ExcaliburX3
Terrarian
Concept
The idea is to add a way to get as many town folks has you have available houses which serves no purpose other then flavor and to bring life into the empty houses/NPC rooms in heavily built up worlds where many houses are unable to be filled with limited NPCS. An example would be from my world, I have 3+ houses in each biome and only 1 house has 3 - 4 of the NPCs which enjoy living in that biome, it would make the world and houses more lively and active instead of an abandoned and empty town. The idea is to add an optional button into the housing menu called "request new Town Folk" which becomes available once all functional NPC's have been unlocked and moved into the world where you can move them into rooms/houses of your choice.
Mechanics
* Happiness unaffected by Biomes or other NPCs
* Counts as an NPCs for towns and Pylons
* You can continue to request more Town Folk NPCs so long as you have available houses for them.
* Becomes unhappy if their house becomes invalid and there are no more current rooms.
* You can customize their appearance by giving them vanity equipment and their default appearance is that of a randomized character.
* You can manually evict the NPC if you so please. (also add this to the angler)
* Can be interacted with for flavorful lines with no shop option.
* Unable to fight to avoid the possibility of making an army.
The idea is to add a way to get as many town folks has you have available houses which serves no purpose other then flavor and to bring life into the empty houses/NPC rooms in heavily built up worlds where many houses are unable to be filled with limited NPCS. An example would be from my world, I have 3+ houses in each biome and only 1 house has 3 - 4 of the NPCs which enjoy living in that biome, it would make the world and houses more lively and active instead of an abandoned and empty town. The idea is to add an optional button into the housing menu called "request new Town Folk" which becomes available once all functional NPC's have been unlocked and moved into the world where you can move them into rooms/houses of your choice.
Mechanics
* Happiness unaffected by Biomes or other NPCs
* Counts as an NPCs for towns and Pylons
* You can continue to request more Town Folk NPCs so long as you have available houses for them.
* Becomes unhappy if their house becomes invalid and there are no more current rooms.
* You can customize their appearance by giving them vanity equipment and their default appearance is that of a randomized character.
* You can manually evict the NPC if you so please. (also add this to the angler)
* Can be interacted with for flavorful lines with no shop option.
* Unable to fight to avoid the possibility of making an army.