No real easy way to handle it. Just ignoring them should be sufficient, or take a second to trash em as you pick em up. I think it's a limitation of the game's engine, and not the designer of the map, at fault here.
To be clear, I do not want to sound negative (because I really like what @JereTheJuggler is doing here), merely to offer constructive critique for possible improvements or fixes (so it can be more awesome). A feature of the original Portal games was when you seemed to go off-piste, so to speak. So I wasn't 100% I should throw away the extra items. Chippy glossed over this in his play-through, hiding them in his inventory.I think it's a limitation of the game's engine, and not the designer of the map, at fault here.
Thanks! I'm actually working on a new map right now that'll do the same but with wiring. ;D
this new map isn't going to be another portal map. it's going to be completely different.make it bigger, with more tricks. i want to highlight the two i like the most: the one where you have to fill the tunnel with water so you can jump in, and the one you have to go into the dark back to previous point of the game to flip the switch. i like how you make the game blend with the colourful world of terraria , instead of the pale white of original portal game.
Not sure to be honest, but I have been thinking about it lately. I'm hesitant though, because it was getting pretty tough to think of level ideas when I was nearing the end of making this one, as well as the fact this map has received a small fraction of the attention the first one received despite putting about 10x more work into it, which doesn't bode well for the idea of making another sequel.Will you make more Portal Maps? They are so awesome! Love them so much already!