Weapons & Equip - Sword of Justice - Deals the Last Damage the Player Suffered!

Rexsilion26

Terrarian
- CONTEXT -

I got this idea from the dream I had today.
I'll tell you a little about the dream to give context, if you're not interested, go to the next topic.
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In my dream I was a hero in a fantasy world.
I possessed a sword named "Sword of Justice".
The person hit by the sword would suffer the same pain and suffering that he caused to others.
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In Terraria its operation would be a little different.
Let's see then!
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- SWORD OF JUSTICE -

Obtained in Hardmode
Crafted with the Broken Hero Sword & (something else)
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The damage it causes is variable
The damage the sword will cause will be the Same Value as the Last Damage the Player Received
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Example:
The player takes 187 damage from a Duke Fishron attack.
The sword now deals 187 damage until the player takes damage again.
If the next time the player takes 5 damage from a slime, the sword will now deal 5 damage.
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This sword can be one of the most powerful in the game
if the player receives the maximum possible damage that an enemy can cause and does not receive damage again.
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- DETAILS -

Regardless of whether the player has the sword or not selected or even in their inventory,
the sword will know the last damage received and update its damage.
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If the player dies, the damage of the sword resets to zero.

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For the sword to change the value of the damage it causes, the damage the player receives must come from an enemy.
Traps, spikes, lava, explosives and others will not change the damage of the sword.
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The damage is variable, but the speed is not.
Sword of Justice's speed is 12 - Same as Terra Blade.
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The Sword of Justice shots projectiles in the shape of a wave.
This projectiles deal 50% the sword damage and travel a short distance of 5 blocks.
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Come on, don't tell me that's not a good sword idea!
Please comment!
 
Last edited:
this is a cool idea and it was reasonable untill the terra blade speed and range attacks at alot of damage this is op and could be more powerfull then zenith so maybe nerf it a little also it should go to zero on death or people would just get hit by dungeon guardians and have that much damage
 
I dunno what the other item that could be used to make the sword of justice but damn, this is a cool weapon idea, ( maybe it could be the sword of the actual hero… )
 
this is a cool idea and it was reasonable untill the terra blade speed and range attacks at alot of damage this is op and could be more powerfull then zenith so maybe nerf it a little also it should go to zero on death or people would just get hit by dungeon guardians and have that much damage
Yeah, it should reset on death just to make it fair.

At first the speed seemed like a lot, but what if you're fighting a boss and you walk into a thorny bush?
It would probably need some balance, sure, but it doesn't seem too badly out of the norm.
Love the idea.
 
Yea, love this. Might use it in my mod if you allow (with some balance changes)

Also I believe that I'll get similar exciting dreams, I had smt like that a lot ago...
 
this is a cool idea and it was reasonable untill the terra blade speed and range attacks at alot of damage this is op and could be more powerfull then zenith so maybe nerf it a little also it should go to zero on death or people would just get hit by dungeon guardians and have that much damage
Thanks. I didn't take into account that.
 
im thinking nerf the speed a little and remove progectiles and it will be fine
 
Yea, love this. Might use it in my mod if you allow (with some balance changes)

Also I believe that I'll get similar exciting dreams, I had smt like that a lot ago...
Of course you can use the idea for a mod.
 
im thinking nerf the speed a little and remove progectiles and it will be fine
The damage will reset to zero if the player dies.
Do you really think it is necessary to remove the projectiles?
The sword should at least allow you to maintain a certain distance.
How about a wave that travels a short distance of 5 blocks?
 
Yeah, it should reset on death just to make it fair.

At first the speed seemed like a lot, but what if you're fighting a boss and you walk into a thorny bush?
It would probably need some balance, sure, but it doesn't seem too badly out of the norm.
Love the idea.
For the sword to change the value of the damage it causes, the damage the player receives must come from an enemy.
Traps, spikes, lava, explosives and others will not change the damage of the sword.
 
The damage will reset to zero if the player dies.
Do you really think it is necessary to remove the projectiles?
The sword should at least allow you to maintain a certain distance.
How about a wave that travels a short distance of 5 blocks?
ok that works

For the sword to change the value of the damage it causes, the damage the player receives must come from an enemy.
Traps, spikes, lava, explosives and others will not change the damage of the sword.
does that include players bombs and minions?
 
no one would want to use a weapon that changes in damage as much as this would, some bosses have attacks that deal twice as much damage as the rest of their kit, sometimes you touch a spike in the dungeon and take 1 damage

i think that it should have set damage, and the gimmick would add part of the damage taken in the last hit to its base damage for a couple seconds, with multiple hits simply stacking this damage bonus. That way you can work the idea into something that can retaliate against a strong hit with equally high damage, without being an unstable gimmick weapon
 
no one would want to use a weapon that changes in damage as much as this would, some bosses have attacks that deal twice as much damage as the rest of their kit, sometimes you touch a spike in the dungeon and take 1 damage

i think that it should have set damage, and the gimmick would add part of the damage taken in the last hit to its base damage for a couple seconds, with multiple hits simply stacking this damage bonus. That way you can work the idea into something that can retaliate against a strong hit with equally high damage, without being an unstable gimmick weapon
Spikes would not change the sword damage. Only enemies would.
 
What might work better and be easier to code is having its damage be equal to the amount of missing health plus some baseline damage (like say 100 damage).
 
that would be very interesting the closer to dying you are the stronger so there is some stratagy but i also think the origenal should be added
 
It's a creative idea, but in terms of viability it is an F tier weapon in its current state. You are basically forced to run a low-defense set while using a close-ranged weapon, and the damage potential is not likely to be that high since your own damage boosts don't affect it. Plus you lose all your DPS if you get hit by a stray weak laser or something. Swords suck in general, and this is no different.

if this were a gun or something that could attack with more range than 5 blocks, it would still probably be D tier with the proposed mechanics (no other weapon forces you to dodge bullets that deal 1 damage). I agree with those who said it should have some amount of base damage and scale with the amount of missing health.
 
how many attacks deal to low damage in hardomode?
 
It's a creative idea, but in terms of viability it is an F tier weapon in its current state. You are basically forced to run a low-defense set while using a close-ranged weapon, and the damage potential is not likely to be that high since your own damage boosts don't affect it. Plus you lose all your DPS if you get hit by a stray weak laser or something. Swords suck in general, and this is no different.

if this were a gun or something that could attack with more range than 5 blocks, it would still probably be D tier with the proposed mechanics (no other weapon forces you to dodge bullets that deal 1 damage). I agree with those who said it should have some amount of base damage and scale with the amount of missing health.
I don't think it would be a bad weapon at all.
First we must take into account that accessories and potions WOULD affect the final damage of the sword.
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If you have an accessory that increases your damage by 10%, for example, if the sword has 100 damage, the damage will become 110.
If you have something that just adds 6 damage, the sword would then have 106 damage .
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The problem with the sword resetting its value when taking damage, possibly causing you to go from having great damage to bad damage, is a good thing.
It's the main mechanic and what makes this weapon interesting.
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I imagine that a bad player cannot use this weapon to its fullest capacity.
Because he wouldn't be able to dodge attacks and keep the sword with the best possible damage.
But a PRO player could make this weapon one of the best in the game.
 
this should be the hilt
Justice Scale Tattoo - Cliparts.co
 
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