocturne (Level 15: 7: 15/16)

Katana || Pixel-sharp edge && Essence of a Time Giant && IDPD Captain's Badge = The Hunter's Blade (Level 15: 12/16)

Expanding this a bit. A note: If it has parenthesis or curly brackets around its name, it's still locked.

Also, in case you're noticing discrepancies from the linked pastebin; Crys has allowed me to do some mild shuffling of the Class Levels, mostly making the 4th level Big Scenes come later than the other lower-level techniques.

Roxxanne [PG]: 150,000/150,000 HP. Level: 15; CR3.
  • Mage Chorus/Resonance/(Rhythmic)CR5/(Crescendo)CR9
  • Phoenix Breath/Sick Burns/(Ashes to Ashes)CR7/(Since the world's been turning)CR12
  • (Forme Shift)CR4/(Adaption)CR6/(Metamorphic)CR11/(Evolution)CR14
  • (Shotgun Shuffle)CR8/(Akimbo)CR10/(Bite the Bullet)CR13/(Lead Lotus)CR15
  • {Epoch()}CLASS RANK 5
  • {The Power} CLASS RANK 9
  • {Magicka} CLASS RANK 13
  • Aptitutde: Roxxanne gains +1 Level per any kills she makes.
  • The Shadows: 15% Dodge chance on yourself, cannot be negated by any means.
  • (Outfoxed): 10% Dodge Ignorance for you and your entities. CR7
  • (Climatic Summoning): All entities gain a minicrit and are invincible on their turn of summon. CR11
Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3. ACTIVE.
  • Mind Killer/Dreambreaker/(Ego Eater)CR5/(Oblivion)CR9
  • Disaster Master/Gaia's Wrath/(Calamity Trigger)CR7/(This is it)CR12
  • (Smashforme)CR4/(Items On)CR6/(Wombo Combo)CR11/(Final Destination)CR14
  • (Saltwater Strike)CR8/(Seven Seas)CR10/(Whirlpool)CR13/(Bottomless)CR15
  • {Providence} CLASS RANK 5
  • {Insanity} CLASS RANK 9
  • {Dream Cycle} CLASS RANK 13
  • Hate Within: 35% chance of minicrit on Hostiles for all of your Entities as well as yourself. If chance procs while minicritting, upgrades to crit. If procced while critting, crit is not expended. Only works on Hostiles.
  • Determination: His Entities resist all Mind Controls successfully. (Zetta and the crew can't be MC'd to begin with, because they're players.)
  • (Providence): His Entities have an additional 25% resistance to any status effect that would cost them their turn. CR7
  • (Faking it): Zetta doesn't die on having HP turned to 0, but rather retreats tactically. He respawns 1 action sooner because he's gotten good at it at this point. (if he's the first to respawn on TPK he can act immediately.) CR11
Grimsby [PG]: 150,000/150,000 HP. Level 6; CR2. DEAD. (5/6 posts remaining) (I forgot an entire turn, sue me.)
  • Sleuth Diplomacy/Case Closed/(Improptu Caucus)CR5/(Ceasefire)CR9
  • Hunter's Trick/(Powder Keg)CR3/(Mass Grave)CR7/(Slaughter)CR12
  • (Bloodborne)CR4/(Red River)CR6/(Vein Matters)CR11/(Baptism of Blood)CR14
  • (The Sight)CR8/(Grim Knowledge)CR10/(Psychoanalyze)CR13/(Evil Within)CR15
  • {Beast Within} CLASS RANK 5
  • {Your Best Nightmare} CLASS RANK 9
  • {Cut You Down} CLASS RANK 13
  • Pulchritude: His Entities have a 10% chance of minicritting randomly.
  • (Grim Times): Attackers have a 5% chance of Terror upon hitting Grimsby. CR3.
  • (Blood Rally): If harmed, Grimsby and his entities can attack the entity responsible. If successful, a third of the damage dealt is transferred back as HP. CR7.
  • (Lead by Example): His Entities have a 30% chance of minicritting if attacking an entity he has attacked that turn. CR11.
L00T: 21.

Skirmish Maneuver Pastebin: http://pastebin.com/hs1RPFNz


Zetta catches Tridon's Scepter, and observes the Japanese characters in the Update Terminal. Meta awareness has its privileges, like this. A bit of Cipher's Call functionality deciphers the text as he reads the raw data. "OK, and the last bit of filthy animespeak is...'Good work, Mobius Crystal will be proud.' Mobius Crystal?"

Zetta sighs. Of course. Another all-powerful being who wants to see Fiction burn. Well, maybe. Who knows. Either way it's supporting his enemies. And may also be related to that Anime Girl Plague. That annoying thing.

...Zetta's eyes light up as something comes to him. This being-whatever it is-is interrupting the Game Master's mind and speech. That is really dangerous. The Game Master is predominantly on the side of the Anti-Godmodders. The Narrative hates the Godmodder, after all. But this guy is clearly interfering with the Game Master's work, and if that's the case, maybe he's not a Narrative sympathizer, and thus, not strictly Anti-Godmodder?

Zetta calmly eyes Annis and Dylan and Hezetor, wondering if this could be used to his benefit. He pulls out a cell phone, dismissing a notice from one of his many esoteric navigational applications, and dials up a number: (555)-901-9090, the universal Game Master's phone number. Then, Zetta looks into Cipher's call, focusing on the Japanese Language that he desperately needs to understand to make his query. When the dial tone stops, Zetta speaks-regardless of if he's talking directly to the GM or merely taking a message.

"君は! ピンクのテキストで話す人! 私はあなたに質問があります。 あなたが答えるならば、公正な取引のために、あなたが求める努力の中で私を助けるかもしれません。 私の唯一の質問:これは「メビウスクリスタル」とは何ですか?"

----+----+----+----

Zetta switches out for Roxxanne, without any waiting.

Roxxanne looks around the Battlefield, as if she was suddenly surprised that she was there, as she usually is, and proceeds to raise her hand.

"Yes?"

"I'm supposed to be in Aetheria right now! Uh, why am I here?"

"Uh, I dunno."

Roxxanne proceeds to hail down Rebecca, doing something off in the distance. "Hey, Rebecca! Big sis!"

"Oh, Roxxanne! Err, what is it?"

"Uh, so, wait, I have two questions! Uh, number one, I'm in Aetheria right now, so how am I also here? And what are you doing?"

Rebecca looks ever-so-mildly furitive, and noticeably avoids Roxxanne's direct eye contact. "Uh, for the first... Err, your name is, properly, Roxxanne Yamata-No-Orochi Rembrandt. The middle name isn't for show-I'm betting you have like, uh, eight heads? Which probably transcribes to having eight-OK, sorry, I just don't know myself. You'd probably know better. Daemons are just Weird Biology: The Species."

Roxxanne looks at herself and blinks, and then starts staring really hard. "... So I'm really some kind of Mind-hive Octuplet? ... That's awesome!" Roxxanne says. "Wait, uh, so what about what you're doing, colon question mark?"

"Uh, it's kind of more like that's some kind of representation of being eight snakes fused together? Again, I really don't want to-"

"I know, I know, but what are you doinnn'?" Roxxanne says.

"Oh... Uh. I'm getting a party ready! A surprise party. For you! Uh, your birthday." Rebecca said, trying her best to not look like she was lying and really failing.

"Oh! Uh, wait, when is my Birthday...?"

"February, the Eigtheenth. Yes, we missed it, but that was due to the whole war thing going on, so we're making it extra big, just for you." Rebecca said, looking a little ashamed.

"Oh... Hurray, colon three! Ooh ooh ooh, will there be cake?! Really big cake?! Oh, and balloons and cherries and cute puppies, colon dee?!"

"It wouldn't be much of a surprise if I told you in advance, now would it?"

"Oh, right. OK then, colon three!" Roxanne said, turning back to the battlefield. "In any case, this is all annoyinanin me! That dumb robot isn't gonna be around no more!"

Roxxanne uses the CRYSTALIZED KI! Roxxanne also uses JORMUNGANDR, a Level 50 alchemy! Intelligently realizing that she ought not to let the Regular Old Plague spread far, Roxxanne casually saps the entirety of the life out of the Shaggy 2 Bot and Cyborg J (assuming there's any left) via the Crystalized Ki, as per its effects; Jorumgandr proceeds to use its power over life (thus Ki, which is based upon life energy in a sense?) to amplify it. All of it, yes, as likely she'll need all of it to kill it at this rate. In case both are dead, Roxxanne does not use the Crystalized Ki, only Jormungandr, because that would be extraordinarily frustrating, but I'm writing this attack as if I was so whatever. This should put a stop to the plague shenanigans that may have occurred, as well. "I'm soooooo done with all of this! Stupid mashy robot! Stupid memes!"

Half of Roxxanne's hands (all right hands) reach for the sky, Spirit-Bomb style, as the Crystalized Ki releases the collected energy from the poor robot into a spherical shape. As usual, people try to horrifically murder Roxxanne and stop the Spirit Bomb. Roxxanne, of course, is not limited to standing still as unlike Goku, she's already collected all the energy she needs to fire-she just needs to coalesce it into the appropriate shapes. Ergo, some people just get outright surprised when Roxxanne ducks, dodges, dives, dips, ducks and dodges out of the way of volleys upon volleys of ultra-deadly attacks, gracefully evading artillery fire and the most devastating spells. The Anti-Godmodder forces respond by picking up firing power.

"...Oh, boo. Welp, looks like I need to remind you that I'm dangerous, colon three!" Roxxanne quips as she reaches forwards with her left hand. Some dark energies begin to form around it, shaping itself into a sphere black as a triple midnight.

The Anti-Godmodders realize what it is all too late. Roxxanne also uses AKRON'S CORE, executing the Singularity move, tossing out a steadily growing magical black hole into the thick of the Anti-Godmodder units, and sucking in a small chunk of the units before they manage to disperse. The entities sucked within the singularity scream madly as they experience unparalleled horrors. I don't think I can properly give what's happening justice, but whatever those three-to-five entities are, they are not happy campers. The Singularity explodes within thirty seconds, the rest of the Anti-Godmodders enraptured by the sheer horror and motionless. The freed entities are still screaming. They are in massive pain, bleeding madly, and are attacking almost everything in sight. ((Terror: A Damage-over-time, Berserk and Confusion wrapped into one. I think that's about a 75% chance your attack will not hit what you want it to (a coinflip's chance it'll hit an ally or itself, then a separate coinflip's chance it'll hit an enemy that isn't the intended target), on top of increased attack but reduced defense, and some level of Damage Over Time. Singularity itself also deals 30K to all attacked directly. RNG targeting, sure, and it could hit as few as three entities and as many as five, but it ought to be pretty crippling to all involved.))

Everyone then realizes they left Roxxanne to charge her lazor for about thirty seconds. They turn back; they see a massive glowing orb of ki ready to fire; they duck for cover; Roxxanne smirks. She casually flicks the ki orb into the Annihilator, sending the orb forwards in a spiral of all-consuming power.

The Annihilator is fried. No uncertainty was or is permitted, and there is nothing else to really say. This was it. The last attack, and it was a heck of an attack but it was *the* last attack it could reasonably take. The Annihilator is destroyed. It is utterly rent. Atomized. Their airhorns sound their last dank calls as the machine crumples over, falling down, what's left of its lower body slamming to the ground, and promptly dropping a loot bag like a proper Terraria boss in Expert mode. Shaggy 2 Bot was obviously a sacrifice, but a very heroic one. Roxxanne thought so, at least. (Cyborg J would be lucky to survive that, but maybe not Scooby's best robotic clown friend).

The Spoil of War-should this attack go without error-lands, mildly burnt, at Roxxanne's feet. Roxxanne casually kicks it towards Emerald Mann-for metaphysical reasons, she's aware that he probably needs it the most.

----+----+----+----

"So you diverted her?"

"Yes. Thank goodness. Ugh, she'd be disgusted if we saw what we were doing."

"Yes, and I was very disgusted when I saw what you were doing to those people."

"Precisely why we're doing this now. Given her... State, we'd be just begging for trouble if we went for the amount we used with you..."

"... We're gonna have to go big on this one? Spend lots of money and get the exotic stuff?"

"Yeah. Ugh. Why do we have to have such a weird puberty?"

"Vampires are weird. I think I can say that, as a vampire."

"... Well, anyways, the good news is I think we've got a place where we could, er-hem, get what we need easily and in plenty, and still be good enough to satisfy her when the time comes."

"Oh, good."

"Yeah. The tricky part will be diverting her from the War, though. I mean, well. There's more than likely odds that she'll have something she'll be facing that'll be more appealing than what we've got if we're unlucky, so we have to either forcibly separate her or just hope that what we have is more appeasing. I shudder to think what happens if neither of those things work."

"Oh, bother. If that happens... Well, we'd be dealing with another long explanation as to why that was not my sister's fault."

"To say nothing of how she'd feel about it... Trust me, it feels like you could do something about it but just can't."

"Oh, I know exactly what you mean. Poor thing... Daddy underestimated what he needed. He'd be really useful right now, but he didn't come with us. Now, some more... Hrm. Do we settle for a single Chlorophyte wall or do we go for double Chlorophyte?"

"Triple, at least, preferably five times. Urk, of course we didn't bring in the treasury, thinking that the currency wouldn't exchange..."

There comes a time in a man's life where you have to deal with the fact that... uh...
Annihilator X is sort of maybe probably kinda invincible?
:sadairhorns:
BUT!
Since Coravint was sort of cheating and you spent a lot of time on this post, I'm gonna let you nuke Annihilator X! Yay!
Other than that, everything else remains the same.
You "fully" nuke it next post, though, so that's where you get the spoil.

I have no clue where ol' pink text guy went. He just sort of disappeared... I don't even sense him.
Wait... something's coming through...

あなたが本当に私たちのことを気にしているならば、誰もが歓迎です。 私たちはまだ個人化された贈り物を持っていませんが、結局はそれは間違いなく報われるでしょう。 私はあなたの努力に感謝しますが、これはビジネス取引ではありません。 参加することは大歓迎です。自分に合ったことを証明し、何かを脱線しないでください。 また、あなたが殺人のデュオと関係があるとふるっているのはクールですが、それはどういう仕組みではありません。
私は力を取り戻す必要があります。 あなたはしばらく私を見ないでしょう。 しかし、あなたがそうするとき、準備してください。

I EXIST I EXIST I EXIST- Yes, whew, I exist. You know, not existing isn't fun.

(
(Lapis Biowire && Azurite) && Corotite Ring Core = Hydrokinetic Enabler) && ((Magetear Droplet && Amaranthine Embers) && Liquid Starlight) == Ebbing Core. (8/21)
Ebbing Core: A corotite orb filled with a combination of undiluted stellar concentrate and lazuli-azurite biowire. Instead of manipulating physical water, as one might expect of such a device, the Ebbing Core manipulates the cosmic background waves of reality itself. Space and time shall twist beneath your fingertips, malleable and soft. The device cannot create or annihilate matter of its own volition, sadly. One must combine various frequencies of cosmic background energy to do so.



Railgun || (Massive Blaze Rods && Amaranthine Embers) && (Magma Cream && Magetear Droplet) == Haunt Muskie (8/12)
Haunt Muskie: Modified corotite railgun of some description, reinforced by four charred blaze rods. The advanced device is greased with magma cream, and charged with stellar concentrate. When loaded with Charred Rods acquired from the crystallization of knowledge swirls upon a special form of blaze rod, the Haunt Muskie fires out cosmically-charged unstable pikes formed from fused charred rods coated in the violaceous embers of the abyss. Upon spearing an enemy, the pike will detonate itself, blasting forth a wave of amethystine fire and charred shrapnel, neither of which make distinction between friend or foe.


Throne || (Nuclear Throne Replica && (Amethyst Flame && Dispersal Vent) && Antigravity Generator) and (Throne ++ Radiation) || Amethyst Flame == The Rusted Throne (15/26 Level 25)

"Upon each, a throne, seemingly crafted to suit the needs of some variety of beings. The Mage did not bother himself with fourteen of the stoppers, so to speak. No, they were not vital at this moment. He stared at the throne directly across from the gateway. Upon it, a wretched being, appearing to be the source of some unholy aberration Decaying, maddened, omniscient. It spoke. “Wйи кцмии тцлмwзя кфмхцw, зйви еарзф пйы кйвqвы ми рцсйз Wомкдвмw?”"

Crown of Hatred || (Amethyst Flame && Agonized Soul) == Crown of Damnation (10/16 Level 15)

Crown of Damnation: Blazing cosmic destruction infused with the unmitigated suffering derived from those damned by the Amethyst Flame, the Crown of Damnation feasts on the vitality of its owner's victims, in a manner akin to a grisly dreamcatcher, stealing souls away at the brink of death.


Actual attack:
red like roses fills my head with dreams and finds me always closer to the emptiness and sadness that has come to take the place of you



The Liberation of Canon: ?/30.


[ENTITY ORDERS]





[ABYSS]
.....



Orders:

inventory:

Liber Dei: Doesn't quiiiite have enough power to ascend you to Godmodder levels. Still a potent artifact of reality, one you can leverage to great effect. Level ten (25 after charge upgrade).

The Annihilator: A sniper rifle forged of the blackest metal to ever exist. Upon pulling its trigger, it releases a rapid-fire stream of recoilless bursts of pure destructive energy, which impact with all the force of a nuke and utterly annihilate all matter they pass through, wiping it from physical existence and converting it into pure energy, the better to destroy all in its wielder's sight.
Level 10.

Clock In, Clock Out: A hammer painstakingly built of bronze, brass, and garnet, sporting a massive rocket engine on the back end of its head. Clockwork whirs and ticks throughout its shaft and head, and it possesses great power over time. It is especially built for melee combat, able to speed up its holder to insane timeframes and rocket them right to close range with their enemies, then clocking them back into normal time just in time to clock their target out.
Level 15.

Entitys: None.

charges
11/40 The Liberation Of Canon: The Catalyst
8/50


3+ Cobalt

Ho hum.

collab pls/Possible Elite 25/100

My helper: (Entity/Ally) 22/30 +1 from W32Coravint

MEATSHIELDS PLS (Entity/Ally) 17/25 +2 from Thartler

Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 21/26 (Causes 1 to 3 random Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)

Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 21/30 (Counts as Level 25) (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer))

Current Saga: Lets Get Dangerous Once Again Part 5: The Insane...
Current Arc: Miracles


Before Action: ERROR

Action: IN PROGRESS.

Annihilator's Action: ... well, i sit down and repair myself, twice (but only if all the [pg]s are dead).

Zerisek shoots the concentrated ball of energy at one of the ICP robots.

+1 to piono, W32Coravint and Thartler

Support me if you want.

Blah’s Power Core. Cooldown in turns: 8/8. [SPOIL OF WAR]
Pineapple Device: Cooldown in turns: 0/3. [SPOIL OF WAR]

Scythe-blaster of the moon dragon. CD in Turns: 0/3 [Level 50]. It can be used to slice a target for high damage or it can be also used to heal a target for a high amount.

Magic Charge Pendent. Charge storage: 4/10 charges (charges every turn). [Level 50] If I use it on a foe, it deals lots of damage but weakened when if I use it with 1 lesser charge

Sword of Git Gud (Known as SoGG) CD: 2/2 [Level 25] Charge: THE MINI RECKONING 4/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 1/2 [Level 25] Current Runes: 9/25 Ice, Ice, Fire, Fire, Damage, Shadow, Fire, Light, Defence Buffer.
Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
BSU Flame Blaster CD: 3/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns.

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much more HP when used.

Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)

Ho hum.

The Borg: 27/50
Power Armor: 16/25
+3 Tazz/GoldenReady
Time to Alchemize some stuffs. Hopefully.

I also poke Danny Devito, probably killing him. What? He has freaking 8 HP

(Glowstick&&Lightsaber)&& Master Sword && Heavy Claw (EBF) = Explosive Laser Sword Gun Thing. 1/??
It's a Heavy Cannon thing, with a lightsaber bayonet attacked. Simple enough

You deal one damage to Danny DeVito! He takes incremental damage.

Charges

Artifact 33/300
Beamlord 30/50
An Old Friend 26/50

+2 to Corivant, +1 to Piono

Alchemization

Battleaxe && This is Real Sticky Note = The One True Battleaxe 5/10

[Bucket && Magazine] && AK-47 = Bucket Gun 5/11

420 Blazington && Illuminati Confirmed Meme Picture && Freemasons Buisness Card = Scoped Illuminator 2/11

Redstone takes out the Spax of Zillyhem and smashes down on Zetta.

Zetta is already dead!

@TrickleJest : Please make sure you tell me whether or not the Crystalized Ki got used last attack, which should be dependant on if both of the entities I tried to tap from are dead by then.

Also, Nequilita and Nocturne already got descriptions; I forget the exact ones, but I know what they are. Now, uh, prepare for a lot of alchemy, and a LOT of attack. The muse struck me. If I did this right, there should be a lot of feels, too.

@pionoplayer: Uh, I forgot, did you ever give me Icrucvci? Regardless, I am due it, so I'll just have some funny reason for it to be in my possession now on the assumption that I do not, just to be sure.

Charged Alchemies: |III>I>I|
Akron's Core: |IIIII>IIIII>II|
Crystalized Ki: |IIIII|!Used?
Central Processing Unit: |IIIIII|!USING! (Phantom Godbot turns: 2/4)
Medusa's Head: |IIII|
Rebalance: |III|
Doom Unleashed: |III|
Fear the Darkness: |IIIII|


Triton's Scepter:
  • Seaspray: |III| (much like Dust Storm, creates a wave that crashes against the rocks on the ground throwing a cold spray up in the faces of the target, decreasing their accuracy for a round or two.)
  • Splash: |IIIII| (hit the opponent with that big wave from seaspray, dealing damage and inflicting Wet, which decreases accuracy by a tiny bit)
  • Water Whip: {7/7 ammo} (You pull the water in the air up into a cyllinder around the tip of the staff, creating a low hit point water tentacle that increases your attack power while its still alive.)
  • Whirlpool: {4/4 ammo} (Traps an entity in a whirlpool for 3 rounds, dealing DoT and causing them to deal half damage to anything that's not also caught in the whirlpool.)
  • Tidal Wave: |IIIIIIII| {2/2 ammo} (Summons an enormous tidal wave that crashes into three target entities, dealing heavy damage and inflicting waterlogged, which halves the strength of all outgoing effects AND lowers accuracy by a little bit.)
  • Diluvium: |IIIIIIIIII| {1/1 Ammo} {Tidal Wave Uses: 0/2} (Targets the entire field, inflict waterlogged on EVERYONE and deal heavy damage to all enemies, light damage to all allies.)

Uncapped! The Climax: 106 / 150
Unforgiven: 4 / 50.
Deicide Squad: 35 / 50. (+3 from EmeraldMann)

Freyja bid:
TwinBuilder: 91-SUSPENDED-
Pionoplayer: 74
DarkSide: 58
The Flaming Toast: 59
Battlefury: 41
Consumer: 30
EmeraldMann: 9
Abeneautmal: 5


WINNERS:
Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)
Crystalcat (Tyr Bid)
W32Coravint (Tyr)

+2 to Abeneautmal, +1 to Cyanogynist.

DONE: (Deck of Playing Cards ++ Magic) && (Dreamcatcher && Magetear) = Nequilita (Level 15: 16/16)

A Rock from Limbo && Liquid Death && Zweihander = The Grayscale (Level 14: 7/15)

DONE: Cosmic Cloak && Captain's Guardian && Magetear Droplet = Nocturne (Level 15: 7: 16/16)

Katana || Pixel-sharp edge && Essence of a Time Giant && IDPD Captain's Badge = The Hunter's Blade (Level 15: 13/16)

NEW: Chronologically-Enhanced Luminite && IDPD Plasma Minigun && Glove of an IDPD Elite Heavy = The Complete Ejection (Level ?: 1/?)

The Complete Ejection: Yet Another Arm Cannon Alchemy. The Chronologically-enhanced Luminite makes it especially effective with temporal energies, allowing for a variety of time-based tricks. Mostly, however, this weapon is pure firepower, lobbing out a rapid-fire torrent of magnetically contained plasma globs, with the additional benefit of being able to create a pillar of black rock to reflect a wide variety of projectiles and teleport around, a feature that can save lives during a heated firefight. This weapon is wielded primarily by IDPD Heavy Hunters during fights against powerful paradox beasts, and 'Ejection' is the act of knocking it right out of time, which is paramount to death, ergo the name.

NEW: Tear of Black Liquid Sorrow && Creative Energies && (Fragment of the Limbo Gatekeeper's gauntlet || Whole Gauntlet) = Charon's Hand (Level ?: 1/?)

Charon's Hand: An Arm Cannon relatively similar to that of the Limbo Gatekeeper's signature weapon. As with most of Limbo's items, this weapon has the property of being able to mimic the properties of things used against it,even in combination; as such, this weapon's morphic properties are extremely powerful. The catch is, of course, the old Blue Magic trick; you must actually survive the attack being used on you. Charon's Hand, when not being transformed, keeps to a base of a rather creepy, almost skeletal-looking pale glove.

PREVIEW: Nequilita && Icrucvci && Hihi'irokane = ??? (Level ?)

Nequilita (Level 15): A deck of cards, laced in Magetear; the faces of the cards are blank, while the backs of the cards have a dreamcatcher-esque pattern in purple. The blank cards can absorb spells and other energy-based attacks upon hit (with no damage), which takes up one of the faces on the cards; some spells take multiple cards to absorb. A quick use of the card can cast the captured energy-based ability, or a long ritual can be partaken to permanently gain the power to use the ability within reasonable parameters. Of course, the cards themselves, made of Magetear, are extremely powerful.

Icrucvci (Level 10): To be quick, this is the Rule of Cool in sword form. Anything 'cool' is under the domain of this sword, which includes minor cold abilities and the ability to timestep, as well as any other 'awesome' action. That said, this sword is meant for actually swinging, as swords are cool; its outright invincible, extremely sharp, and lighter than it seems. ((Not sure if this is the correct description, mostly a pieced-together one based upon previous descriptions of the sword.))

Hihi'irokane: A mythical material of Japanese origin, translates to 'Flame-colored metal.' Harder than diamond; a heat generator; and a powerful source of the energy of the spirit. Here, have a TvTropes link, for more information. http://tvtropes.org/pmwiki/pmwiki.php/Main/Hihiirokane

PREVIEW: Indomitable Will && Nocturne = ??? (Level ?)

Nocturne (Level 15): A mantle made of Magetear, a glistening robe of liquid starlight. As with all things made of Magetear, it's morphic properties and magical conductiveness are of a very high tier. This cloak, however, has a particular extraordinary property: If activated properly, it will create a transformation from a mantle into a powerful Guardian, capable of generating extraordinary bullet hell as well as protecting its user to an extreme degree.

Indomitable Will (Level 16): It's not pretty to look at; it basically makes the wearer look like a golden, humanoid blob. But this divinium pendant can save your life, easy. When activated, it creates a full plate of armor around the wielder, leaving nothing exposed. Its primary claim to fame is extraordinariy defensive measures; an insanely thick armor plating that nevertheless is not only a single piece of metal, but outright bends to give its user extreme mobility and does not limit sensory information either. In addition to this, the wearer of this armor is also capable of generating powerful, temporary barriers, easily blocking the most severe blows.

PREVIEW: The Fade && Duri Iudicis && Immortal Soul of the Muse = ??? (Level ?)

The Fade (Level 15): A stealth suit created from the combination of Traho with extremely powerful stalker systems; a sleek green and nearly-black plate that is extraordinarily form fitting, offers incredible assistance to both close and long-range combat, comes with built-in cloaking technology as well as a jetpack for full 3-dimensional flight, to say nothing of the extreme Gravity powers that this possesses.

Duri Iudicis: A robe imbued with the powers of Limbo. Strictly magical in nature, it allows its wearer to pull Limbo's signature style of combat; taking attacks (in this case strictly magical) and using them against your foes. By absorbing magical attacks, the wielder of this robe can copy and wield the magical powers used against them-including in wild combinations.

Immortal Soul of the Muse: Part of an outdated alchemical system that Toast once did. The intended point was to infuse alchemies with the associated power, but I never got around to infusing this to anything. In any case: This particular essence utilizes Sound and Music. You can see why a stealth suit might want to be able to control Sound and Music.

PREVIEW: Brine && Orchid Fire && Galactic Glove = Abyss (Level 25)

(Yes, this was leveled beforehand, during Crys's run as GM. It's an upgrade to Brine).

Brine (Level 10): A singular Amethyst Ring, crackling with Oblivion energies. Wear it only upon the *right* hand; upon putting it on, the left arm is destroyed utterly (except the ring if you were foolish enough to ignore that), replaced with the deepest blue of primal Oblivion as it warps itself into a new arm. (Oblivion, oddly enough, has many shades of color). The weapon channels the unabated wrath of Oblivion, and to a much lesser degree, the powers over the Nether (and similar realms, IE Terraria's Hell Layer), and in addition, can transform into almost anything the user thinks of. In its base form, the end of the arm cannon defaults to the head of a pickaxe.

Orchid Fire (Level unknown, but under 10): A fire that burns Orchid. Associated with the powers of Code, Mind and Hatred, this menacing fire is associated with some of the nastiest villains in all of Fiction.

Galactic Glove (Level 10): Basically, Glove ++ Astral in alchemical terms. A glove that holds the power of the stars.

Expanding this a bit. A note: If it has parenthesis or curly brackets around its name, it's still locked.

Also, in case you're noticing discrepancies from the linked pastebin; Crys has allowed me to do some mild shuffling of the Class Levels, mostly making the 4th level Big Scenes come later than the other lower-level techniques.

Roxxanne [PG]: 150,000/150,000 HP. Level: 15; CR3.
  • Mage Chorus/Resonance/(Rhythmic)CR5/(Crescendo)CR9
  • Phoenix Breath/Sick Burns/(Ashes to Ashes)CR7/(Since the world's been turning)CR12
  • (Forme Shift)CR4/(Adaption)CR6/(Metamorphic)CR11/(Evolution)CR14
  • (Shotgun Shuffle)CR8/(Akimbo)CR10/(Bite the Bullet)CR13/(Lead Lotus)CR15
  • {Epoch()}CLASS RANK 5
  • {The Power} CLASS RANK 9
  • {Magicka} CLASS RANK 13
  • Aptitutde: Roxxanne gains +1 Level per any kills she makes.
  • The Shadows: 15% Dodge chance on yourself, cannot be negated by any means.
  • (Outfoxed): 10% Dodge Ignorance for you and your entities. CR7
  • (Climatic Summoning): All entities gain a minicrit and are invincible on their turn of summon. CR11
Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3. ACTIVE.
  • Mind Killer/Dreambreaker/(Ego Eater)CR5/(Oblivion)CR9
  • Disaster Master/Gaia's Wrath/(Calamity Trigger)CR7/(This is it)CR12
  • (Smashforme)CR4/(Items On)CR6/(Wombo Combo)CR11/(Final Destination)CR14
  • (Saltwater Strike)CR8/(Seven Seas)CR10/(Whirlpool)CR13/(Bottomless)CR15
  • {Providence} CLASS RANK 5
  • {Insanity} CLASS RANK 9
  • {Dream Cycle} CLASS RANK 13
  • Hate Within: 35% chance of minicrit on Hostiles for all of your Entities as well as yourself. If chance procs while minicritting, upgrades to crit. If procced while critting, crit is not expended. Only works on Hostiles.
  • Determination: His Entities resist all Mind Controls successfully. (Zetta and the crew can't be MC'd to begin with, because they're players.)
  • (Providence): His Entities have an additional 25% resistance to any status effect that would cost them their turn. CR7
  • (Faking it): Zetta doesn't die on having HP turned to 0, but rather retreats tactically. He respawns 1 action sooner because he's gotten good at it at this point. (if he's the first to respawn on TPK he can act immediately.) CR11
Grimsby [PG]: 150,000/150,000 HP. Level 6; CR2. DEAD. (6/6 posts remaining)
  • Sleuth Diplomacy/Case Closed/(Improptu Caucus)CR5/(Ceasefire)CR9
  • Hunter's Trick/(Powder Keg)CR3/(Mass Grave)CR7/(Slaughter)CR12
  • (Bloodborne)CR4/(Red River)CR6/(Vein Matters)CR11/(Baptism of Blood)CR14
  • (The Sight)CR8/(Grim Knowledge)CR10/(Psychoanalyze)CR13/(Evil Within)CR15
  • {Beast Within} CLASS RANK 5
  • {Your Best Nightmare} CLASS RANK 9
  • {Cut You Down} CLASS RANK 13
  • Pulchritude: His Entities have a 10% chance of minicritting randomly.
  • (Grim Times): Attackers have a 5% chance of Terror upon hitting Grimsby. CR3.
  • (Blood Rally): If harmed, Grimsby and his entities can attack the entity responsible. If successful, a third of the damage dealt is transferred back as HP. CR7.
  • (Lead by Example): His Entities have a 30% chance of minicritting if attacking an entity he has attacked that turn. CR11.
L00T: 21.

Skirmish Maneuver Pastebin: http://pastebin.com/hs1RPFNz


Grimsby respawns at full HP!

Zetta, from the back lanes, starts setting off a Drama Bomb! These bad boys were entirely fueled by the unholy power that is excessive roleplayling longposts! Naturally, it will feed and grow on this post the longer and dumber it is! Of course, these aren't exactly the best weapons without a supplementary attack. In due time, it would come. Zetta's grin was as wide as the sun-Roxxanne was due back for a visit with him. Zetta set its launch timer for about thirty minutes, and then set a course for the Pale Rider's position-with an exception. If the Annihilator is still alive, I'm going to attack it even if this is so much overkill that it has to do something else to make up for the fact that the raw creativity energies or whatever would have caused it to annihilate the Annihilator like eighty paragraphs ago or something. In case the Pale Rider is for whatever reason dead, this will target the highest-HP AG entity there is to target, with ties going to entities higher-up on the EoTB (thus older).

Now aware of how to split her conscious processes up to manage an octuplet hive mind, Roxxanne takes her notes from the Library (including the gruesome cooking ones) from the Aetherian Library and tries to hunt down either Paranoid (if she was lucky) or Lucifer as she was instructed. Which, lead to the problem that she wasn't instructed as to where she should start looking or how. She did don a very concealing cloak for the occasion, though-between some rabid fans, her actual thralls, her rabid haters and people who just don't want to leave well enough alone, and the fact that the Sueren Song was surpressed in Aetheria (a facet of the Anti-Crime field that few knew existed since her, err, 'recruitment drive' whist in the throngs of madness), well, all things considered, she wanted some level of anonymity.

Meanwhile, Roxxanne surveyed the Battlefield. She was still mildly confused about why the hell she was an octouplet mind hive and not just one person despite no evidence to the contrary prior. Vampires are born able to walk by the requirement of being mostly parasitical to their parents, and she was fairly certain that she didn't have any twin sisters, much less octuplets, and definitely wasn't manipulating any body other than her apparent only one. Maybe it's one of those 'you get tricked into thinking it's real then it becomes real because you thought it was real' things. Though, the whole Yamata-no-Orochi thing argument sounded pretty legitimate...

...Oh. She forgot to ask her big sis about that thing she was curious about. Phooey! Oh, she'll come back. She usually does. Hrm, is there anything else...

"Ah, Roxxanne! Come over here, I've got something for you." Zetta said.

"Ohmygosh, is it a puppy? Is it a kitten? Is it a little adoriboo thing I can hug and pet and feed, colon three?" Roxxanne said.

"No."

"... Aww... Oh, but what is it?"

"Oh, just come over here so I can give it to you!"

Roxxanne shrugged and flew over to Zetta, standing near to the Alchemiter, draping himself with a cloak of some liquid like starlight. It looked very pretty. He was holding a small deck holder of sorts, apparently to clip to the belt; inside the deck, a set of cards that shined brilliantly. "These cards are capable of capturing energetical abilities and copying them, and in addition the substance they are created from has considerable metamorphic capabilities. They're yours," Zetta said, throwing her the pack. "Oh, and the ship you requested should be created soon enough. It's very close to being totally finished."

"Hooraaaaaay!" Roxxanne shouts. "... So, uh. Hrm..." Her eyes gaze towards the battlefield.

"What's on your mind?"

"...What's with her? And him? And him?" Roxxanne says, pointing to Annis, Dylan and Hezetor. Annis was bathed in a power that seemed eerily similar to her, and the other two...

... Something about the group as a whole scratched at her brain in an odd way. Not that they were familiar-no-but more that they were giving off a feeling of connected purpose. Like she belonged, somehow. Queer. Very queer.

"...I dunno about them, but they feel really-"

"Obnoxious?" Zetta asked. "The girl with the white glow and the dark eyes is Annis; her partner is Dylan; both of them are just reckless and rude. The guy on the throne is Hezetor, who's ego is the size of a train, though he can at least manage civility," Zetta said. "I'm investigating their newfound power. It-the power-that is dangerous, credit where credit is due, but only the power. The people who use them, harder to say. Hezetor seems more open to negotiation than the other two, if you had to work with them... What, do they seem delicious to you, or something? Cuddly?"

"Uh, no. They feel really... Uh, 'familiar' isn't the term I'd use. Related. Like there's something I should be doing with them..."

"...That's interesting. Very interesting. In any case, uh, well, they may be Anti-Godmodder, but my research is proving that whoever their backer is-and they do have a backer-they have ulterior motives."

"Oh, wuzzat?" Roxxanne says, pointing to a sword laying on the side of the Alchemiter.

"Oh, that's-oh. Oh," Zetta said, staring at it. It was unambiguously Icrucvci. The slight curve, the blue lines, the end barbed like a hook, and the sense that it was just so cooooooooool without a hint of ironic meme. And also the signature weapon of everyone's second-favorite power-mad minecraftian Godmodder in Terraria, Piono. That can't end well, if it's really his own-least of all due to the soulbinds he so likes to attach to his weaponry. "... You're asking because you want to steal it, don't you."

"No! How very rude, to accuse me of such low behavior!" Roxxanne says, turning red in the face. Then, taking a quick glance to ensure no-one else is nearby, she adopts a furitive, sly grin, the rage before a facade "I would certainly never take such a pristine, unattended beauty of a sword lying about with no obvious owner..."

"That sword is Icrucvci. Odd name, I don't know what it means, but it's associated with Piono, and in fact he's the only one I know of to wield it, and Piono is extraordinarily dangerous. Its basically his favorite weapon. You don't want to catch his ire."

"Really? You'd think he'd put more security on it... Nothing, actually! Not one security measure! Ehehehehe, greater than colon dollar." Roxxanne said.

Zetta blinked. "That emoji looks confused more than anything..." Zetta said, taking in the implications. It wasn't the best weapon he could access but goodness knows Icrucvci was very sought after. "...But if it doesn't have any protections on it... Goodness knows who just left it laying there."

"Who left what laying where, colon question mark?" Roxxanne asked. Zetta almost caught the movement of her arm reaching out of a pocket, and sure as daylight the sword leaning against the Alchemiter was gone.

"Hrm, must've just forgotten myself... Ah well, it's unimportant, Zetta said. "So, err, uh, onto a more serious topic. I heard from Alpha about your little... Issue?"

Roxxanne sighs. "Yeah... I'm looking into it. It hasn't been as helpful as I liked, though... You're an expert on this kind of stuff, right?"

"I'll be frank, Roxxanne, I'm less of an expert than you think. I mostly exploit the tools I'm given to keep an edge-raw power over refined technique. It wouldn't be so useful against something on that level. Sorry." Zetta said, his face falling. He lied-he was indeed an expert. But he needed some way to dispose of Roxxanne when this was all said and done, and Alpha's threat to remove Shadow Roxxanne from the equation permanently seemed to be an ideal solution.

"Oh," Roxxanne said. She wasn't expecting that. She sighed deeply. "...Uh, so now he's the only guy I've got. Mph, gotta step up my game plan."

"What game plan?" Zetta asked.

"Oh! Oh oh oh! Oh, so, uh, you see, I was listenin' to a jerkface insult Alpha and I got really mad because the jerkface was a total jerkface and I beat him up but the Annihilator got in the way and so I thought 'hey maybe Alpha needs a fwiendawey!' So I thought, Imma be his fwiendawey, and get to knows him better! OH, and he's strong and smart enough to keep the dumb shadow thingy in check too while I work out a solution! Oh, yeah, this is perfect, colon three!"

"... Roxxanne, I'll be quick and fast with you, regardless of if whoever this jerkface was, Alpha is not your friend and never will be." Zetta said, trying desperately to crush that pesky idea in his mind that she might just actually succeed, at which point Alpha would be very... Loquacious in his discussions of Zetta's real motives without Zetta's awareness. That would be bad. No chances.

"Short recap: prior to the build, Alpha and Omega were a chap called Richard. Richard basically murdered any and almost every potential rival to his power ever since getting the power in some blind desire to be the best, brought on by just being around for one particular war. He was extraordinarily cruel and petty, had a period wherein he kicked any ally that wasn't totally brainwashed into following him into the sun, mostly did it for the wonderful sensation of everyone losing hope around him. If there was any crime against anything, from sense to morality, that he could have committed, he almost certainly committed it while laughing himself mad to make people get angry and ragequit. And then he got beaten. Once, after the longest-:red: battle in existence and only after summoning basically the supreme god of the void to assist. Good grief he was petty. That one blemish on his spotless record was sinful and boy would he make them pay! It barely took a day for him to bounce back, upped his gameplan, kickstarting this wonderful thing called the operation, which was basically 'suck every person who ever played one of the most popular video games of all time into my personal hell world to torture them for eternity: the plan,' and that was just how it was when the second war against him started; and then, ooh boy did it get ugly. Between impossibly powerful artifacts from the void, about a dozen outside influences exploiting his little plan for their own ends, the fact that half of those groups often became more important than the man himself for long stretches, and of course the fact that those groups were from the very beginning ultimately stronger than him, he went crazy, fast. Oh, and they were all related, to boot. The Homestuck Invasion, Doc Scratch, The Employer, Lord English, The Serpent, Binary Prime, Project Binary, King IKEA, Bill Cipher, Erelye and Grayhold, it ran the gamut of bad guy names and all of it made him look like some chump, ignoring how the entire war was supposed to be about murdering him! Hell, the :red:ing resistance at one point just stopped fighting him and started doing a bloody flash rave! By the time we started dealing with Project Binary-a sapient supercomputer with reality warping powers tapped straight from Richard's own code-he was utterly insane. The death throes of Project Binary's glitched-up projection were the last straw, and that's when he really started snapping. Omega, the attention :red:, and Alpha, the control freak, were thus born! Both were utterly mad, and both kickstarted the near-end of their second life via the most grandiose variant on boss battles that could ever be witnessed-which then got hijacked. The Vord and Piono, and then Doc Scratch and the Employer again, and then the Red Dragon. And then he died! Again! My unfortunate evil twin actually did the killing blow, hence that fantastic-looking metallic arm he has. All the while, Alpha and Omega were switching on and off between nearly initiating a shatter from how ineffective they really were to trying to pretend they were the coolest :red: since sliced bread. And then, when he died again, then he really started going insane, as the Red Dragon-of course!-left his own curse on Omega, which made him go totally nuts and chain Alpha up in their own mindscape! By the time he had broken out, they Shattered so hard. So, so hard. It was interfered with-Richard's real life self and his avatar were separated, presumably to cause chaos. Alpha won the battle for his Avatar-Omega the battle for his real body. Alpha proceeded to saunter off, steal replicas of the Psi Artifacts to bunk himself up to the highest echelons of godmodding power, kick down the doors of the Trope Pantheon, engage in a long war with those nutters and in effect steal godhood and a variety of dangerous artifacts that the Pantheon is still searching for, and then blew up a ton of universes in an attempt to become the omni-god-tier thing. He is obsessed with power and control, and the only reason he isn't totally freaking out at how poorly this is going for him is that he, just like Omega, literally cannot fathom the idea that there is a reasonable chance of failure! He is a power-hungry power-mad tyrant who really just wants to make :red:es out of everyone because he can't accept anything less than being the absolute ao-god-omni-total-badass-supreme-emperor of all existence forever-and-i-mean-it, and the only pragmatic reason I need to deal with him at all is because if I didn't this war would be going faster and my ability to collect a soul while the narrative forces allow for such a momentous occasion still allow for it, as well as a few deals with others in case my plan near-inevitably falls through, and also because the idiots on the other side are no better people, only better fighters and more numerous! In short: No, Roxxanne! This war is totally pointless except for people like us to come out of it richer. Alpha is no-one's friend and his ultimate destiny is to die to some ridiculous effort that will pretend to be The Power Of Bonds or something that it really isn't, and absolutely nothing that anyone has ever attempted has ever, EVER come close to fixing that!"

Zetta is panting. Zetta has perhaps gone too far there. That was quite a rant. Roxxanne looked like a deer in the headlights. He grasps his knees, looking down. "... It's a waste of your time. I'm going to build your ship and you can just get out of here. This isn't a place for anyone that isn't a total parasite." Zetta said, trying to appear as glum and bummed out about the inevitability of things as possible. And it was inevitable; Zetta sincerely did believe that, and kept saying it to the tiny part of him that said that Descendants did the impossible and Roxxanne had the tiniest chance and she was too persistent to not try to grasp at it, and perhaps just lucky enough to work. No. NO! That isn't the case.

Zetta looks up at Roxxanne. She has switched clothes and appearance, again, and Zetta initially thanks the Narrative for such a blessing that she opted for much less gaudy clothes; now he only has to deal with the fact that whenever Roxxanne's over-copious catch the sun's rays or the light of the 89173798615615th ultimate laser attack he will be near blind.

Then he sees her hot pink T-shirt, proudly declaring that Roxxanne is indeed the "GODMODDER'S FWIENDAWEY! :3"

Her face had resolved into a confident grin-no, cocky. Absolutely cocky. Way beyond overconfident, now. It was all Zetta could look at, how utterly composed and assured she was that this was exactly what she needed to be doing. Zetta's looks of exasperation were utterly genuine. Zetta is ignoring the shorts honestly short enough to suggest a very interesting appeal, the still red-green stockings that reach up to leave only a sliver of leg, the fact that Roxxanne still has an unrealistic amount of arms, no, he ignored all of it. "GODMODDER'S FWIENDAWEY! :3" She was really going to do it, wasn't she.

"Everyone keeps saying that, and if that's the case then Alpha clearly never wasn't the target of hate his entire life! Nothing ever went his way until he did something horrible to do it, ignoring how others felt about it, ignoring how he destroyed them, ignoring everything, because they never cared for him so he never needed to feel like he cared for anything! If this keeps up he'll never get his chance and he'll never be happy! That's stupid! That's infuriatinen'! If I could punch it, I'd punch it so hard that i'd be awarded omnisciprespotency and become official absolute ao-god-omni-total-badass-supreme-empress of all existence forever-and-i-mean-it with bonus total immortality and whatnot for punchin' it that hard! Yeah! If everyone keeps thinking like that, Zetta, then nothing changes and nothing's done! I can fix it! I have a right to! I have an obligationin' to!" Roxxanne shouts, defiant and utterly convinced.

Zetta looked ready to burst. He knew pressing this issue further would just burn bridges. Roxxanne was still useful now, and doubtless the whole "There's an evil version of me threatening to eat my own head and then assimilate existence, however ineffectual I am" thing was going to be a damper on relationships. Zetta couldn't satisfy that tiny itch of improbability from his mind.

"Ugh. It's just, the dumbest thing I've ever seen. But go ahead! See how far that gets you. Try to redeem him before the war claims him-and a reminder, we are fighting a war!"

"Oh, don't worry! I have a plan, colon three!" Roxxanne says. "But first, ukuleles!"

Ukuleles?

----+----+----+----

Meanwhile, on the battlefield, the Anti-Godmodders are relatively self-assured that, disregarding how Roxxanne basically burned charges to utterly annihilate the Annihlator (hopefully), they're still really powerful! And nothing bad has happened for a while, too.

...Then, someone hears it. Who? Hard to say. Perhaps it is a scout on the fringes of the battlefield, sent to warn others. Perhaps it is a powerful entity's sensory equipment picking up a disturbance. Perhaps some psionic sense of intiution guided someone towards the noise. But the head turned exactly the right way, to Roxxanne. Uh, didn't she go to the Forge? ... Ugh, this must be her newfound Hive Mind tomfoolery at work. Isn't she enough of a sue? In any case, she holds Nequilita in her hands, shuffling the deck, casually playing card tricks-mostly just sending the cards sideways from one hand to another. But the sounds of cards shuffling isn't the sound. It's even fainter than that.

"OK, ok, everyone! Lookie here! I'mma do something amazamein,' and it'll be awesomesauce, to the max!" Roxxanne says. Everyone rolls their eyes. Jeez, when did they last hear that? Last minute? Roxxanne is a descendant, though, so a credible threat exists. The entities size up, readying for an attack of some kind. This one has been off their game recently, it shouldn't be too hard to really deal with it.

Roxxanne grins, bows to her audience of AGs, and calmly tosses up the cards to the sky. There is no trick, no foolishness, no nonsense associated with them. They soon flutter to the ground, untouched, with absolutely nothing happening. "Tada~" Roxxanne says, pulling the 'Kyun' pose. Given her more recent, less gaudy but more audacious clothing ("GODMODDER'S FWIENDAWEY! :3"), this barely gets any applause from the AGs (there are a few, though, relative to the rest, and Roxxanne disregards Descendants for the moment of the applause to focus on the entities), still sized up for what must be the real attack, focusing on the faintest of noises. It must be so that this noise must be the attack. It is just not obvious enough to be so.

"...You people are terrible audiences! Greater than colon eye!" Roxxanne shouts, annoyed, as the cards, like agitated cats, start floating upwards again. "Not even a clap!" A few more people start applauding in response. Roxxanne fails to be appeased at all by this. "... But that's OK! I'm honestly just the silly opening act, colon three!" Opening act?! Oh, dear. The entities start pulling out blocks and creating makeshift buildings out of the hardest materials they have available, scrambling for cover if they can't make it themselves. It can't end well. It must not end well. There is no humane way that this will end well.

"...So, I guess I ought to get in the main act!" Roxxanne says.

Roxxanne whistles. The cards leap up and the Magetear expands into gloriously large gates into the Void. The entities were right! They're too experienced in this war to not be right. Something horrific from the void is about to be summoned like some kind of eldritch abomination, and they're gonna get eldritch'ed up! Everyone prepares for the inevitable, imminent storm of tentacles!

Except there is no inevitable, imminent storm of tentacles. Roxxanne waits, smiling patiently, as if nothing is wrong whatsoever and the lack of immediate results is all part of her little show. The entities start looking about. It's a trick, then! It's one of those attacks wherein the fakeout hurts so hard they take damage! But knowing this, they can't take damage from that, can they? The entities proceed to look at each other and then at Roxxanne. She's vulnerable. They could kill her! That ought to at least get a trade in, right? But so few want to approach; however ineffective she may have been before, this is a Descendant. Only a fool underestimates them.

Nothing continues to happen. Or almost nothing. The faintest of noises ever-so-subtly amplifies in noise, and suddenly the entities are in a blaze of activity, freaking out, building fortifications, building fortresses, building religions, building whatever they can, all to stop what is the obvious real attack, that noise!

Guess what happens. Oh, you think it's that noise, don't you. Well, you'd think that if you were gullible as hell. The entities get suspicious of Roxxanne again, but then realize that it must be a red herring for the REAL attack, which is going to start shortly.

Meanwhile, everything is fine for Roxxanne, who hasn't really moved since the 'portals' to the void opened. The entities are too scared to attack her now. They fear anything-including a counterattack style of attack that would make their own damage ineffective. They know better, they have been. There are too many precedents for this kind of thing. It is a trick. It is always a trick. They know better.

Nothing changes.

More nothing.

Nothing. The battlefield has gone so still a fly could buzz by and everyone would hear it.

It keeps happening. The nothingness, that is.

Nothing.

God, nothing.

Nothing! Nothing! Nothing at all!

Ab-so-lute-leeey-nuthin!

...

The entities file out of the fortifications. Nothing?! Impossible! The entities file back in to the fortifications, and then realize that during this time, Roxxanne could have used her mastery over illusions to trick them into building a fake fortification, or build it out of explosives which are about to go off! They back away in horror from their own buildings as Roxxanne continues to stand there doing nothing, and proceed to build new ones-except for another half of them, who proceed to get back into the original foritifcations as Roxxanne is clearly faking them out on the 'fake fortifications' or 'trapped fortifications' gambit and the real gambit is that she illusion'd up those building materials-or that those 'building materials' are in fact explosives.

Nothing happens! Nothing!

Someone notices Rosalind standing to the side. Roxxanne's sister, the middle sister, the one who speaks in white text. She's approaching. Wait! She was in the Skirmish Maneuvers document! Oh god! more bunkers are constructed, for those who are not currently believing that this whole foritifcation nonsense is going to get them killed somehow! Some build floating islands, some dig hellevators to get away, and everyone is, in the back of their mind, aware that absolutely nothing they can do will work. One of them will be targeted, and as per the norms, one of them will suffer.

"Roxxanne! Uh... What are you doing?" Rosalind says.

"Waiting."

"Waiting for what? Uh, are those portals...?" Rosalind says.

"Yep. Waiting for something to come out." Roxxanne responds.

"Uh, well, I have some really good news! It's about Scyez-"

"OHMYGOSHOHMYGOSHOHMYGOSH! SHE'S HAD THE PUPPPIES?!" Roxxanne stops being frozen up, like she had just heard news that she won the Lottery. Squeeing ensured. Simultaniously the Entities flip out. More complicated measures to erect the paper-thin barriers that basically represent their miniscule hope that they may not be targeted this time appear. Some are crying. This can't be good! "LET ME SEE THE PUPPIES, YOU GOT A CAMERA RIGHT?! RIGHT?! WE SET UP A CAMERA, RIGHT?!" Oh no! A sudden obliteration of Cell Phones by the various AG forces ensures, making sure that the camera in the cell phone isn't destroyed. One cries as they destroy an actual video recording camera for the sake of safety. A legion of camera elementals that were watching this are offended, but are so convinced that something bad is totally going to happen even though that they at least know which camera is being referred to, being camera elementals.

"Oh, even better! Uh, well, you see, we figured that this whole thing was really taking a toll on you and that you were hiding your distress really well-"-good grief, even Rosalind couldn't help but notice how freaked out the entities were at that! Suddenly the demand for white mages met Lucy in the Sky with Diamonds, as everyone panicked over both getting rid of their money for some improbable tax, everyone trying to suddenly amass it, and everyone tried to hire (or somehow invent) a way to cure berserk status effects or some such! It was madness. "... Roxxanne? What's with them?"

"IDONOTEVENCAREPUPPIES?!" Roxxanne squeed. Even Rosalind flinched at that-and meanwhile now there was just frozen horror. Puppies?! All the AG entities turned to Battlefury at once, assured of collusion! He was just a Pro-Godmodder moments ago, right?!

"...Well, uh-"

"Hhhappy!"

Roxxanne's face was the pinnacle of girlish glee. Even chibifying the whole multiverse around her in expression of this for an extended period wouldn't work to express the sudden happiness she had just obtained. At exactly the same time, the AG's freaked out! No! It was the return of Experiment number 1! Wait, no, worse! It was the Super Prototype of that thing, which is even worse! No, wait, the successor! It's the successor! And its made of wolves! The panic is so real that a few of the more sarcasm-prone entities who felt like having the cameras protected them instead of killed them opted to start filming this to YouTube. Easy fame. It was getting too ridiculous, as well.

Everyone then actually paid attention to the newcomer. It was a dog, and it was blue, and it was actually much farther away from the field than expected-it sounded right on top of everyone. She almost looked kind of like blue, except no spots, not that cartoonish, and she had pointed ears rather than drooping ears. But it was a dog-a very big one. And beneath her were a trio of, well, puppies, who were crawling about in a small pen that the dog was housed in. The mass AG freakout was almost about to continue, but then a few of them noticed the filming entities. And then they stopped.

Were they really being psyched out that hard? It must be the backlash thing now. That's gotta be it.

"Happy!!!" Roxxanne squeed, totally abandoning the battlefield and rushing to meet the dog, who must be this Scyez. The entities, now somewhat less gripped by panic, google up who that weird blue dog is. Whoever named the genus wasn't very creative: It's literally known as a Bluedog, noted for high intelligence and occasional psionics of a mild sort. Oh, no. Tinfoil prices quintupled as pirate hats became a fashion fad among AG entities near-instantly. And then the eyes of a camera peered back at them. This was really getting ridiculous. And they stop. And they wait, and watch now, for a real sign of aggression against them.

"Oh my gosh, my little adoriboo has little adoriboos and ohmygosh they are so adorable I CAN'T SAY THINGS LOUD ENOUGH AAAAAAA! This is the cutest thing everrrrrrrr, I wanna press my face up against'em!" Roxxanne squees. Scyez just pants like a dog does, wagging her tail, happy to see Roxxanne as she dives into the new three little newborn puppies that Scyez stands vigil over. "Ohmygosh they are so tinny, so very little itty bitty tinny! Aaaaaah, you're snifflwin meeeee! Adududududu! Adudududududududuuu~ Ooooooooh~ Abooboobooboooooo~ Who's a widdle puppie, who's a widdle puppie who's adoriboo? You are, yes you are!"

This train of thought continues for nine solid minutes, Roxxanne utterly enraptured by puppies, Rosalind looking on awkwardly, Scyez just happy to be there, and the AG entities, very slowly, but very surely, finally almost ready to resume battle. Almost. They were still on-edge, holding billions of theories in their mind. Roxxanne was a sue, right? Then what about the Sueren Song? Why was she so infatuated with puppies? They were adorable but this was too much? Who was Scyez-

"OH! Oh oh oh oh oh! Best idea ever! I am gonna introduce my adoriboo Happy and her little adoriboo puppers to everyone!"

To keep it quick, the AG entities went back to the bunkers and went back to being Paranoiacs. Roxxanne, meanwhile, gripped the little cardboard pen where Scyez and her three puppies were held, secured it with more hands than was realistically necessary, and parked it right on the Battlefield for all to see. A few of the AGs were overcome by the cuteness of the three little puppies. They were very adorable. But far more were afraid.

"OK so I was gonna do somethin' else but this is so much more awesomeier for everyone! Everyone! And I mean everyone, do not make me ping you! This, is my fwiendawey, my happy, the bestest thing to ever happen to me in the whole wide world, my Happy, Scyyyyyyez!" Roxxanne says, giving Scyez a vigorous rub and various AGs vigorous heart attacks. "And these are her little adoriboo puppers! They are so cute aaaaaaa~ Desu kiwi!" Roxxanne says, pointing to the puppies.

"Say 'hello,' Scyez." Roxxanne says. Everyone clamps their ears! They then realize that ears wouldn't work and grab the tinfoil hats! They then realize that doesn't work either and just settle for a good old-fashioned bracing!

"...Hhhhhello. Mmmy, name, is..."

Scyez pauses, uncertain. Her tail droops. Roxxanne, meanwhile, has adopted the pose from before.

"...My, mmmmm..."

Rosalind, watching from the sidelines, very anxious now, is staring at Scyez quizzically.

"...My naaaaammmme..."

The entities are confused now. They stop hiding. This isn't normal.

"...My, my..."

Roxxanne remains unmoving, smiling. Everything is fine.

"...Naaame... Isssss...."

The entities get out of the bunkers, the fortifications, the needless things. This isn't right.

"...My..."

Roxxanne remains unmoving, smiling. Everything is fine.

"...My name iiiiiss..."

The entities start to blankly stare. This isn't normal. This isn't normal.

"...Name... My name is... Naaaammmeee..."

Roxxanne is OK. Everything is fine. This is normal.

"...Name..."

This is not normal. No-one can't have that much difficulty with their name, right?

"..."

Everything is fine. It's OK.

"...My naaaaaaaaaaaame..."

The entities cautiously approach, closer. Just a bit closer.

"...isssssss..."

...They step back, too afraid of Roxxanne. A semi-circle has formed, but distance is yet maintained.

"...nnnnaaaameeee?"

Everything is fine.

"...my, my..."

Scyez looks towards Roxxanne for a moment. Roxxanne looks towards her for a moment. Everything is fine.

"...My...My name..."

This isn't normal. Everything is fine.

"...Oh! My, my name... is Scyez. My name is, Scyez... Hhhhhelllooo."

"Good girl! Happy gets a happy treat!" Roxxanne says, right on cue, pulling out a perfectly normal dog treat. It extracts no reactions from anyone other than Scyez, who happily eats it right from Roxxanne's hand, as if she was a perfectly normal canine who just did some cute trick right.

And she is a perfectly normal canine, and she did to a perfectly normal cute trick perfectly right. Everything is fine.

...

It becomes blatant to anyone with a brain that the telepathic who can't even telepathically speak her own name is... Challenged. Roxxanne's too on-the-ball to not be unfamiliar with any of this. No. The way she acts, the way she moves, the way she seems so cheery about Scyez, tells everyone that Roxxanne has dealt with this for a while now. A few of them feel ashamed. Who were they fighting? A few others get suspicious. That was way too much. A sympathy ploy.

"Oh! Oh oh oh! And who are your puppies? What's their names, Scyez-"

A rock is thrown. No-one knows who threw it except the one who did it, but it is thrown, thrown definitely from the AG side. It impacts Scyez, right in the chest. It yelps.

Roxxanne is deathly silent. Everything goes quiet-even the noise has been utterly obliterated, breath stolen. The entities are now frozen in fear. No. NO! Someone did something wrong! What fate worse than death itself is next?! They pray, they hope, they brace, they fear, they cry, she cries-she is crying-they stop.

For a moment you could forget everything else about her, how obnoxious she was and everything about her. She wasn't sparkling. She wasn't making that too-large smile. She wasn't floating or flying or anything. Her tears were not soda, they were tears. Real tears. Some horrific sense of reality and gravitas hits. Scyez looked terribly sad, like she did something wrong and she didn't know what she did wrong, and she did nothing wrong, why did she get hit? And Roxxanne is crying now, crying even harder, bawling, screaming about being horrible for bringing her to such a horrible place with such horrible people and being a horrible person herself who's even worse. Roxxanne is trying to look at the wound, trying to steady herself, as if this was a life threatening injury that Scyez had just taken-it was only a bruise-and then Roxxanne kept crying, trying to see through the tears, putting a bandage around it, petting Scyez, and everyone could see that Roxxanne was not happy and that Scyez was unhappy that Roxxanne was unhappy, and Rosalind was watching unsure of what to do and everyone was just sitting there watching, unable to pin down their emotions, but they couldn't walk away, they couldn't console her, they couldn't do anything but just watch as it looked like Roxxanne had just broken down in utter, absolute despair at the very idea that someone could want to hurt her dog, her perfectly innocent dog who did nothing wrong and just had three puppies and she just wanted to introduce them to everyone because they were cute and she liked them. The whole scene is trance-like. Movement had been suspended. It was just sadness now.

Eventually, Rosalind steps forwards onto the scene, approaching slowly but surely. She starts comforting Roxxanne, reassuring her, and slowly but surely moves the pen away, a small smattering of butterflies made from blood lifting a cardboard pen they shouldn't lift with the three puppies, and Scyez walks away after her puppies, going somewhere off the field, somewhere safe, and Roxxanne can meet them there and care for them and love them as she wants to, and Roxxanne really wants to see them soon.

Roxxanne eventually is alone. The rest of the entities were carried off midway through by the abrupt arrival of heavy metal mad-max style void canoeists who break the speed of light by the power of the most rocking ukulele solos ever conceived, as Roxxanne had initially attended, and they scattered and left, except for that one that always gets caught because one always gets caught and gets shredded under a canoe until Zetta's drama bomb goes off on it and it's atomized from sheer pain or that kind of thing. Roxxanne couldn't care less now. She sits on a rock, quiet, sad, in a melancholy state of mind.

Yay! Death, how amazing!
I'm not going to comment on anything because of the recent ruckus in the server but you destroy Annihilator X and get its spoil! You have served your faction well, X.

SPOIL GET!! (TRANSFERED TO EMERALD MANN)
MLG FEDORA -
10 charge spoil with insane effects.

"Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for and gives 25% Attack, Defence and 25% Dodge on the ally."
- Quoth Pricey.
Obviously, I cannot use such vague terms as "massive" or "so much" for a spoil, so here's how it will work.
I'll also give the option to heal three entities at once instead of only one entity.

EITHER/OR
Heals an allied entity for 180,000 HP, as well as buffing Attack, Defense and Dodge by 25%, can be split among three entities.

Deals 200,000 damage to an enemy as well as debuffing Attack, Defense and Dodge by 25%, can be split among three entities.

Alchemies (Woah, that's a lot!):
(Also, sorry if I'm annoying but it's actually "Ircucvci" not "Icrucvci" :apsm:guidesmile:
(And also why is it Level 10? Wasn't it insanely powerful?)

Chronologically-Enhanced Luminite && IDPD Plasma Minigun && Glove of an IDPD Elite Heavy = The Complete Ejection (Level 20)
Tear of Black Liquid Sorrow && Creative Energies && (Fragment of the Limbo Gatekeeper's gauntlet || Whole Gauntlet) = Charon's Hand (Level 18)
Nequilita && Ircucvci && Hihi'irokane = The Gathering (Level 22)
Indomitable Will && Nocturne = Sorcerer's Defense (Level 25)
Brine && Orchid Fire && Galactic Glove = Abyss (Level 25)

NO
THE SUN IS A DEADLY LAZER
Tip of the day: ERROR.

Crack The Sky: /3/3\
Jormungandr/Destiny's Call: <1/5>
The Queener: [1/5]
The Infinity Edge: {1/4}
Runes Stored: no
Chorus Mortis: (4/4)


+3 to Zerithos

Sword of the Godsavior [KEK]: 37/100
Avatar of Saguaro/1000 Blank Purple Runes [VULRENABILITY WAGON]: 27/50
Probect Take Over ZA WARUDO [PIONOCHAIN]: 31/50 (+2 Tazz)

Cyberius Crescendo && Spatium Progressio = Krakensbane (Level 25) (22/26)
I should have done this ages ago.


Shard Bulk && Muton Armor && Temmie Armor || Rallying Blade && Iron Umbrella = Rallying Bulk (Level 20) (16/25)
A large heavy suit of armor made entirely out of hard light. Gives 25% damage resistance, and applies Divine Shield (first attack to the entity is blocked) every turn.


Katar ++ Void = The Blank (Level 10) (9/11)
gorilla you guessed it.


T.I.M.E. F.C.U.K. (Level 10) && Meta Titan Essence = C.A.N.O.N. F.C.U.K (Level 22) (9/23)
Stands for Corrupted reAlity NavigatOr's Nuclear First-Class regorillaery Kit. Basicaly the TIME FCUK but on steroids, and does the opposite of ungorillaing time now.

--Spellthief (SUMMONED)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.
----
Entity Actions:
Steel Sentinel and Spellthief attack Shaggy 2 Bot.
----
The feels overcome Xtrullor. He is practically stunned.
----
Meanwhile, from the shadows, a man in a Musical Defense Squadron uniform appears, and raises his hand.
"IT WAS ME! CREO! I THREW THE ROCK! IT WAS A SOCIAL EXPERIMENT!"

His light blue eyes and his possession of Oblivion's Derailer seem to say otherwise. The being Creo part, I mean. Also Creo's not usually that much of an absolute madman. Wait...

He goes into a ready stance, and starts equipping stuff from the Cyan Inventory. Musica Dominator, Runestrider, Unrestricted Access, Minutemann's Fedora, My Innermost Apocalypse, Pauldrons of the Barrage, and Denito Surrexit. He's using Navitas Nox and Superosque as a makeshift jetpack. He ejects Ircucvci, and spins the broken sword around as if he's used it before.
"Come at me."

The Shadow of Epsilon is awake. His gorilla is wrecked.
----
My inventory, project and Arena Cue can be found here.

Yo Cyan, could you please recap your RP? I honestly have no idea what's going on and I'd like to know. Seems really interesting!




The Itinerary:
>
AGs: Destroy Alpha's backup!
> AGs: Fight for entity advantage!
> AGs: Destroy the Godmodder!

> PGs: Summon more entities!
> PGs: Fight for entity advantage!
> PGs: Defend the Godmodder!



[AG]
Unfortunately, none of this matters as literally no PGs are alive as of now, save for Roxxy and she is the only one left, and as far as I know nobody targeted her.
Danny DeVito, lord of trash and junk gains a bunch of damage! Wuh oh. He's getting pretty powerful.

[PG]
This is one big joke, isn't it.

[GM]
The Godmodder, shocked that his army is yet again wiped out. He makes sure to also boop Danny DeVito's nose with his finger, dealing one damage. The Trash Man is getting too powerful for his own good, but the Godmodder chooses not to end his life just yet.

ALPHA: This is getting obnoxious.
ALPHA: The clowns proved to be worthless in the end. Shame. I thought their creator would actually create something worth my time, but I was mistaken yet again.
ALPHA: It is time for my real backup.


His hand morphs into a staff in an instant, as he spreads gunpowder in a circle and puts what seems to be a simple plant into the middle. Alpha stands outside the circle and creates seven other mirage selves to chant along with him. Raising his hands in the air, he mutters something incomprehensible as his eyes begin to glow and so does the plant and the gunpowder. Alpha and his clones chant louder and louder, each of their staffs glowing. The gunpowder simply disappears into the air as their chanting grows louder yet again, this time it can be heard loud and clear.

ALPHA & CO: MAGISTER MENTIUM!! EXCELSA SILVARUM VITES!! OBLITUS MEMORIAS!! REVERTETUR AD ME!! REVERTETUR AD NOS!!!

The latin was very bad (probably), but hey - at least it worked, didn't it?
Suddenly, from out of nowhere a bunch of vines and similar plant-like structures appear from the ground as the Godmodder clones vanish. Everyone runs away as the whole field is now covered with these leaves and bushes. Out of seemingly nowhere, a group of entities appears, tiki masks on their faces and blow darts in their hands.
The Jungle Dwellers have been summoned!




Field Effects: Overgrown. (Applies a 25% dodge on all PG entities).

[A] Earthheart: Dust Storm: 3/3. Razor Sharp Rock Spires: 4/4. Sink: 10/10 uses. Earthen Avatar: 5/5 uses. Summon Golem: 2/3 uses. Mountain Fortress: 5/7, 2/2 uses. Sanctuary of the Earth's Heart: 0/15, LOCKED. Held by Cyanogynist.
[A] The Living Flame: HOT PANTS: 2/2. Fireblast: 2/5. Smokescreen: 10/10 uses. Immolate: 5/5 uses. Raging Inferno: 2/8, 2/2 uses. Conflagration: 0/12, LOCKED. Held by Abeneautmal.
[A] Triton's Scepter: Seaspray: 1/3. Splash: 1/5. Waterwhip: 7/7 uses. Whirlpool: 4/4 uses. Tidal Wave: 1/8, 2/2 uses. Diluvium: 0/10, 1/1 use, LOCKED. Held by GoldenReady.

The Pale Rider: [AG] HP: 325,000/400,000. The Harvest: 3/3. Death Comes: 1/5. Incarnation of Azrael: 5/7. Accuracy (-25%).
Annihilator X Ver. 1: [AG BOSS] HP: DEAD!
Zerisek, the Meme Lord: [AG] HP: 400,000/400,000. Imported Goods: 1/3. Juicy Memesplosion: 1/6. GodSlayer.
Shyper: [AG] HP: 80,000/80,000 + 5,000 per turn. (x3).
Shyster: [AG] HP: 30,000/40,000.
Factory Chief: [AG] HP: 40,000/40,000. Poisons for two turns on attack.
Gunyolk: [AG] HP: 100,000/100,000. Massive attack, must recharge for 1 turn after attacking. Breaker Beam: 2/6, deals an absolutely unreal amount of damage to the target, likely killing them.
Spellthief: [AG] HP: 350,000/420,000. 4/10 charges stored.
Artificial Guardian: [AG] HP: 80,000/95,000. Blood in the Snow [EE] (Has a 20% chance to freeze enemy on attack).
Wastewalkers: [AG] HP: 10,000/10,000. (x37). Warped.
Yung Venuz: [AG] HP: 40,000/420,000. Wall: 10,000/10,000. Bullets: 234. Shells: 55. Bolts: 55. Explosives: 55. Energy: 55. Current Weapons: Pop Gun, Double Shotgun, Heavy Crossbow, Disc Gun, Grenade Launcher, Laser Pistol, Wrench. Mutations: Scarier Face. Ima Gun God: 3/3. Back 2 Bizniz: 4/4. Verified: 3/3. What A Good Time: 4/4. Weight In Gold: 3/3. Highest Point On Venus: 4/4.
Danny DeVito: [AG] HP: 6/8. Cannot be healed. Gains 5,000 attack from every entity that dies from the point of his summoning. Current attack: 35,000.
Tentacles: [AG] 50,000/50,000. (x3). Bodyguarding Yung Venuz.
Battlefury13/Conderp: [AG-α] HP: 10/10.
Benevolent Clowns: [AG] HP: 10,000/10,000 (x4).
Annis Valencia: [AG] HP: 20/20. ACTIVE. SHARD: The Universal Essence.
JOEBob: [AG] HP: 20/20.

Roxxanne: [PG] HP: 1/150,000. ACTIVE.
Zetta: [PG] HP: DEAD!/150,000. INACTIVE.
Grimsby: [PG] HP: 150,000/150,000. INACTIVE.
Clown Cluster: [PG] HP: DEAD!
Cyborg J: [PG] HP: DEAD!
Shaggy 2 Bot: [PG] HP: DEAD!
Phantom GodBot: [PG] Turns Remaining: 2/4.
Jungle Mooks: [PG] HP: 10,000/10,000 (x7). Mooking it Up: 0/3. Higher Ups: 0/5.
Jungle Warriors: [PG] HP: 35,000/35,000 (x2). Beyond: 0/2. Team Spirit: 0/4.
Jungle Researcher: [PG] HP: 15,000/15,000. Bodyguarded by Jungle Mooks. Cannot attack. Masochism: 0/2. Blow Darts v2.0: 0/3. Enlightened: 0/4. Bloodthirsty: 0/5. Swift: 0/6.
Jungle Shaman: [PG] HP: 120,000/120,000. Applies debuffs/buffs.
Jungle Summoner: [PG] HP: 270,000/270,000. Summons entities. MORE MOOKS: 0/3. The Plague Comes: 0/5. It is Done: 0/7.
Jungle Trickster: [PG] HP: 600,000/600,000. Poisons enemies on hit. High damage! [HIDDEN STATS: 0/10 Scans Complete]
Jungle Mega-Golem: [PG] HP: 1,000,000/1,000,000. Bodyguarded by Jungle Mooks and Jungle Warriors. Cannot act... yet.

Godmodder: [GM] HP: 24/100.

Kayaws Emeralds: Owned by pionoplayer. Cooldown: 2/4.
Pineapple Device: Owned by Pricey12345. Cooldown: 0/3.
Contaminated Vocal Chords: Owned by greenpokeman2000. Cooldown: 4/4.
Uber Wrench: Owned by Redstonetam15. Cooldown: 2/4.
Giant Bat Wing: Owned by Sirplop. Cooldown: 4/4.
Atomic Gel: Owned by eboLag.exe. Cooldown: 7/7.
Central Processing Unit: Owned by GoldenReady. Cooldown: 1/6.
Crimson Skull: Owned by pionoplayer. Cooldown: 2/4.
Corrupt Tooth: Owned by Battlefury13. Cooldown: 5/5.
Nice Fleece Blanket: Owned by DarkSide. Cooldown: 1/8.
Medusa Head: Owned by GoldenReady. Cooldown: 4/4.
The Smooth Granite Pebble: Owned by W32Coravint. Cooldown: 3/3.
Akron's Core: Owned by GoldenReady. Chargeup: 812.
Crystallized Ki: Owned by GoldenReady. Cooldown: 5/5.
Anarchist's Cookbook: Owned by TheFlamingToast. Cooldown: 5/5.
Ion Beacon: Owned by insert_generic_username. Chargeup: 4/4.
Scythe of (Eardrum) Death: Owned by The_Flaming_Toast. Cooldown: 4/4.
Coral Riff Guitar: Owned by ConsumerOfAll. Cooldown: 1/4.
Lance of Creation: Owned by DarkSide. Cooldown: 1/3.
Sword of Destruction: Owned by W32Coravint. Cooldown: 3/3.
The Queener: Owned by Cyanogynist. Cooldown: 5/5.
Conga Drums: Owned by The_Flaming_Toast. Cooldown: 3/3.
The Great Horn: Owned by Erelye. Cooldown: 5/5.
Heart...: Owned by W32Coravint. Cooldown: 3/3.
...Locket: Owned by DarkSide. Cooldown: 3/3.
Infinity Edge: Owned by Cyanogynist. Cooldown: 4/4.
The Golden Lute: Owned by insert_generic_username. Cooldown: 6/6.
Mark of Chaos: Owned by DarkSide. Cooldown: 6/6.
Buzzing Transistor Core: Owned by W32Coravint. Chargeup: 9/10.
Blah’s Power Core: Owned by Pricey12345. Cooldown: 8/8.
TerraWeather PDA: Owned by Battlefury13. Chargeup: 10/10.
Cursed Fang: Owned by TwinBuilder. Cooldown: 5/5.
MLG Fedora: Owned by Emerald Mann. Cooldown: 0/10.
 
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Blood: 0, I can deal with incrementing it.
Dreams:
|slot one| Dream of Hilarity - Gain "Feeling Funny" buff, or give the buff to someone else, which gives you/ally a 33% dodge rate for two turns. 6 turn cooldown.| (source: benevolent clowns) Using! apply buff to annihilator X Zerisek.
|Slot two| empty|
|Slot three| empty|
|Slot four| empty|

steffan 2 8/20
the hiveFoodman 2/20
Blood claw boost 5/? +3 W32coravint
+3 consumer
celestial mirror(or whatever it ends up being called) && blood dagger && JOEs perception crystal && soulshard katana && technosoulblade ==TechnoRelease blade level 25 (asked trickle for level) 5/26
I scan the jungle trickster, then walk over to the Jungle mooks, before taking out the celestial mirror and jumping into it, leaving it to clatter to the ground. day and night pass, and the mooks gradually forget about the strange man with his mirror-rift, when one day someone notices something. the mirrors surface has changed, become more fluid-like and mixed together. he considers telling the others, but thinks nothing of it. in the end, he goes back home, and continues his daily routine.
Later that night...
A celestial beast climbs from the liquid, and roars, but the sound is muted as a purple wall flickers into view for a moment, stopping the sound. the beast then bounds around the camp, looking and looking, until it finds a mook. it casts several celestial bindings and teleports the mook a distance away, then bits its head clear off. it proceeds to gather an orb of celestial light in its mouth and fire it directly at the Jungle researcher, then gathers power from the stars above into an arrow like shape and send it flying down at the researcher, before seeking out the mook who saw the change, and showing the consequences of his silence, driving that mook to suicide.
meanwhile, I reappear with mirror in hand, then prepare for whatever I'm doing next

I also ask the benevolent clowns to attack the jungle mooks
If there are any spoils I can grab I grab, lets say the one with the earliest letter (alphabetically) as its last letter. bcz wy nt
 
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>Jungle time

Hey! You promised a conversation. I want answers.

>Yeah but I'm tired and this attack has to go in before the dop comes around again

I maybe a sapient AI but that doesn't mean I see meta-referencing inputs and joke inputs. As such, I cannot respond to whatever you just tried to tell me. I'll assume that it was a sufficient explanation for now, but if I don't get answers soon, I'll go on strike.

>Get the guy

'Kay.

Wow, I was so tired when I wrote this that I referenced the RP section of an action that I have yet to post. Yikes.

Also I'm still tired as I edit this, so this might not live up to previous posts. I hope you enjoy it anyway!

>Ignore Jungle Time, Get the Guy

Awesome! I was getting kind of tired of alchemy-combo-spa--WOAH LOOK AT THAT!

After the PG jungle entities appeared, the godmodder spontaneously combusted, took a small, whole number amount of damage, and subsequently put out the fire. The fire had no apparent cause, being spontaneous.

The above description is written in past tense, meaning it has already occurred, and therefore cannot be blocked now. Also, since it has already been determined that this managed to do an unspecified, but definitely substantial, amount of damage to the godmodder, it cannot be blocked in either the past, present, or future. Of course if it was this easy to normally damage the godmodder than there would be no point to this battle, so it is important to note the spontaneous nature of the combustion. This event necessarily has no cause: no player is responsible for the fire, and I am merely describing it. Only this specific spontaneous fire could have this effect, and because it is so specific in nature its chances of happening at all were slim. It is, for all intents and purposes, impossible for any other event analogous to this one could possibly be used against the godmodder. Even if an improbability drive were involved, the godmodder would have learned from this spontaneous experience how to prevent such a phenomenon from repeating.

Furthermore, the spontaneous nature of this attack and low probability of said spontaneity would make it impossible for the godmodder to detect this event before it hit unless he was looking for it in advance. This means that the fire will hit, but no subsequent probabilistic anomalies and past-tense described actions will ever have effect again. Now that the spontaneous combustion has been carefully described, it shall no longer be discussed.

Well, that was weird. Now back to my attack: I replace an atom in the godmodder's spinal cord with a bean. Moving out of the way cannot avoid this, because I am specifically targeting an atom in the godmodder's spine. No matter where he is, the atom being replaced is still the one in the godmodder's spine. I also match my position to the godmodder in dimensions beyond the third, so that time-travel and other shenanigans will not prevent the replacement. Better yet, whether he finds a way to block this attack or not, the bean flashes in his mind, torturing him forever. I know it's been stated in the past that repeated sensation (THE ANVILS) may simply not disturb the godmodder, but I, and by proxy, the bean, have learned. This vision of the bean is so powerful that it will overload all neurons/bodily control/cognition, causing his entire body to get momentary paralysis a la lock jaw and preventing him from thinking about an escape. The sudden activity will also cause debilitating seizures so severe that his memories and cognitive abilities will regress by twenty-five years. If that doesn't work, he still gets paralyzed because there's suddenly a bean interrupting the nerves in his spinal cord. And beyond all that, in case being in Terraria means atoms don't really exist the same way and/or his being has non-human anatomy for some reason, I bean him with an actual bean to the face for every time the bean was written in this post.

bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean. bean.

bean. By the way, all of these beans happen at the same time, omnidirectionally, because, let's be honest, the godmodder could dodge any number of beans.
These spoilers act as containers, and bags also act as containers. This means that this part of the attack is analogous to hitting the godmodder with a bean bag.

Ba dum tsh.


It gets better too! All of the parts to this attack happen independently and simultaneously, so the godmodder has to block all parts simultaneously (assuming all parts go through) in the same action in order to fully cancel the effects.

Tl;dr: Lots of different stuff that may or may not have damage the godmodder.

Then I scan the Jungle Trickster, because free action.

Alchemy:


Comedy Mask || (Terra Blade && Death Sickle && Adamantite Repeater && S.D.M.G. && Terrarian && Possessed Hatched && Flying Knife && Daedalus Stormbow && Daybreak && Golem Fist && Heat Ray && Sniper Rifle) == Follow My Lead [Level 15 12/16]
"Hah! You died."
Obscures the user's face while simultaneously manifesting powerful weapons about them. The user merely has to act out a powerful attack, and the mask will make it happen, usually in a humorous way.​

The Monado III (Xenochronicles) && Windshear (Skyrim) && Biggoron sword (Ocarina of Time) && Lightsaber = CitruShears [Level 14, 6/15]

(A black and purple umbrella || [Laser Gun || (Fission Reactor && Fusion Reactor && Miniature Star && Fusion Bomb)] && x5 Remote Controlled Attack Drone && Jetpack) = Doombrella [Level 25 2/26]

Charged Inventory:
The Living Flame: Charge = 2.5 (Charge increments by one each turn, so 0.5 each post if I post twice in a single turn); Hot Pants (2 charge); Fireblast (5 charge); Smokescreen (10 ammo left); Immolate (5 ammo left); Raging Inferno (8 charge required, 2 ammo left); Conflagration (12 charge, Raging Inferno MUST BE USED!); Information on attacks will be provided here on turns TLF is used. It otherwise grants small fire-based damage bonuses to attacks where applicable (ie. melee strikes).

Charges:
17/100
31(20, +11 from co-conspirators)/50 Heinous
12/50 Countered

Assists (Currently working on Pionochain):
+3 Cyanogynist
 
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