One Terraria: An Introduction & Future Impacts

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Does that mean their banners will also disappear? Even if they're already hung up in our bases?
I seem to remember reading somewhere that the console exclusive banners will remain as legacy items. Time will tell if that's accurate.
 
I seem to remember reading somewhere that the console exclusive banners will remain as legacy items. Time will tell if that's accurate.
I hope so. I've currently got every banner available on Console hanging up, I hope they don't vanish.
 
It is my current understanding that the Console exclusive enemy banners are being left as "Legacy" items as well. No longer obtainable, but you can keep them as personal trophies if you have them :)
Found it. It was on page 3 in this very thread that I read it. It's not rock-solid certain, but better than nothing.
 
Yay! It’s out!

Edit: Many bugs still. First of all, I spawn in and can’t move (on my old world). It’s just loading I tell myself. Another old world bug: Martian probe saw me (this is split screen) and I let it go. “Martians are invading!” It said. The background changed and nothing happened besides that. We even sat near npcs with valid housing and our original spawn point, but nothing happened. Now we have a glitched background. Apparently, I think it’s because I played with someone else as p2 that my game crashed on startup. Converting worlds; nope, crash. Three times. How do you zoom? I don’t know! Magic spell books? Who needs them? My friends disappeared after we killed the destroyer in expert mode. I had to give him mine. We checked the ground, holes, chests, safes, piggy banks, we weren’t on hard for our characters! We dropped money! What else... How about that the crash from saving and exiting is still here from BEFORE the update. Am I forgetting something? I love the update, but it’s glitches can be extremely annoying! Also, in my old world, one of the lunar fanatic guys spawned on top of the dungeon, I thought it was funny. Tell me if there’s more!
 
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I'm gonna miss ocram.(sorry for bad spilling if I spelled it wrong)
I mainly fought him in boss runs
But I'm glad the drops (not souls of blight) are gonna be legacy items
Becouse I have all of the drops.
But I'm still glad we get PC items and a one game experience!
 
Except... the Dragon Armor is :red:ing bad-:red: and should definitively be included in the PC version... The others are pretty good too... even compared to chlorophyte.
As for Ocram... there are plenty out-there bosses that don't fit the game already in here... Bee queen? Shark? Betsy? just to name a few.... nevermind that the pirate invasion... while fun is completely ridicolous both in concept and the fact, it's all pixel-piracy looking stuff.
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Will there be a 3DS update for 1.3? If no, then still find a way to do so. And if yes, YAY!!
to be fair... neither does the pc since the game is a 32bit executable which means it can only access up to 4GB of RAM... I had to go back to classic lighting to avoid Lag.

P.S.: I have 128GB of DDR4 RAM and an Nvidia 1080 with 8GB VRAM.
 
Except... the Dragon Armor is :red:ing bad-:red: and should definitively be included in the PC version... The others are pretty good too... even compared to chlorophyte.
As for Ocram... there are plenty out-there bosses that don't fit the game already in here... Bee queen? Shark? Betsy? just to name a few.... nevermind that the pirate invasion... while fun is completely ridicolous both in concept and the fact, it's all pixel-piracy looking stuff.
It's not about if Ocram and the other console content fit in to the game, it's that ReLogic felt the content wasn't up to their quality standards. He could still come back in the future.
to be fair... neither does the pc since the game is a 32bit executable which means it can only access up to 4GB of RAM... I had to go back to classic lighting to avoid Lag.

P.S.: I have 128GB of DDR4 RAM and an Nvidia 1080 with 8GB VRAM.
Thing is the old consoles don't even have a single gig of RAM. The 360 and PS3 have 512MB, the 3DS has even less. There's making things work, and then there's expecting a miracle.
 
Found a new bug that sucks and makes us unable to play: FAVORITED ITEMS RANDOMLY VANISH AFTER A BOSS FIGHT!!! We fought a boss and lost a magnet sphere that was favorited! Then we JUST FOUGHT GOLEM AND BOOM! Terra Blade gone! Not sold since no new money (mines worth 35 gold and my friend had 24 gold when we were looking) not trashed (nothing in his bin) and not dropped!
 
Found a new bug that sucks and makes us unable to play: FAVORITED ITEMS RANDOMLY VANISH AFTER A BOSS FIGHT!!! We fought a boss and lost a magnet sphere that was favorited! Then we JUST FOUGHT GOLEM AND BOOM! Terra Blade gone! Not sold since no new money (mines worth 35 gold and my friend had 24 gold when we were looking) not trashed (nothing in his bin) and not dropped!
Hi @ILikeTerraria, were you using the ‘build mode’ when the items disappeared? There been some reports of this. Be sure to send in your info to Pipeworks using their bug report here: https://fs30.formsite.com/505games/form15/index.html

Send as much details as possible. The more details the better.
 
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One Terraria


"One Terraria" - For too long, we have felt that the Terraria community was too "fragmented", driven by some pretty large content differences between the various versions. One of the key goals of the Console & Mobile rewrite is to bridge that gap and bring everyone together into a more unified experience. What does that mean, exactly?
  • Bringing the other versions more in-line with the expectations of the core PC version in regards to gameplay and visuals - only deviating where appropriate or needed.
  • Narrowing - or even potentially eliminating - the "update gap" between PC updates and when these are rolled out to Console (and Mobile).
  • Once that is in place, even exploring more "out there" ideas like crossplay or content sharing that such parity could potentially allow (no promises here - just sharing the thinking! ;) )

So, what does this mean in practical terms? That we have done all that we can to make what you will receive as close as possible to the PC Terraria 1.3 experience. It also means that the teams have a pretty aggressive update plan moving forward with the goal of fully catching Console (and eventually, Mobile) up to PC... and then closely coordinating update development once we are at parity to greatly shrink or even remove the "update gap" altogether. Once we get all of that together, gone should be the days of Console and Mobile players getting content up to a year later - if all goes to plan.

We suspect that will be music to your ears - and it certainly is to ours! We are looking forward to sharing the details of that plan once we get through the Console 1.3 launch window. That said, this plan has other implications, so we encourage you to read up on those below. Taken together, we are confident that this will put Terraria and the community in a much better place a year from now than today - and today is pretty good already. :cool:


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Console Exclusives

Several of you asked along the way what would come of the exclusive content that was originally released for console Terraria at launch in 2013. As we noted in response, the teams were going to take a close look at all of that content and decide what the best path forward would be here. Below, you will find the end results of that review. We fully expect that this will be met with a mixed reaction, so we want to share the "why" and logic behind this decision up front. In the end, we feel this will be a small bit of short term pain for some... with some longer term benefits for everyone.

Most of the current "exclusive" content in Console will be greatly changed or phased out altogether. (Details Below)

Why?
  • When this content was added to the game, things were very different. PC development had ceased for a time, and this was all "endgame" content for everyone to interact with and continue their adventure.
  • Since that time, things have obviously greatly changed for Terraria and the game's development. Quite simply, the game has outgrown the content itself and even the need for there to be exclusives for console.
  • The content itself is obsolete and has never fit with the vision for Terraria. What was endgame gear is now a mix of vanity and mid-game gear that is more of a stopgap/alternate to Chlorophyte that is simply not needed in the game anymore.
  • These tweaks make possible that the remaining content may see its way onto PC, finally yielding a true "One Terraria" experience once the "catch up" effort is completed.

What is changing?
  • Current Console Exclusive armors will remain in game, but will be converted to vanity sets. These will be available via the Traveling Merchant's rotating inventory.
    • Currently-owned sets will still exist, but will automatically be changed to Vanity.
  • Current Console Exclusive weapons will be removed from the game entirely.
    • Currently-owned weapons will be automatically replaced with similar gear at the Chlorophyte tier (i.e. Tonbogiris will be replaced with Chlorophyte Partisans)
    • Sharanga will be replaced with Hellwing Bow and Spectral Arrows/Vulcan Bolts with Hellfire/Chlorophyte arrows, respectively
  • Console-Exclusive mobs will be removed in their entirety.
    • Most of these were reskins/recolors that do not fit into vision and balance of the game. There is a chance that a few of the more interesting will be revisited at a later date.
  • Console Vanity will be removed from the game, with the exception of the Horned God set. This will be added to the Traveling Merchant's inventory.
  • Sparkly Wings will be removed from the game
    • Currently-owned Sparkly Wings will be replaced by Cenx's Wings.
  • Console-exclusive Pets will be removed from the game
    • Currently-owned exclusive pets will be replaced with a gold bunny each. Feel free to sell him for 10g or put it in your very own bunny cage to replace that pet companionship.
    • There is a chance that a few of these will be revisited at a later date and re-added to the game with revamped art and/or AI.

These changes will also apply to the Mobile version of Terraria. **We have not yet discussed the Mobile Exclusive Content. We do, however, understand that the Mobile experience is a different and unique one - so we would ask that no one attempt to draw any premature conclusions on what will happen there based on what our decisions were here. :)

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What about Ocram?
You will have noticed that Ocram was missing from our list above. Well, to be honest, we have never felt Ocram was a good fit or a really engaging boss fight. So, we are afraid that Ocram will be leaving us once the Terraria Console 1.3 update arrives.

Ocram Changes

  • Ocram and his related mobs and summons will be removed from the game.
  • Ocram Mask and Trophy will remain in the game as "legacy" items. Any that exist at the update will remain, but there will be no further way to obtain them in game once the update arrives.
  • Souls of Blight will be removed from the game
  • Players will receive 5g for each Soul of Blight owned (the current sell price of Souls of Blight)
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Whew, that was a lot to cover! We are sure that you all have tons of questions, and we will seek to answer them as we can. No, we do not have an exact date to give you right this second other than to say a TON of progress has been made and the team is hopeful to have something more concrete to share soon. The Pipeworks team is focused on the last few things before they can submit - squashing the final list of bugs and working on Split Screen Multiplayer performance optimization. Once those are wrapped up, they should be ready to submit. The goal remains to reach submission before the end of Q3, but we will not submit before the game is ready. We will absolutely let you know the instant submission occurs or if a bit more time will be needed.

Thanks for all of your support along this long and winding journey to Console and Mobile 1.3. We know it has required your patience, but we are confident that the end result will be well worth the wait!


also, a rought estimate on how long untill the next big update (equivilent to 1.3.1
 
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