NPCs & Enemies Introduce Town Folks with no specific profession.

ExcaliburX3

Terrarian
Concept
The idea is to add a way to get as many town folks has you have available houses which serves no purpose other then flavor and to bring life into the empty houses/NPC rooms in heavily built up worlds where many houses are unable to be filled with limited NPCS. An example would be from my world, I have 3+ houses in each biome and only 1 house has 3 - 4 of the NPCs which enjoy living in that biome, it would make the world and houses more lively and active instead of an abandoned and empty town. The idea is to add an optional button into the housing menu called "request new Town Folk" which becomes available once all functional NPC's have been unlocked and moved into the world where you can move them into rooms/houses of your choice.

Mechanics
* Happiness unaffected by Biomes or other NPCs
* Counts as an NPCs for towns and Pylons
* You can continue to request more Town Folk NPCs so long as you have available houses for them.
* Becomes unhappy if their house becomes invalid and there are no more current rooms.
* You can customize their appearance by giving them vanity equipment and their default appearance is that of a randomized character.
* You can manually evict the NPC if you so please. (also add this to the angler)
* Can be interacted with for flavorful lines with no shop option.
* Unable to fight to avoid the possibility of making an army.
 
Good idea, i think they were going for this idea with the town slimes and town pets, but we need more
they could be all kinds of species like goblin and lizhard, some could be pre-built like relatives of the useful NPCs or references
 
the idea sounds good on paper, but it feels like it would do more harm than good, with how easy it is to exploit houses to be valid you can easily reach the NPC limit and make bosses like the "twins" be the "twin", also it really doesn't add much that's impactful.
 
It was suggested several times before, and one big problem is, if they're actually normal NPCs, they take up housing slots from actually useful NPCs. if they move in via a different method it might solves half of that, but if they still would have a housing flag, it would really clutter the housing menu...
A solution I tried, is making furniture (in mod) that looks like town NPCs, and so they don't cause any problem with housing ...but sadly also can't be interacted with...

However! the latest "state of the game" showed a mechanic that allows to catch critters and bound them to a certain spot? If those use a different method than housing flag - and maybe can be interacted with as well -, then I think, it would be possible to make "deco NPCs" that work the same way. That would be super cool.
 
@Glasia🌳 if you mean they are like critters and despawn when you leave the area? that -could- work, but I think it would be much better if it's some NPCs with certain looks you want, and are always there (unless the player moves them). so you can have NPCs fitting for whatever theme you're looking for a town. is it modern? medieval? far-eastern? perhaps an underground dwarf town? or anything. and not that random - might be not fitting in clothes style, etc. - NPC-like critters spawn when a certain condition is met
...or you know what? Why not both?

If the condition(s) to have "guests" is something that can only happen intentionally (e.g. the condition isn't something like "is a town", but like, placing a certain furniture, even better, one that is only visible via echo sight so it won't really interfere with builds' style.
But at the same time, also have resident deco NPCs who live there, and doesn't despawn.

So, the 2nd one makes the town have more actual residents, and the first one could be used to have strangers visiting, like travelers, tourists, or anything.
 
I'm all for this suggestion. I've always liked building huge castles and seeing my townsfolk walk around in them and talk to each other. Overcrowding kinda killed that for me in vanilla, and while the correct solution is still to just completely remove that as a mechanic, even without it in the picture all of the vanilla NPCs are just sometimes not enough to fill the space in my grand, magnificent fortress. I'd love to see this.
 
sick idea
This just feels like content bloat. These NPCs don't benefit you at all, and don't bring anything to the game. They don't even really make the pylon system any easier to work with, since their happiness doesn't interact with other NPCs and they don't sell anything.
cool feedback, big positive
 
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