Anyway, you're welcome! Glad I can be one of those who support.We hope you enjoy it - and once again, we are beyond thankful for all of your support: it inspires us to great things!
Whats this supposed to mean?TheJourneywild ride goes on, but Re-logic being Re-logic yet again
I hope luminite armor won't be in a sequelterraria 2 is coming out!!
Don't you wonder how current endgame is still a deadweight with a single boss and event, and how the LaBoR oF lOvE from devs have avoided this piece of a game for 7 years?Whats this supposed to mean?
Moon Lord and the Pillars are perfectly fine as an endgame. If you want more, go modded.I hope luminite armor won't be in a sequel
Don't you wonder how current endgame is still a deadweight with a single boss and event, and how the LaBoR oF lOvE from devs have avoided this piece of a game for 7 years?
Right, it's been 7 years, and I'm still salty about it.
You mean no variety of armor (1 armor for each class, just like in 1.1 poggers), small variety on weapon, single boss and a single event is a perfectly fine for endgame? Can you remind me, how it was before 1.3? Things became insultingly easy when you use it in the previous stage (2-3 times more DPS poggers). It's fine on a realease, but not after 7 years.Moon Lord and the Pillars are perfectly fine as an endgame.
Ha-ha. The worst case scenario, and truly the "Labor of love" moment, is when you need mods to increase the quality of a gameplay by yourself. It proves that devs just did't care or they didn't know what they're doing, which may not deny the first point. I don't want more, I want actually something.If you want more, go modded.
You absolutely cannot argue that the devs don't care just because of one small step in progression. I see the point you're trying to make here, you think that there are too little options after defeating Moon Lord, that's fine. But to saw the devs dont care? The reason that previous versions kept adding on and on to progression was because progression wasn't complete yet. The devs stopped at the Pillars and Moon Lord because they believed it was a reasonable finish to the game. From then on they spent their time not adding to the game's length, but refining what was already there. 1.4 was a complete overhaul for example. Comparing it to previous versions is night and day.You mean no variety of armor (1 armor for each class, just like in 1.1 poggers), small variety on weapon, single boss and a single event is a perfectly fine for endgame? Can you remind me, how it was before 1.3? Things became insultingly easy when you use it in the previous stage (2-3 times more DPS poggers). It's fine on a realease, but not after 7 years.
Ha-ha. The worst case scenario, and truly the "Labor of love" moment, is when you need mods to increase the quality of a gameplay by yourself. It proves that devs just did't care or they didn't know what they're doing, which may not deny the first point. I don't want more, I want actually something.
Also, what's this supposed to mean? Of course you get a power spike after defeating the final boss of the game. Its to give you a sense of how far you've come.Things became insultingly easy when you use it in the previous stage (2-3 times more DPS poggers)
You don't say.From then on they spent their time not adding to the game's length, but refining what was already there.
It's been said before that there will be absolutely no post-ml content, that's been said in pretty much every suggestion for post ml content for the last 7 years.
Ha-ha. The worst case scenario, and truly the "Labor of love" moment, is when you need mods to increase the quality of a gameplay by yourself. It proves that devs just did't care or they didn't know what they're doing, which may not deny the first point. I don't want more, I want actually something.
A think at this point, you have your mind made up about the game, and nothing I say will change your perspective, which is fine.You mean no variety of armor (1 armor for each class, just like in 1.1 poggers), small variety on weapon, single boss and a single event is a perfectly fine for endgame? Can you remind me, how it was before 1.3? Things became insultingly easy when you use it in the previous stage (2-3 times more DPS poggers). It's fine on a realease, but not after 7 years.
As you can clearly see, the Heroes Journey has been more-than-completed in this game, and one could even argue that you actually get to do it 2.5 times in 1.4+. Asking for anything more than this, is outside the realm of what would be considered 'reasonable' by most standards, at that point your just adding 'stuff' for the sake of adding it. As an avid Skyrim Modder, I can assure you that 1.4+ doesn't need any Mods, if only to shake things up a bit, we already have Secret Seeds, Texture Packs and unreasonably difficult-difficulties.Ha-ha. The worst case scenario, and truly the "Labor of love" moment, is when you need mods to increase the quality of a gameplay by yourself. It proves that devs just did't care or they didn't know what they're doing, which may not deny the first point. I don't want more, I want actually something.
It isn't about post-ml, it's about endgame: ML, pillars, luminite armor, etc. is a part of endgame.It's been said before that there will be absolutely no post-ml content
Then that makes even less sense. If variety in endgame is the goal, then 1.3/4 are the only 1.x lines that actually had any variety (for endgame armor) and 1.2 was the only one for endgame event/bosses.It isn't about post-ml, it's about endgame: ML, pillars, luminite armor, etc. is a part of endgame.
Are you joking? A reminder: Vortex armor - is just overbuffed Shroomite armor, and Solar is buffed in 1.4, which proves that Nebula will be buffed in further, probably. And it is was obvious even without analysis.while 1.3 has the widest variety for endgame armor (except for magic, because nebula is broken).
No, he's not. He obviously never was, he's the part of endgame content, just like a Dungeon, Plantera, Frost/Harvest moons, etc. It even has the same money drop as Plantera.In the initial launch of 1.2, the endgame boss was the bad joke refered to as "Golem"
It gives no reason to create a new stage of a game with lack of content, that, turns out, won't be updated for whole time. Why don't just balance and adjust ML and Celestial drops/crafts to post-Plantera level (S.D.M.G. with 35 damage) in the first place so it will be the expansion of already existed content? But you talk about it as some kind of placeholder, which is designed just to be powerful for no reason. It's like if Wall of Flesh with same drops was the end of pre-hardmode, but the hardmode wouldn't start.Moon Lord is supposed to be the absolute finale to your adventure, not another fork in the road, not another choice.
I will agree with you on vortex armor, but just because solar was buffed does NOT mean that nebula will be buffed; in fact, nebula got nerfed, if anything. It's health Regen was reduced by 40% (from 5/10/15 to 3/6/9 HP/s), and the raven trick no longer works, as only magic damage spawns boosters now.Are you joking? A reminder: Vortex armor - is just overbuffed Shroomite armor, and Solar is buffed in 1.4, which proves that Nebula will be buffed in further, probably. And it is was obvious even without analysis.
Except you need to beat plantera to be able to spawn golem. You can't say he's not an endgame boss if you cannot even think about fighting him without defeating bosses that came before him (excluding completely optional bosses like king slime or queen bee).No, he's not. He obviously never was, he's the part of endgame content, just like a Dungeon, Plantera, Frost/Harvest moons, etc. It even has the same money drop as Plantera.
So if I'm understanding this correctly, you want moonlord and the lunar apocalypse to just be yet another post-plantera thing, one of the absolute most wide open points in the game, by a long shot?It gives no reason to create a new stage of a game with lack of content, that, turns out, won't be updated for whole time. Why don't just balance and adjust ML and Celestial drops/crafts to post-Plantera level (S.D.M.G. with 35 damage) in the first place so it will be the expansion of already existed content? But you talk about it as some kind of placeholder, which is designed just to be powerful for no reason. It's like if Wall of Flesh with same drops was the end of pre-hardmode, but the hardmode wouldn't start.
Are you joking? A reminder: Vortex armor - is just overbuffed Shroomite armor
Jesus how'd you type that much XDI will agree with you on vortex armor, but just because solar was buffed does NOT mean that nebula will be buffed; in fact, nebula got nerfed, if anything. It's health Regen was reduced by 40% (from 5/10/15 to 3/6/9 HP/s), and the raven trick no longer works, as only magic damage spawns boosters now.
Except you need to beat plantera to be able to spawn golem. You can't say he's not an endgame boss if you cannot even think about fighting him without defeating bosses that came before him (excluding completely optional bosses like king slime or queen bee).
And there was nothing in progression golem even did before 1.3. nothing comes after that specific point = endgame. That's not an opinion, that's a fact.
Also, I find it interesting how when you talk about 1.2, you talk about every update from 1.2 to 1.2.4 like they mean something, but when you talk about 1.3, it's like that's the final update, like none of the updates after that actually mattered.
Like it or not, 1.3.4 was a major update for a 1.x.x update that majorly changed gameplay in almost every stage of the game.
So if I'm understanding this correctly, you want moonlord and the lunar apocalypse to just be yet another post-plantera thing, one of the absolute most wide open points in the game, by a long shot?
As for your wall of flesh analogy, if the developers wanted to end it at wall of flesh, that would be, once again, their choice.
Granted, most of 1.1 all the way up to the upcoming 1.4.4 wouldn't exist, but, if I remember correctly, 1.1 was supposed to be the last update anyway (I might have that one wrong, it might've been 1.2).
Actually, to add onto this, I'd say that vortex is the absolute weakest of the luminite armors. I'd say the order is, from strongest to weakest:
Nebula, Stardust, solar, then vortex
The only reason I put solar below Stardust is because of the fact it has less health Regen then Valhalla knight set, and less damage resistance then beetle defensive, pretty much the only things it has going are defense (which, when most enemies at that point deal over 200 damage, starts to not matter) and DPs, which it loses out to offensive beetle anyway.
I'd say that solar armor still needs a buff, now that I think about it
I have a problem lolJesus how'd you type that much XD
It isn't endgame, it's just another fork of post-Plantera content, just like a Dungeon and Frost/Harvest moons. His drops has equal power and value, no events have been occured after his defeat before 1.3. Post-Plantera is the actual endgame of 1.2.And there was nothing in progression golem even did before 1.3. nothing comes after that specific point = endgame. That's not an opinion, that's a fact.
Also, I find it interesting how when you talk about 1.2, you talk about every update from 1.2 to 1.2.4 like they mean something, but when you talk about 1.3, it's like that's the final update, like none of the updates after that actually mattered.
That's the whole point. Eventually devs made Old One's Army and EoL after 1.3, so I have no idea why they added ML/Celestial content in such a way that it is difficult to associate with already existed stuff in the first place, and now avoid it, making it a dead weightSo if I'm understanding this correctly, you want moonlord and the lunar apocalypse to just be yet another post-plantera thing, one of the absolute most wide open points in the game, by a long shot?
...is because it doesn't require build management and improves your performance in every way, while another armor stats improvements are narrowly focused. Same with Vortex (single helmet for all types of ranged weapon) and Nebula (damage, health and mana regen). So, what's the point to comparing it with obviously weaker post-Plantera armor sets?The only reason I put solar
I still have absolutely no idea what you want right now. Do you just not want the game to have an actual destination? Something you can work towards? Because right now, from both a thematic and gameplay perspective, the Pillars and the Moon Lord work perfectly fine.That's the whole point. Eventually devs made Old One's Army and EoL after 1.3, so I have no idea why they added ML/Celestial content in such a way that it is difficult to associate with already existed stuff in the first place, and now avoid